Natural Selection Clone?

HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
edited March 2008 in Off-Topic
<div class="IPBDescription">Just found something...</div>...while I was looking at HL2 mods on moddb.
<a href="http://www.moddb.com/mods/6812/intelligent-design/" target="_blank">http://www.moddb.com/mods/6812/intelligent-design/</a>
The mod is called "Intelligent Design"
<!--QuoteBegin-Intelligent Design+--><div class='quotetop'>QUOTE(Intelligent Design)</div><div class='quotemain'><!--QuoteEBegin-->...is a HL 2 Multiplayer mod that pits two teams against each other in a First-Person-Shooter/Real-Time-Strategy game. The two teams play very differently while having a core focus of teamwork and communication as their cornerstones. The SNS are the ranged/technology based team, focusing on a central command point, with a single player who is voted at round start being the 'commander' of the team; this player has a top-down RTS style view, and is the true director of his team's actions in the round. The Feral are the melee/organic based team, featuring individual technology trees per-player, and no 'commander' player, focusing instead upon a group interaction and communication. Each team's main objective is to control more territory than their opponent by capturing 'nodes' on the map that supply resources used for increasing technological prowess; ultimately pushing their opponents back to their starting node and destroying it and their means of spawning.

It's the future, humanity has continued to grow and develop. Nano-technology is in use in almost every facet of life. ...<!--QuoteEnd--></div><!--QuoteEEnd-->
Nanotech. Resource 'nodes'.
Asymmetrical gameplay. One side (range+technology) with a commander, the other (melee+organic) with separate tech trees. <b>*ehem*</b>
Hell, even the <b>name</b> seems like a parody of "Natural Selection" - "Intelligent Design". Haha ;P

I'm not saying you should go in and start flaming them - I hope that you don't. I'm not even sure how much of the "copying" was intentional - though the extent is kind of.. suspicious. ;P
'Just thought I'd bring it up since I found it amusing / it caught my interest.
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Comments

  • BacillusBacillus Join Date: 2006-11-02 Member: 58241Members
    And if you take a look at the lead developer...
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    It's made by fans of NS. They freely admit it has been inspired by NS, but I am sure it will have it's differences once it is released. This really has no bearing on NS2 development so I am moving this to off topic to talk about this mod if you so wish.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Ah yes, Zunni. Master of I&S. I really miss his remarks to the 10.000th: "We need a new weapon" suggestion.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    If Zunni's HL2 mod is a clone then all those modern warfare games are all just clones of each other.

    PS. If this amuses you I feel sorry for you when you swallow your gut and play their finished product.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    I thought this was going to be another post about Tremulous. Oh well.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    long live zunni and his horizontal sig. I&S was good fun back then <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--quoteo(post=1671887:date=Mar 2 2008, 05:52 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 2 2008, 05:52 PM) <a href="index.php?act=findpost&pid=1671887"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I thought this was going to be another post about Tremulous. Oh well.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Me too.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    What was that mod whose only real "marketing" was attacking NS with insults about the screenshots and stuff?

    They were fun.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1671919:date=Mar 2 2008, 03:13 PM:name=X_Stickman)--><div class='quotetop'>QUOTE(X_Stickman @ Mar 2 2008, 03:13 PM) <a href="index.php?act=findpost&pid=1671919"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What was that mod whose only real "marketing" was attacking NS with insults about the screenshots and stuff?

    They were fun.<!--QuoteEnd--></div><!--QuoteEEnd-->
    It's still going. It posted a news update a week ago.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    No wai.

    I can't even remember anything about them tbh, other than some amusing rages they had against NS.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    How about the name? Tycho seems to know it, but he's not telling.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    Well I figured it was ID. Is there any other mod that he could possible be referring to?
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited March 2008
    NS2 will be a retail game, ID is a mod for source (where this is not saying anything)

    I think that even with all the freedome modding has on source, NS2 has more (still not saying much). Also wasn't ID's motto "more RTS with ns1.04 elements" as a response to NS2.0 -- 3.2 fast paced action?

    Sure they have the same idea for a game, but that doesn't mean they are going to be the same. I'll pass my judgement when both are done...


    [edit]
    Also if the frikking search on this forum actually had some options I could show ya the original topic, without going trough a bazilion of pages when I just want to search on topic title. Or did I miss something <img src="http://www.unknownworlds.com/forums/style_images/1/folder_post_icons/icon5.gif" border="0" class="linked-image" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited March 2008
    <!--quoteo(post=1671934:date=Mar 3 2008, 12:08 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 3 2008, 12:08 AM) <a href="index.php?act=findpost&pid=1671934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well I figured it was ID. Is there any other mod that he could possible be referring to?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I thought he meant something different, since he was asking for the name. Besides, I don't think the ID team deals in insulting NS. That'd be very unlike them.
    And yes, ID wants to return to the roots of NS, with the slower, more deliberate pace.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1671934:date=Mar 2 2008, 11:08 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 2 2008, 11:08 PM) <a href="index.php?act=findpost&pid=1671934"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Well I figured it was ID. Is there any other mod that he could possible be referring to?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Yup. I think this mod I'm thinking of started attacking Monse (I think it was monse.....) for being a "paid marketing professional" and that NS wasn't good they just threw money at it to promote it etc... They also had a thing about insulting the screenshots of NS on the website, including one of an onos where it's sticking half into a wall.


    I can't even remember if they were a troll group or a real mod, but they were fun. I'm fairly sure it was before ID was around, too.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    IIRC it was some random group of CS player 15-year-old-swearing-godlike kiddies and <b>not</b> ID.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    If I remember correctly, the group of angry kids were "making" <a href="http://paroxysm.planethalflife.gamespy.com/site/news.shtml" target="_blank">Paroxysm</a>
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1672006:date=Mar 3 2008, 01:50 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Mar 3 2008, 01:50 PM) <a href="index.php?act=findpost&pid=1672006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I remember correctly, the group of angry kids were "making" <a href="http://paroxysm.planethalflife.gamespy.com/site/news.shtml" target="_blank">Paroxysm</a><!--QuoteEnd--></div><!--QuoteEEnd-->
    Aaaaah, man, that brings back memories. So long ago... now I remember, though.

    Heh. Good times.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--quoteo(post=1672006:date=Mar 3 2008, 07:50 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Mar 3 2008, 07:50 PM) <a href="index.php?act=findpost&pid=1672006"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->If I remember correctly, the group of angry kids were "making" <a href="http://paroxysm.planethalflife.gamespy.com/site/news.shtml" target="_blank">Paroxysm</a><!--QuoteEnd--></div><!--QuoteEEnd-->


    Thaaaaaaaaaat's the one. They were fun.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    They have a trailer under "downloads" It's quite exciting - or horrible!
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    ns IS a 'clone', see gloom/starcraft for more details.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited March 2008
    <!--quoteo(post=1672097:date=Mar 4 2008, 01:46 PM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ Mar 4 2008, 01:46 PM) <a href="index.php?act=findpost&pid=1672097"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->ns IS a 'clone', see gloom/starcraft for more details.<!--QuoteEnd--></div><!--QuoteEEnd-->
    NS isn't a clone any more than you and I are clones.

    NS happens when an FPS and an RTS love each other very much...
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    <!--quoteo(post=1672098:date=Mar 4 2008, 01:58 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Mar 4 2008, 01:58 PM) <a href="index.php?act=findpost&pid=1672098"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->NS isn't a clone any more than you and I are clones.

    NS happens when an FPS and an RTS love each other very much...<!--QuoteEnd--></div><!--QuoteEEnd-->

    Like Gloom.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1672153:date=Mar 4 2008, 09:18 PM:name=Gwahir)--><div class='quotetop'>QUOTE(Gwahir @ Mar 4 2008, 09:18 PM) <a href="index.php?act=findpost&pid=1672153"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Like Gloom.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I prefer to see Gloom as sort of an unexpected pregnancy which is brought to term, and the parents aren't really ready to raise the kid, but then they have another kid when they're ready, which is NS. And Tremulous is the red-headed stepchild.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--quoteo(post=1671905:date=Mar 2 2008, 02:37 PM:name=SLizer)--><div class='quotetop'>QUOTE(SLizer @ Mar 2 2008, 02:37 PM) <a href="index.php?act=findpost&pid=1671905"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->long live zunni and his horizontal sig. I&S was good fun back then <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
    Amen bro. (seeing as I was an avid participant of that particular forum durring that time) <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> Too bad he doesn't hang around here much any more. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Ah, I see.
    Well, fair enough.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--quoteo(post=1672155:date=Mar 4 2008, 10:33 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ Mar 4 2008, 10:33 PM) <a href="index.php?act=findpost&pid=1672155"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I prefer to see Gloom as sort of an unexpected pregnancy which is brought to term, and the parents aren't really ready to raise the kid, but then they have another kid when they're ready, which is NS. And Tremulous is the red-headed stepchild.<!--QuoteEnd--></div><!--QuoteEEnd-->
    why? gloom is by far the most advanced mod made for quake 2 on the default engine, most port engines are built to enhance the looks of gloom, not so much quake 2 itself. Its also what helped shape the idea of natural selection as to how well a melee vs ranged fps combat system would work out. Its also how i found out about natural selection early.

    Sad to see team rxn pretty much dead, i miss the fun chats i'd have with the devs. Although tremulous was fun, i dont think it quite lived up to gloom or natural selection. The quake 3 engine was too limited (HUGE issue was models cant have shadows cast on them) for the type of game play, plus the lack of good view weapons and depth seemed to sort of kill it. Makes a awesome freeware game though.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    edited March 2008
    \o/ For ID. As far as ID - NS relations go, the majority of the ID team is ex-NSPlayers or devs, or PTs. We all <3 NS, we just don't agree with a lot of the decisions and directions that Flayra/The other NS Devs took NS, cutting away from the core playerbase that originally made NS popular. Brackhar and I (The two coders on the project ATM) played NS on the Jigglypuff's Jigglyroom server just a couple days ago actually, and had a lot of fun, Brack's comming got owned on ns_lost though. : (

    Edit: BTW, If you're interested in what our game design plan is ATM/What's similar/different from NS, we have a public wiki out with a lot of gameplay/design info available <a href="http://www.idmod.net/wiki/" target="_blank">here</a>.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    edited March 2008
    Wait, Paroxysm was bad? I think that I was excited for it because it was an online co-op game where you played against hoards of enemies. God I can't wait for Left4Dead

    Err, anyways, uhm, what did they do that was bad again? I never saw any bad mouthing, but then again I just looked at screenshots, daydreamed the co-op concept, then went back to doing something else.

    edit: Ew, that trailer for it was absolutely nasty and reeked of 12 year old.
  • SnappyCrunchSnappyCrunch Join Date: 2004-08-03 Member: 30328Members, Constellation
    <!--quoteo(post=1672529:date=Mar 7 2008, 06:28 PM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Mar 7 2008, 06:28 PM) <a href="index.php?act=findpost&pid=1672529"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Wait, Paroxysm was bad? I think that I was excited for it because it was an online co-op game where you played against hoards of enemies. God I can't wait for Left4Dead<!--QuoteEnd--></div><!--QuoteEEnd-->
    Then what you need, good sir, is <a href="http://www.killingfloor.freedomsnet.net/2/kf20/index.html" target="_blank">Killing Floor</a>. A UT2K4 mod, it's co-op vs. waves of zombies, and ammo conservation is critical. Not too many people still play it online on a regular basis, but it's the most fun I've ever had at a LAN (besides NS).
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