New "cloaking"
.trixX.
Budapest Join Date: 2007-10-11 Member: 62605Members
<div class="IPBDescription">bacterial disintegration more precisely</div>I hope it hadnt been suggested before:
Instead of just being invisible why not grant the aliens the ability to dissolve into the DI?
The ability would also use the blue bar provided by SC/Cloaking so theres no need for an extra button to use it (or even make it a unique 2nd hive ability for a class?).
Imagine a skulk slowing down to let the bar fully charge then disintegrate into the dynamic infestation (yes, the hitbox also). While the "cloaking" lasts, the FOV would change to a fish-eye effect with limited length of view: picture a grainy black-and-white image of the room, and only silhouettes of marines those are within few feets (players further wouldnt be visible).
As Ive said, the hitbox disappears and is replaced by a smaller one (the size of a head of a skulk?) with around 20-30 HP. Regarding the speed, it should be ****ing fast with the ability to wallwalk! While moving there wouldnt be any sound nor visible aid as to where the alien is. But after researching motion tracking the indicator would be constantly showing the dissolved alien's location.
The benefit is that it would be visually awesome not to mention the new tactics it can provide.
Opinion? =]
Instead of just being invisible why not grant the aliens the ability to dissolve into the DI?
The ability would also use the blue bar provided by SC/Cloaking so theres no need for an extra button to use it (or even make it a unique 2nd hive ability for a class?).
Imagine a skulk slowing down to let the bar fully charge then disintegrate into the dynamic infestation (yes, the hitbox also). While the "cloaking" lasts, the FOV would change to a fish-eye effect with limited length of view: picture a grainy black-and-white image of the room, and only silhouettes of marines those are within few feets (players further wouldnt be visible).
As Ive said, the hitbox disappears and is replaced by a smaller one (the size of a head of a skulk?) with around 20-30 HP. Regarding the speed, it should be ****ing fast with the ability to wallwalk! While moving there wouldnt be any sound nor visible aid as to where the alien is. But after researching motion tracking the indicator would be constantly showing the dissolved alien's location.
The benefit is that it would be visually awesome not to mention the new tactics it can provide.
Opinion? =]
Comments
I should note though, I haven't been following the dev talk much.
refer to: <a href="http://www.unknownworlds.com/ns2/news/2007/02/environment_concepts" target="_blank">http://www.unknownworlds.com/ns2/news/2007...onment_concepts</a>
<!--QuoteBegin-Flayra+--><div class='quotetop'>QUOTE(Flayra)</div><div class='quotemain'><!--QuoteEBegin-->After seeing these images, it's pretty clear to us that we don't want our levels to be TOO infested. That's probably the biggest thing we've learned. Too much infestation is probably going to sicken and disorient players - or if nothing else, detract too much from the work that we spending making the environments beautiful to begin with!<!--QuoteEnd--></div><!--QuoteEEnd-->
They could give the models a sort of DI color to them so its like a camouflage.
I also think it would totaly change NS-style.