Aliens leap ability
Mapster
Join Date: 2007-11-01 Member: 62796Members
After about 2 years of playing Natural Selection, (not including the 6 month break in between).; i just found out that aliens were able to leap by pressing the reload button that marines use which makes the aliens either leap as a skulk, or blink as a fade; not sure about the Gorge or Onos though.
I find this rather disturbing knowing that Fades can blink and regenerate at the same time while escaping, this makes it almost impossible for the marines to defend themselves unless they somehow manage to get 4 players with the Heavy Machine Gun or Shotgun to hit the Fade at the same time or they are on the verge of being spawn killed which has happened to me a lot.
What i am trying to say is, can you please not add this into Natural Selection 2 or remove it from NS1, not because I'm terrible when i try to use it but it's an unfair advantage for the Marines which can only use 1 weapon at a time that do not have a secondary fire.
Cheers,
Mapster
I find this rather disturbing knowing that Fades can blink and regenerate at the same time while escaping, this makes it almost impossible for the marines to defend themselves unless they somehow manage to get 4 players with the Heavy Machine Gun or Shotgun to hit the Fade at the same time or they are on the verge of being spawn killed which has happened to me a lot.
What i am trying to say is, can you please not add this into Natural Selection 2 or remove it from NS1, not because I'm terrible when i try to use it but it's an unfair advantage for the Marines which can only use 1 weapon at a time that do not have a secondary fire.
Cheers,
Mapster
Comments
i do personally think that fades need to be completely redone so that there isnt even a blink feature, or it works completely differently, but thats a topic for another day and one that im sure no one would agree with
the dev's have already stated that both aliens and marines will have alt-fire in NS2, so dont fight it, just get used to it.
I was a really good fade before i figured this out, after i did i all of a sudden became unstoppable which is making me feel like i am using hacks to make myself better; you may be thinking (then don't use it!), well the fact is that everyone has it right at their finger tips, so why not?
Wow, and I have read through the games guide more then once but never saw this bit of information... This is the first time I have ever heard of using the reload key as an alien. Im kinda pissed about this!
You thought you felt like you were cheating before, just wait till you give that a try.
I agree with 6john, personally I hope blinking changes, I think it would be a very interesting thing if instead of the leap they have now they used a invisible portal gun with portals only they could access, so that they would appear to others than themselves to "fade" through the walls or blink out of existence momentarily. Heck, they could still do a kind of leap as any who have played through Portal could attest to.
I find this rather disturbing knowing that Fades can blink and regenerate at the same time while escaping, this makes it almost impossible for the marines to defend themselves unless they somehow manage to get 4 players with the Heavy Machine Gun or Shotgun to hit the Fade at the same time or they are on the verge of being spawn killed which has happened to me a lot.
What i am trying to say is, can you please not add this into Natural Selection 2 or remove it from NS1, not because I'm terrible when i try to use it but it's an unfair advantage for the Marines which can only use 1 weapon at a time that do not have a secondary fire.
Cheers,
Mapster<!--QuoteEnd--></div><!--QuoteEEnd-->
i don't think so, good players could already do this, now its just easier for everyone <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
that would be very interesting and could be really cool if done right, but my worry is that it would cause horrendous slowdowns given the size of the maps. for example, if you were to have a portal 2 large rooms on either side of the map then you would be rendering 2 very large portions of the map that would never be meant to be rendered together. but i do like the idea
of course it could be made so you just cant see through the portal, that would fix that problem. might be a neat idea..
of course it could be made so you just cant see through the portal, that would fix that problem. might be a neat idea..<!--QuoteEnd--></div><!--QuoteEEnd-->
Or there could be a small draw distance with a heavy fog/blur to give the impression of an imperfect organic portal.
In the LAN PARTY when we plays NS , this "SMALL" option is help a <u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->LOT<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></u> to the Amateur players, who never plays a NS before, only Fragger game like Lames --> CS-DOD-COD .
<!--quoteo(post=1666525:date=Jan 7 2008, 12:28 AM:name=6john)--><div class='quotetop'>QUOTE(6john @ Jan 7 2008, 12:28 AM) <a href="index.php?act=findpost&pid=1666525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i do personally think that fades need to be completely redone so that there isnt even a blink feature, or it works completely differently, but thats a topic for another day and one that im sure no one would agree with<!--QuoteEnd--></div><!--QuoteEEnd-->
Thanxx to your Viewing angle, this is SAME with me, and my friends
<img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
The guys that think this sort of stuff up want to be creative, not well; innovative?
any new player that played the game would instantly think "those cheapskates! they stole portal's gun" and accuse them of plagerism. i'm sure the last thing the dev's want, is the impression that they've copied another game. they want NS2 to be groundbreaking in its own right.
of course it could be made so you just cant see through the portal, that would fix that problem. might be a neat idea..<!--QuoteEnd--></div><!--QuoteEEnd-->
removing the render wouldn't solve the problem entirely because the system may need to load the new area from scratch. a screen fade (oh the puns!) out, delay and back in could solve that while leaving the fade open to attack while it re-orients itself on the other side...
experienced players who know exactly where they're jumping could start running in their chosen direction before the 'jump shock' starts to fade... (arg!)
I think that's a double edged sword. Some players will say "Man, why didn't they implement blink like Portal? That was so cool and it can all ready be done on the source engine," If blink is something different.
I -really- don't think -most- people would think that. Seriously.
What's the discussion here anyway? Are we trying to power down the fade? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> why?
and please use the other tread to discuss the fade blink
i think that the leap need to do damage when i land somwhere not when i hit a rine
and keep +movement
rush ( onos )
leap ( skulk )
fly ( lerk )
and the other tread use we for the blink
leap ( skulk )
fly ( lerk )<!--QuoteEnd--></div><!--QuoteEEnd-->
to be fair the gorge's webspinner is applicable as it is related rather directly to movement isn't it...
back when i played regularly i mainly use these 3 aliases:
<i>+movegun</i> drew the gorge's webspinner, the skulk's leap, the lerker's primal scream (since jump was already for flying), the fade's blink, the onos' charge and the marine's knife (as jump was already used for jet pack and CS's knife was for running.)
<i>-movegun</i> drew the default (spit/bite/bite2/swipe/claws/best weapon)
<i>+healgun</i> brought out healthspray/divinewind/umbra/metabolise/devour/welder
<i>-healgun</i> was <i>-movegun</i>
<i>+throwgun</i> brought out bilebomb/parasite/spore/acidrocket/stomp/grenade
<i>-throwgun</i> was <i>-movegun</i>
having at least 4 buttons on the mouse worked perfectly.
Finally, <b>Paegus'</b> idea of movegun/healgun/throwgun/homegun deserves it's own thread, and not tacked on the end of here. It's a different topic altogether, and is an extension of +movement rather than a rant against it.
then why name the thread "Aliens leap ability" ??
this what i think the alien leap ability should be like
this what i think the alien leap ability should be like<!--QuoteEnd--></div><!--QuoteEEnd-->
Although you meant that as a joke I think the skulk bite secondary should be a "latch on" ability like the "Terrible One". Marines could have a quick strike that knocks off skulks on the front/side and not the back.
maybe a secondary attack for leap
if you hit a marine you stick to him. now you can "wall-walking" on him (you cant go off normaly , you need to leap)
(they marine can ,if youre in his front push you away on the ground)
that would cost much energie and if the marine run and strafe like crazy, you lose stamina
if you lose the last stamina you fall
but when you managed to reach his back, he need the help from his teammates (they shot you)
while you stick to him you can change to bite (you still stick on him)
and then hes dead
to the climbing: you only need to go forward to climp over his head to the back, if you strafe left you go under his shoulder to the back...
1 minute brainstorming
please by gentle <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />