Aliens leap ability

MapsterMapster Join Date: 2007-11-01 Member: 62796Members
After about 2 years of playing Natural Selection, (not including the 6 month break in between).; i just found out that aliens were able to leap by pressing the reload button that marines use which makes the aliens either leap as a skulk, or blink as a fade; not sure about the Gorge or Onos though.

I find this rather disturbing knowing that Fades can blink and regenerate at the same time while escaping, this makes it almost impossible for the marines to defend themselves unless they somehow manage to get 4 players with the Heavy Machine Gun or Shotgun to hit the Fade at the same time or they are on the verge of being spawn killed which has happened to me a lot.

What i am trying to say is, can you please not add this into Natural Selection 2 or remove it from NS1, not because I'm terrible when i try to use it but it's an unfair advantage for the Marines which can only use 1 weapon at a time that do not have a secondary fire.

Cheers,
Mapster
«1

Comments

  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    this was added in in the most recent version, and i think it helps a lot. it was still possible to do the same function before this was added in through use of scripting, so really the only thing it did was make it easier for most people to do this, so in essence it doesnt really make fades better, it just makes good fading easier.

    i do personally think that fades need to be completely redone so that there isnt even a blink feature, or it works completely differently, but thats a topic for another day and one that im sure no one would agree with
  • UnderwhelmedUnderwhelmed DemoDetective #?! Join Date: 2006-09-19 Member: 58026Members, Constellation
    Won't make a difference, it'll just make the mediocre players even worse while the good players will adapt and go back to switching to metabolize in mid-air then switching back to blink.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    lol +movement is awesome. it had been requested for ages, and improved the game significantly when it was introduced - espicially when using the fade. no more blink, change weapon, attack, change weapon, blink, etc. it removed a lot of the frustration new players incurred when fading, improving their overall experience when playing the game. all you need is a good ambush and a fade will die just as easily as they used to.

    the dev's have already stated that both aliens and marines will have alt-fire in NS2, so dont fight it, just get used to it.
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    I have no problem AT ALL with secondary fires and what-not, but what i am saying is that having to switch between weapons such as from Melee-attack to blink can be a dramatic change from .5 seconds to 1 second delay which gives the marines a higher chance of not being killed while the fade is blinking all over the room.

    I was a really good fade before i figured this out, after i did i all of a sudden became unstoppable which is making me feel like i am using hacks to make myself better; you may be thinking (then don't use it!), well the fact is that everyone has it right at their finger tips, so why not?
  • DominingDomining Join Date: 2007-09-27 Member: 62452Members
    I don't like +movement because it makes it too hard to get knife kills on fade players who deserve to be knifed.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    <!--quoteo(post=1666519:date=Jan 6 2008, 05:35 PM:name=Mapster)--><div class='quotetop'>QUOTE(Mapster @ Jan 6 2008, 05:35 PM) <a href="index.php?act=findpost&pid=1666519"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After about 2 years of playing Natural Selection, (not including the 6 month break in between).; i just found out that aliens were able to leap by pressing the reload button that marines use which makes the aliens either leap as a skulk, or blink as a fade; not sure about the Gorge or Onos though.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow, and I have read through the games guide more then once but never saw this bit of information... This is the first time I have ever heard of using the reload key as an alien. Im kinda pissed about this!
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Interesting thing, you want to see a kind of alt fire in NS1, bind +movement to the RMB (Right Mouse Button), change the pop up menu to some other key, then try playing as the leaping, blinking, charging...

    You thought you felt like you were cheating before, just wait till you give that a try.

    I agree with 6john, personally I hope blinking changes, I think it would be a very interesting thing if instead of the leap they have now they used a invisible portal gun with portals only they could access, so that they would appear to others than themselves to "fade" through the walls or blink out of existence momentarily. Heck, they could still do a kind of leap as any who have played through Portal could attest to.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    <!--quoteo(post=1666519:date=Jan 7 2008, 08:35 AM:name=Mapster)--><div class='quotetop'>QUOTE(Mapster @ Jan 7 2008, 08:35 AM) <a href="index.php?act=findpost&pid=1666519"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->After about 2 years of playing Natural Selection, (not including the 6 month break in between).; i just found out that aliens were able to leap by pressing the reload button that marines use which makes the aliens either leap as a skulk, or blink as a fade; not sure about the Gorge or Onos though.

    I find this rather disturbing knowing that Fades can blink and regenerate at the same time while escaping, this makes it almost impossible for the marines to defend themselves unless they somehow manage to get 4 players with the Heavy Machine Gun or Shotgun to hit the Fade at the same time or they are on the verge of being spawn killed which has happened to me a lot.

    What i am trying to say is, can you please not add this into Natural Selection 2 or remove it from NS1, not because I'm terrible when i try to use it but it's an unfair advantage for the Marines which can only use 1 weapon at a time that do not have a secondary fire.

    Cheers,
    Mapster<!--QuoteEnd--></div><!--QuoteEEnd-->

    i don't think so, good players could already do this, now its just easier for everyone <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    edited January 2008
    <!--quoteo(post=1666593:date=Jan 7 2008, 02:47 AM:name=CanadianWolverine)--><div class='quotetop'>QUOTE(CanadianWolverine @ Jan 7 2008, 02:47 AM) <a href="index.php?act=findpost&pid=1666593"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I agree with 6john, personally I hope blinking changes, I think it would be a very interesting thing if instead of the leap they have now they used a invisible portal gun with portals only they could access, so that they would appear to others than themselves to "fade" through the walls or blink out of existence momentarily. Heck, they could still do a kind of leap as any who have played through Portal could attest to.<!--QuoteEnd--></div><!--QuoteEEnd-->

    that would be very interesting and could be really cool if done right, but my worry is that it would cause horrendous slowdowns given the size of the maps. for example, if you were to have a portal 2 large rooms on either side of the map then you would be rendering 2 very large portions of the map that would never be meant to be rendered together. but i do like the idea

    of course it could be made so you just cant see through the portal, that would fix that problem. might be a neat idea..
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1666625:date=Jan 7 2008, 11:42 AM:name=6john)--><div class='quotetop'>QUOTE(6john @ Jan 7 2008, 11:42 AM) <a href="index.php?act=findpost&pid=1666625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that would be very interesting and could be really cool if done right, but my worry is that it would cause horrendous slowdowns given the size of the maps. for example, if you were to have a portal 2 large rooms on either side of the map then you would be rendering 2 very large portions of the map that would never be meant to be rendered together. but i do like the idea

    of course it could be made so you just cant see through the portal, that would fix that problem. might be a neat idea..<!--QuoteEnd--></div><!--QuoteEEnd-->
    Or there could be a small draw distance with a heavy fog/blur to give the impression of an imperfect organic portal.
  • HatlabuFarkasHatlabuFarkas Join Date: 2005-03-09 Member: 44496Members
    <!--quoteo(post=1666525:date=Jan 7 2008, 12:28 AM:name=6john)--><div class='quotetop'>QUOTE(6john @ Jan 7 2008, 12:28 AM) <a href="index.php?act=findpost&pid=1666525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->this was added in in the most recent version, and i think it helps a lot. it was still possible to do the same function before this was added in through use of scripting, so really the only thing it did was make it easier for most people to do this, so in essence it doesnt really make fades better, it just makes good fading easier.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In the LAN PARTY when we plays NS , this "SMALL" option is help a <u><!--sizeo:3--><span style="font-size:12pt;line-height:100%"><!--/sizeo--><!--coloro:#FFFFFF--><span style="color:#FFFFFF"><!--/coloro-->LOT<!--colorc--></span><!--/colorc--><!--sizec--></span><!--/sizec--></u> to the Amateur players, who never plays a NS before, only Fragger game like Lames --> CS-DOD-COD .


    <!--quoteo(post=1666525:date=Jan 7 2008, 12:28 AM:name=6john)--><div class='quotetop'>QUOTE(6john @ Jan 7 2008, 12:28 AM) <a href="index.php?act=findpost&pid=1666525"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->i do personally think that fades need to be completely redone so that there isnt even a blink feature, or it works completely differently, but thats a topic for another day and one that im sure no one would agree with<!--QuoteEnd--></div><!--QuoteEEnd-->

    Thanxx to your Viewing angle, this is SAME with me, and my friends
    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    Oh please... would you all really think that the developers would take the weapon out of another game and put it into theirs when they will be making their game cost to buy?

    The guys that think this sort of stuff up want to be creative, not well; innovative?
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1666658:date=Jan 7 2008, 07:55 PM:name=Mapster)--><div class='quotetop'>QUOTE(Mapster @ Jan 7 2008, 07:55 PM) <a href="index.php?act=findpost&pid=1666658"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Oh please... would you all really think that the developers would take the weapon out of another game and put it into theirs when they will be making their game cost to buy?<!--QuoteEnd--></div><!--QuoteEEnd-->

    any new player that played the game would instantly think "those cheapskates! they stole portal's gun" and accuse them of plagerism. i'm sure the last thing the dev's want, is the impression that they've copied another game. they want NS2 to be groundbreaking in its own right.
  • PaegusPaegus Join Date: 2002-11-02 Member: 5306Members
    edited January 2008
    <!--quoteo(post=1666625:date=Jan 7 2008, 04:42 PM:name=6john)--><div class='quotetop'>QUOTE(6john @ Jan 7 2008, 04:42 PM) <a href="index.php?act=findpost&pid=1666625"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->that would be very interesting and could be really cool if done right, but my worry is that it would cause horrendous slowdowns given the size of the maps. for example, if you were to have a portal 2 large rooms on either side of the map then you would be rendering 2 very large portions of the map that would never be meant to be rendered together. but i do like the idea

    of course it could be made so you just cant see through the portal, that would fix that problem. might be a neat idea..<!--QuoteEnd--></div><!--QuoteEEnd-->

    removing the render wouldn't solve the problem entirely because the system may need to load the new area from scratch. a screen fade (oh the puns!) out, delay and back in could solve that while leaving the fade open to attack while it re-orients itself on the other side...

    experienced players who know exactly where they're jumping could start running in their chosen direction before the 'jump shock' starts to fade... (arg!)
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i created a new thread specifically for this idea, which is <a href="http://www.unknownworlds.com/forums/index.php?showtopic=103583" target="_blank">here</a>.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1666675:date=Jan 7 2008, 05:09 PM:name=Buzzou)--><div class='quotetop'>QUOTE(Buzzou @ Jan 7 2008, 05:09 PM) <a href="index.php?act=findpost&pid=1666675"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->any new player that played the game would instantly think "those cheapskates! they stole portal's gun" and accuse them of plagerism. i'm sure the last thing the dev's want, is the impression that they've copied another game. they want NS2 to be groundbreaking in its own right.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I think that's a double edged sword. Some players will say "Man, why didn't they implement blink like Portal? That was so cool and it can all ready be done on the source engine," If blink is something different.
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    <!--quoteo(post=1666733:date=Jan 8 2008, 08:27 PM:name=locallyunscene)--><div class='quotetop'>QUOTE(locallyunscene @ Jan 8 2008, 08:27 PM) <a href="index.php?act=findpost&pid=1666733"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I think that's a double edged sword. Some players will say "Man, why didn't they implement blink like Portal? That was so cool and it can all ready be done on the source engine," If blink is something different.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I -really- don't think -most- people would think that. Seriously.

    What's the discussion here anyway? Are we trying to power down the fade? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> why?
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    i think that this discussion about leap from skulk is
    and please use the other tread to discuss the fade blink

    i think that the leap need to do damage when i land somwhere not when i hit a rine

    and keep +movement
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    It's about the alien leap abilities, not just about the skulk ability.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    ok then discuss we here about :

    rush ( onos )
    leap ( skulk )
    fly ( lerk )

    and the other tread use we for the blink
  • PaegusPaegus Join Date: 2002-11-02 Member: 5306Members
    <!--quoteo(post=1666862:date=Jan 9 2008, 11:14 AM:name=darktimes)--><div class='quotetop'>QUOTE(darktimes @ Jan 9 2008, 11:14 AM) <a href="index.php?act=findpost&pid=1666862"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->rush ( onos )
    leap ( skulk )
    fly ( lerk )<!--QuoteEnd--></div><!--QuoteEEnd-->

    to be fair the gorge's webspinner is applicable as it is related rather directly to movement isn't it...

    back when i played regularly i mainly use these 3 aliases:

    <i>+movegun</i> drew the gorge's webspinner, the skulk's leap, the lerker's primal scream (since jump was already for flying), the fade's blink, the onos' charge and the marine's knife (as jump was already used for jet pack and CS's knife was for running.)
    <i>-movegun</i> drew the default (spit/bite/bite2/swipe/claws/best weapon)

    <i>+healgun</i> brought out healthspray/divinewind/umbra/metabolise/devour/welder
    <i>-healgun</i> was <i>-movegun</i>

    <i>+throwgun</i> brought out bilebomb/parasite/spore/acidrocket/stomp/grenade
    <i>-throwgun</i> was <i>-movegun</i>

    having at least 4 buttons on the mouse worked perfectly.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    edited January 2008
    I don't think this topic has much of a point anymore. It was originally about how Mapster doesn't like +movement (leap in particular) and everyone else does which is pretty much a dead topic. Then it was about fade blink which was moved to a different thread{<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103583" target="_blank">link</a>}. Lerk flight is another topic with its own thread{<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103480" target="_blank">link</a>}. As a preemptive strike, since it would be the only thing to talk about regarding leap, alternate fire also has its own thread as well{<a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103549" target="_blank">link</a>}.

    Finally, <b>Paegus'</b> idea of movegun/healgun/throwgun/homegun deserves it's own thread, and not tacked on the end of here. It's a different topic altogether, and is an extension of +movement rather than a rant against it.
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    This thread was about all of the movement abilities, not just the Skulks leap ability.
  • BuzzouBuzzou Join Date: 2006-12-14 Member: 59056Members, Constellation
    <!--quoteo(post=1666965:date=Jan 10 2008, 04:09 AM:name=Mapster)--><div class='quotetop'>QUOTE(Mapster @ Jan 10 2008, 04:09 AM) <a href="index.php?act=findpost&pid=1666965"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->This thread was about all of the movement abilities, not just the Skulks leap ability.<!--QuoteEnd--></div><!--QuoteEEnd-->

    then why name the thread "Aliens leap ability" ??
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    Yeah, i said "Aliens" not skulks. <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    Lol. I guess what we're saying is that we've already branched off from the "Aliens' leap ability",; and the 'general' topic of "Aliens' leap ability" has become.... obsolete.
  • invader Ziminvader Zim Join Date: 2007-09-20 Member: 62376Members
    <a href="http://uk.youtube.com/watch?v=XcxKIJTb3Hg&feature=related" target="_blank">http://uk.youtube.com/watch?v=XcxKIJTb3Hg&...feature=related</a>

    this what i think the alien leap ability should be like
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1667072:date=Jan 11 2008, 06:40 AM:name=invader Zim)--><div class='quotetop'>QUOTE(invader Zim @ Jan 11 2008, 06:40 AM) <a href="index.php?act=findpost&pid=1667072"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec--><a href="http://uk.youtube.com/watch?v=XcxKIJTb3Hg&feature=related" target="_blank">http://uk.youtube.com/watch?v=XcxKIJTb3Hg&...feature=related</a>

    this what i think the alien leap ability should be like<!--QuoteEnd--></div><!--QuoteEEnd-->
    Although you meant that as a joke I think the skulk bite secondary should be a "latch on" ability like the "Terrible One". Marines could have a quick strike that knocks off skulks on the front/side and not the back.
  • darktimesdarktimes Join Date: 2007-12-24 Member: 63247Members
    edited January 2008
    hmm

    maybe a secondary attack for leap

    if you hit a marine you stick to him. now you can "wall-walking" on him (you cant go off normaly , you need to leap)
    (they marine can ,if youre in his front push you away on the ground)

    that would cost much energie and if the marine run and strafe like crazy, you lose stamina
    if you lose the last stamina you fall
    but when you managed to reach his back, he need the help from his teammates (they shot you)
    while you stick to him you can change to bite (you still stick on him)
    and then hes dead

    to the climbing: you only need to go forward to climp over his head to the back, if you strafe left you go under his shoulder to the back...

    1 minute brainstorming
    please by gentle <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • HarimauHarimau Join Date: 2007-12-24 Member: 63250Members
    I like it, but then I don't.
Sign In or Register to comment.