Different Voices
schkorpio
I can mspaint Join Date: 2003-05-23 Member: 16635Members
<div class="IPBDescription">To distinguish between heavy, jetpack, fades, onos</div>I think it would be cool of NS2 had a different voice for each of the aliens classes and style of marine equipment. Other than just sounding cool, it would be an audio cue to help the commander, a HA saying he needs meds would gain the attention of the commander sooner than a light marine saying he needs ammo for example.
The light/vanilla marine to should sound similar as to NS1
heavy armour should sound 1/2 way to dark vader, large and menacing, powerful, deep voice with some effect on it so it sounds like its comming from inside the armour.
jetpack i'd imagine would sound similar to a fighter pilot.
I think accents could play a role too, i could see heavies having a think southern texas accent, where as jetpackers maybe a british one?
The same i think could go for aliens, of course they would all be snarls and growls, but different tones and effects on them, i'd say the onos would have a deep elephant style, while gorge would be something like a pig, lerk more of an eagle sound, fade snake or wolf/lion style, skulks um dunno hah, they could use the ns1 global default.
what do you guys think? how do you see your favourite alien/marine sounding ?
The light/vanilla marine to should sound similar as to NS1
heavy armour should sound 1/2 way to dark vader, large and menacing, powerful, deep voice with some effect on it so it sounds like its comming from inside the armour.
jetpack i'd imagine would sound similar to a fighter pilot.
I think accents could play a role too, i could see heavies having a think southern texas accent, where as jetpackers maybe a british one?
The same i think could go for aliens, of course they would all be snarls and growls, but different tones and effects on them, i'd say the onos would have a deep elephant style, while gorge would be something like a pig, lerk more of an eagle sound, fade snake or wolf/lion style, skulks um dunno hah, they could use the ns1 global default.
what do you guys think? how do you see your favourite alien/marine sounding ?
Comments
i dont agree with the different races/accents for different roles, i dont want anything in the game that refer's to any current nation/race/ethnicity. the game is set well into the future, accents such as those suggested would have evolved so much they wouldnt be recognisable...
Seriously, why wouldn't you have alot of different voices?
Need I say more?
they don't have the right ambience and are too loud etc
Seriously, why wouldn't you have alot of different voices?<!--QuoteEnd--></div><!--QuoteEEnd-->
Additional voice actors need money.
Recording studio creation/hire/loan needs money. No, you can't get such crisp voice over a mic from home easily.
Voice variation < Making the actual game.
Recording studio creation/hire/loan needs money. No, you can't get such crisp voice over a mic from home easily.
Voice variation < Making the actual game.<!--QuoteEnd--></div><!--QuoteEEnd-->
I think Kissamies has a good solution:
<!--quoteo(post=1663184:date=Dec 7 2007, 08:42 AM:name=Kissamies)--><div class='quotetop'>QUOTE(Kissamies @ Dec 7 2007, 08:42 AM) <a href="index.php?act=findpost&pid=1663184"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->HA is easy, just make him sound more electronically filtered or like he's in an enclosed suit. Jetpack could have some sort of faint idling engine sound on the background, or maybe he's using some sort of hands free comm that makes a sort of blib sound at beginning of each phrase. That'd make him easy to single out.<!--QuoteEnd--></div><!--QuoteEEnd-->
Since there is a female marine model, 2 voice actors will need to be hired just for marines anyway. They could probably afford to spend a little extra and record more lines. Since they'll need a sound mixer to make the alien sounds anyway, s/he could add the sound effects to HA and JP as well.
Great idea, schkorpio, it's certainly something that Charlie and Max should consider.
Current list:
Everything from NS1
At hive commander
At resourse node com.
Get recording guys AND gals.
Recording studio creation/hire/loan needs money. No, you can't get such crisp voice over a mic from home easily.
Voice variation < Making the actual game.<!--QuoteEnd--></div><!--QuoteEEnd-->
Is that how they are going to get the voices into the game for NS2?
GREAT IDEA.
i think what voice i have if i inside in FADE model .... <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
would it be possible to put a filter over voice mic conversation in game. so if ur normal rine ur voice sounds normal. if ur in a heavy suit when u speak in to ur mic it gets an electronic effect on it in game and sounds different. i imagine this would demand a lot of realtime processing power so it wouldnt be possible but i wud sound cool.