Decoda with luabind (c/c++)
Hi,
i downloaded the trial version and tried to debug my application.
My aim is to continue debugging in the lua-script after my c++ code has called a lua-function through luabind.
Unfortunatly i didn't work. Is this possible with decoda ?
The other way worked fine, where i called a c++-function from the script, the vs 2005 debugger halted on my code.
Any help welcome
i downloaded the trial version and tried to debug my application.
My aim is to continue debugging in the lua-script after my c++ code has called a lua-function through luabind.
Unfortunatly i didn't work. Is this possible with decoda ?
The other way worked fine, where i called a c++-function from the script, the vs 2005 debugger halted on my code.
Any help welcome
Comments
i downloaded the trial version and tried to debug my application.
My aim is to continue debugging in the lua-script after my c++ code has called a lua-function through luabind.
Unfortunatly i didn't work. Is this possible with decoda ?
The other way worked fine, where i called a c++-function from the script, the vs 2005 debugger halted on my code.
Any help welcome<!--QuoteEnd--></div><!--QuoteEEnd-->
LuaBind and breaking on Lua functions called from C++ should work. Are there any errors or warnings printed in the Decoda output window?
Thx for the answer. It worked now, i used attach process instead of "Attach System Debugger".
Now i have the problem that it doesn't work if i do all these in vmware,
i get the following error-message:
"Error: LuaInject.dll could not be loaded into the process"
Is there a way to do all these in vmware ? Because i moved my dev-environment to vmware.