Development Blog Update - 11th podcast

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
edited November 2007 in NS2 General Discussion
Please post comments on the topic Development Blog Update - <a href="http://www.unknownworlds.com/ns2/news/2007/11/11th_podcast" target="_blank">11th podcast here</a>
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Comments

  • TacotruckTacotruck Join Date: 2007-10-31 Member: 62785Members
    so will this Ns2 demo of your progress be for the public, for this community, or just a select few people? I heard you say that the demo was going to "some people" im just wondering if it will be a public demo/beta lke pvk2's beta?
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    Don't get hopeful for a public play test, if I were in their position, I would want in studio testing. The kind of testing they seem to be indicating is an on going process with dedicated testers.

    I for one would like to thank Unknown Worlds for laying the ground work for gaming goodness! I hope this results in a release that will rock our world and many fantastic expansions afterwards!

    Is there a way to buy shares in your business? Because I see large profits in the future from multiple product launches if you guys have such a commitment to quality.
  • cerberus414cerberus414 Join Date: 2005-05-07 Member: 51098Members, Constellation, Reinforced - Shadow
    Yay! finally some NS2 goodness. I'm glad that you guys have a basic prototype ready for Investors. Crossing my fingers. Hopefully, everything goes well.

    BTW, A lot of folks say that podcasts need to be short and straight to the point, but I disagree. I personally like beefy podcasts. I mean, it doesn't always have to be about NS2 (if you have a slow week which I doubt you guys will since you guys are freaking amazing). The enjoyment of podcasts doesn't just come from new information. For me, it actually comes from compilations of news, jokes, stories, interviews, etc.

    Once again, good luck with that demo.
  • obsidobsid Join Date: 2003-09-16 Member: 20909Members
    edited November 2007
    By the way, what level of capital are you looking for investments and are you only accepting accredited investors?
  • Kisle2Kisle2 Join Date: 2007-11-17 Member: 62938Members
    <!--quoteo(post=1660850:date=Nov 17 2007, 05:02 AM:name=Tacotruck)--><div class='quotetop'>QUOTE(Tacotruck @ Nov 17 2007, 05:02 AM) <a href="index.php?act=findpost&pid=1660850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so will this Ns2 demo of your progress be for the public, for this community, or just a select few people? I heard you say that the demo was going to "some people" im just wondering if it will be a public demo/beta lke pvk2's beta?<!--QuoteEnd--></div><!--QuoteEEnd-->

    Ouuu nooo pls
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    <!--quoteo(post=1660850:date=Nov 17 2007, 01:32 PM:name=Tacotruck)--><div class='quotetop'>QUOTE(Tacotruck @ Nov 17 2007, 01:32 PM) <a href="index.php?act=findpost&pid=1660850"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->so will this Ns2 demo of your progress be for the public, for this community, or just a select few people? I heard you say that the demo was going to "some people" im just wondering if it will be a public demo/beta lke pvk2's beta?<!--QuoteEnd--></div><!--QuoteEEnd-->

    It will be a private demo for investors.
  • WatchMakerWatchMaker Join Date: 2003-09-26 Member: 21233Members, Constellation
    Very cool news, guys. Very cool.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Nice podcasts guys, really enjoyed it.
  • 11k11k Join Date: 2007-11-17 Member: 62941Members
    Will NS2 use the old source engine, or the upgraded ep2 one?
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    edited November 2007
    Up'd to ep2 engine, I would think.

    Slap on some alien abilities on the CS models. I would love to see a CT flying around de_dust trying to kill T's who are shooting at him. Hell, just make me a playtester, and I'll give uber feedback while killing people (or flying around an empty server like it sounds like now). Best of both worlds <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.

    But seriously, 'design and implement' the alien ablities. It can't take too long, if you have most of the abilities planned out. Not with Max's genius providing the uber coding :x. Once you have the alien abilities, just keep playtesting to get the balance/abilities correct. It doesn't matter the models that you have, just so long as the white T guy in the skulk so he stands out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.

    The artwork is another matter though, and imho, is the biggest challenge ya'll face (lol @ ya'll). One of the key points of NS was its atmosphere, and now since you're doing it on the source engine, people expect excellent quality. And why shouldn't they? You guys made the most complex HL mod in existence both in level design and in gameplay.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    And they can do it again!
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    edited November 2007
    Thats great you guys are ready to show some people a demo of the progress you have made. Im hoping the Source engine will make the game the best Source game to date. Im soo excited as i said before for your small independent video game company. It must feel cool to have your first big title close to being done. Great work Unknown Worlds <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    <i>(Ed. "Close to being done"? Hardly! - Flay)</i>

    About the website, its amazing. In my opinion its one of the best I view regularly.

    Another great podcast. To be honest im sure everyone will say this is the best one. Thanks guys <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    and Bunny Hopping YES!!
  • ZONKZONK Join Date: 2003-10-20 Member: 21795Members
    Thank you guys for your podcast. This one was the best one yet. It really gave us an idea of where the time has been spent while we wait to give you money for the game. I really do hope once you get investment that you can do a behind the scenes beta with the community people that have been following you guys since 2006. Everyone here knows you guys had the best HL1 mod, and can't even think of how powerful and popular this mod could be. Team Fortress 2 is the most popular multiplayer for HL2 engine, you guys can blow it away and we would all love to help as much as possible.
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    edited November 2007
    Wow, this was the best and most informative podcast ever! Good luck with your strategy of sustainability, sounds like a sound business plan <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />

    The German transcript is online: <a href="http://www.lerk.de/2007/11/entwicklungsfortschritt-von-natural-selection-2/" target="_blank">Entwicklungsfortschritt von Natural Selection 2</a>

    ps
    Oh and I want that demo or at least the Tech Release please <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • gomgom50gomgom50 Join Date: 2007-11-18 Member: 62949Members
    will this demo come on fileplanet?
  • J!J! NS2 Artist Join Date: 2004-11-14 Member: 32788Members, Retired Developer, NS1 Playtester
    edited November 2007
    It's not a public demo, it's just something for investors to give us cash. Also, since NS2 will be released over steam, a public demo isn't likely to appear on fileplanet anyway.
  • phoenixbbsphoenixbbs Join Date: 2003-02-10 Member: 13379Members, Constellation, NS2 Playtester, Subnautica Playtester
    <!--quoteo(post=1660861:date=Nov 17 2007, 12:28 AM:name=obsid)--><div class='quotetop'>QUOTE(obsid @ Nov 17 2007, 12:28 AM) <a href="index.php?act=findpost&pid=1660861"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->By the way, what level of capital are you looking for investments and are you only accepting accredited investors?<!--QuoteEnd--></div><!--QuoteEEnd-->
    I'd be interested in knowing more on this too - if you don't want to put the info out publicly, i'd be happy to be NDA'd to find out if any of the guys want to drop me a line...

    I haven't had chance to listen to the podcast yet, is there a time-limit envisioned on investment applications ?
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    Everytime i listen to these podcasts i get more excited but now that the demo won't be public until ns2 is released it almost makes me cry <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    Oh well... i have waited what 2 years... i can wait another 2 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    I love the idea of counterstrike and the armory for weapons thing.

    Makes me want to learn LUA and remake it lmao <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    <!--quoteo(post=1661053:date=Nov 18 2007, 05:03 PM:name=Mapster)--><div class='quotetop'>QUOTE(Mapster @ Nov 18 2007, 05:03 PM) <a href="index.php?act=findpost&pid=1661053"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Everytime i listen to these podcasts i get more excited but now that the demo won't be public until ns2 is released it almost makes me cry <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    Oh well... i have waited what 2 years... i can wait another 2 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    I love the idea of counterstrike and the armory for weapons thing.

    Makes me want to learn LUA and remake it lmao <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    You wont have to wait another 2 years..
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    I think part of the reason they won't release the "demo" is because it's more of a prototype than a demo.



    I would like to see some screenshots though <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • zeth_russzeth_russ Join Date: 2007-11-19 Member: 62963Members
    My first post, I only recently stumbled uppon ns again (I played it back in the days). I realy like what I see so far and hope the development of the game works out <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    A question that arised for me while listening to todays podcast (I do admit that I have not searched the forums to see if it has been answered before <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> ):

    With the scriptability of ns2, and the fact that a lot of it is running on the client side, how do you plan to lock down the game so that client side cheating is not possible ?
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1661182:date=Nov 19 2007, 01:16 PM:name=zeth_russ)--><div class='quotetop'>QUOTE(zeth_russ @ Nov 19 2007, 01:16 PM) <a href="index.php?act=findpost&pid=1661182"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->My first post, I only recently stumbled uppon ns again (I played it back in the days). I realy like what I see so far and hope the development of the game works out <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    A question that arised for me while listening to todays podcast (I do admit that I have not searched the forums to see if it has been answered before <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> ):

    With the scriptability of ns2, and the fact that a lot of it is running on the client side, how do you plan to lock down the game so that client side cheating is not possible ?<!--QuoteEnd--></div><!--QuoteEEnd-->
    There was actually a podcast about this. The short answer is that the game is still a client server model where all game state is controlled/verified by the server. If you mod your lmg to do 1000 damage per bullet the server still uses its own values to determine game play and will deal damage accordingly.
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    <!--quoteo(post=1661133:date=Nov 19 2007, 08:12 PM:name=tigersmith)--><div class='quotetop'>QUOTE(tigersmith @ Nov 19 2007, 08:12 PM) <a href="index.php?act=findpost&pid=1661133"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->You wont have to wait another 2 years..<!--QuoteEnd--></div><!--QuoteEEnd-->

    Yeah but what seems liker 1 year seems like 2 <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    how much do we need to invest to see this demo <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    prolly 50K$+, I would think. Possibly much more :x.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    hey it would be great to see a sponcer or invester pick them up, but honoustly they have gotten this far with out one and they seam to be bringing it togther at a pretty damn steady pace if you ask me, and its at a rapid pace that any one in this community that under stands game development surely isnt complaing, but yes i too would like to see my NS2 some time soon.
  • corpsmancorpsman Join Date: 2004-04-17 Member: 27979Members, Reinforced - Shadow
    edited November 2007
    For those of us who don't/can't/won't use credit cards, what do you guys plan on doing for us? Personally, I just refuse to use my credit card through Steam, so for me the answer is credit card only = don't play this game [I have a million other games I can play]. But it seems like the majority of the players are [for a zillion different reasons] not able to use them for any games, so they still buy games in stores. So, after you guys do your Steam release thing whats your plan for selling the rest of us the game?

    <i>We would love to release it into retail too (and on the Xbox 360) but we probably won't be able to do this until after the Steam launch. -Flay</i>
  • ArghArgh Join Date: 2004-09-07 Member: 31508Members
    Paypal through Steam? (doesn't require a credit card)
  • SuperflySuperfly Join Date: 2002-11-01 Member: 3485Members, Constellation
    edited November 2007
    <!--quoteo(post=1661400:date=Nov 21 2007, 07:23 AM:name=corpsman)--><div class='quotetop'>QUOTE(corpsman @ Nov 21 2007, 07:23 AM) <a href="index.php?act=findpost&pid=1661400"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->For those of us who don't/can't/won't use credit cards, what do you guys plan on doing for us? Personally, I just refuse to use my credit card through Steam, so for me the answer is credit card only = don't play this game [I have a million other games I can play]. But it seems like the majority of the players are [for a zillion different reasons] not able to use them for any games, so they still buy games in stores. So, after you guys do your Steam release thing whats your plan for selling the rest of us the game?<!--QuoteEnd--></div><!--QuoteEEnd-->


    Personally, I hope that they stick with electronic distribution; it drives the cost down and is better for everyone. Plus they do not get stuck in a bad situation (Research Valve and Sierra back in the late 90's) trying to find a company to package and ship their product.


    If you live in the U.S., just about any CVS, Walgreens, Walmart etc. have disposable credit cards. Just purchase one with the amount that you want and use it.

    IMO: In this day and age, the “I don’t want to use my credit card online” excuse just does not make sense.
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