Development Blog Update - 11th podcast
Flayra
Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
Comments
I for one would like to thank Unknown Worlds for laying the ground work for gaming goodness! I hope this results in a release that will rock our world and many fantastic expansions afterwards!
Is there a way to buy shares in your business? Because I see large profits in the future from multiple product launches if you guys have such a commitment to quality.
BTW, A lot of folks say that podcasts need to be short and straight to the point, but I disagree. I personally like beefy podcasts. I mean, it doesn't always have to be about NS2 (if you have a slow week which I doubt you guys will since you guys are freaking amazing). The enjoyment of podcasts doesn't just come from new information. For me, it actually comes from compilations of news, jokes, stories, interviews, etc.
Once again, good luck with that demo.
Ouuu nooo pls
It will be a private demo for investors.
Slap on some alien abilities on the CS models. I would love to see a CT flying around de_dust trying to kill T's who are shooting at him. Hell, just make me a playtester, and I'll give uber feedback while killing people (or flying around an empty server like it sounds like now). Best of both worlds <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.
But seriously, 'design and implement' the alien ablities. It can't take too long, if you have most of the abilities planned out. Not with Max's genius providing the uber coding :x. Once you have the alien abilities, just keep playtesting to get the balance/abilities correct. It doesn't matter the models that you have, just so long as the white T guy in the skulk so he stands out <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />.
The artwork is another matter though, and imho, is the biggest challenge ya'll face (lol @ ya'll). One of the key points of NS was its atmosphere, and now since you're doing it on the source engine, people expect excellent quality. And why shouldn't they? You guys made the most complex HL mod in existence both in level design and in gameplay.
<i>(Ed. "Close to being done"? Hardly! - Flay)</i>
About the website, its amazing. In my opinion its one of the best I view regularly.
Another great podcast. To be honest im sure everyone will say this is the best one. Thanks guys <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
and Bunny Hopping YES!!
The German transcript is online: <a href="http://www.lerk.de/2007/11/entwicklungsfortschritt-von-natural-selection-2/" target="_blank">Entwicklungsfortschritt von Natural Selection 2</a>
ps
Oh and I want that demo or at least the Tech Release please <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
I'd be interested in knowing more on this too - if you don't want to put the info out publicly, i'd be happy to be NDA'd to find out if any of the guys want to drop me a line...
I haven't had chance to listen to the podcast yet, is there a time-limit envisioned on investment applications ?
Oh well... i have waited what 2 years... i can wait another 2 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
I love the idea of counterstrike and the armory for weapons thing.
Makes me want to learn LUA and remake it lmao <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Oh well... i have waited what 2 years... i can wait another 2 <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
I love the idea of counterstrike and the armory for weapons thing.
Makes me want to learn LUA and remake it lmao <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
You wont have to wait another 2 years..
I would like to see some screenshots though <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
A question that arised for me while listening to todays podcast (I do admit that I have not searched the forums to see if it has been answered before <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> ):
With the scriptability of ns2, and the fact that a lot of it is running on the client side, how do you plan to lock down the game so that client side cheating is not possible ?
A question that arised for me while listening to todays podcast (I do admit that I have not searched the forums to see if it has been answered before <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> ):
With the scriptability of ns2, and the fact that a lot of it is running on the client side, how do you plan to lock down the game so that client side cheating is not possible ?<!--QuoteEnd--></div><!--QuoteEEnd-->
There was actually a podcast about this. The short answer is that the game is still a client server model where all game state is controlled/verified by the server. If you mod your lmg to do 1000 damage per bullet the server still uses its own values to determine game play and will deal damage accordingly.
Yeah but what seems liker 1 year seems like 2 <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
<i>We would love to release it into retail too (and on the Xbox 360) but we probably won't be able to do this until after the Steam launch. -Flay</i>
Personally, I hope that they stick with electronic distribution; it drives the cost down and is better for everyone. Plus they do not get stuck in a bad situation (Research Valve and Sierra back in the late 90's) trying to find a company to package and ship their product.
If you live in the U.S., just about any CVS, Walgreens, Walmart etc. have disposable credit cards. Just purchase one with the amount that you want and use it.
IMO: In this day and age, the “I don’t want to use my credit card online†excuse just does not make sense.