Development Blog Update - 9th podcast
Max
Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
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PS. If I might suggest, going to an invester and saying "we already got hundreds of people using our game" makes things alot easier. But I wouldnt want to release it to the public till the game is fairly done (so you can capatalize on all that media buzz). I would suggest having sign ups where people can ask to be invited to a alpha (or pre-alpha) play testing. Even if its white walls and everyone gets a knife <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />, then we can all make suggestions and tell you what we think as your implementhing things (clearly you will let people know that it will be broken and probably not work at all half the time).
Argh, it frustrates me that I don't have the money to be your investor.
<a href="http://xkcd.com/303/" target="_blank">http://xkcd.com/303/</a>
anyways...
i hope you can un-weld doors to... find it annoying that you cant un-weld things in NS right now...
the gorge should be able to bile/heal things open... or "weld" things shut himself...
or use the dynamic-infestation to grow a vent shut so the rines cant just JP rush... they would have to shoot or cut their way thru...
make the gorge a director a infestation <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
Oh, and what happened to your angel investor(s) that you were mentioning before? There was a news release a while ago where you mentioned that you were okay for investment.
Nice you apologized for last week <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
New welding system?
Why not try and weld like a system which activates pistons which can power an elevator or lights or something like that?
Love the idea about being able to make mods for NS2.
LETS MAKE A NEW ALIEN! XD
Make an Onos lay an egg which someone can spawn into.
Also make it so when a gorge builds a building say an Offensive chamber, it starts to grow infestation around it, but when the building is destroyed it begins to remove the infestation?
Listening to these gets me even for excited about NS2 XD
Oh and btw:
Next time can you please not add in music because it makes it hard to hear you.
I guess you just have to reload the materials, if the texture size, scale and coordinates stay the same.
Recompiles aren't necessary in that case.
I just have a DEEP feeling about this <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
have to admit that the NS PR guys are crafty buggers <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
And I created a new topic regarding a possible problem with the new welder system: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103145" target="_blank">Welder Cool Down</a>.
It would they need an Onos or some kind of battering Ram to destroy it?
I just have a DEEP feeling about this <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->
Dont hold your breath
The reason why is because i'm waiting for NS2 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
If I could make one small criticism: Could you guys please turn the music bed WAY down. It makes it difficult to completely hear what you guys are talking about.
ns_nexus did this really well sort of, and is most certainly a grund breaking map.
I agree. Especially when English is not your mother tongue its kinda difficult to understand every word.
Perhaps it will take 10-20 bites from a skulk to remove it, or have a set HP ? 1000 or so HP depending on how much metal used or per piece?
onos even get to play with rail cars from what we have heard
cat o rail frisbie for onos?
I can just see two onos playing net ball with a monorail.
The use of ramming to unhinge the welds would be interesting. As an example, if just in the NS 1 universe, multiple skulks might bash against the blockade at a time (five or so), or a fade/onos would lend their speed/mass/attack against it.
Basically, it's cool to have scary creatures smashing down your petty construction while you prepare to engage them. Plus points if those metal scraps deform during the process <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />