Development Blog Update - 9th podcast

MaxMax Technical Director, Unknown Worlds Entertainment Join Date: 2002-03-15 Member: 318Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer
edited November 2007 in NS2 General Discussion
Please post comments on the topic Development Blog Update - <a href="http://www.unknownworlds.com/ns/news/2007/11/9th_podcast" target="_blank">9th podcast here</a>

Comments

  • obsidobsid Join Date: 2003-09-16 Member: 20909Members
    edited November 2007
    All Hail the 5th pillar the space cow!

    PS. If I might suggest, going to an invester and saying "we already got hundreds of people using our game" makes things alot easier. But I wouldnt want to release it to the public till the game is fairly done (so you can capatalize on all that media buzz). I would suggest having sign ups where people can ask to be invited to a alpha (or pre-alpha) play testing. Even if its white walls and everyone gets a knife <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />, then we can all make suggestions and tell you what we think as your implementhing things (clearly you will let people know that it will be broken and probably not work at all half the time).
  • Steve0Steve0 Join Date: 2007-07-17 Member: 61615Members
    The part about editing textures in photoshop and updating in realtime on the map viewer with all the shaders sounds awesome <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />, but how would you get that to work ? the engine has to recompile each time if something gets changed ;<. But i guess you got some ideas <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    IMHO, after listening to the pillars, I would buy this game. This is a game I am excited about, for myself right up there with Spore.

    Argh, it frustrates me that I don't have the money to be your investor.
  • FraggieFraggie Join Date: 2005-03-05 Member: 43556Members
    edited November 2007
    yeah... 20 minutes of "compiling" <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    <a href="http://xkcd.com/303/" target="_blank">http://xkcd.com/303/</a>

    anyways...

    i hope you can un-weld doors to... find it annoying that you cant un-weld things in NS right now...

    the gorge should be able to bile/heal things open... or "weld" things shut himself...

    or use the dynamic-infestation to grow a vent shut so the rines cant just JP rush... they would have to shoot or cut their way thru...

    make the gorge a director a infestation <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    edited November 2007
    Well, if you vaporware NS2 for 4 more years, I might invest in it. Hopefully you'll be doing NS3 by then and NS2 will already be a success. Right now my capital is locked in (all in gold and base metals).

    Oh, and what happened to your angel investor(s) that you were mentioning before? There was a news release a while ago where you mentioned that you were okay for investment.
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    I love the idea of viewing the game and editing the file and it changes it in the viewer instantly... WHAT A WAY TO SAVE OF TIME!

    Nice you apologized for last week <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    New welding system?
    Why not try and weld like a system which activates pistons which can power an elevator or lights or something like that?

    Love the idea about being able to make mods for NS2.
    LETS MAKE A NEW ALIEN! XD

    Make an Onos lay an egg which someone can spawn into.

    Also make it so when a gorge builds a building say an Offensive chamber, it starts to grow infestation around it, but when the building is destroyed it begins to remove the infestation?

    Listening to these gets me even for excited about NS2 XD

    Oh and btw:
    Next time can you please not add in music because it makes it hard to hear you.
  • pSyk0mAnpSyk0mAn Nerdish by Nature Germany Join Date: 2003-08-07 Member: 19166Members, NS2 Playtester, Squad Five Silver, NS2 Community Developer
    <!--quoteo(post=1659112:date=Nov 2 2007, 09:22 PM:name=Steve0)--><div class='quotetop'>QUOTE(Steve0 @ Nov 2 2007, 09:22 PM) <a href="index.php?act=findpost&pid=1659112"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->The part about editing textures in photoshop and updating in realtime on the map viewer with all the shaders sounds awesome <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />, but how would you get that to work ? the engine has to recompile each time if something gets changed ;<. But i guess you got some ideas <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I guess you just have to reload the materials, if the texture size, scale and coordinates stay the same.
    Recompiles aren't necessary in that case.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    When you mentioned that live or real time texture reload tool 4 pod casts back I was like wicked sweet but back then it was just a suggestion, now that this tool is avalible, SWEET, you go guys, these little programs that may take a little while to develop are a life saver littraly you cant put a price on time, you guys are ltitraly makeing money every second you stream line something to a point were its near instant. so are you nameing this tool nano grid, and whens its avalible to the public.
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    Natural Selection 2 will be a bigger hit than Team Fortress 2.
    I just have a DEEP feeling about this <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • FraggieFraggie Join Date: 2005-03-05 Member: 43556Members
    it will after those hackers they hired disables every game on the planet but NS...

    have to admit that the NS PR guys are crafty buggers <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    edited November 2007
    German summary with Space Cow prototype: <a href="http://www.lerk.de/2007/11/9-freitag-zum-thema-natural-selection-2-demo/" target="_blank">http://www.lerk.de/2007/11/9-freitag-zum-t...lection-2-demo/</a>

    And I created a new topic regarding a possible problem with the new welder system: <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=103145" target="_blank">Welder Cool Down</a>.
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    I like the idea about having to change welders, but After welding a door would the aliens be able to smash it over?
    It would they need an Onos or some kind of battering Ram to destroy it?
  • digzdigz be still, maggot Join Date: 2002-05-07 Member: 588Members, NS1 Playtester, Forum Moderators, Constellation
    Are there any design considerations to allow NS2 maps to be multi tiered or layered and function correctly with the commander mode, or are you requiring maps to be built similar to NS Classic with very little to no tier dimensions.
  • MiloMilo Join Date: 2007-03-07 Member: 60284Members
    <!--quoteo(post=1659148:date=Nov 3 2007, 11:25 AM:name=Mapster)--><div class='quotetop'>QUOTE(Mapster @ Nov 3 2007, 11:25 AM) <a href="index.php?act=findpost&pid=1659148"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Natural Selection 2 will be a bigger hit than Team Fortress 2.
    I just have a DEEP feeling about this <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /><!--QuoteEnd--></div><!--QuoteEEnd-->

    Dont hold your breath
  • MapsterMapster Join Date: 2007-11-01 Member: 62796Members
    I'm not a fan of Team Fortress 2, i've had it since it was released and havn't thought about downloading it till now.

    The reason why is because i'm waiting for NS2 <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • WarmongerWarmonger Join Date: 2003-02-04 Member: 13126Members, Constellation
    Excellent podcast, as usual.

    If I could make one small criticism: Could you guys please turn the music bed WAY down. It makes it difficult to completely hear what you guys are talking about.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    yeah i am hanging out for that anwser also digz, even so i have been thinking about a few ways to do a multi tier lvl in original ns, the top lvl would have to have a lot of thin cooridors just big enough for ono's. and the desolate black bits on most maps is were the rooms on the second or thrid lvl will be. i cant wait if we have multi lvl's, and or dynamic lvl's

    ns_nexus did this really well sort of, and is most certainly a grund breaking map.
  • TestosteronTestosteron Join Date: 2006-12-29 Member: 59299Members, Constellation
    <!--quoteo(post=1659256:date=Nov 4 2007, 08:19 AM:name=Warmonger)--><div class='quotetop'>QUOTE(Warmonger @ Nov 4 2007, 08:19 AM) <a href="index.php?act=findpost&pid=1659256"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Could you guys please turn the music bed WAY down. It makes it difficult to completely hear what you guys are talking about.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I agree. Especially when English is not your mother tongue its kinda difficult to understand every word.
  • resresresresresres Join Date: 2007-10-16 Member: 62652Members
    I love the "new welding" idea: Scrap bits of metal to barrage a doorway sounds innovative.
    Perhaps it will take 10-20 bites from a skulk to remove it, or have a set HP ? 1000 or so HP depending on how much metal used or per piece?
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    I was acctuly thinking leap would do cool stuff to light baricades, and a ono's or blinking fade would just tear them to shreads.

    onos even get to play with rail cars from what we have heard

    cat o rail frisbie for onos?

    I can just see two onos playing net ball with a monorail.
  • IronFistIronFist Join Date: 2006-12-01 Member: 58805Members
    I really liked the welding example there. It immediately threw me back to thoughts of CSS zombie mod (a pretty big hit by its own means), where you're stacking up tons of junk to keep out practically invincible zombies (yes, this has some major gameplay balance problems, but the good idea is there). I imagine some exploitative problems could crop up if the welding of metal scraps, etc. is taken too far, but it could make for very fun game play.

    The use of ramming to unhinge the welds would be interesting. As an example, if just in the NS 1 universe, multiple skulks might bash against the blockade at a time (five or so), or a fade/onos would lend their speed/mass/attack against it.

    Basically, it's cool to have scary creatures smashing down your petty construction while you prepare to engage them. Plus points if those metal scraps deform during the process <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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