A few questions

Termy58Termy58 Members Join Date: 2006-10-31 Member: 58102Posts: 49
edited September 2007 in Decoda
Well my friend and I just released the first beta of our gamemode Pirate Ship Wars ( http://forums.facepunchstudios.com/showthread.php?t=423220 ) for Garry's Mod, later we are hoping to create a Source SDK mod with Lua support ( slim chance of creating our own engine extremely slim ) and continue Garry's Mod gamemodes and myself making NS2 modifications when release comes. Anyways my questions are

* Will Decoda cost anything
* If it costs something will we be able to legally give it to our team
* Will there be an SVN available
* Will this qualify the buyer for constellation

Thanks nerd-fix.gif

Also amazing web design huge props for that.
Post edited by Unknown User on

Comments

  • TychoCelchuuuTychoCelchuuu Anememone Members Join Date: 2002-03-23 Member: 345Posts: 10,501
    This is the Decoda forum, dude. In any case:

    * NS2 will be a retail game. They're aiming for something like $20 but that could change at any time.
    * I'm guessing the NS2 license will be like any other retail game: you buy a copy for yourself and if you want to give it to someone else you can't both play it at the same time.
    * SVN is a revision control system. Games don't come with that.
    * I sincerely doubt it.
    QUOTE (MOOtant @ Sep 21 2012, 11:06 AM) »
    What is wrong with being a racist?

  • Termy58Termy58 Members Join Date: 2006-10-31 Member: 58102Posts: 49
    edited September 2007
    QUOTE(TychoCelchuuu @ Sep 24 2007, 03:14 PM) »
    This is the Decoda forum, dude. In any case:

    * NS2 will be a retail game. They're aiming for something like $20 but that could change at any time.
    * I'm guessing the NS2 license will be like any other retail game: you buy a copy for yourself and if you want to give it to someone else you can't both play it at the same time.
    * SVN is a revision control system. Games don't come with that.
    * I sincerely doubt it.

    Sorry I meant will Decoda not NS2 how did you not see everything about Lua programming? Please don't post if you didn't read the entire post please or have no idea (hint if I say Decoda and programming 900 times I'm talking about Decoda).
  • TychoCelchuuuTychoCelchuuu Anememone Members Join Date: 2002-03-23 Member: 345Posts: 10,501
    Sorry, I guess next time I'll read your mind in order to determine that you meant to say Decoda when you wrote NS2. You wouldn't have been the first person to post in the wrong forum.
    QUOTE (MOOtant @ Sep 21 2012, 11:06 AM) »
    What is wrong with being a racist?

  • BigDBigD [OldF] Members Join Date: 2002-10-25 Member: 1596Posts: 1,056 Advanced user
    Those are good questions and obviously about Decoda, Termy.

    I'm personally hoping for a free version + paid support type thing, but I suspect releasing this project like this at all is entirely for funding purposes (which, when it comes down to it, is fair enough by me.)
    www.oldf.net
  • MaxMax Technical Director, Unknown Worlds Entertainment Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer Join Date: 2002-03-15 Member: 318Posts: 1,737 admin
    edited October 2007
    * Will Decoda cost anything
    Yes, our indie license is $50 per seat/user. Decoda will most likely be included with NS2 for free though.

    * If it costs something will we be able to legally give it to our team
    Nope, sorry.

    * Will there be an SVN available
    Decoda has support for source control systems that have SCC plugins available. There are some SCC plugins available for Subversion, although I don't know how good they are.

    * Will this qualify the buyer for constellation
    No, but you still get our appreciation and the gratification knowing that you're helping us to continue development of Natural Selection.
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • DepotDepot The ModFather Members Join Date: 2002-11-09 Member: 7956Posts: 6,411 Fully active user
    If I purchase this Decoda Indie license I won't be able to allow my Developers to use it? The license holder is the only authorized user then?
    image
    modNS Forums - NS1 and NS2: We Wrote The Book On NS Moddingimage
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県Members, NS1 Playtester, Reinforced - Onos Join Date: 2003-03-15 Member: 14555Posts: 2,589 Advanced user
    That is pretty standard for software licensing.
    毎日勉強したら上手になるよ
  • TAD2020TAD2020 Members Join Date: 2007-10-08 Member: 62576Posts: 2
    edited October 2007
    QUOTE(KungFuDiscoMonkey @ Oct 3 2007, 05:23 PM) »
    That is pretty standard for software licensing.

    That's becoming an "old world" licensing model. All but one of the software licenses we have came as either free-for-opensource or cheap-for-opensource. I just acquired a free-for-opensource license for VisualSVN today. My guess is that because Decoda uses VSS, that the default is to use an MS style license.


    QUOTE(Max @ Oct 2 2007, 11:58 PM) »
    * Will Decoda cost anything
    Yes, our indie license is $50 per seat/user. Decoda will most likely be included with NS2 for free though.

    * If it costs something will we be able to legally give it to our team
    Nope, sorry.

    * Will this qualify the buyer for constellation
    No, but you still get our appreciation and the gratification knowing that you're helping us to continue development of Natural Selection.


    I'm in the same boat as Termy, I manage another addon for Garry's Mod, Wire. I'd like to get a license for our team, but we're not made of money (well, one member in the team is a millionaire, but he's cheap ass and he does our web hosting at his data center for free). We might be able to get together $200 for a license, but there are at least 8 of us and up to 12 at times. The value isn't there to try to collect $500 when only a few devs could use it and I'm guessing we'd have to buy a new license when someone leaves and someone else joins, that's how the MS licenses work out side of the 100+ volume licensing.
    I'm also part of another team (6 people) that are doing 4 other addon projects of Garry's Mod. The integration with SVN via VirtualSVN would be very useful as we all are working on parts of it at the same time, but same thing, licensing cost are prohibitive.
    Even just for myself $50 is a little outside my "hobby" price range, $40 maybe, at $20 I'd buy a few extra for the lead devs on all my projects.
  • MaxMax Technical Director, Unknown Worlds Entertainment Super Administrators, Retired Developer, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, Subnautica Developer, Pistachionauts, Future Perfect Developer Join Date: 2002-03-15 Member: 318Posts: 1,737 admin
    edited October 2007
    QUOTE(TAD2020 @ Oct 8 2007, 01:38 PM) »
    That's becoming an "old world" licensing model. All but one of the software licenses we have came as either free-for-opensource or cheap-for-opensource. I just acquired a free-for-opensource license for VisualSVN today. My guess is that because Decoda uses VSS, that the default is to use an MS style license.
    I'm in the same boat as Termy, I manage another addon for Garry's Mod, Wire. I'd like to get a license for our team, but we're not made of money (well, one member in the team is a millionaire, but he's cheap ass and he does our web hosting at his data center for free). We might be able to get together $200 for a license, but there are at least 8 of us and up to 12 at times. The value isn't there to try to collect $500 when only a few devs could use it and I'm guessing we'd have to buy a new license when someone leaves and someone else joins, that's how the MS licenses work out side of the 100+ volume licensing.
    I'm also part of another team (6 people) that are doing 4 other addon projects of Garry's Mod. The integration with SVN via VirtualSVN would be very useful as we all are working on parts of it at the same time, but same thing, licensing cost are prohibitive.
    Even just for myself $50 is a little outside my "hobby" price range, $40 maybe, at $20 I'd buy a few extra for the lead devs on all my projects.

    We understand that for teams with no budget the indie license price may be a little high. Believe me, we know all about making games with no money! That's the reason we're selling Decoda -- to help finance Natural Selection 2, or at least recover the cost of developing Decoda. There's one other visual debugging tool for Lua which costs $100 a seat for an "indie" team, also requires Visual Studio (which costs another $250), and doesn't have all of the features of the $500 professional version. So at $50 we think we're priced pretty competitively.

    A few points about the license. Our license is not based on the Microsoft license and if someone leaves your team and a new person joins you can transfer the license. A site license allows the licenses to be floating so that as long as only X number of people are using Decoda at one time, you only need X licenses.

    We'll continue to investigate ways that we can offer Decoda to teams that can't afford the independent license fee. However if we offered it at a significantly lower price, I think we will have to remove some functionality or hard code it to only work with a specific application like Garry's Mod. I'm not crazy about that idea, but we'll keep working on it.
    Max McGuire
    Technical Director, Unknown Worlds Entertainment
  • TAD2020TAD2020 Members Join Date: 2007-10-08 Member: 62576Posts: 2
    QUOTE(Max @ Oct 8 2007, 04:26 PM) »
    We understand that for teams with no budget the indie license price may be a little high. Believe me, we know all about making games with no money! That's the reason we're selling Decoda -- to help finance Natural Selection 2, or at least recover the cost of developing Decoda. There's one other visual debugging tool for Lua which costs $100 a seat for an "indie" team, also requires Visual Studio (which costs another $250), and doesn't have all of the features of the $500 professional version. So at $50 we think we're priced pretty competitively.

    A few points about the license. Our license is not based on the Microsoft license and if someone leaves your team and a new person joins you can transfer the license. A site license allows the licenses to be floating so that as long as only X number of people are using Decoda at one time, you only need X licenses.

    We'll continue to investigate ways that we can offer Decoda to teams that can't afford the independent license fee. However if we offered it at a significantly lower price, I think we will have to remove some functionality or hard code it to only work with a specific application like Garry's Mod. I'm not crazy about that idea, but we'll keep working on it.


    Due to the nature of Wire mod, most of our devs have MSVS2003 or newer for their professional use.

    One problem still is that by "leave the team" I literally mean "stopped making updates and disappeared". After 2 months we classify them as MIA and count them out.

    Isn't the site license $200/seat? So if we had 3 seats and 6 of use have it installed, the 4th person to launch it would get some kind of error.

    If you made a custom variate for Garry's Mod, you should add support for the extra C++ style operators and comments it uses.
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