Single player statistics
ABCDEFGHIJKLMNOP
Join Date: 2007-09-15 Member: 62322Members
<div class="IPBDescription">Since ns2 is a single player based game why not?</div>Well hi,
im new to the forums and all but i would like to add a suggestion to ns2,
i have just played Command and conquer which is a popular rts game,
and it has stats to cover up what you have done in your campaign,
and since ns has been popular for rts support,
i would like to add this,
stats ?
like you go to options and open stats (etc)
and it gives you,
how many kills you have done,
what weapon you have used the most,
and for rts stuff,
how many structures have been made,
how many turrets that has killed aliens,
and how many offense chambers have killed a player,
well you know but anyways,
could this be coded into the game?
im new to the forums and all but i would like to add a suggestion to ns2,
i have just played Command and conquer which is a popular rts game,
and it has stats to cover up what you have done in your campaign,
and since ns has been popular for rts support,
i would like to add this,
stats ?
like you go to options and open stats (etc)
and it gives you,
how many kills you have done,
what weapon you have used the most,
and for rts stuff,
how many structures have been made,
how many turrets that has killed aliens,
and how many offense chambers have killed a player,
well you know but anyways,
could this be coded into the game?
Comments
Infact, there's a %95 chance that its Multiplayer only.
Meat Puppet: BossmaN [took 1.247 rounds]
Res ######: Daddybucks [died with 92 res]
Chamber ######: gorgies3eva [built 36 chambers]
Medic!: healmeplease [heal sprayed 236 times]
Agent orange tester: lerks anonymous [gassed 61 times]
...you get the idea. These are not as funny as the ones I have seen, but they are just off the top of my head. Anyways, usually some servers provide stats like to healed the most, who dished out the most damage, who built the most, etc, etc. I think it's a GREAT idea, and why it is not on every server beats me. The basic menu gives stats like basic kill count and pings but uh, who cares? The ones provided on choice servers are far more entertaining and interesting as far as I'm concerned. I hope they do give us a little more like these, but right now they are few and far between. *shrug* Kinda sucks.
Infact, there's a %95 chance that its Multiplayer only.<!--QuoteEnd--></div><!--QuoteEEnd-->
Faq correction
<a href="http://www.unknownworlds.com/ns2/faq/" target="_blank">http://www.unknownworlds.com/ns2/faq/</a>
Will NS2 be a mod like NS?
Nope, NS2 will be a complete stand-alone game and will not require Half-Life 2.
Personally i agree,
i just thought it would be better then natural - selection 1 end round player kills and awards,
so you actually see waht progress you have done,
maybe it doesnt need how many oc's have killed something,
but yeah player kills would be awesome.
<a href="http://www.unknownworlds.com/ns2/faq/" target="_blank">http://www.unknownworlds.com/ns2/faq/</a>
Will NS2 be a mod like NS?
Nope, NS2 will be a complete stand-alone game and will not require Half-Life 2.<!--QuoteEnd--></div><!--QuoteEEnd-->
That doesn't mean it's a single player game, it's still going to be multiplayer. I honestly don't understand your logic....
But anyway, I don't think we need any kind of global stats, because stat whoring can ruin the game for alot of people (IE it inspires spawn camping).
<a href="http://www.unknownworlds.com/ns2/faq/" target="_blank">http://www.unknownworlds.com/ns2/faq/</a>
Will NS2 be a mod like NS?
Nope, NS2 will be a complete stand-alone game and will not require Half-Life 2.<!--QuoteEnd--></div><!--QuoteEEnd-->
obviously you need a little help understanding this, so i'll break it down for you.
SINGLE PLAYER
single player is basicially what's called campaign mode in other games (think halo, doom etc), and you usually dont need to be connected to the internet. you play against artificial enemies through a series of maps or levels... a CAMPAIGN. you play by yourself, with no other humans playing (hence SINGLE player)
MULTIPLAYER
multiplayer is where you play online (or splitscreen if you are playing on a console), and you play with or against other HUMAN players (hence MULTI player)
variations include:
Co-operative - where you play the campaign mode, but with human team mates helping you complete the levels.
deathmatch - where all of the human players fight against each other, there are no teams, and the winner is usually the player with the most kills, or best kill/death ratio. (think half-life deathmatch, or classsic Unreal Tournament)
team-based - where 1 team of human players are grouped against another team, the purpose of which is to achieve a victory for the TEAM, instead of 1 individual player. (think Day of defeat, capture the flag etc)
now natural selection is a TEAM BASED MULTIPLAYER game, and NS2 will be the same -a team of aliens vs a team of marines. the dev's have already stated that they will not be making a single player campaign for NS2 (they may add bots so you can play single player, but thats it).
the main problem with introducing statistics or global ranking systems into games like NS is that a lot of people become more preoccupied with their own personal stats, kill/death ratios etc, that they neglect their team based duties, and only focus on trying to get as many kills as possible. they just run off by themselves and rambo, while the rest of the team suffers for their selfishness.
i'm not saying that statistics or global ranking systems cant or shouldnt be introduced for NS2, but if they are going to be included, then they need to be implemented in a way that still keeps the focus on working as a team.
hope that helps.
<!--quoteo(post=1649981:date=Sep 17 2007, 02:14 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 17 2007, 02:14 AM) <a href="index.php?act=findpost&pid=1649981"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->press tab for stats lol<!--QuoteEnd--></div><!--QuoteEEnd-->
Isn't that the truth! Stats are already in NS1, there are already players who care more about their Kill : Death ratio (two of the stats on that display) then actually playing as a team member.
And have you noticed Global stats in Steam? With the new Communities thing, they are there already as well.
What should be considered is how the stats could better show and reward team game play. I know that there are cases in NS1 where the player who is kind enough to stay behind and build the base, while others run off to the front lines, are essential to the success of the team - yet they will consistently have a lower Kill : Death ratio.
Where are the stats for time spent building? Or welding your team mate's armor? Or sticking together? Or healing the hive? Or healing team mates with spray? And so on.
Currently, the stats, IMHO, do not reflect the Team play of the game but rather reflect a more Death Match (DM) attitude of "who has the most kills". In that way, it would be nice to see how effective even OCs (or any chamber for that matter) are being, for the advancement of the team play. Maybe that way it will be possible to see if it was maybe a better idea to help the team with SCs or MCs or DCs, instead of those OCs. Plus, stats that show how many shots a OC takes, how many of those hit, and how many of those result in kills or ammount of damage can help the Developers better balance the game where OCs are regarded. Maybe those OCs are too expensive or too cheap or too weak or too strong or whatever, and then it can be quantifiable with results that can be repeated, it makes it easier to balance and remove unintended bugs or gameplay. Wouldn't it be nice if OCs seemed useful again?
But like I noted before, the stats just don't show team play right now, and that needs to improve, even more than balance and intended gameplay VS actual gameplay testing IMHO.
It's in the title of the thread. Twice. Regardless I wouldn't mind stats like the things I've seen in mods like healspray and welding stats. Although I have to say it wouldn't be much more than a novelty unless they were global stats which could be used to understand play styles.
Or things like, how far I have walked, flown, blinked. Even how many structures I have built and how much res I have used/wasted. The more the better!!!!
(most think stand-alone = single-player, while it only means it does not requier a mother-game (like HL is for NS) where its based on)
Isn't that the truth! Stats are already in NS1, there are already players who care more about their Kill : Death ratio (two of the stats on that display) then actually playing as a team member.
And have you noticed Global stats in Steam? With the new Communities thing, they are there already as well.
What should be considered is how the stats could better show and reward team game play. I know that there are cases in NS1 where the player who is kind enough to stay behind and build the base, while others run off to the front lines, are essential to the success of the team - yet they will consistently have a lower Kill : Death ratio.
Where are the stats for time spent building? Or welding your team mate's armor? Or sticking together? Or healing the hive? Or healing team mates with spray? And so on.
Currently, the stats, IMHO, do not reflect the Team play of the game but rather reflect a more Death Match (DM) attitude of "who has the most kills". In that way, it would be nice to see how effective even OCs (or any chamber for that matter) are being, for the advancement of the team play. Maybe that way it will be possible to see if it was maybe a better idea to help the team with SCs or MCs or DCs, instead of those OCs. Plus, stats that show how many shots a OC takes, how many of those hit, and how many of those result in kills or ammount of damage can help the Developers better balance the game where OCs are regarded. Maybe those OCs are too expensive or too cheap or too weak or too strong or whatever, and then it can be quantifiable with results that can be repeated, it makes it easier to balance and remove unintended bugs or gameplay. Wouldn't it be nice if OCs seemed useful again?
But like I noted before, the stats just don't show team play right now, and that needs to improve, even more than balance and intended gameplay VS actual gameplay testing IMHO.<!--QuoteEnd--></div><!--QuoteEEnd-->
agreed 100% <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> until teamwork stats give you more points that kills there is no point in having stats almost
OMG. I must have had a completely blond (as in peroxide on the brain) moment.
I knew I had read it too, its just in the reading of the original post, if you are dumb like me and ignore the title, it doesn't come off so n00b.
Yes, I would love statistics to understand play styles, anything that gives Unknown Worlds more information on their customers habits can only benifit them in balancing the game for those who are willing to hand over the cash.