structure deployment

FroxFrox Join Date: 2007-08-27 Member: 62034Members
<div class="IPBDescription">A new way to deploy structures</div>I think it could be neat if marines make like some sort of portal or transport pad thats larger then a ip were structures spawn in, in boxes or crates. and they are deployed on the field by picking up the boxes and carrying them to location then building them. I fell this way you can take more advantage of the HL2 engine, you cant block aliens with structures and it makes more sense when structures are not just materializing out of thin air. I mean come on if you can spawn structures any were why would marines not just spawn a entire team in a hive right. If your afraid this contradicts with the fact that this is the aftermath of NS1 and it's a step back in terms of tech. I would think maybe aliens would have evolved a way to prevent materializing stuff any were. Or since aliens got humans by surprise maybe they have crippled this ability.

Comments

  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    yeah i guess it could work - nevermind things spawning out of thin air - cause someone will just say "nanites" and that will explain it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    but like when buildings come in and marines pick them up - can the marines still shoot while they are carrying them?
    what i'm getting at is that this would really change the way the game works, because say marines want to seige a hive , then the commander needs to foresee that he will be sieging, so he'll need to drop a TF and some turrets, then marines will need to carry them all the way to the hive, assuming they that they actually survive the journey they can then deploy them.

    Perhaps this would work - if the buildings were already built - so as soon as a marine drops the packaged building it will start doing whatever its meant to do.

    otherwise if you have to carry something all the way to somewhere and then build it also it would double or triple the work for the marines, as well as diminishing the strategy of the commander - he wouldn't be able to make the best use out of opportunities such as a marine sneaking into a hive and dropping a phase gate for the marine. The marine would already need to have the phase gate deployable on his back and then sneak into the hive.

    It could work, and it would be fun giving marines more control of buildings like that - perhaps a different game mode though.
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    They couldn't just spawn a bunch of 'rines in hive because you can only do the abracadabra with structures. I figure it has something to do with structural complexity? >.>
    This'd be a pretty big disadvantage if it interfered with fighting in any way. Maybe if you had some kind of structure-only teleporting device that would be installed in base at game start, and soldiers could carry them from place to place.
    To be honest, I don't see the strive towards realism as a priority. It doesn't make sense, but hey.. neither does phase gate technology.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    <!--quoteo(post=1647125:date=Sep 3 2007, 09:29 AM:name=schkorpio)--><div class='quotetop'>QUOTE(schkorpio @ Sep 3 2007, 09:29 AM) <a href="index.php?act=findpost&pid=1647125"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->yeah i guess it could work - nevermind things spawning out of thin air - cause someone will just say "nanites" and that will explain it <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    but like when buildings come in and marines pick them up - can the marines still shoot while they are carrying them?
    what i'm getting at is that this would really change the way the game works, because say marines want to seige a hive , then the commander needs to foresee that he will be sieging, so he'll need to drop a TF and some turrets, then marines will need to carry them all the way to the hive, assuming they that they actually survive the journey they can then deploy them.

    Perhaps this would work - if the buildings were already built - so as soon as a marine drops the packaged building it will start doing whatever its meant to do.

    otherwise if you have to carry something all the way to somewhere and then build it also it would double or triple the work for the marines, as well as diminishing the strategy of the commander - he wouldn't be able to make the best use out of opportunities such as a marine sneaking into a hive and dropping a phase gate for the marine. The marine would already need to have the phase gate deployable on his back and then sneak into the hive.

    It could work, and it would be fun giving marines more control of buildings like that - perhaps a different game mode though.<!--QuoteEnd--></div><!--QuoteEEnd-->


    Agreed, overall.

    I do agree that structures just appearing out of nowhere is unrealistic.
    BUT, it works.

    I vote NO to packs for structures..
  • MimmitarMimmitar Join Date: 2007-09-04 Member: 62163Members
    Myself I would like to see the building be quickly assembled in some sort of blue haze that it just appearing, maybe taking .5 seconds or less but giving you a chance to see the nanites doing there job and building the structure from the ground up before the marines start humping it
  • niaccurshiniaccurshi Join Date: 2002-12-30 Member: 11629Members, Constellation
    Not a dig at this idea, but I wish we saw less ideas justified by "take advantage of the HL2 engine". If something can be done that can be done with the new technology to reach a realistic goal then great, but if you're just trying to shoe-horn something of a more realistic manner because you want to utilise the advances in technology then leave it at the door I say.

    With this particular subject, lets focus on animation based solutions to structures appearing rather than "lets carry a box because it's the source engine!"
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    edited September 2007
    i'd personally love something like this

    the comm wants to drop a res tower - so he does the usual thing and then a crate appears on the map where ever the comm decides to drop it - the marines near the res node open the crate to find 5 pieces of metal - 4 res tower legs, and one middle part of the res tower - they then put the legs into place around the res node - a guy with a welder welds them into the floor. then two marines lift the middle res tower bit (or one marine drags it scraping the floor and making it spark) into place and then that middle bit gets welded to each of the four legs. As soon as all of the bits are in place the tower starts working - or perhaps it will work at 100% efficiency when all parts are in place and with less efficiency as the bits start to come off from attacks - which would make chomping buildings more fun and a better purpose - 3 skulks could chomp the same leg and destroy it to make the res tower less efficient - or they could all bite a different leg then all get shot and the res tower would function at full efficiency.

    It would be kind of like putting a simple plastic model together <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    the basic principle would be if you want a structure to take longer to build it would have more parts to put together - of course more marines = faster building as is the case now.
  • XeZoXeZo Join Date: 2006-11-14 Member: 58597Members, Reinforced - Shadow
    Make them build up "Red Alert" style! =)


    That would rock, the building is built, the box with it in spawns at some portal decive and the they carry it there, and *swoosh* the building is done! =D

    Or maybe larger maps could give some sort of transportation which could hold several boxes? =)
  • tc488@comcast.nettc488@comcast.net Join Date: 2007-09-04 Member: 62168Members, Constellation
    maybe NS2 can have engineers like in team fortress and they can build anything. While the comm can drop materials for the engineers to build so it would be more realistic.
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1647623:date=Sep 5 2007, 12:15 PM:name=tc488@comcast.net)--><div class='quotetop'>QUOTE(tc488@comcast.net @ Sep 5 2007, 12:15 PM) <a href="index.php?act=findpost&pid=1647623"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->maybe NS2 can have engineers like in team fortress and they can build anything. While the comm can drop materials for the engineers to build so it would be more realistic.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Two thoughts came to mind when I read this:

    1) Yes! Gimme gimme gimme! I love engineers!

    2) Screw realism! This is the future!
  • RamaelRamael Join Date: 2007-09-15 Member: 62304Members
    I myself dont really like the idea of putting it together piece by piece. We need to keep the game simple for new players. But i love the idea of having to carry the machines to where they need to go. It would be already build, but, and this is some of my imput to make sense of the teleport process, it would have to be initiallized, because electircal objects cant function while being teleported. It would fry the circuts. ^^ This also gives the option of making the entire base moble. If need be, you can move piece by piece your base to a new location rather than having to build anew. If your rt goes down, why waste the turrets? Isnt this how it works with the army anyways. Its complete moble. It would be difficult to pull off, but i definately like it.

    <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" /> <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • XainXain Join Date: 2007-09-13 Member: 62281Members
    Dont get me wrong I like this Idea, but not piece by piece.

    btw are all buildings (except certain ones like the comm chair) gonna have physics?
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    <!--quoteo(post=1649670:date=Sep 15 2007, 09:32 AM:name=Xain)--><div class='quotetop'>QUOTE(Xain @ Sep 15 2007, 09:32 AM) <a href="index.php?act=findpost&pid=1649670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dont get me wrong I like this Idea, but not piece by piece.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Hmm, like say, having a dolly or pallet jack? Maybe even a fork lift? Or whatever the TSA marine equivalent of a heavy loader is?
  • XainXain Join Date: 2007-09-13 Member: 62281Members
    edited September 2007
    Lawl reminds me of something from Alien, that could be the next Marine type a Mech suit that can be outloaded with weapons, as well as move newly phased in structures and construct them, but marines are limited to how many they have.
  • MetroMetro Join Date: 2007-09-15 Member: 62316Members
    I think the current system is good really. The Commander should be the one placing the buildings. The Marines only build them. Otherwise Marines will just place buildings in stupid places and chaos will erupt. Belive me.

    I liked the idea of it taking about .5 seconds for it to take form, so you can see the nanites working on the building before the Marines activate it.
  • locallyunscenelocallyunscene Feeder of Trolls Join Date: 2002-12-25 Member: 11528Members, Constellation
    <!--quoteo(post=1649670:date=Sep 15 2007, 10:32 AM:name=Xain)--><div class='quotetop'>QUOTE(Xain @ Sep 15 2007, 10:32 AM) <a href="index.php?act=findpost&pid=1649670"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->Dont get me wrong I like this Idea, but not piece by piece.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Yeah I agree. I would laugh so hard if a comm dropped a structure and a bunch of skulks ran off with all of the pieces though.

    "Come back with that rt leg you stupid skulk!"
    *chuckle**chuckle**chuckle*
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    <!--quoteo(post=1649789:date=Sep 16 2007, 04:33 AM:name=Metro)--><div class='quotetop'>QUOTE(Metro @ Sep 16 2007, 04:33 AM) <a href="index.php?act=findpost&pid=1649789"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->I liked the idea of it taking about .5 seconds for it to take form, so you can see the nanites working on the building before the Marines activate it.<!--QuoteEnd--></div><!--QuoteEEnd-->

    it sounds all star trekky and lovely <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> but, a skulk can do a lot of damage in 5 seconds, let alone an Onos. However, if the build time of the items was reduced accordingly, then yes, I'd vote for star trek beam downs <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • VyshusVyshus Join Date: 2005-06-13 Member: 53826Members
    He said .5 seconds, or in other words...instead of a structure appearing out of nowhere with little white sparkles everywhere (current style), it could slowly materialize from the ground up giving the effect of nanites building it.

    No to the box idea, no to realism (always, screw realism, just screw it), but yes to the nanite building method. It can satisfy those realism fanatics as well as go along with the game storyline (nanites n all).
  • MimmitarMimmitar Join Date: 2007-09-04 Member: 62163Members
    Also while its building from the ground up it could be nice to catch a glimps of what is really inside the arms lab or armoury.
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