Cranes

RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
What is the possibility of letting the commander operate a crane(s) in the map, either as the result of a switch toggled by the marines, or (alternately, depending on map build) simply by virtue of being the commander?

Comments

  • SparkTRSparkTR Join Date: 2007-02-09 Member: 59913Members, Constellation, Reinforced - Silver
    I think that the marines should have something to do with the operation of cranes, so having them hit a switch to make it operation is a good idea. What would the crane do though? Help kill the Aliens or bring in extra suplies?
  • hookeyedhookeyed Join Date: 2007-08-26 Member: 62011Members, Squad Five Blue
    edited September 2007
    I like it. What would it be able to lift? Marines, structures, or just entities in the map?

    edit: Damn thee spark, posting a minute before me. What he asked. >.>
  • AlcapwnAlcapwn "War is the science of destruction" - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Cant commanders already open doors and such?

    Or was that in an early version of NS1?
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    I would like it if the Commander hacked and reprogramed the crane to do whatever he pleases with it:

    <a href="http://www.unknownworlds.com/ns2/forums/index.php?showtopic=102464" target="_blank">Commander Uber Map Specialist</a>
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    Perhaps the Nanogrid should have to be "online" in the area to use the cranes, etc?
  • Wyattx3Wyattx3 Join Date: 2003-07-23 Member: 18386Members
    First you'd need to think of what would the crane be doing, moving a platform with players on it? Can't really think of anything else. But I really like the idea of the Commander being able to hack into the system and interact with things not just limited to doors elevators and cranes, can be anything mechanical really, as long as it serves a purpose, otherwise it will just be ignored.
  • [Deleted User][Deleted User] Join Date: 2007-08-27 Member: 62018
    Perhaps a room would have a number of entrance points, and boxes and a crane.

    And the commander could move the boxes around to
    - block paths.
    - give temporary access to marines
    - dance
  • HitesHites Join Date: 2004-08-20 Member: 30745Members
    sounds like the crane used in the hl2 game.
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    What if, for example, a turret factory was too heavy for a player to lift (they could drag it), but if it was built on or near a crane, you could move the TF between two floors.
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    cranes, robotic arms, conveyor belts etc, the more interactables the better I say.
  • Moving_Target0Moving_Target0 Join Date: 2006-12-21 Member: 59174Members
    <!--quoteo(post=1647271:date=Sep 3 2007, 10:55 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Sep 3 2007, 10:55 PM) <a href="index.php?act=findpost&pid=1647271"><{POST_SNAPBACK}></a></div><div class='quotemain'><!--quotec-->What if, for example, a turret factory was too heavy for a player to lift (they could drag it), but if it was built on or near a crane, you could move the TF between two floors.<!--QuoteEnd--></div><!--QuoteEEnd-->

    Or suspend it in mid-air so that an onos can't get at it.
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