Sound Idea

RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
<div class="IPBDescription">Feasible?</div>A longstanding problem of playing games is the tradeoff (especially during more casual play) of music vs sound effects. I like listening to my playlist or a radio station through my headphones, but I can't while gaming because I need to hear skulks and such.

This question is directed at the devs, specifically the coders: Do you think it's feasible to create a dimming-effect on all ingame sound except for a whitelisted few effects (such as skulk footsteps, guncocks, medpack pickups, etc.) that would intelligently reduce background sound so that players could play effectively while listening to music?

Thanks.

Comments

  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited August 2007
    In my opinion (I'm no coder): potentially. I sense an ulterior motive however.
  • ThyReaperThyReaper Join Date: 2006-11-15 Member: 58621Members
    I get the feeling integrating with external music programs might not be too easy, but it's definitely possible if the music is being played by NS2 itself.
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    edited August 2007
    <!--quoteo(post=1641675:date=Aug 1 2007, 04:06 PM:name=Redford)--><div class='quotetop'>QUOTE(Redford @ Aug 1 2007, 04:06 PM) [snapback]1641675[/snapback]</div><div class='quotemain'><!--quotec-->
    In my opinion (I'm no coder): potentially. I sense an ulterior motive however.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Even if you don't have one Redford is correct in the ulterior motive department in regards to other players. Sounds of things like dripping water in a room add to the feel of the game also mask sounds like building of a phase gate or an onos creeping up on the marine building it. Mappers are aware of this fact and can incorporate such sounds into their level design. Giving Marines a location to sneak into a hive or aliens a place to ambush marines more effectively. If you could set your sounds to dull this you would kill the above features and effect game play. Thus, its not an option from that point of view alone, never mind the hackers who would use this to sense opponents movements/building from locations where the sound would not reach.

    Anyway, if you want then play the music a little louder in your room. That way you will hear it in the back ground through your head set while maintaining your ability to hear opponents.
  • N_3N_3 &#092;o/ Join Date: 2004-03-12 Member: 27291Members, Constellation
    ambient sounds can be removed in the current ns1 though
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    <!--quoteo(post=1641740:date=Aug 2 2007, 04:32 AM:name=N_3)--><div class='quotetop'>QUOTE(N_3 @ Aug 2 2007, 04:32 AM) [snapback]1641740[/snapback]</div><div class='quotemain'><!--quotec-->
    ambient sounds can be removed in the current ns1 though
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Exactly. My ulterior motive is that I want to listen to a streaming radio station or playlist late at night through my headphones without waking anyone up.

    There's no competitive advantage I can see, so long as the developers have control of which sounds are whitelisted.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--quoteo(post=1641777:date=Aug 2 2007, 03:03 PM:name=Radix)--><div class='quotetop'>QUOTE(Radix @ Aug 2 2007, 03:03 PM) [snapback]1641777[/snapback]</div><div class='quotemain'><!--quotec-->
    Exactly. My ulterior motive is that I want to listen to a streaming radio station or playlist late at night through my headphones without waking anyone up.

    There's no competitive advantage I can see, so long as the developers have control of which sounds are whitelisted.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I can imagine competitive players looping a blank audio file so they can block out most/all of the environmental sounds.
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    we just use "bind * stopsound"
  • MisereMisere Join Date: 2004-03-28 Member: 27568Members
    edited August 2007
    <!--coloro:orange--><span style="color:orange"><!--/coloro-->*snip* - Mouse<!--colorc--></span><!--/colorc-->
  • ThansalThansal The New Scum Join Date: 2002-08-22 Member: 1215Members, Constellation
    edited August 2007
    <!--quoteo(post=1642471:date=Aug 6 2007, 11:57 PM:name=Skware)--><div class='quotetop'>QUOTE(Skware @ Aug 6 2007, 11:57 PM) [snapback]1642471[/snapback]</div><div class='quotemain'><!--quotec-->
    we just use "bind * stopsound"
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    <!--quoteo(post=1642486:date=Aug 7 2007, 12:49 AM:name=Misere)--><div class='quotetop'>QUOTE(Misere @ Aug 7 2007, 12:49 AM) [snapback]1642486[/snapback]</div><div class='quotemain'><!--quotec--><!--coloro:orange--><span style="color:orange"><!--/coloro-->*snip* - Mouse<!--colorc--></span><!--/colorc-->
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    and this is where people confuse the heck outta me.

    I am not a competitive player, but even I know that I can completely tweak the heck outta the sound setup if I feel like it.

    As was pointed out. These effects are already in game, and rather easy to get at. Heck a few quick googles will tell you how to do just about anything you want to. <a href="http://planethalflife.gamespy.com/View.php?view=tfcgameinfo.detail&id=8" target="_blank">Here are a good number of sound/video commands for HL1 games</a>.

    stop sound is the easiest way of killing off sounds you don't want. Basically it stops ALL sounds that are playing at that time, however, sounds that have very short loops (gunfire, walking, etc) will start right back up.
    You can also fiddle with some of the other things in there to tweak around with different sound levels.

    Question for some one that cares about these things: Are sounds even included in consistency? I seem to remember that they were not....
  • RadixRadix Join Date: 2005-01-10 Member: 34654Members, Constellation
    Waterboy: You understand that I was talking about <b>dimming</b> the <b>music</b> and <b>not</b> the other <b>ambient</b> sounds right?
  • Mr. EpicMr. Epic Join Date: 2003-08-01 Member: 18660Members, Constellation
    that would be called cheating <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Why not just have a wallhacker that detects when things are nearby and says "ALERT INCOMING D00Ds"?
  • DirmDirm Join Date: 2004-08-30 Member: 31025Members, NS1 Playtester, Constellation
    Radix has a simple request here, and one that I would greatly appreciate seeing: he wants to be able to listen to music and play NS at the same time, without significantly reducing either experience.

    Whether or not there is some potential way to abuse some implementation of this or it's technically feasible, surely people can agree it is a compelling feature.

    I'm not sure what the purpose of all the "cheater, cheater, pumpkin eater" posts is. Sure, pointing out that there is a potential security problem is useful, if the devs consider implementing this, but how has the thread become entirely about cheating, to the utter exclusion of everything else? Even if you think Radix is proposing this as a way to allow himself to "cheat" (which is absurd, since there already exist much easier (legal) means to that end), do you not see sufficient merit in the suggestion to say "hey yeah, that'd be cool?", or dislike it enough to say "I'm a fuddy-duddy who doesn't listen to music"? It appears that almost nobody has any opinions about the idea itself, but only about some theoretical nefarious applications.

    For the record, I'd love to listen to music while playing NS, too, but I find that it too greatly hinders my ability to hear what is going on in-game. I would make great use of a feature like this.
  • SkwareSkware Join Date: 2006-10-31 Member: 58125Members
    NS > Options > Audio > MP3 Volume (lower it)
    NS > Options > Audio > Sound Effects Volume (raise it)

    Set sound quality to highest and Enable EAX and A3D so the mp3 player in the backround doesnt screw your ingame sounds
  • CanadianWolverineCanadianWolverine Join Date: 2003-02-07 Member: 13249Members
    I remember listening to music while playing Sven Coop and that was a blast. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • INKEDOUTINKEDOUT Join Date: 2007-06-23 Member: 61343Members
    Playing music while playing a FPS is always the best! Especially when its something aggressive and really gets you into the fighting spirit! But in NS sound is such an important part of the game. It creates so much atmosphere, not to mention the help it can give a loan player waiting for skulk/marine to come around the corner. I mean skulks even have silent as an ability, because their footsteps are so important to marines. So I wouldn't even think about lowering the sound on NS TBH.

    I don't know if I’m for or against this idea. But I'm all for more atmospheric sounds in NS2!!!
Sign In or Register to comment.