Insurgency Release Thread

124

Comments

  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    It's a niche that needs to be filled, as there is an extreme lack in choice when it comes to good tactical realism shooters. I think Insurgency will become one of "those" games you hear about when you mention the genre.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Its actually pretty damn fun once you get use to it, but man you die too easy and it promotes camping more than attacking o.O
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1637447:date=Jul 5 2007, 01:52 AM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Jul 5 2007, 01:52 AM) [snapback]1637447[/snapback]</div><div class='quotemain'><!--quotec-->
    What the hell is free aim?!
    <!--QuoteEnd--></div><!--QuoteEEnd-->Imagine a circle at the centre of the screen. Within this circle you can move the mouse to aim and it won't turn the screen left or right. Once the (invisible in this case) cursor reaches the edge of this circle the screen turns left or right.

    There's no real definition for free-aim though, it's a bit of a catch-all term for 'realistic aiming'. Sometimes it can incorporate the crosshair moving more while walking/running and even when standing still, sometimes it just means the bit I described earlier. I'm not entirely sure which combination it is in INS but it feels like a combination of the first paragrah and this second.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--quoteo(post=1637534:date=Jul 5 2007, 06:45 PM:name=Drfuzzy)--><div class='quotetop'>QUOTE(Drfuzzy @ Jul 5 2007, 06:45 PM) [snapback]1637534[/snapback]</div><div class='quotemain'><!--quotec-->
    Its actually pretty damn fun once you get use to it, but man you die too easy and it promotes camping more than attacking o.O
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    I predicted this!
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo(post=1637617:date=Jul 5 2007, 10:07 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Jul 5 2007, 10:07 PM) [snapback]1637617[/snapback]</div><div class='quotemain'><!--quotec-->
    I predicted this!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I hate you.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    <!--quoteo(post=1637626:date=Jul 6 2007, 05:40 AM:name=Haze)--><div class='quotetop'>QUOTE(Haze @ Jul 6 2007, 05:40 AM) [snapback]1637626[/snapback]</div><div class='quotemain'><!--quotec-->
    I hate you.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    He knows, we all hate him
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    [youtube]7T4GY7_1F48[/youtube]
    Todd!
  • WarriorWarrior Join Date: 2003-02-16 Member: 13624Members
    <!--quoteo(post=1637719:date=Jul 6 2007, 04:08 PM:name=Align)--><div class='quotetop'>QUOTE(Align @ Jul 6 2007, 04:08 PM) [snapback]1637719[/snapback]</div><div class='quotemain'><!--quotec-->
    *video*
    Todd!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I lol'd
  • LazyEyeLazyEye Join Date: 2005-01-06 Member: 32959Members, NS1 Playtester
    I'd say the video represents the game nicely.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Are those the real running animations?
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Well, they kind of are. There is a bug that causes the animations to play at the wrong speeds.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--quoteo(post=1637617:date=Jul 5 2007, 10:07 PM:name=lolfighter)--><div class='quotetop'>QUOTE(lolfighter @ Jul 5 2007, 10:07 PM) [snapback]1637617[/snapback]</div><div class='quotemain'><!--quotec-->
    I predicted this!
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, it is <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    I hated it for the first 30 minutes like i did NS, but once i grabbed onto how to play it better its really a blast. The guns feel uber powerful, something VERY few games can do.
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Oh my... The feeling to the mod is awful!

    I might try it again, and get used to it, but DAIJMN!
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    edited July 2007
    Alright, I'm getting <i>so</i> freaking sick of TK'ers on this mod, both accidental and on purpose. For the accidental ones: if you aren't sure if something's an enemy, DON'T FREAKING SHOOT IT. It's fine to hit the fire button in panic when coming around a corner and seeing someone point-blank in a dark area, but some people actually take the time to aim from afar before firing. Then there's the ######gots in prone with a machinegun at spawn teamkilling, dear god.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    I used to play Sourceforts, and that game taught a valuable lesson: If your game is vulnerable to griefing, the griefers will come, and they'll make you miserable.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    The Tk'ers don't put me off as much as the fact I don't seem to see bullet holes in areas which have just been shot, this just my client or others?
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Wait, you don't mind being teamkilled as long as there are bullet holes?
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    This video is no longer available :'(
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    The same people who rage over being TK'd rage over being killed by an enemy.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    The game feels it's unimportant to let me know what I should be doing, no one ever communicates, and people love to run into the enemy spawn and camp.

    Plus, apparently this is 'Gulf War Iraqi Insurgency' because half of the levels look like you've got Kuwait oil fires burning miles away and just have an ugly, psuedo-foggy look and they're dark for poort atmosphere.

    The weapon and deaths are done fairly well, though. The 'forced' squad seems like a bad idea, though, since sometimes there's no good reason why you should have two guys with RPGs and someone with a shotgun.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    The game actually feels fun. I don't know if I would want to compete against someone in it, but the feel is nice for a casual game.

    Minuses:
    - Horrible to non-existant UI. I mean there is no UI.
    - No K:D messages is f:ed up in any game, especially one that insists on keeping sight near zero.
    - No UI?!
    - Very demanding on hardware.
    - WHERE IS MY UI.
    - Bad maps.

    Overall, a very good alpha version, a bad beta version or a horrible open beta version. I wouldn't ship this game as is if Saddam himself rose from the grave and threatened to do to me what he did to the Kurds if I didn't give him sum insurgency however. Hire a librarian or something, they could teach you how to make things accessible.

    It's definatelty worth a download, and a couple of thumbs held for quick patches though.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1638184:date=Jul 10 2007, 12:10 PM:name=tjosan)--><div class='quotetop'>QUOTE(tjosan @ Jul 10 2007, 12:10 PM) [snapback]1638184[/snapback]</div><div class='quotemain'><!--quotec-->
    The game actually feels fun. I don't know if I would want to compete against someone in it, but the feel is nice for a casual game.

    Minuses:
    - Horrible to non-existant UI. I mean there is no UI.
    - No K:D messages is f:ed up in any game, especially one that insists on keeping sight near zero.
    - No UI?!
    - Very demanding on hardware.
    - WHERE IS MY UI.
    - Bad maps.

    Overall, a very good alpha version, a bad beta version or a horrible open beta version. I wouldn't ship this game as is if Saddam himself rose from the grave and threatened to do to me what he did to the Kurds if I didn't give him sum insurgency however. Hire a librarian or something, they could teach you how to make things accessible.

    It's definatelty worth a download, and a couple of thumbs held for quick patches though.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Your UI is supposed to be in your head!

    You do not need to know your hp, cause you can take 2 bullets max anyway.
    Count ammo for yourself!
    Crosshairs would be overkill, because the weapons are deadly and accurate.
    If you want to know where your teammates are ask them.
    If you want to know where the enemy is: Ask them <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    It's a pretty good beta did not lack anything except protection from TKs (which has been added with b1.1)

    The game does exactly what it is supposed to do:
    If you act stupid and like rambo you will die alot! If you utilize basic military tactics you will survive and end up with a K:D of 3:1 and above.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    edited July 2007
    The squad system is bull######. Everyone else picked the good weapons, so now you're stuck with a shotgun in a game where people can instagib you from long distance. Welcome to Painsville, population: You. Some of the weapons are simply unsuitable for all but a few specific situations, and forcing you to use them because the others took the good ones is ridiculous. If you HAVE to have those class systems where classes are restricted by how many players are playing them it is CRITICAL that you have some basic class (such as rifleman) that anyone can choose regardless of how many people are already playing it.

    The game has fun moments. I shot a zionist infidel, he spasmed in his death throes and his gun almost went into orbit. Shot straight up like a mortar round. Came crashing down several seconds later, to my great amusement. Okay, maybe a mortar round that lands in the exact spot that it was fired from is not such a smart idea.

    By the way, the freedom fighters have infinite respawns, while the zionist infidels run out very quickly. I have NEVER seen the zionist infidels win.

    Oh, don't bandage near a wall, you'll get stuck. In fact, just don't bandage, it doesn't seem to have a purpose. I don't know if it heals you or something (irrelevant, since you die if you get shot) or if it hasn't been implemented yet.

    Is fastswitch only broken for me? The setting in the options doesn't work. I check it, I click okay, I open the dialog up again and it's unchecked. But others say it works fine. Maybe they use console commands? I don't remember the console command for fastswitch. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />

    Free aim is useless, since you don't hit anything unless you're in iron sights anyway.

    Oh and finally:
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->If you act stupid and like rambo you will die alot! If you utilize basic military tactics you will survive and end up with a K:D of 3:1 and above.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I've never been in the military. How I fite urban?
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    <!--quoteo(post=1638187:date=Jul 10 2007, 05:22 AM:name=Faskalia)--><div class='quotetop'>QUOTE(Faskalia @ Jul 10 2007, 05:22 AM) [snapback]1638187[/snapback]</div><div class='quotemain'><!--quotec-->
    Your UI is supposed to be in your head!

    You do not need to know your hp, cause you can take 2 bullets max anyway.
    Count ammo for yourself!
    Crosshairs would be overkill, because the weapons are deadly and accurate.
    If you want to know where your teammates are ask them.
    If you want to know where the enemy is: Ask them <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />

    It's a pretty good beta did not lack anything except protection from TKs (which has been added with b1.1)

    The game does exactly what it is supposed to do:
    If you act stupid and like rambo you will die alot! If you utilize basic military tactics you will survive and end up with a K:D of 3:1 and above.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Like I said, one of the huge problems for new players is having no idea what to do; I haven't been able to find the meanings for their overhead compass in their 'manual' and no one ever wants to explain them in game so I have no possible way of knowing what the hell is going on. The best I can do is follow someone, get lost because I clip into a hill or get stuck on a bush and then wander around until I manage to find someone who's obviously going to know what the hell he's doing and he'll shoot me (although some small parts of the maps I've managed to get and have a chance to shoot back).

    The lack of a UI isn't a problem, the fact that even if you want to use some element of an interface - you can't - is the problem. A key to bring up a labelled map (that doesn't have to show people, just where the hell your objectives are and where you are, and your heading) would be unbelievably helpful. Hell, you could make it even more realistic and only give the heading to the insurgents, who should know where they are (although that would lose its effectiveness after a few games, because people will play both sides sometime). You give an option to check how many bullets are in your gun (like taking off the magazine and looking inside it) - or do what RO did and tell the player how it feels...unfortunately I can't 'feel through a game'...and give the people without surround sound a break...you don't give me pain or bullet indicators, but in real life I have directional hearing, you have to make up for this somehow, 2 speakers don't mimic 3D sound.

    Also, no K:D messages is perfectly fine, but tell me how points are calculated somewhere, jeez. You could potentially make that more immersive as well, like if there's another ally standing near you who could see who you shot he shouts out "That's a kill" or "target down" or something since he should be partially spotting for you and it could potentially increase teamwork. Apparently I get points for suppresive fire, because I got 12 points for shooting down a street while my teammates moved up, which I suppose is cool and stuff...
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    edited July 2007
    Checking how much bullets are left in the mag, is only viable for semi-transparent mags or mags that have ahole at the back for every bullet.

    And for the how to fight urban:
    It has really nothing to do with having to know a field manual on urban combat (although it helps <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />) but it comes down to being able to think in a military fashion and also knowing basic combat maneuvers. Especially those feasible in guerrilla warfare.

    A few examples:

    -Walls are your friends. Stick to walls and avoid the open road.
    -Never move vertically in relation to an enemy position. Always approach in a parallel fashion.
    -Avoid crossing roads
    -If you feel like crossing roads, cross them behind your teammates (even if it means walking 20 meters back)
    -If more than 1 person needs to cross a road, use smoke!
    -Suppression fire works and should be used. Suppression fire is most effective when more than 1 person fires.
    -Take turns reloading.
    -Its called the deadly L not the deadly U (only applies for open areas)
    -A group of 4 people has 2 securing the front, 1 covering the sides and 1 covering the back.
    -You can dig yourself in, let your position get overrun and then nail the enemy from behind (very, very effective and even works well in small scale scenarios, like ladders)
    -Smoke should be used to conceal movement. Never should it be used to to engage an enemy position, unless you use it to smoke enemys out of their position (This is because seeing into smoke is easier than seeing outside smoke)
    -Walking around a corner means death. Instead walk up to the corner and the lean to look into the hallway.
    -Did you just kill an enemy? Keep your eyes up the iron sight and avoid reloading until you have moved to cover. (Bad reloading habits are a real killer in this game <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />)
    -30 bullets are enough to kill 5 enemies. A good soldier will manage 10 kills with a single mag easily.
    -Use short controlled burst. (not to conserve ammo, but to avoid detection(your muzzle flash is extremely easy to spot))
    -When using the m203 GL avoid using the ladder sight, because it does not work like it should. (Read: If you ever used a ladder sight in RL, avoid using the one in insurgency cause it will feel akward and unnatural)
    -Be aware of your surroundings and especially of your teammates positions.
    -Grenades kill really well. Use them!
    -Did you manage to break through the enemy lines and are you now operating in the enemies back? Great, just make sure that you grab an enemy weapon. It will aid you in staying undetected for longer. And it will also freak people out because they think they got TKed <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
    -Never ever try to return to your own positions from afar. You will get shot, even if you announce your return.

    Some team specific points:
    -The marines have more rifles. Although the AK47 is superior to the M16, the fact that marines have up to 4 more rifles than the insurgents should not be forgotten. To utilize this advantage marines have to generally move faster and they should not stay in the same position for too long.

    -Insurgents have way less overall direct firepower, but they have RPGs. An easy to use and devastating weapon, that can be used to flush out marine positions. If you manage to stop the marines advance and pin them behind cover all it takes is 1 RPG and they are toast. Thus said: insurgents should form 4 teams of 4 with 1 RPG per team <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    And most important of all:
    This is a game. So you have lots of opportunities to learn from your errors and try different approaches/tactics. Make use of this advantage.
  • TykjenTykjen Join Date: 2003-01-21 Member: 12552Members, Reinforced - Shadow
    and which of all leads to = camping your ass off.
    this mod looks nice alright, but far away from my style of gameplay.
  • sherpasherpa stopcommandermode Join Date: 2006-11-04 Member: 58338Members
    what a crock of s*** Faskalia. you can just put that into one bullet point:

    "camp. if you move, you die."

    you're coming up with all these whack ideas like formations and suppresive fire but it's just not practical when you play a game that goes for realism. if it was something like real life paintball it'd be fair enough, but as it's a video game the insurgents (for example) know they have to defend 3 choke points in 5 minutes so they just train their guns on doorways/streets for 5 minutes and nothing <i>should</i> get past them.

    it fills the niche for those who want realism over gameplay, anyway.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1638257:date=Jul 10 2007, 08:39 PM:name=sherpa)--><div class='quotetop'>QUOTE(sherpa @ Jul 10 2007, 08:39 PM) [snapback]1638257[/snapback]</div><div class='quotemain'><!--quotec-->
    what a crock of s*** Faskalia. you can just put that into one bullet point:

    "camp. if you move, you die."

    you're coming up with all these whack ideas like formations and suppresive fire but it's just not practical when you play a game that goes for realism. if it was something like real life paintball it'd be fair enough, but as it's a video game the insurgents (for example) know they have to defend 3 choke points in 5 minutes so they just train their guns on doorways/streets for 5 minutes and nothing <i>should</i> get past them.

    it fills the niche for those who want realism over gameplay, anyway.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    oO

    Well I guess I wont be seeing you on the other side of my iron-sight then! But you know what: For a crock of ###### it works just too well.
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    A few questions and comments to what you wrote, Faskalia:

    <!--coloro:green--><span style="color:green"><!--/coloro-->-Suppression fire works and should be used. Suppression fire is most effective when more than 1 person fires.<!--colorc--></span><!--/colorc--> As far as I understand (correct me if I'm wrong), suppresing fire means firing in the general direction of the enemy to get them to keep their heads down. This works in real fighting because people have a survival instinct. Survival instincts are markedly less pronounced in games. Won't suppressing fire simply mean that the enemy will flank you and use the fact that you are obviously aiming in a different direction to shoot you from the side?

    <!--coloro:green--><span style="color:green"><!--/coloro-->-Its called the deadly L not the deadly U (only applies for open areas)<!--colorc--></span><!--/colorc--> ... and I've heard of neither. What does this mean?

    <!--coloro:green--><span style="color:green"><!--/coloro-->-A group of 4 people has 2 securing the front, 1 covering the sides and 1 covering the back.<!--colorc--></span><!--/colorc--> People move in groups?

    <!--coloro:green--><span style="color:green"><!--/coloro-->-Use short controlled burst. (not to conserve ammo, but to avoid detection(your muzzle flash is extremely easy to spot))<!--colorc--></span><!--/colorc--> I'm not sure this applies to Insurgency. The muzzle flashes don't seem very pronounced. It can be argued that it helps you stay silent though.


    A big issue with teamwork is that you can't use teamwork alone. There's no actual difference between a rambo and a player who uses teamwork when no-one else does. This also means that a single player who uses teamwork is hard to pick out from the crowd - because it seems like he's just ramboing. Heck, an entire team could be using teamwork, but since they're all using teamwork alone, unaware that the others are using teamwork too, none of them actually work together.
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