Half-Hour Half-Life

LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
edited June 2007 in Off-Topic
<div class="IPBDescription">Speed run of HL1 in 31 minutes. Wow.</div>As always, I checked the front page of <a href="http://speeddemosarchive.com/news.html" target="_blank">SDA</a> and today they finally posted the half-hour speed run of Half-Life! While I've seen it in atrocious quality on Google Video, I'm watching a 1.07 GB file of it. It comes in all different <a href="http://speeddemosarchive.com/demo.pl?HalfLife_hard_3100" target="_blank">flavors</a>, including torrents for the normal quality.

It's nuts. There's some use of scripts, but still there's still an insane amount of skill.

The beginning induces some lulz as he boosts off a Vortigaunt into the window of the test room. Among the fun includes:

- Skipping all of the "We've got Hostiles" chapter.
- Grenade Boost to 1 HP.
- Insane speed from bunny hopping. (How the hell do people even control such speeds?)
- Using ladders to break enormous falls.
- Exploiting friendly NPCs to open locked doors.
- Snark hoppin'!

I don't know who else watches speed runs like I do, but I just thought I'd notify the Half-Life community we have here.
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Comments

  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Iam sooo watching this when I can get it down!
  • JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
    Just finished watching this - that was rather impressive.
  • Private_ColemanPrivate_Coleman PhD in Video Games Join Date: 2002-11-07 Member: 7510Members
    Is this an old speedrun or should I download it for new improvedness?

    Not going LOL OLD I just want to know <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Quite impressive. I like the part where he kills the Metroid with creative use of whipping cream.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    I don't have much to say besides <b><!--sizeo:5--><span style="font-size:18pt;line-height:100%"><!--/sizeo-->HOLY CRAP<!--sizec--></span><!--/sizec--></b>.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    edited June 2007
    500K/sec torrent makes me happy.

    Also, this guy does some of the mst impressive jumps I've seen in the Half-Life engine
  • ZydecoZydeco Join Date: 2005-03-06 Member: 43794Members, NS1 Playtester
    Bah, why isnt the better quality ones as torrents on their page? Im getting awesome speeds from it.
    And archive.org is crap now a days.
  • TestamentTestament Join Date: 2002-11-02 Member: 4037Members
    I pulled 1.4MB/sec from Lunarpages.org or whatever.
  • ZydecoZydeco Join Date: 2005-03-06 Member: 43794Members, NS1 Playtester
    That was sick. The huge speed and control he had over his bunnyjump around the silo was insane.

    Really enjoyable watch.
  • Zor2Zor2 Join Date: 2005-01-13 Member: 35341Members, Constellation
    edited June 2007
    Holy what the flock!!11 Just started watching now.

    wtfbbq @ 11:10, 12:00,.. I'll just stop now, the whole thing is insane.
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    it seems the one i saw on google video long ago was 45 min <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
    impressive... i think this one is more recent
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    Not to crush down waffles run, but please consider that this run is segmented in 180 parts. Or in other words: He is playing an average of 10 seconds per segment <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" /> Then there is also the issue of heavy script use, which is certainly fine but really puts some people off, because such things as 180 degree insta turn (used for gauss boosting) is not possible without the aid of scripts.

    Thus said: I really enjoyed the run, although I favor single segment runs.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Just watched it. It's insane to watch a game you spent so many hours playing whizz past your eyes in seconds, and nice to watch just for HL nostalgia. My favourite part was probably 'On A Rail'.

    But there are a few bits I don't understand. How does he maintain speed both in water and on ladders? Why is the Xen soldier not where he's supposed to be in the test chamber that lets him make that jump? Why does the door remain open in we've got hostiles? There seem to be a lot of sections where he stops to talk to scientists that fouls up the scripting and map triggers, but I don't understand how that works...

    Given the massive use of scripts I don't think the 3 years this guy's put into making this speed run are that justified, so I'm glad they put it in a new category. A good watch though.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    Well I know that the doors are forced open be NPCs if the door is in the way of the scientist/Barney. So in "We've Got Hostiles" he stops that first scientist from running into the trip mines. Then he pushes him into the locked door and opens the door to "Blast Pit" immediately. Since the whole Hostiles chapter just requires you to get into that room via a long and complex series of halls and vents to get into that one room, he exploits it right from the get-go skipping it.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--quoteo(post=1635688:date=Jun 25 2007, 03:27 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ Jun 25 2007, 03:27 AM) [snapback]1635688[/snapback]</div><div class='quotemain'><!--quotec-->
    Well I know that the doors are forced open be NPCs if the door is in the way of the scientist/Barney. So in "We've Got Hostiles" he stops that first scientist from running into the trip mines. Then he pushes him into the locked door and opens the door to "Blast Pit" immediately. Since the whole Hostiles chapter just requires you to get into that room via a long and complex series of halls and vents to get into that one room, he exploits it right from the get-go skipping it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->OK I'd consider that valid, like the watchspam to miss out the dialogue in Goldeneye to hit the Archives speed challenge.
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    Insane speeds and lovely coordination perfectly hitting vent opening and doors at high speeds. It was a nice watch even knowing it's segmented.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    Downloading it via torrent now...i remember watching the one done in 45 minutes and finding it facisnating how people figured out all those tricks and exploits...
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    The demos are from an outdated version of the engine. That makes me sad, and makes me wonder why they would even post them. I don't even know if it's possible to get an old version of the half life engine. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    edited June 2007
    <!--quoteo(post=1635702:date=Jun 25 2007, 12:08 AM:name=BobTheJanitor)--><div class='quotetop'>QUOTE(BobTheJanitor @ Jun 25 2007, 12:08 AM) [snapback]1635702[/snapback]</div><div class='quotemain'><!--quotec-->
    The demos are from an outdated version of the engine. That makes me sad, and makes me wonder why they would even post them. I don't even know if it's possible to get an old version of the half life engine. <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Dude probably has the original disc still lying around.

    EDIT- Oh, you mean and older version of the HL1 engine under steam. Well, if you read the news on the front page of speedruns, it says that this speedrun has been sitting in the vault "forever"
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    I believe in later version of the Half-Life engine, the speed of Bunny Hopping was capped.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    The actual speed and bhopping wasn't very impressive. The grenade boosts looked decent, nothing spectacular though.
  • MonkfishMonkfish Sonic-boom-inducing buttcheeks of terrifying speed&#33; Join Date: 2003-06-03 Member: 16972Members
    I guess nothing is impressive when you're just a bhopping ###### huh SJ? <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I bet SpaceJesus could bunnyhop faster and better than that blindfolded and still win his CS round.
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    Heh, I never did beat HL1 before.
    Good to see this.

    Question being, what did those one eye'd handheld bug weapons do?
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1635809:date=Jun 25 2007, 02:39 PM:name=GreyFlcn)--><div class='quotetop'>QUOTE(GreyFlcn @ Jun 25 2007, 02:39 PM) [snapback]1635809[/snapback]</div><div class='quotemain'><!--quotec-->
    Heh, I never did beat HL1 before.
    Good to see this.

    Question being, what did those one eye'd handheld bug weapons do?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Wow, I don't know who let you on to the Internet, but go see them and tell them they have to confiscate your modem and your Interlicense. You're suspended indefinitely until you finish Half-Life.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--quoteo(post=1635809:date=Jun 25 2007, 11:39 PM:name=GreyFlcn)--><div class='quotetop'>QUOTE(GreyFlcn @ Jun 25 2007, 11:39 PM) [snapback]1635809[/snapback]</div><div class='quotemain'><!--quotec-->
    Heh, I never did beat HL1 before.
    Good to see this.

    Question being, what did those one eye'd handheld bug weapons do?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well, do you know babblers?

    Babblers work with the snark code behind them.

    They normally bounce around and attack everything until they explode.
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--quoteo(post=1635779:date=Jun 25 2007, 02:42 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Jun 25 2007, 02:42 PM) [snapback]1635779[/snapback]</div><div class='quotemain'><!--quotec-->I bet SpaceJesus could bunnyhop faster and better than that blindfolded and still win his CS round.<!--QuoteEnd--></div><!--QuoteEEnd-->

    In CPMA you can go from a standstill to moving faster than 60% of that video in under half a second. So yeah, it's not particularly impressive once you've seen some promode flagruns, which are kinda similar except with bs rocketjump/boost precision.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Did anyone else came?
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    <!--quoteo(post=1635836:date=Jun 25 2007, 08:15 PM:name=SmoodCroozn)--><div class='quotetop'>QUOTE(SmoodCroozn @ Jun 25 2007, 08:15 PM) [snapback]1635836[/snapback]</div><div class='quotemain'><!--quotec-->
    Did anyone else came?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Your sexual tense is shameful.
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    Why are his nick changing during the run?
    It looks like he uses quick-loadings.
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