Hitreg/Netcode
Underwhelmed
DemoDetective #?! Join Date: 2006-09-19 Member: 58026Members, Constellation
One issue I'd like to see addressed is hitreg - I know Flayra and Max don't have the time to play much NS, but iffy hitreg has frustrated many players (Myself included) very often. NS stretches the limits of the HL engine, involves shooting at targets more maneuverable than any other FPS I've played, and is very CPU-intensive server-side. As a result, inaccurate hitboxes (More commonly known as "OMG REG") are quite proliferate. Now, consider that NS2 is being developed on the Source engine, which has a reputation for having even worse hitreg in addition to locked cvars for netcode - you can probably see where I'm going with this. I'd like to know how much consideration the Dev team has given this issue and whether they anticipate it being a problem.
Comments
Because aliens always have been, and probably will continue to be, primarily melee fighters, something will have to be done to compensate for Source's horrible melee hitreg. That's my only concern.
Go UWE!
The UWE team has complete access to the engine from what I understand, meaning they can pretty much implement any netcode changes deemed necessary for NS2. This isn't the sourceSDK that modders use, its full on licensed sexyness.
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Ooooh! <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
...i shoot people, they die when they should.
Knife fights on CS:S are also the most hacky things I've seen in a game, ever.
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Neg, try BF2 knives. <i>MUCH</i> worse.
Unless NS slows down considerably or awesome servers appear and start running on some very good connections, hitreg problems will always exist. You can only compensate with netcode so much before it starts being retarded as well - look at warsaw for example.
Btw i have optical and 10m biz cable, with a duo, 4gig, computer... I know it's not me lagging...