People Calling Me Newbie >_<:

JuNyJuNy Join Date: 2002-11-25 Member: 9927Members
<div class="IPBDescription">is it me or them?</div> okay. I want to ask you peoples' opinions. Some people calling me newbie because i just run off going on suicide missions. I always go alone to the second hive when the marines already secure the first. I felt that i bothering the aliens by attacking the second and preventing them from getting fades. I almost got the hive >_<: until the aliens begin guarding it. Other fellow teammates and the commander called me a newbie for my actions in the beginning. I killed at least one alien each respawn ( thank god for my cs skills ^^<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> I got **obscenity** because i don't want camp in the base as many of them did or run around the map. I know teamwork is necessary. Staying in the main base asking commander for welders and shotguns is a waste of resources in the beginning.
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Comments

  • Onii-chanOnii-chan Join Date: 2002-11-05 Member: 7164Members
    It depends <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    When I feel I gotta do the right thing ... and if the right thing means disobeying orders ... I DO IT <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ZifnabZifnab Join Date: 2002-11-03 Member: 6062Members
    If you know what you're doing, and you're doing it for a good, strategic reason, I woudn't say you're a newbie. However, I can't really comment on the effectiveness of such an action. If you, once in a while, actually succeed in getting to/clearing the second hive, then I guess it's worth it.
    But if you just end up failing every time (one alien kill per death is not evidence of success) you may want to rethink your plan, or at least get someone to go with you.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    The majority of the time you will be more useful to your team alive than dead.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    edited November 2002
    About being called a n00b...

    the game came out about one month ago. EVERYBODY is a n00b.

    Edit: with the exception of playtesters.
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Windelkron+Nov 25 2002, 04:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Nov 25 2002, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->About being called a n00b...

    the game came out about one month ago. EVERYBODY is a n00b.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    n00b has nothing to do with time. It has to do with skill.
  • hp_Siriushp_Sirius Join Date: 2002-11-21 Member: 9510Members
    I act very similarly (must be the CS in us), except it's usually because I haven't been given a command and the initial skulk rush has come to a skreeching halt. Here's the way I see it. If the commander is actually doing something usefull with his troops, the more aliens you have trying to deal with just little ol you, the fewer aliens the real force has to deal with as it wipes out the other hive. I don't think it's a matter of the number of kills you get per respawn, it's a matter of how many aliens it takes to keep you under control.
  • DemerzelDemerzel Join Date: 2002-11-18 Member: 9181Members
    I normally like to scout out ahead of our main building force to effectively screen it from the enemy. This means I can quickly identify good building spots or enemy strongpoints. This often gets me told off as I'm off by myself but I feel we've sometimes benefitted mightily from this, i.e. grabbed a second hive. No risk no gain.

    People calling others "n00b" is so comically stupid it makes me laugh. First of all, everyone is new at this and secondly it's just used to make the person saying it feel/look better by showing up the "offender". "l33t" speak will follow shortly I fear.
  • Jeb3diahJeb3diah Join Date: 2002-11-03 Member: 6044Members
    It actually depends what you were equiped with when you were killed. If you killed a skulk then lost your hmg then you just gave then an advantage.
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I think it's a good strategy. Too many marine teams go too slowly. I rush ahead sometimes. It can be very advantageous to the team sometimes. It's not like you're wasting money with a LMG and pistol.
  • NimbusNimbus Join Date: 2002-11-06 Member: 7239Members
    <!--QuoteBegin--Windelkron+Nov 25 2002, 04:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Windelkron @ Nov 25 2002, 04:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->About being called a n00b...

    the game came out about one month ago. EVERYBODY is a n00b.

    Edit: with the exception of playtesters.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm not a pt, and I'm not a noob.
  • reevesreeves Join Date: 2002-08-15 Member: 1170Members
    It's not the a good thing to run ahead in my opinion, chances are if your commander gives your squad an order to secure a room, and you go on ahead, then you will alert more enemies than if you had stayed back. if the aliens have a brain they will follow you and wack your entire team while they build. personally i think its the fastest way to cost the game for your team. If you are scouting ahead that means one person has to take your place either defending or building. this costs time and the longer you are building the more vulnerable you are. remember, it dont matter how many aliens you kill, if your entire squad dies, you still failed. skulks are cheap, marines are expencive. a skulk dieing dont mean much, a marine deing does. The entire team is slowed down or crippled until he is back on the front. you could kill 4 aliens and if that last little booger kills you then hits your squad who was building in the room behind you. Your team will loose alot of money on those buildings...your not in the Army and your not an army of one. Thats why they call them the Marines.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Eh, yes you are. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Generally, I would say that if your commander *is* issuing orders and seems to have some kind of strategy that he's employing, then you deserve to be rebuked for running off on what is without a doubt a suicide mission. 1 kill per death is not commendable by any stretch; in fact, it does absolutely nothing if you're just shooting Skulks. It could even hurt your team if the 1-man difference that you represent could have turned the tide where the rest of them were fighting.

    If you're waiting for an order, use your popup menu to request one. Only do this ONCE - your commander will hopefully notice. Think of it like ringing the doorbell... ringing it repeatedly just ticks off the people inside. If it doesn't work, ask him/your team where you should be - someone will likely direct you to the main marine force, or to an outpost or resource tower. Whenever I join a game, the first words out of my mouth are "Hey boys, where's the party at?" Quick way to find out where you're most needed.

    If you still can't get an order, your commander may be tied up elswhere... if that's the case, there are two ways to help your team best. One is to scout for an available resource node; the other is to make your way to a hive without detection and then inform your commander that you're in position for a siege or phase gate. Another possibility is to go around killing alien resource nodes, though you will generally be found before you can finish one off.

    Generally, do everything you can to stay with the team - a lone marine is just a walking porkchop. If your commander gives you a waypoint, for the love of Flayra follow it! Rambo tactics pretty much never work in NS; teamwork, especially on the marine side, is absolutely required.
  • SkorneSkorne Join Date: 2002-11-18 Member: 9144Members
    <!--QuoteBegin--_Superi0r_+Nov 25 2002, 04:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (_Superi0r_ @ Nov 25 2002, 04:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It depends <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    When I feel I gotta do the right thing ... and if the right thing means disobeying orders ... I DO IT <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    Ya! What has to be done, <i>has</i> to be done!
  • RazorClawRazorClaw Join Date: 2002-11-06 Member: 7413Members
    I actually run around as well <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->, the reason I do it is to try and take out any gorges... like if I run off alone and take out 2-3 gorges (have done that a few times) then it's certainly gonna hurt the aliens.

    Sometimes you can also manage to take out a hive alone, if the aliens are too stupid to either have defensive chambers close to the hive or heal it. It usually takes a few runs but I think that's worth it.

    Once I was camping under the bridge in maintenance waiting for the aliens to put up their 3rd hive... as soon as they did I wasted it. Of course I died in the process but I only had a LMG and a pistol. Hives are pretty vulnerable when they just have been set up.

    Commanders/marines really are WAY too defensive... once when I played I first took one resouce spot then emmediately took a hive and secured it. Then I told the marines to quickly try and get a 2nd hive... what happens then? They start bitching about getting a 2nd resouce nozzle first. Idiots there was a resouce nozzle in the hive as well but they refused to go there till I built up a 2nd outpost at a resouce nozzle. By the time this outpost was up the aliens had secured the hive and we didn't get it ever I believe.
  • DoombringerDoombringer Join Date: 2002-11-15 Member: 8679Members, Constellation
    edited November 2002
    Yes, 'everyone' is a 'n00b' to NS, so to say. Some are not 'n00bs' to FPS games, or Half-Life mods in general, though, so I think "n00b" applies more to an overall unskilled player as opposed to someone who just doesn't have the hang of NS.

    I'm a n00b. (God, this is gonna sound like a Mac 'switch' commercial)

    I have pretty quick reflexes, but nothing lightning-fast. I don't play NS, CS, DoD or TFC for 8 or more hours a day. I can strafe and concentrate fire, but I cannot zoom around my opponent while screaming a war-cry and racking up the frags with a flick of my wrist. No l33t skills here. Since there's no "decent player" category, I default down to "n00b".

    So, there you have it. It's a rather silly term.. very derogatory.. and is used willy-nilly by any schmuck who thinks he's better than you. Don't pay them any mind.

    On the subject of going off alone... you should try to stick with your commander, unless he isn't giving you waypoints or telling you where to go. If that's the case, default to following the other players - one player may be picking up the commander's slack and rallying the troops. If you're still lacking any sort of direction.. then you have three options: vote to eject the idle commander, attempt to be a "lieutenant" and gather marines on you for an assault on _________ (insert alien-fortified area or hive here), or go off alone and hope for the best. The fourth option would be to leave the game entirely, I guess, by either quitting or spectating.

    Oh, and any time you don't have any orders, look around to see if anything needs building. Chances are the commander placed SOMETHING that someone missed - usually a turret. At least it'll keep you busy.

    Being a loner or a 'scout' is dangerous, especially in the example you provided. You scouted out the second hive which had zero to no defenses. Now you may have alerted your team or not.. but either way you decided to attack the hive. That woke the aliens up, told them that you know of their hive, told them you're attacking it, and any wise alien player will then surmize that you've told your teammates of the hive's status. So.. in short.. they know you know, and they will rush to build it up. You should not have attacked the hive.. you should have screamed to the comm that the hive was undefended and ripe for a full-on assault to take the aliens by surprise. But hindsight is 20/20 <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • bitninebitnine Join Date: 2002-11-19 Member: 9283Members
    If my team needs me or my comm gives me a waypoint, I go ahead and defend my team or build up structures. If my team has a handle on things and I have no waypoint, I'll sometimes tell my comm that I'm going to secure a resource node or check out a hive location.

    Generally, running off and dying by yourself is to be avoided. It helps very little. And killing one skulk per death is horrible. If you can't take down at least two or three skulks on your lonesome, you probably shouldn't be able to trying to search out for open nozzles.

    Marines need to be organized and act with a purpose. While this doesn't mean that they can never go off alone, it means that you can't just dash off and try to take out a hive yourself or something silly like that. If you just run off, kill a skulk, then die, that's not generally helpful.
  • GreyPawsGreyPaws Join Date: 2002-11-15 Member: 8659Members
    The main problem I see with going out alone is usually your doing it with a waypoint blinking in the background completely ignoring orders, or you just died going to a waypoint and decide to not go back, either way its not a good idea, besides if you attack a hive 90% you will be killed, 80% they will bulk up defence spoiling any group attack that might have come later. As for going scouting in the begining of the match that's perfectly fine, especially if you manage to kill a lone gorge, but do try to keep it breif, I command alot, and nothing worse than seeing 6 marines all going alone in different direction while I'm trying to yell at them to get to a waypoint in the vent above a hive the aliens are about to secure.

    So scout at the begining, then start following orders.

    PS just because you died doesn't mean you have to wait for the WP to come up again, try using your memory.
  • SanchoSancho Join Date: 2002-03-30 Member: 365Members
    I find the "n00b" insult to be extremely childish. Pay it no heed. The other day some guy kept trying to kick the commander saying that he sucks and calling everyone a n00b, and then he says 10 seconds later "how do I get amor?"
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    edited November 2002
    if u manage to take down gorges and res points then i think its worth it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    to expand on this: the aliens tactics usually is use skulls to keep marines occupied while gorges take AS MUCH res points as they can, before beginning to fortify a few crucial points + hives etc.

    to counter this, i believe the marines should try to dodge through teh skulls undetected, and try to kill these free resource points + gorges if you can, just as skulls should(and usually do) take down undefended marine resource nodes
  • FoggyFoggy Join Date: 2002-11-22 Member: 9620Members
    I prefer the term "neophyte" myself.
  • TwexTwex Join Date: 2002-11-02 Member: 4999Members
    if you go on a suicide mission and kill a hive, you're a hero

    if you go on a suicide mission and become skulk fodder, you're a n00b

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    edited November 2002
    If you kill a Skulk each time, you're not achieving anything. As if it went kill for kill, the Gorges will finish their hives LONG before your comm finishes HMG/HA for you, and you will die later. Miserably.

    Marines NEED to be on the winning side, kill count wise.

    And yeah, we're all n00bs (in what the term actually means, not what the retards say everytime you do something <i>they</i> don't like)

    Get used to it. If you do something and you die, you're a n00b. If you waste half their team, you're a cheater. (Allegedly)

    Incidental....
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i believe the marines should try to dodge through teh skulls undetected<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    *Nelson Voice* HA HA! Good luck!
  • PseudoKnightPseudoKnight Join Date: 2002-06-18 Member: 791Members
    I should add to my post that if you're not following a commander's orders when doing this, that's a bad thing. Otherwise, it might spur the rest of your team to get their butt in gear and attack with you instead of waiting for better gear as your commander sets turrets all over the place. And it certainly distracts aliens from the rest of your team.
  • HBNayrHBNayr Join Date: 2002-07-13 Member: 930Members
    OK, lone marines are not necessarily n00bs. On at least three occassions, as a marine, I have gone off on my lonesome, found a nice, empty spot outside of a Hive, then brought up a Phase Gate for my teammates. We then proceed to bring up a turret factory, and siege the Hive down. I prefer going alone, as I can attract less attention that way. Too many marines deem it necessary to shoot at every Offensive Chamber they pass, or knife every resource tower the come across, or rush into the Hive, guns blazing, or just shoot at every skulk that just respawned and ran past. It would be easier to replace my gun with an EAT ME sign. Unless I can team up with someone who has sworn up and down to keep his eye on the goal, and only fire when a Kharaa is actually chasing them down, I feel much safer alone. Walk to a dark corner, stop, listen. Repeat until you are outside the Hive. (Of course, going with someone will lead you to positions where the commander placed a Siege Turret and a Phase Gate, and I instruct my partner to only build the siege turrets to 90%, then cover me while I finish the Phase Gate. He will, invariably, finish building the Siege Turret, then promptly apologize when we respawn. This has happened every time I has gone with a teammate, unless it is someone I know personally.)

    OK, so I've rambled on quite a bit. My point is, as a lone marine, I am a much bigger threat to the Kharaa than I am with a group. My ninja skillz are set to "pwn". So, why am I not some n00b in this case? Because EVERY SINGLE TIME I have gone off on my own, I have asked the Commander for permission first. And only when the rest of the group is secure enough for one man to make little difference. Sometimes the commander refuses, and I follow orders. The commander has final say so, in ALL matters during the match. As a grunt, you merely suggest.

    If the "right thing" needs to be done, there is no excuse to disobey orders to accomplish it. Talk to your commander, and try to persuade, certainly, but going AWOL puts your entire group in jeopardy, and reports their position more often than not. And if the ambush is prepared for them, one gun less can be a massive difference.

    -Ryan!


    Liberty without learning is always in peril; learning without liberty is always in vain.
    -- John F. Kennedy
  • DestroDestro Join Date: 2002-11-12 Member: 8336Members
  • Hang_LooseHang_Loose Join Date: 2002-11-08 Member: 7775Members
    Ok, well maybe uh.. well uh...

    Are you doing these suicide missions when the commander is screaming his freaking head off at you to build that turret factory at south loop and secure the node, or just when the commander is off in his own little world sipping a martini?

    I mean, it'd make sense if it were the second of the two, but I mean, if he's telling you to do one thing and you're just like, stfu comm I am ownz, then you know, maybe you might want to reconsider something?
  • Just_AyaneJust_Ayane Join Date: 2002-11-06 Member: 7317Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the game came out about one month ago. EVERYBODY is a n00b.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    uhhhhh......that doesnt count anymore
  • pakopako Join Date: 2002-11-03 Member: 6681Members
    I hate ppl not following their orders
    I hate defensive comms ...The only way to win is ATTACK,ATTACK,ATTACK,ATTACK
  • BlaqWolfBlaqWolf Join Date: 2002-10-28 Member: 1667Members
    <!--QuoteBegin--Zifnab+Nov 25 2002, 09:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zifnab @ Nov 25 2002, 09:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you know what you're doing, and you're doing it for a good, strategic reason, I woudn't say you're a newbie. However, I can't really comment on the effectiveness of such an action. If you, once in a while, actually succeed in getting to/clearing the second hive, then I guess it's worth it.
    But if you just end up failing every time (one alien kill per death is not evidence of success) you may want to rethink your plan, or at least get someone to go with you.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    i agree with this. if you're being successful and not being a butt for your commander (things are already hard enough for him with the patches, give him a break and obey orders plz) then do it. if you're makin futile attempts that do nothin but annoy the aliens, don't do it. get with your team and see what you guys can do as a whole.
  • CobyCoby Join Date: 2002-11-11 Member: 8210Members
    Hmm.. I (don't copy this thing cos it usually doesnt pay unless its me doing it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ) have this one-man attack-machine plan usually with marines in the beginning. If commander gives me an order to go somewhere, I <i>usually</i> follow orders such as defend, attack, or build. But if theres all other building, I cover them. Then decide to go a bit further. Just a bit more again... and finally run to their hive! and what I think CS helps me in this game is that when I see something, i dont scare, but I kneel down and start burstig at them. The effectiviness is that skulks heading for our base have to deal with me first (thus leaving me as a bleeding body sometimes <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> )

    I believe that this MUST help the team somehow.

    If I get flamed for playing CS, damn you all, DAMN YOU ALL TO HELL!






    hehe just kidding. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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