NS2 survey online

FlayraFlayra Game Director, Unknown Worlds EntertainmentSan Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
<div class="IPBDescription">Discuss it here.</div>As mentioned in the front page news.
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Comments

  • whoppaXXLwhoppaXXL Join Date: 2006-11-03 Member: 58298Members, Reinforced - Shadow
    +1

    Hope it helps.

    I think you could use more surveys like this to ask how the public rates features, etc.
    Like "Do you think the Onos should be replaced with a new lifeform?"
    #No!
    #Yes!

    And then a little box to describe what would replace the Onos or so.

    Good luck ..
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    So far the data is great. I feel much more confident making some of these decisions when there's data to back them up (something we didn't have for NS 1!).

    Keep the responses coming guys! Lovely!
  • MasterPTGMasterPTG Join Date: 2006-11-30 Member: 58780Members
    How many replies have there been so far?
  • TalisTalis Join Date: 2005-01-21 Member: 36519Members, Constellation
    Cookies are owning me, im using firefox
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    <!--quoteo(post=1595173:date=Jan 5 2007, 04:54 PM:name=Talis)--><div class='quotetop'>QUOTE(Talis @ Jan 5 2007, 04:54 PM) [snapback]1595173[/snapback]</div><div class='quotemain'><!--quotec-->
    Cookies are owning me, im using firefox
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I filled it out, Firefox works fine for me
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    edited January 2007
    I said something about static structures that should be ignored. Wasn't thinking straight.

    40-120 minutes is a pretty big range <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
    I like my rounds around 40 minutes

    And count me in for the guerrilla campaign!
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--quoteo(post=1595170:date=Jan 5 2007, 01:50 PM:name=MasterPTG)--><div class='quotetop'>QUOTE(MasterPTG @ Jan 5 2007, 01:50 PM) [snapback]1595170[/snapback]</div><div class='quotemain'><!--quotec-->
    How many replies have there been so far?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    88 so far.
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    My humble insignificant opinions sent <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    had to chuckle abit about some questions.
    and 1 surprised me *blush*

    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited January 2007
    I'm working on filling it out but the site seems quite sluggish to me.

    Done.
  • SteveRSteveR Join Date: 2006-12-25 Member: 59239Members, Constellation
    Male, Female and Other. I'm a sophisticated talking fish robot and I'm glad that someone finally thought about the inclusion of other lifeforms in surveys. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    Done!

    Glad to see the devs taking an interest in everyones opinions.
  • GoldenprizeGoldenprize Join Date: 2006-11-05 Member: 58379Members
    edited January 2007
    <!--quoteo(post=1595181:date=Jan 5 2007, 11:20 PM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ Jan 5 2007, 11:20 PM) [snapback]1595181[/snapback]</div><div class='quotemain'><!--quotec-->
    88 so far.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    great survey, i hope i do my best to help this mod.
    I say friends from ns, but they say its to fast to play it.
    maybe it is...

    I hope no alien class will remove <img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" />
  • w00tiew00tie Join Date: 2006-10-30 Member: 58099Members, Constellation
    Done with the reply <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • Termy58Termy58 Join Date: 2006-10-31 Member: 58102Members
    I completed mine. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> (Hopes for my third person suggestion)
  • MalevolentMalevolent Join Date: 2003-08-03 Member: 18842Members
    If people don't complete the survey, they better not be mad at changes, etc. There are a ton of people that have played NS.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    I personally don't see what all the fuss about guerrilla marketing these days is. I wouldn't consider it worth the effort.
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--quoteo(post=1595191:date=Jan 5 2007, 03:13 PM:name=SteveR)--><div class='quotetop'>QUOTE(SteveR @ Jan 5 2007, 03:13 PM) [snapback]1595191[/snapback]</div><div class='quotemain'><!--quotec-->
    Male, Female and Other. I'm a sophisticated talking fish robot and I'm glad that someone finally thought about the inclusion of other lifeforms in surveys. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I was thinking more about our transgender friends. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />

    Mouse: Marketing is increasingly moving away from giant print ads and centralized points (not that we have the money for that anyways) and towards word-of-mouth so this is something we must embrace!
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    6. Are there other members of your household that you think might be interested in NS (check all that apply)?

    There's no "Partner" option. I just picked the sibling one.

    11. When you play a team-based multiplayer game, how much time do you generally have to play?

    I wrote this in the big box near the end of the survey but I may as well repeat it here: It's not a requirement for me to be present from the start to the end of a game. Starting a game, playing for 20 mins, going and having dinner for 15 mins, then coming back to the game has great appeal to me. Huge, epic matches punctuated with moments of awesome is what I crave. The actual win or loss is not as important as the game itself.

    20. Do you prefer more realistic weapons than those in NS? Ie, would you prefer recoil and lowered accuracy while running and gunning?

    <a href="http://www.unknownworlds.com/forums/index.php?s=4608031117219205120&showtopic=99729&hl=" target="_blank">http://www.unknownworlds.com/forums/index....c=99729&hl=</a>

    21. Do you want alternate-fire modes for the marine weapons?

    This isn't a question that should really be asked. It's one that you should ask of yourself if the need arises. I don't want a secondary fire if it's just a silly aesthetic thing. However it would be cool to have an actually purposeful secondary fire.

    27. Imagine you are a skulk, clinging to a ceiling in NS2. Would you want your view to be upside-down?

    AvP2 had little markers on the edge of your screen that helped you orient yourself mentally to work out where the X-Y plane is. Without these markers aliens in AvP2 would be almost impossible to play. NS would need something similar.

    Overall, good survey. I'd love to see the data.

    --Scythe--
  • UnderwhelmedUnderwhelmed DemoDetective #?&#33; Join Date: 2006-09-19 Member: 58026Members, Constellation
    "17. Competitive and clan play (check all that apply):"
    I can only check one...
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->
    21. Do you want alternate-fire modes for the marine weapons?

    This isn't a question that should really be asked. It's one that you should ask of yourself if the need arises. I don't want a secondary fire if it's just a silly aesthetic thing. However it would be cool to have an actually purposeful secondary fire.

    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Well I have my own opinions of course but I already know how to make games for myself. I want to make sure that what we make is accepted by you folks as well as a bigger audience and if this is a big deal-breaker for many, I'd like to know now. I've heard a fair number of complaints about NS not having alt-fire for years now and want to know if it's worth putting them in. We'd be sure to make them good too, not just ornamental.
  • TheNinthPlayerTheNinthPlayer Join Date: 2002-05-20 Member: 637Members, Constellation
    I love NS and CO maps so I would love to see levels and unlocks in NS2, like in BF2.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    I dont mind levels like in co, but saved stats is something i wouldnt like to see in ns2, just gives more reason for E-ego, and theres enough of that already <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />

    About the skulks view on walls, having used this feature in a source game, it made me feel sick within seconds <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    noooooooooooooo

    no CO in NS2.
    if you allow CO,there will be not many reasons left to play NS1,it will die <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • juicejuice Join Date: 2003-01-28 Member: 12886Members, Constellation
    edited January 2007
    I was happy to put in my 2 cents and there are little things the survey can help with, so it is a good tool. But in the end I think if you build it (NS2 v1.0) they will come. NS2 is gonna rock.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--quoteo(post=1595221:date=Jan 6 2007, 10:34 AM:name=Flayra)--><div class='quotetop'>QUOTE(Flayra @ Jan 6 2007, 10:34 AM) [snapback]1595221[/snapback]</div><div class='quotemain'><!--quotec-->Mouse: Marketing is increasingly moving away from giant print ads and centralized points (not that we have the money for that anyways) and towards word-of-mouth so this is something we must embrace!<!--QuoteEnd--></div><!--QuoteEEnd-->

    I realise that's the direction things are heading in, but its one of those things that seems to be poorly executed quite a bit. I mean sure word of mouth is a powerful and inexpensive way to make people aware of a product, but it tends to be most effective (and more readily accepted) when its allowed to happen as opposed to when its orchestrated and forced upon people. <a href="http://www.kotaku.com/gaming/sony/all-sony-wants-for-christmas-is-a-better-marketing-company-220727.php" target="_blank">For example</a>

    I guess my main concern is that you've happened across some big marketing buzzword dictionary, opened to the page on guerrilla marketing and finished reading it with stars in your eyes.

    On a related topic; UWE is in the convenient position where it already has word of mouth working in its favour. Case in point: the dynamic infestation video. The response to that video was impressive; going by <a href="http://www.unknownworlds.com/forums/index.php?s=1675520190303081216&showtopic=99034" target="_blank">this</a>, dynamic infestation (and by extension NS2 and UWE) was featured prominently all over the web. Using the response to that video as a yard stick, you now know the approximate length and breadth of the section of the gaming community accessible to you and the amount and type of information you need to release to reach it.

    Regarding alternate fire modes. One thing I liked about Natural Selection when I first discovered it was the manner in which the weapons were divided up. Instead of taking the usual FPS "oh crap, we need something to put on the back of the box. I know, lets have lots of weapons!" method of devising the players' arsenal, you went for a more RTS like approach. Each weapon (particularly in the marine arsenal) brings something useful to the table that none of the other weapons do. Resulting in a very clean, almost rock-paper-scissors relationship between the various weapons and the situations they're used in. Introducing alternate fire modes (or an unnecessary amount of weapons) would only serve to needlessly complicate NS2, with little gain to show for it.
  • MaverickkMaverickk Join Date: 2006-12-03 Member: 58857Members
    Some questions have no answer that is applicable.

    Such as #6. "Are there other members of your household that you think might be interested in NS (check all that apply)?"

    All the answers point to someone no matter what, in your life would be willing to play NS. That's not necessarily true for some people. In my household, no one would play NS, it's just not a game they'd be into no matter what. Plus some people may live with others who are not into video games at all.

    Other than that, nice survey. Quick, to the point, no problems to it.
  • Femme_FataleFemme_Fatale Join Date: 2005-06-21 Member: 54310Members, Constellation
    only question i couldnt answer i think.
    i live with 10 other students.
    which none seem to play online pc games.
  • PvtBonesPvtBones Join Date: 2004-04-25 Member: 28187Members
    gave my 0.2 cents canadian <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--quoteo(post=1595264:date=Jan 5 2007, 05:50 PM:name=Maverickk)--><div class='quotetop'>QUOTE(Maverickk @ Jan 5 2007, 05:50 PM) [snapback]1595264[/snapback]</div><div class='quotemain'><!--quotec-->
    Some questions have no answer that is applicable.

    Such as #6. "Are there other members of your household that you think might be interested in NS (check all that apply)?"

    All the answers point to someone no matter what, in your life would be willing to play NS. That's not necessarily true for some people. In my household, no one would play NS, it's just not a game they'd be into no matter what. Plus some people may live with others who are not into video games at all.

    Other than that, nice survey. Quick, to the point, no problems to it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    It says check all the apply. Obviously in your case (and mine) none apply, so we don't check any.
  • ObraxisObraxis Subnautica Animator & Generalist, NS2 Person Join Date: 2004-07-24 Member: 30071Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Silver, WC 2013 - Supporter, Subnautica Developer, Pistachionauts
    Just completed mine - keep going Flayra, you've got the right idea!
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