Zombie Master

JimmehJimmeh Join Date: 2003-08-24 Member: 20173Members, Constellation
<div class="IPBDescription">Yet another Source Mod with Zombies</div><a href="http://www.zombiemaster.org/" target="_blank">Zombie Master</a>

<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Zombie Master is a multiplayer survival horror FPS/RTS mod for Half-Life 2. A team of FPS-playing humans attempts to complete map-specific objectives while an RTS player controls the zombie horde with only one goal: death to all humans.
He is the Zombie Master<!--QuoteEnd--></div><!--QuoteEEnd-->

Comments

  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    Judging from the video on the website, the situation just doesn't seem desperate enough. The zombies are slow and dumb in such a way that it is easy to walk around them and to any other location on the map. The massive amount of ammo the player appears to have gives him free range of any location and the ability to defend that location for extended periods of time by himself. Mobility should not come that easy in this sort of game. To be fair the idea sounds fun, but the challenge level is hopefully higher than what was demonstrated in the video.
  • cshank4cshank4 Join Date: 2003-02-11 Member: 13425Members
    They got lots of zombie classes if I remember. The ones you see in the movies are basic ones. They have ones that cause like, psychic ranged damage. Ones that throw fire, ones that run but do weaker damage, but they also infect the player or something. They also have floaters that disorient the player when running near them and slow them down.


    Too bad I can't take any zombie games or movies seriously after seeing Shaun of the Dead.
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    <!--quoteo(post=1584597:date=Dec 5 2006, 06:07 PM:name=cshank4)--><div class='quotetop'>QUOTE(cshank4 @ Dec 5 2006, 06:07 PM) [snapback]1584597[/snapback]</div><div class='quotemain'><!--quotec-->
    They got lots of zombie classes if I remember. The ones you see in the movies are basic ones. They have ones that cause like, psychic ranged damage. Ones that throw fire, ones that run but do weaker damage, but they also infect the player or something. They also have floaters that disorient the player when running near them and slow them down.
    Too bad I can't take any zombie games or movies seriously after seeing Shaun of the Dead.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Now THAT sounds exciting. I take it back, the second halloween video had some seperate zombie classes that looked interesting.

    I'm kinda hoping the zombie side can tech up.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    edited December 2006
    Is it just me or are RTS/FPS hybrids the new CS clone? They stopped being cool when everyone made them.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    the idea sounds good... the execution looks a bit lacklustre.
    The way the zombies slide along a few inches above the ground glitching through a shuffle animation doesn't look all that enticing :/
  • AbraAbra Would you kindly Join Date: 2003-08-17 Member: 19870Members
    Why is it that a desent pistol is so hard to do, just right, for most mods?
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1584606:date=Dec 5 2006, 05:44 PM:name=Abra)--><div class='quotetop'>QUOTE(Abra @ Dec 5 2006, 05:44 PM) [snapback]1584606[/snapback]</div><div class='quotemain'><!--quotec-->
    Why is it that a desent pistol is so hard to do, just right, for most mods?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Atleast he doesn't have clay rendered berettas in the media section.
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    edited December 2006
    <!--quoteo(post=1584602:date=Dec 5 2006, 02:33 PM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ Dec 5 2006, 02:33 PM) [snapback]1584602[/snapback]</div><div class='quotemain'><!--quotec-->
    Is it just me or are RTS/FPS hybrids the new CS clone? They stopped being cool when everyone made them.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I'd say the old CS clones are now the now the new Natural Selection clones. Now, I'm not saying they've copied NS or copied any of the mods that "copied" NS. Obviously it's hard to ignore awesome ideas like a RTS/FPS hybrid game, I'm just saying since NS practically introduced the idea of RTS/FPS into HL mods, we should take much credit.

    <b>Also, this sounds like that one mod where one player is the commander and controls AI units while the other team are all human players. Now I think they copied that mod!</b>
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    Cool concept, but I fear that Left 4 Dead may overshadow it...
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    Player seems a little too fast really...I'll wait till it comes out but theres lots of zombie mods in dev but not as many make it out to players..
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    I wish someone made a real survival horror zombie shooter. Survival being the key word here. Honestly, I'm tired with these comic relief, "BRAAINS", blood all over, mods. Brainbread did that and it was fun for an evening. How about a zombie mod without a HUD? Or one where a pistol is something you find in the home of some crazy American, and it's like finding a unique in Diablo 2. How about the zombies are ridiculously slow, and you have time to think of various plans getting rid of them. How about adding a decent melee system, where you can pick up stuff like planks off the ground. How about using the awesome physics engine. How about just making something DIFFERENT for a change.

    Don't get me wrong, I'm a sucker for zombies. I've seen all the movies and read all the books. I'm sure the mod will be fun, and the commander thing will create a really strategic element. In the end however it'll still most likely remind me of Brainbread, or any other zombie mod (apart from zombie panic, which owned big time).
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited December 2006
    His lack of aim and solidarity in that movie makes it laughable to watch.

    EDIT: RustySpoon ZP was more of a survival Zombie mod.
  • RustySpoonRustySpoon Join Date: 2003-07-10 Member: 18069Members
    edited December 2006
    <!--quoteo(post=1584790:date=Dec 6 2006, 07:37 AM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Dec 6 2006, 07:37 AM) [snapback]1584790[/snapback]</div><div class='quotemain'><!--quotec-->
    His lack of aim and solidarity in that movie makes it laughable to watch.

    EDIT: RustySpoon ZP was more of a survival Zombie mod.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--QuoteBegin-me+--><div class='quotetop'>QUOTE(me)</div><div class='quotemain'><!--QuoteEBegin-->words words words...
    apart from zombie panic, which owned big time
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    <!--QuoteBegin-Edit+ by Jesus--><div class='quotetop'>QUOTE(Edit @ by Jesus)</div><div class='quotemain'><!--QuoteEBegin-->800 crap posts. Man, I am so cool.<!--QuoteEnd--></div><!--QuoteEEnd-->
  • RevlicRevlic Join Date: 2006-11-04 Member: 58367Members
    Why would the ZM need a "act of god" to attack it's enemies.

    Here's what I would do.

    1. Preset # of zombies per map

    2. no manipulations

    3. limited weapons/ammo

    4. plenty of hiding spots for zombies

    5. Make zombies superhuman strong.
  • SlayerPLSlayerPL Join Date: 2004-07-01 Member: 29660Members
    edited April 2009
    RustySpoon.


    No HUD? ;>

    <a href="http://www.nomoreroominhell.com/" target="_blank">http://www.nomoreroominhell.com/</a>

    Bingo.

    Im waiting for this mode quite a time. Hope its worth it.


    /edit this is an edit to edit.
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    <!--quoteo(post=1585027:date=Dec 6 2006, 06:26 PM:name=SlayerPL)--><div class='quotetop'>QUOTE(SlayerPL @ Dec 6 2006, 06:26 PM) [snapback]1585027[/snapback]</div><div class='quotemain'><!--quotec-->
    RustySpoon.
    No HUD? ;>

    <a href="http://www.nomoreroominhell.com/" target="_blank">http://www.nomoreroominhell.com/</a>

    Bingo.

    Im waiting for this mode quite a time. Hope its worth it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    It doesn't look like they have accomplished... anything. I remember hearing about that mod BEFORE HL2 came out...

    And they have clay rendered berettas in their media section.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    The site looks very outdated. They've got some of their latest PT shots though on the front and the mod team does seem to work quite slow. As I believe they're looking for an early 07 release.
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    <!--quoteo(post=1584781:date=Dec 6 2006, 11:27 AM:name=RustySpoon)--><div class='quotetop'>QUOTE(RustySpoon @ Dec 6 2006, 11:27 AM) [snapback]1584781[/snapback]</div><div class='quotemain'><!--quotec-->How about a zombie mod without a HUD? Or one where a pistol is something you find in the home of some crazy American, and it's like finding a unique in Diablo 2. How about the zombies are ridiculously slow, and you have time to think of various plans getting rid of them. How about adding a decent melee system, where you can pick up stuff like planks off the ground. How about using the awesome physics engine. How about just making something DIFFERENT for a change.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I think you just described No More Room in Hell quite accurately <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
  • AegeriAegeri Join Date: 2003-02-13 Member: 13486Members
    <!--quoteo(post=1585031:date=Dec 6 2006, 06:42 PM:name=Thaldarin)--><div class='quotetop'>QUOTE(Thaldarin @ Dec 6 2006, 06:42 PM) [snapback]1585031[/snapback]</div><div class='quotemain'><!--quotec-->
    The site looks very outdated. They've got some of their latest PT shots though on the front and the mod team does seem to work quite slow. As I believe they're looking for an early 07 release.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Better to work slow and release something fairly finished, than work fast and release something that is really poor off the bad.

    It's a cliche I know, but you only get to make a good first impression once.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    To reiterate what aegeri said;

    Wise man once say...
    <!--QuoteBegin-Shigeru Miyamoto+--><div class='quotetop'>QUOTE(Shigeru Miyamoto)</div><div class='quotemain'><!--QuoteEBegin-->"A delayed game is eventually good, a bad game is bad forever"<!--QuoteEnd--></div><!--QuoteEEnd-->

    <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • PetcoPetco Join Date: 2003-07-27 Member: 18478Members, Constellation
    <!--quoteo(post=1585027:date=Dec 6 2006, 03:26 PM:name=SlayerPL)--><div class='quotetop'>QUOTE(SlayerPL @ Dec 6 2006, 03:26 PM) [snapback]1585027[/snapback]</div><div class='quotemain'><!--quotec-->
    RustySpoon.
    No HUD? ;>

    <a href="http://www.nomoreroominhell.com/" target="_blank">http://www.nomoreroominhell.com/</a>

    Bingo.

    Im waiting for this mode quite a time. Hope its worth it.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Meh, no HUD wouldn't really make much of a difference, actually would be annoying to people.

    Remember Hostile Intent?

    Well, there wasn't a need for a HUD in Hostile Intent as:

    1. 3 shots(or less) usually kill you
    2. You'll rarely ever use up all your ammo, unless you shoot at nothing. Remember 3 shots or less is able to kill anybody.
    3. Supporting #1, if you're spotted first, you'll almost always die.

    Multiplayer/Co-op zombie survival games always gets out. After a day of playing, you'll know where everything and what everything is, you're tired of just running around in circles and holding left click, etc.

    Story type MP/Co-op zombie games usually ends up with a player yelling at you for not giving him the bullets, or yelling at other people, then someone dying and the player yelling at them, then they die and they tell at the players some more. Really destroys the experience, and it's actually really tedious.

    <b>Zombies are just so old, we need Kharra survival games.</b> You and 7 other people must fend against skulks, gorges, lerks, fades, onos, and lorks on the clorfs for many seconds.

    First of all, you and 7 other people must make it to the com chair with only a pistol, a welder, a knife, and some garlic to ward off vampire skulks and vampire gorges away.

    Getting to the com chair won't be easy, first you must go through web infested places, offense chamber infested places, gorge infested rooms, and the com chair is in a hive room.

    7 marines must charge in, and someone must get into the com chair before it's destroyed, one marine will find an area to relocate the com chair and the marine base too.

    And once you relocate, something happens... Fortunately you have your friends back as the commander managed to build three IPs to spawn your friends, but unfortunately, the commander has been infested by the will of the gorges and are now on their side.

    You'll find out that the IP suddenly starts warping in aliens, and the armories explode, and the com chair infested the marine inside it.

    Now, six of you(two people went into a com chair and were infested), must fend against the kharra, and locate some sort of communication system and call for backup.

    That was the original plan AFTER setting up marine base to help defend themselves, but now you must do this and survive for 30 minutes without being able to hump the armory, without any upgrades, without any shirtguns, or ladders to trap fades in!
  • Cold_NiTeCold_NiTe Join Date: 2003-09-15 Member: 20875Members
    edited December 2006
    Sounds like a good NS Single Player storyline. I know I'd play it. Of course, AI marines probably won't be as useful as real players.
Sign In or Register to comment.