Any 1.04 folks?

245

Comments

  • EPcreepEPcreep Join Date: 2004-04-28 Member: 28289Members, Constellation
    1.0 here been loveing it ever since
  • MakaveliMakaveli Join Date: 2004-03-03 Member: 27099Members, Constellation
    ended up starting around 1.0-1.04, friends from a clan got me into it, 'cause they were all scrimming on it!
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    I liked 1.04 clan matches alot, just because they always erupted in epic battles via lerk/gorge rushes and then jp rushes into hives with tons of oc's/dc's. You dont really see any of those types of things anymore, now its more about map control via players then any static defenses. (Static defense was only used because it was near impossible for aliens to map control early game).
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    1.04 was my favorite build.

    Good times.

    Cheers,
    ~ DarkATi
  • HyperionHyperion Hyperion2010 Join Date: 2003-10-06 Member: 21477Members
    I think I played 1 or 2 games of 1.04, gosh that was long ago.

    I really hope that with this new dynamic level stuff NS2 will feel like playing NS for the first time every time. Its an incredible experience.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    Although people claim 1.04 was the best, I think NS has always changed for the better in each of the patches. There has been plenty of bug fixes and feature additions throughout the patches, to make the game appealing each time. If they left the game finished at 1.04 it wouldn't have half the playerbase it has now.

    updates = happy players

    No updates = unhappy players
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    I still have 1.04 on my External HD. Those were the days

    <img src="style_emoticons/<#EMO_DIR#>/siege.gif" style="vertical-align:middle" emoid="::siege::" border="0" alt="siege.gif" /> = <img src="style_emoticons/<#EMO_DIR#>/hive5.gif" style="vertical-align:middle" emoid="::hive::" border="0" alt="hive5.gif" /> <img src="style_emoticons/<#EMO_DIR#>/skulk.gif" style="vertical-align:middle" emoid="::skulk::" border="0" alt="skulk.gif" /> dead. lol
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited November 2006
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Although people claim 1.04 was the best, I think NS has always changed for the better in each of the patches. There has been plenty of bug fixes and feature additions throughout the patches, to make the game appealing each time. If they left the game finished at 1.04 it wouldn't have half the playerbase it has now.<!--QuoteEnd--></div><!--QuoteEEnd-->
    I got no problem with bugfixes, but they changed the core gameplay with their updates, and that ruined the game for me. Nowadays any team I join is significantly more likely to lose than they would be without me. For some reason, that kind of dependance on FPS skill is favored by the masses, which is fine, I just wish they'd all stayed playing CS and DoD or any of a billion FPSs out there that were skill dependant and left my favorite game the hell alone.
  • antifreezeantifreeze The guy with the goods&#33; Join Date: 2003-05-12 Member: 16232Members, Constellation
    My first game was on a 1.03 server and i didn't like it much then all the servers upgraded the next day to 1.04 and things went from there.

    My longest game was on nothing and it lasted about 5 hours and was the best game i have ever had. The longest i have had on v3 was about 1 1/2 hours but there was no where near the action of the 1.04 days.
  • BiG-SergeBiG-Serge Join Date: 2006-10-31 Member: 58112Members
    [BiG]WALGREENS FOR THE WIN.

    It was so much fun abusing maps with KMART and WALMART back in 1.04. Comm chair inside of the engine exhaust room outside feedwater + alttab = 24hour game. Build and jump in through wall, phasegates also worked but then aliens would know that youre there and gg isn't that far off from there.
  • splintersnakesplintersnake Join Date: 2006-10-22 Member: 58085Members
    I wish i played around then <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> i only started in the late versions of 2.X


    but i love <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    Started playing around 1.03... Not sure, but it was the time before steam; when people used to still use WON...

    And babblers... eheheheheheheheheheh
  • SudzzSudzz Join Date: 2003-08-01 Member: 18663Members, Constellation
    I played for the first time on a version earlier than 1.04, but I couldn't get the menus to work, so I quit playing. I reinstalled it later when it was 1.04. I loved that version. The long games were the best, I <i>really</i> miss them. (and babblers)
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    Meh, I'd love to see RFK get removed. I loved those hour long epic struggles. Why RFK was placed in, I'll never understand. If some clanners want faster games, add the option for THEM, rather than screwing what 99% of NS is - pubbers. Right now, if a team has an advantage, it'll stay like that for however long the 20 minute game is. I loved games, where you have hives going up and down, onoses and fades dying and spawning left and right. It was intense. Now, we have faster, yet crappier games. I don't remember f4ing as much as I do these days. But I guess NS devs could care less for the pubber.
  • AnimeLOLAnimeLOL Join Date: 2006-11-02 Member: 58275Members
    Yeah, the 1 1/2 - 2 hour long game I had on hera was a lot more stressful than the long 4 hour games of 1.04. 3.1 is really quite fast paced. It allows things to change more dynamically and suddenly, which is great imho. It encourages communication. The long game on hera was an example of that. Everyone was giving information, listening to alien movements, just sheer teamwork. In 1.04 I got the sense that, because of no RFK, people would just kinda wonder about killing aliens until the commander did a huge rush. On the alien side, I just remember babblers <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    edited November 2006
    and high resflow for the gorges <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> They could actually build stuff and hold areas with their structures. And of course the alien class locked into the 1, 2, 3 hives. "they have fades, hive 2 is up!!!" or OMG ONOS!!! RUN!!! (the big hippo aint scary no more)

    I remember that 1.03 you didn't +use the pg but just stepped on it and got teleported? and aliens could use the pg to (bug)... It did however had a much better rts gameplay (1.04) then the current ns, of course it had bugs. But they could be fixed better then removing this classic gameplay (classic ain't classic no more it has combatized a little to much).

    Ah the good old days <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->and high resflow for the gorges biggrin-fix.gif They could actually build stuff and hold areas with their structures. And of course the alien class locked into the 1, 2, 3 hives. "they have fades, hive 2 is up!!!" or OMG ONOS!!! RUN!!! (the big hippo aint scary no more)<!--QuoteEnd--></div><!--QuoteEEnd-->

    Haha are you sure about that? A lot of games I play when an onos shows up the first thing you hear is "ONOS!!".
  • 404NotFound404NotFound Join Date: 2006-10-31 Member: 58103Members
    Oh wow, I completely forgot about the Wall of Lame.

    Kinda stopped working when people figured out siege turrets and grenade launchres.


    Anyone have any awesome WOL screenies?
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation
    aint got any screens left from that time...
    to many format c: xD
    ...so...no WOL picture =/
  • Carbon14Carbon14 Join Date: 2002-07-29 Member: 1025Members, Retired Developer
    heh, been here since before it was released. I remember the server files being released early and modding it so I could walk around and walk around the empty maps and being awestruck at how awesome they were.

    The first games I played of it on the net were slightly buggy, but wow, it was an experience no other game had given =) Unique would be a good word for it.

    and haha, yes, I remember the WoL, used to love playing aliens. What a sense of teamwork, hanging out with a gorge somewhere while he built defense chambers, waiting for some marine to come along for you to eat up and then hanging around talking and healing yourself =)
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Does "breaks" count? I've been around since it was released for the first time...and yeah, I remember the good old 1.04 days - and I do wish that some of those old features from that time would come back - such as epic battles etc.

    Course, you can still get those in this latest version but that sort of requires two very skilled and dedicated teams.
  • SkulkBaitSkulkBait Join Date: 2003-02-11 Member: 13423Members
    edited November 2006
    <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->Oh wow, I completely forgot about the Wall of Lame.

    Kinda stopped working when people figured out siege turrets and grenade launchres.<!--QuoteEnd--></div><!--QuoteEEnd-->
    Actually they stopped working when the code was changed to prevent chamber stacking and put a cap on the amount of chambers in a room. Its not like we were all idiots and couln't figure out GLs and seige.
  • SkyrageSkyrage Join Date: 2003-08-27 Member: 20249Members
    Eh?

    Wall of Lames are still pretty effective...not just overkill effective like before. If a wall of lame forces the marines to siege it to pass it, then it's served it's purpose already. Sieging isn't that cheap after all.
  • the_johnjacobthe_johnjacob Join Date: 2003-04-01 Member: 15109Members, Constellation
    I've been around since the very first day! I didn't even have enough of a life at that poitn to be at a halloween party on halloween! it's all gone downhill from there..

    anyway, yah, been there for the epic games, those were the days, I may be one fo the few hastezone players left around, for those of ya'll that remember that server. after a hiatus(strangely coinciding with the down-ness of the forums) i've come back to the game, playing when I can(and can't), trying to be cool.

    oh, and ue guys, sure i remember ya'll, that was back in the days of [TMM] I believe when I played as immortal-1...never made a real good clanner, though :-/

    peace dewds
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Actually, Kharaa using PGs wasn't a bug. It was simply changed so that only Marines could use them... a negative change IMO, because it removed the reverse-rush and made ninja-PGs much more viable.. you didn't have to guard them any more, as before.

    RFK slightly made sense in the old model, with Gorges getting a lion's share of the res. I still hold that Marines never should have ended up with it though. They already have a communal res pool.

    And the Walls of Lame were awesome back in the day, especially when it was first ruled that it was legal to block elevator shafts with them, and if they were purely DCs a single siege couldn't clear them all. <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" /> Adding the neccessity to sight a siege target only made it better. After all, if Marines can weld, the Kharaa should be able to overgrow. Was great to block off the main rush-approach to the left hand hive on Eclipse with a WoL and just sit there as a Gorge while your OCs up top scored kills, just going crazy with healspray to supplement the DCs. No one bothered with the GLs, Marines just whined about how unfair it was... much like they are now with Focus.
  • DetheronDetheron Join Date: 2006-11-07 Member: 58469Members
    Day 1 player here <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • the_johnjacobthe_johnjacob Join Date: 2003-04-01 Member: 15109Members, Constellation
    As a matter of fact, I was playing a game just the other day as a commander watching over my marines as they attacked an alien hive. they started shooting and almost immediately started screaming for med packs(this was in vent hive on biodome). So I obviously started droping them but couldn't really see well what was hitting them, figured I'd ping to find me some aliens(I knew they had sensory). anyway, when I pinged my mouse froze up(as per the hl1 bug...it happens) and as the ping went out it revealed tons(i guess 8) ocs in their hive which ripped up my tream of 4 jpers floating around before my mouse went active again. ...yes, walls of lame work. yes, they're a pain in the ######, and yes, I won the game, ended up walking 4 heavies into the hive with gls and an hmg to slaughter that mess. but that initial shock slaughtered all my exwpensive jps and hmgs/shotties.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited November 2006
    Man, I loved 1.04. Everything just felt Epic. Every patch after that, NS started to feel less like a strategy game, and more like a FPS. Some patches did add cool stuff though, it's not like it's all tragedy and QQ.
  • B0Z0B0Z0 Join Date: 2003-08-12 Member: 19584Members
    <!--quoteo(post=1574190:date=Nov 6 2006, 10:58 PM:name=RuBy)--><div class='quotetop'>QUOTE(RuBy @ Nov 6 2006, 10:58 PM) [snapback]1574190[/snapback]</div><div class='quotemain'><!--quotec-->
    Oh yes. And the babblers... Who could forget them?
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I remember 1.04 !


    Since bot's do so much better now, think babblers gonna make a comeback?
    <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
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