Ns Bast
Cay
Join Date: 2002-11-12 Member: 8329Members
Join Date: 2002-11-12 Member: 8329Members
Comments
Somehow... I don't think so. I've never once seen this happen. The turrets always stay on the elevator when it comes back up. Do you have a screenshot or a demo of this?
Level 3 Turrets smash the hell out of most critters
Oh, there's at least one use for them.
Lowering an elevator usually attracts aliens since the Onos' want to be able to climb up the ladder! With more than 10+ sentries on the elevator you aren't gonna get far!
Besides, if they start getting hit.. pull them back up.
im gonna start using it... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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|<u> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> </u> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
that's nice...
But I'd think that the advantage to the marines cramming the elevator with turrets is that the turret factory could probably be put safely within the base, so the aliens would have to destroy each and every turret by themselves. I'm not sure if the turrets would still be in range of the turret factory if the elevator was lowered or not, but it's something to try.
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Most scenerios, that would lead to a dead gorge and maybe a skulk wondering too closeby. If the even have 1 Seige Turret up...once the unlucky gorge plops one chamber down..... <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> BOOM! DEAD <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> DEAD along with -14 res and a mad respawning Kharaa.
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LoL....i never thought of this. might try it today. i just have two things to say:
1) Will the turrets be in range of a TF in the base or do you have to build a separate one on the elevator because its going down to another elavation?
2) I have to say that elevators do tend to lure aliens yet deter them. If i was anything lower then a fade in that hallway leading to Atmospheric Processing, i would hide behind either side and peek to see what is coming down. Anything such as a Fade and Onos is expecting to ambush and get a free kill off a noob marine who wondered down with the elevator. If i was a lerk with spore, i would spore a few times (if we have the hives) to weaken anybody. you never know when the whole Marine team wants to come down and spray the aliens. also, aliens hiding inside the vents (about the middle of elevator route) can peak also. so the only time this turret thing will work massively is to blast a rush.
very fun seeing.......
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| <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> ------------------------>> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
| <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> ------------------------>> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
| <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> ------------------------>> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
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ahahahaha
And 20-odd turrets come into view.
That was a very clear hallway about 10 seconds later, myself the only survivor due to a conveniently located crate. A bunch of marines promptly came down the ladders and moved on into atmospheric processing.
Putting a siege or two on the elevator is fun, too... it's ranging changes slightly, allowing you (sometimes) to hit buildings you couldn't from your spawn point.