Sensory Is Not A Viable First Chamber

Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
I just want to let this out to the people who are continually advocating sensory buffs in an attempt to make it a viable first chamber: it's not going to happen. By nature, sensory is a very poor chamber for defending the second hive, the most important part of the alien game. Both movements and defense are exponentially better in this field. Although sensory can give the illusion that it is a viable first chamber due to a possibly powerful early game (depending on how smart the marine team is), any half-decent team will rip apart a sensory-first second hive. <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
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Comments

  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber...
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber...
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? All it takes is a couple of pings and welders and the marines are already inside the second hive.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    thank god, cloaking isn't fun to play against and you feel cheap just using it
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber... 
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Router Box+Aug 6 2005, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber... 
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's already been tried and analyzed.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    ive been outa clan scene for a while so maybe things have changed.. but i still believe it gives u the early control.. that aliens need. eh well
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    most clanners i know dont do it out of respect as it makes boring games.

    Yes it can be very powerful if used properly but that doesnt make the games worth playing, its just a boring chamber, end of. If you use it in a clan war you're generally just taking half the fun away from the round and **** on it.
  • HarrowerHarrower Join Date: 2005-03-16 Member: 45478Members
    edited August 2005
    I'm just laughing a little about this, because when the new SC came out there were people ranting about how unbalanced and broken it was.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Aug 6 2005, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber... 
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's already been tried and analyzed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    no
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Router Box+Aug 6 2005, 12:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Aug 6 2005, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber... 
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's already been tried and analyzed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Um... I don't know what to say to a response that consists of "no".
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    edited August 2005
    <!--QuoteBegin-Router Box+Aug 6 2005, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber... 
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    There was a faddish sensory first period during the 2.1 beta, if I recall correctly, that lasted only as long as it took for people to remember that 1 hive focus fades are hella easy to kill and elec nodes are impossible for a 6 man alien team to take down while defending the second hive. But it did succeed in making heavy armor more popular.

    It was in the beginning of season two I think. I don't know.
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    If memory serves me, only 1 Delta team used sensory first after 3.0.X was updated and only on Tanith - Reflect. The only time it was used in any frequency was when 3.0f was released and terribly alien biased anyways, with sensory almost uncounterable early game.

    The only thing I can ever invision changing starting chamber choice would be if aliens could always drop 1 movement per growing hive, no matter the starting chamber. This still probably wouldn't be enough to offer a difference since it would only offer a single entry or a single exit movement chamber to/from the second hive.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Aug 6 2005, 12:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Aug 6 2005, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber... 
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's already been tried and analyzed. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    no <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Um... I don't know what to say to a response that consists of "no". <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I use sensory a lot on Tanith. It makes Cargo easy as hell to defend.

    I like sensory for Nancy as well.

    I guess sensory is veyr powerful depending on the map.

    ...

    That, and pub comms never scan or drop welders -_-
  • Swirl1Swirl1 Join Date: 2004-04-20 Member: 28041Members
    Sensory first makes the game very boring.

    Period.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    Sensory is only good for focus, this chamber needs a reworking so badly it makes my eyes bleed. I even hear on pubs "Someone drop the focus chamber" GG.
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    <!--QuoteBegin-Lump+Aug 6 2005, 12:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lump @ Aug 6 2005, 12:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> most clanners i know dont do it out of respect as it makes boring games. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uhhhhhh

    we don't use sensory first because it sucks compared to movement -- being able to teleport to an under attack hive is greater than
  • HeskeyHeskey Join Date: 2005-07-31 Member: 57246Members
    Only a few days ago (Which is a few days after I returned) some french pillock completely lambasted me for building defense chambers first; 'NO YOU IDIOT, SC'S FIRST NOW!'

    ...I begin to think he didn't know what he was talking about.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    DCs first are also dumb. They're better than SCs but they ain't no MC.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    Sensory provides you with a very strong early game thanks to cloaked skulks but ultimately sensory is the easiest chamber of them all to counter. One obs, scan, run to a hive and build a phase gate. Moment you deny second hive you win the game. The way focus works also makes fades somewhat easier to counter on a hive push, they simply can't get out of the hive and back again in any sort of reasonable time. You shoot them and they HAVE to run away.

    Router, plenty of teams have tried SC, you don't see many people using it official matches not because they don't want to try something new, but because something new was pretty boring and not particulary good. DCs are a less viable chamber now as well because no one can remember how to fade without celerity, but carapace skulks are deadly beyond belief.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-MrBen+Aug 6 2005, 05:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrBen @ Aug 6 2005, 05:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sensory provides you with a very strong early game thanks to cloaked skulks but ultimately sensory is the easiest chamber of them all to counter. One obs, scan, run to a hive and build a phase gate. Moment you deny second hive you win the game. The way focus works also makes fades somewhat easier to counter on a hive push, they simply can't get out of the hive and back again in any sort of reasonable time. You shoot them and they HAVE to run away.

    Router, plenty of teams have tried SC, you don't see many people using it official matches not because they don't want to try something new, but because something new was pretty boring and not particulary good. DCs are a less viable chamber now as well because no one can remember how to fade without celerity, but carapace skulks are deadly beyond belief. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cara skulks are ridiculous. Terror really put the hurt on us in the season 5 finals with a cara crush each round.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    edited August 2005
    <!--QuoteBegin-Router Box+Aug 6 2005, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber... 
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok sure, because you know every clan in the world

    the matter of the fact is that mc's are a superior starting chamber in almost every environment at the moment, dont think we havent tried the other ones.

    edit: using dc's first is an excellent way to sharpen your skulks' teamwork and coordination, we do it pretty often on some maps
  • PulsateXPulsateX Sydney Join Date: 2005-01-07 Member: 33489Members
    SC first, if placed in key areas of ambush and defence, then yes 2 or 3 skulks can hold rines off till the gorges do their thing.
    Ambushes can be done out of sense areas aswell (if you have cloak).
    Focus can be good till rines get their armor (making it harder later on when tactics have to change).

    DC first, good for hit and run tactics or stronghold defence spots (including hives).
    More likely to survive skulks with carapace, heal and attack again.

    MC first, good for silence ambush attacks, or quick hit and run tactics.
    Good for teleporting to hive in distress.

    In all they all have their advantages, people prefer some tactics more than others and are better at either one.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    <!--QuoteBegin-TOmekki+Aug 6 2005, 07:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Aug 6 2005, 07:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Router Box+Aug 6 2005, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Router Box @ Aug 6 2005, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 6 2005, 12:26 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 6 2005, 12:26 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-ssjyoda+Aug 6 2005, 12:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ssjyoda @ Aug 6 2005, 12:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well.. from what ive seen, in theory sensory is actually the best first chamber cuase what do aliens have to do in the beginning, just hold what they have until u get the 2nd hive, which brings fades and the next chamber... 
    in pubs, its very poor
    clans, if the team is organized and coordinated enough it can be best. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If it's the best for clans, then why is everybody still going MC first? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think anybody has ever thought about it. Clanners only do what they know works and never try to think up new and better ways to win. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    ok sure, because you know every clan in the world

    the matter of the fact is that mc's are a superior starting chamber in almost every environment at the moment, dont think we havent tried the other ones.

    edit: using dc's first is an excellent way to sharpen your skulks' teamwork and coordination, we do it pretty often on some maps <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Router, plenty of teams have tried SC, you don't see many people using it official matches not because they don't want to try something new, but because something new was pretty boring and not particulary good. DCs are a less viable chamber now as well because no one can remember how to fade without celerity, but carapace skulks are deadly beyond belief.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Oh you silly euros. I was trying to be a funny man. Perhaps I kept too staight a face.

    Sensory chambers however, can be useful in noobing a round off a team thats way better than you. Cloak rush marine start ftw.
  • Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
    I personally hate starting off with sensory. However, if it's a certain map and circumstance, then our team would use sensory. Otherwise, MC's all the way.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    Yeah, you can really put a marine team off by doing a cara rush. Who expects a team to do something as silly as getting DCs first? Then those unkillable skulks come along, and the server and lag whinage starts.

    It's wonderful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Is this discussion taking into consideration the changes upcoming in 3.1, where aliens will be cloaked 100%?
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Depot+Aug 6 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Aug 6 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is this discussion taking into consideration the changes upcoming in 3.1, where aliens will be cloaked 100%? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Which means nothing, really. Granted it's crap that they made the SC chamber even more newbie, but it's still <b>worthless</b> for second hive defense.
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    <!--QuoteBegin-Depot+Aug 6 2005, 03:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Depot @ Aug 6 2005, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Is this discussion taking into consideration the changes upcoming in 3.1, where aliens will be cloaked 100%? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    100% doesn't make any difference for the most important part of the game, the hive attack. Sensory is a defensive chamber - do wha? huh? did I just say that? It lets you ambush from anywhere, but it defeated by a single scan from a 15 res structure. When it comes to the assault on the second hive, your only hope with sensory is to keep them in base with ambushes - by this time, the comm should have multiple obs and enough energy to keep his team scanned. Don't expect any lerks to be available to gas for 1-hit-kills, because sensory makes them slow and an easy kill.

    At the second hive with sensory, the fades are screwed for healing because gorges don't have enough stamina to keep healing them. With movement they get gorges with perma-healing that can also heal the hive. With defense, you have to rely on regen and stanima starved gorges - which is quite slow to fully heal and does not get you a quick path to the under attack hive.
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