3.1

Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
<div class="IPBDescription">Discussion</div> What do you guys think about it?

Here are my comments

O Releasing duck quickly after pressing it will no longer make the player bounce
I don't know why they removed that, it's a staple of other games like CS and DoD.

O Added the ability to toggle off NS's gamma ramp
Does this mean I can whitewall now with my ATi drivers?
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Comments

  • JoshehJosheh Join Date: 2005-01-10 Member: 34564Members, Constellation
    Hope the skulk changes play as well as they sound <3
  • CaptainHarassmentCaptainHarassment Join Date: 2005-04-18 Member: 48827Members
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 2 2005, 06:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 2 2005, 06:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What do you guys think about it?

    Here are my comments

    O Releasing duck quickly after pressing it will no longer make the player bounce
    I don't know why they removed that, it's a staple of other games like CS and DoD.

    O Added the ability to toggle off NS's gamma ramp
    Does this mean I can whitewall now with my ATi drivers? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    To the first point: it was pretty useless and I wouldn't really mind if they took it out or not.
    To the second: I didn't really understand that part.

    My opinion: They fixed a lot of things in this version, a few bugs and other stuff that I'll miss about v3.0 but it's probably for the best; we'll just have to adapt.
    I don't really like the idea of that duck-toggle thing though, I'm always so used to holding it down like every other HL mod
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    The new hand grenades and shotty are my favorite changes. HGs are awesome now; easily worth the pittance of res they cost in the early game, and I much prefer the random shotty spread to how it was before. It's more intuitive and usually more evenly distributed.
  • JoshehJosheh Join Date: 2005-01-10 Member: 34564Members, Constellation
    to my understanding you can still do this, there is just an option so you could use the duck toggle
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited August 2005
    I'm interested to see how the new skulk movement stuff works out... i hope you can stay on the walls like in AvP now because its needed that for a long time <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Skulk wallwalk has been improved:
    - Skulks can now vault from walls. When attached to a wall, pressing jump will make the skulk jump in the direction the player is facing.
    - Precision wallwalking: While holding +speed (aka walk) the skulk will stick to walls much more rigorously then before. This makes it possible to navigate difficult architecture.
    - Wallwalk is now disabled when walking on the floor.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    <!--QuoteBegin-Josheh+Aug 2 2005, 11:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Josheh @ Aug 2 2005, 11:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to my understanding you can still do this, there is just an option so you could use the duck toggle <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Correct. You can still use duck as you did earlier.
  • TevinheadTevinhead Join Date: 2005-02-06 Member: 40097Members
    So what exactly is the nexus system?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited August 2005
    <!--QuoteBegin-JmmsbndZeroZeroSeven+Aug 2 2005, 10:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JmmsbndZeroZeroSeven @ Aug 2 2005, 10:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O Added the ability to toggle off NS's gamma ramp
    Does this mean I can whitewall now with my ATi drivers? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    My, how <i>edgy</i>.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So what exactly is the nexus system?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I hereby pledge not to open my mouth on that subject until I can announce the large-scale tests <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Shadow_SporkShadow_Spork Join Date: 2005-01-07 Member: 33306Members
    This is great. Progress has already been made and now they're testing.

    No added maps yet or is it a bit to early to tell?
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Since I doubt we'll be able to answer every question thrice, click <a href='http://www.unknownworlds.com/forums/index.php?showtopic=96766' target='_blank'>here</a>.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited August 2005
    I have another question. Since you guys have improved the grenade did you also tweak the physics for it? Grenades are really fickle throwing sometimes and are way to bouncy.

    A lot of the time it is very hard to throw them where you want to hit, and frequently just bounce back in your face when your aiming off in the distance.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    How hyped has bus/nexus/whatever been at this point... this is going to be one tall order to deliver without being a total let down.

    Surely, nem, you can (within the bounds of your limitations) give us your personal opinion on this: do you think it'll deliver? Or will the NS community collectively bellow a whimpering 'WTH?' when it's finally released?
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    edited August 2005
    Youre making the game <i>Faster?</i>
    What happned to the old days? Damnit!
    Gone forever it seems... The long one hour rounds were what made the game awesome! They were always diffrent from start to finish, every building used, everything done, or at least tried. It was like... Battlefield 1942, it was so much glorious work.
    I know youre not going to listen to me when I say revert to an old version and keep some of the new stuff, but please, give it thought devs.

    EDIT: oh yeah, ONOS needs some more H and A.
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited August 2005
    If they can add the atmosphere\story (ex... different stories for each map with a different approach to each), that would probably help with the "get everything done as quick as possible" mentality. I personally like the newer versions but the old ones had a certain charm to them. I just really think the loss of real atmosphere in the game that hasn't helped.

    Different approaches are sub-goals to each map could vary which branch of tech tree would be approached in a map. I just think they should worry more about addressing that in a lot later versions and get some of the more needed things in first (like the skulk wallwalking etc...).
  • Cj_the_DjCj_the_Dj Join Date: 2004-03-18 Member: 27398Members
    sounds exciting.

    can't wait for the new version.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin-ubermensch+Aug 2 2005, 11:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ubermensch @ Aug 2 2005, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How hyped has bus/nexus/whatever been at this point... this is going to be one tall order to deliver without being a total let down.

    Surely, nem, you can (within the bounds of your limitations) give us your personal opinion on this: do you think it'll deliver? Or will the NS community collectively bellow a whimpering 'WTH?' when it's finally released? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good point, I've said that many times myself. The amount of hype that the dev team (and the community) has thrown into BUS / Nex is insane. I cannot think of anything that will live up to this hype. It will be a let down to many, I am sure.

    As for the changes, it seems like <i>actual</i> changes were made. That's good.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    <!--QuoteBegin-Zek+Aug 2 2005, 05:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Aug 2 2005, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The new hand grenades and shotty are my favorite changes. HGs are awesome now; easily worth the pittance of res they cost in the early game, and I much prefer the random shotty spread to how it was before. It's more intuitive and usually more evenly distributed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm aniouxous to see how the new SG plays out. Currently the HMG is leagues ahead of the SG as it is.... if this is a nerf to the SG then it really does not do the HMG justice.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Set Alien base Cloaking opacity from 10 to 0 (aka 100% Cloaking)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This is pretty cheap. So how can a player defend himself against cloaking without scan now? It completely removed any remaining questions of skill with the cloaking upgrade.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Armory now consistently supplies 10 health with every use (once per 0.9 seconds)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Nice.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Changed Alien gestation times (times are given for Classic Mode and are in seconds, they are scaled down in Combat):
    - Skulk 7 -> 3
    - Gorge 17 -> 10
    - Lerk 20 -> 15
    - Fade 23 -> 25
    - Onos 38 -> 35<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    What was the reasoning for reducing the times so drastically? Were they even an problem before? The gorge evolution time is a big improvement for aliens.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    edited August 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Surely, nem, you can (within the bounds of your limitations) give us your personal opinion on this: do you think it'll deliver? Or will the NS community collectively bellow a whimpering 'WTH?' when it's finally released?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm not certain. I'm convinced it is cool - quite a bit cooler than most things I saw coming my way so far, anyway - but as you note, and we admit regularily, it's been a bit of a PR nightmare from day one. 'Course, one could argue that many are so far distanced from it that they are actually underwhelming themselves.

    In all seriousness, I think it'll be up to your personal preferences and their connection to the release features. We'll see.

    NGE, from that thread you posted in:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b>Q.: What do you expect from these tests?
    A.:</b> Support in fine-tuning NS 3.1 to ensure a polished final product.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If you want to give feedback, play the game first, will you?
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    No NS on mygames news?

    Boooo.... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    And i am preparing myself for Nexus to be a let down, there is just so much hype around it theres no way it cant be.... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    Shouldnt have mentioned it so soon, i think that was the biggest mistake.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    I've said it before, if its some bloody stats tracking system im gonna go NUTS!!

    or, um, sit in the corner and and cry <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Reeke+Aug 2 2005, 07:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reeke @ Aug 2 2005, 07:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I've said it before, if its some bloody stats tracking system im gonna go NUTS!!

    or, um, sit in the corner and and cry <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They have already said its not...about 10 times <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • OtsOts Join Date: 2003-07-30 Member: 18577Members, Constellation
    i wanna get bouncing from the walls already <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin-NGE+Aug 2 2005, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Aug 2 2005, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Set Alien base Cloaking opacity from 10 to 0 (aka 100% Cloaking)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This is pretty cheap. So how can a player defend himself against cloaking without scan now? It completely removed any remaining questions of skill with the cloaking upgrade.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, mabye if you LISTEN TO YOUR COMMANDER and GO TO YOUR WAYPOINTS instead of ramboing off mabye your commander will <i>give</i> you scan.

    I hope this really increases teamwork on Marine side, especially the <u>extreme</u> downtrend of Marines teamwork in pubs lately. Including listening to the commander. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited August 2005
    <!--QuoteBegin-Diablus+Aug 2 2005, 07:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Aug 2 2005, 07:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-NGE+Aug 2 2005, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NGE @ Aug 2 2005, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->O Set Alien base Cloaking opacity from 10 to 0 (aka 100% Cloaking)<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This is pretty cheap. So how can a player defend himself against cloaking without scan now? It completely removed any remaining questions of skill with the cloaking upgrade.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well, mabye if you LISTEN TO YOUR COMMANDER and GO TO YOUR WAYPOINTS instead of ramboing off mabye your commander will <i>give</i> you scan.

    I hope this really increases teamwork on Marine side, especially the <u>extreme</u> downtrend of Marines teamwork in pubs lately. Including listening to the commander. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    100% cloaking won't improve teamwork - it will just give those rambos another reason to complain. v.v

    [EDIT] AND it will increase the workload on an already overstressed commander. SC first is going to be a nightmare for newer comms.
  • The_FinchThe_Finch Join Date: 2002-11-13 Member: 8498Members
    Looks nice. I can't wait to try it.

    The shotgun and skulk changes look especially nice.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    edited August 2005
    <span style='color:white'>Strike one.</span>
  • DrFuriousDrFurious Join Date: 2002-12-04 Member: 10445Members
    Why is a duck toggle being put in when it can just as easily be scripted in with the current version?
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    DrFurious, mp_bs, that's why.

    I'm glad for the cloaking fix. It also fixes whines of 'DOMG GAMMA!!1111111111111'


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Cloaking was changed so that people with certain graphics cards, monitors, etc, don't have an advantage over people with different graphics cards, monitors, etc. "Leveling the playing field" and all that, if this ability is found too powerful, it will be beat around a bit with the nerfstick.

    At least that's my understanding.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited August 2005
    Correct.

    The further away we can come from hardware dependance, the better. Then we'll be able to work on it from there on.

    [edit: Couldn't sleep. Should've played instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ]
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