A First Person Shooter In Console And Pc

StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
edited July 2005 in Off-Topic
<div class="IPBDescription">how do they play?</div> I am curious to know how easy is it to play a FPS on a console system such as Halo2.

Because I seriously cannot see how one can play a FPS game without a mouse AND keyboard (or something of the same setup). Let alone of some joypad with limited precise directional capabilities compared to a mouse.

And this was another thought I had was if I hooked up a mouse and keyboard to an Xbox and somehow magically was able to play Halo2 with that, I wonder just how much I would own in the game ;p
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Comments

  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    It's played with one (the left) thumbstick acting as WSAD, the other thumbstick used for aiming, buttons above the right thumbstick used for common actions (reloading, melee, jump). Crouching is done by pressing in the left stick, zooming is done by pressing in the right thumbstick. Triggers on the back - Right trigger for shooting, left for grenade. The game also has a sort of aiming aid since the stick by itself would be pretty uncomfortable and frustrating.

    And as anyone who's played Quake III Arena on Dreamcast with a gamepad vs. someone with a keyboard/mouse would know, yes, you get owned. But the gamepad isn't all that uncomfortable in Halo 2. However I think Halo's popularity is why Microsoft won't release a keyboard/mouse combo that's compatible with X-Box/360 games, because then they'd have to include the combo in their console or face a lot of ridicule from people who don't want to have to spend an extra $30 to compete; in addition to $200 for the console, $50 for the game, $40 for the Live! subscription, and about $40 a month for broadband they're already spending. Basically anyone who owns an X-Box has Halo, it's basically like Super Mario 64 except without high concentrations of awesome leaking from the packaging/casing/system when you play it.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    Pc-to-Console usually works out fine, but a Console-to-PC game is absolutely horrid. The mouse jerks.
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    I remember reading a 5+ page long thread on how console players felt they could beat mouse+keyboard players. I wished for a swift yet painful death to each who posted such lies. Fortunetly i was able to contain the pure hatred for console gamers enough to inform their petty little minds were full of lies fabricated out of hopes and dreams with a simple sentance.

    My entire hand/wrist on a mouse > Your stupid thumb on a joystick

    I didn't even have to mention the fact about being able to remap the multitude of keys on a keyboard to crush their insignificant souls.

    Die consoles die...
  • StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
    It's just plain sad when you see some awesome FPS games that are coming out for next-gen consoles like Killzone 2 but they are for consoles. I mean really want to play awesome FPS games like Killzone 2 or Halo 2 but the game makers can't seriously expect me to really enjoy the game on a joypad.
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    It's not really easy playing a game on a controller when you can't turn as fast as you want. But then again, all those games are jacked up on auto-aim and everyone on Halo 2 thinks they're so good because they only do half of the aiming.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    There should be places to buy mouse and keyboard and support for games should be there for them by both console and game.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    I tried Halo (first version) against a buddy who is an experienced player, I got my behind handed to me.

    It's terrible if you are used to mouse and keyboard.

    Looking around with a tiny little joystick *shivers*.

    Heck if I could hook up a keyboard and keyboard up there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Wasn't Halo around on PC before you got 'experienced' players? So you could have used a mouse and keyboard?
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    It is possible to become pretty good with keyboard only or a joypad. But with the time spent doing so you could have become absolutely awesome with a keyboard + mouse.

    The range of possible motion is much better with a mouse, there just isn't any competition here. You can spin around in a tenth of a second and still have highly precise controll over small movements.(a lot of console FPS solve this by giving the player an aimbot)

    I also can't stand controlling angular velocity directly instead of angle directly(holding analog stick in some direction-> spin in that direction at some rate, move mouse to some position->rotate view to some angle).
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I want a game that has xbox live working WITH computer connections, that way computer players can pwn the xbox players <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    I remember when Quake 3 Arena was coming out for the Dreamcast. iD's stance on the matter (or it may have a been a contracted developer, irunno) was that there would be no PC-vs-DC fragging because it would have been unfair. I guess you can look at the statement in two ways. Kayboard+mouse would have spanked them controller players OR Q3A had a built in aimbot and would therefore have been unfair to the PC players.
  • RoverRover blargh Join Date: 2003-09-23 Member: 21139Members
    <!--QuoteBegin-Trevelyan+Jul 30 2005, 07:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Jul 30 2005, 07:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember reading a 5+ page long thread on how console players felt they could beat mouse+keyboard players. I wished for a swift yet painful death to each who posted such lies. Fortunetly i was able to contain the pure hatred for console gamers enough to inform their petty little minds were full of lies fabricated out of hopes and dreams with a simple sentance.

    My entire hand/wrist on a mouse > Your stupid thumb on a joystick

    I didn't even have to mention the fact about being able to remap the multitude of keys on a keyboard to crush their insignificant souls.

    Die consoles die... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Win !
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    <!--QuoteBegin-ZeroByte+Jul 30 2005, 12:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZeroByte @ Jul 30 2005, 12:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I remember when Quake 3 Arena was coming out for the Dreamcast. iD's stance on the matter (or it may have a been a contracted developer, irunno) was that there would be no PC-vs-DC fragging because it would have been unfair. I guess you can look at the statement in two ways. Kayboard+mouse would have spanked them controller players OR Q3A had a built in aimbot and would therefore have been unfair to the PC players. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think mouse+keyboard would beat autoaim too (headshots <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->).

    I've got a feeling that one of the main reasons why they don't release a mouse and keyboard isn't so much the money (because they'd end up with more and gamers honestly can't complain about a lack of options). It's because one of the few advantages consoles have at online play is that everyone is on an equal footing. Most of the best players wouldn't be as good as they are without having great hardware (though they'd still be good of course and a good pc and connection doesn't mean you'll automatically have skill).

    The difference between mouse and joypad would be so obvious that it would wreck the game for too many people.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Just imagine trying to kill those fast-moving four-legged zombie varmints (or a manhack!) in hl2 with a console controller. This is just like how Halo on the PC isn't very fun, because the controls are too spot on for a game with that sort of slow pace.

    Long story short: Halo is much more fun with a controller and hl2 is much more fun with a mouse and keyboard.
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    edited July 2005
    <!--QuoteBegin-Dubbilex+Jul 30 2005, 10:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jul 30 2005, 10:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Long story short: Halo is much more fun with a controller and hl2 is much more fun with a mouse and keyboard. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If Bungie wanted to, I'm sure Halo can be good with a keyboard+mouse. It's just that since it was made for a console, Bungie paced the game to work with a controller. If they actually wanted to make the PC version of halo fun, they would have had to invest in more playtesting to fine tune the game to the mouse and keyboard. They just didn't for probably economic reasons.

    <b>edited for mind fart</b>
  • RellixRellix Join Date: 2003-02-15 Member: 13572Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Dubbilex+Jul 30 2005, 03:32 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jul 30 2005, 03:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just imagine trying to kill those fast-moving four-legged zombie varmints (or a manhack!) in hl2 with a console controller. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    We will know shortly.

    But yeh, didnt someone wire a joypad into a PC or soemthing to show the diffrence in a match. Im sure this came up before on thses forums.
  • MantaManta Join Date: 2005-01-12 Member: 35056Members
    Actually, I've played plenty of first person shooters on Xbox (Halo 2, Ghost Recon, Rainbow Six 3), and yes, it is harder to an extent. If you get used to it, it can actually be easier for you to use it. Its limitations prevent it from being better, but you can be more skilled with the controller than you are with a mouse and keyboard. Again, the controller is not better, but you can just be used to it.

    The main problem most mouse-keyboarders have with the stick is that you're only using your thumb. Like someone said before, some games have corrected this with some degree of auto-aim, though some games don't have it. Spinning around really isn't an issue if you turn your sensitivity up, though you'll have to learn to aim slower when you don't want to spin.

    Oh, and there is (or at least, there were plans for) a mouse and keyboard attachment for the Xbox. Apparently, it played horribly because the aimer would "snap" on autoaim, due to the player holding the mouse in one position. Also, the sensitivity was horrible; it just wouldn't work out unless you were sniping.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Halo/Halo 2 is about as perfect as you're gonna get for pad based fps's, along with Goldeneye and Perfect Dark.
    Don't go for PC to Console conversions, like Unreal Championship on Xbox or Quake 3 Dreamcast, because they were designed with mouse use in mind, whereas Halo and Halo 2 were specifically designed for pads.
  • MantaManta Join Date: 2005-01-12 Member: 35056Members
    Yes, that's a good point. On the topic of Unreal Championship though, they made UCII: Liandri Conflict specifically for the Xbox. I'm not sure if the controls work out as well, but I would think so.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Zaggy+Jul 30 2005, 12:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zaggy @ Jul 30 2005, 12:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Heck if I could hook up a keyboard and keyboard up there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can. Google JoyFrag (I think that's it). It's an adapter that lets you hook a mouse and keyboard to an XboX or PS2.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    <!--QuoteBegin-Manta+Jul 30 2005, 04:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Manta @ Jul 30 2005, 04:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Actually, I've played plenty of first person shooters on Xbox (Halo 2, Ghost Recon, Rainbow Six 3), and yes, it is harder to an extent. If you get used to it, it can actually be easier for you to use it. Its limitations prevent it from being better, but you can be more skilled with the controller than you are with a mouse and keyboard. Again, the controller is not better, but you can just be used to it.

    The main problem most mouse-keyboarders have with the stick is that you're only using your thumb. Like someone said before, some games have corrected this with some degree of auto-aim, though some games don't have it. Spinning around really isn't an issue if you turn your sensitivity up, though you'll have to learn to aim slower when you don't want to spin.

    Oh, and there is (or at least, there were plans for) a mouse and keyboard attachment for the Xbox. Apparently, it played horribly because the aimer would "snap" on autoaim, due to the player holding the mouse in one position. Also, the sensitivity was horrible; it just wouldn't work out unless you were sniping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But thats just a sensitivity issue, that could be easily remedied.

    Over all a mouse will always be superior to a joypad simply because a mouse is far more 'analog' than a joystick could ever be. I could change from rapidly turning left to turning right instantly and I wouldn't have to 'time' the spin to stop in the right place. A joypad will always have some slight slowdown as you go from far left on the stick, left, middle, right, far right and then you just have to wait for your character to turn as much as you want it to before you put your joystick back in neutral.

    I'm sure that there could a controller designed which is controlled with your nose if you wanted it and, if you practiced then you could get pretty good I guarentee. Would it ever be as good for an fps as using your hand? No, it's inherently limited by its very design, doesn't matter how good you are.
  • DarkwolfDarkwolf Join Date: 2003-11-21 Member: 23336Members
    <!--QuoteBegin-CMEast+Jul 30 2005, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Jul 30 2005, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Over all a mouse will always be superior to a joypad simply because a mouse is far more 'analog' than a joystick could ever be. I could change from rapidly turning left to turning right instantly and I wouldn't have to 'time' the spin to stop in the right place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I played halo 2 with my friend the other day with a mouse and keyboard.

    It. SUCKED. HORRIDBLY.

    No matter HOW FAST OR SLOW you move the mouse, you always turn the exact same speed. Another problem is that the sensitivity just sucks, I had the sensitivity as high as possible, and its equivilent to sensitivity 1 in half-life.

    Im pretty sure its just the programming in halo 2, since it's not really intended for mouse/keyboard. And for the record, I got pwn't.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    edited July 2005
    Ok... little dose of truth for you here based on personal experience; the potential high level from using either joypad or mouse+keyboard is identical (and that's WITH auto-aim off). The real difference is the learning curve :p

    I got really into Q3 on the DC for some reason and though like everyone else I started off thinking "OMG this doesn't work" I persevered and in the end I'd say I was playing about the same level of competency with the joypad as I can with the m+k on pc for Q3. Sadly nobody else in the flat was quite as determined and so we sorta stopped playing because all the extra work I put in meant i whupped them which wasn't fun for any of us -.-

    Seriously though; don't think it's a handicap using a joypad once you reach the high end, it's just a <b>lot</b> harder to learn the basics of control that's all :p


    oh and trev? Die "any platform only" fanboys die.
    PC? Console? If you write either off for any reason I pity you.

    On a fun note it's really funny watching someone who's only really used one platform all their life try to work the other; consolites tend to adapt to the m+k rather fast though, so the fun of watching them shoot the ceiling is short lived. PC-ers however take a good while to master the joypad if they haven't been using one for the PC before and the screams of frustration are a giggle a minute ^^
    "IT WON'T DO WHAT I WANT!!!", "That's because you're pressing the wrong buttons :p"
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    gem, until you had used your godlike joypad skill against people using mice then you can't tell. I pretty much own at HL2, rarely do I dip below a 3.0 ratio and I've hit the odd 60something-1 scores on many an occasion.

    I also know that I've played against groups of higher skill than I and got completely owned (top clans etc).

    You taking on all comers with a pad is fine until you come up against someone using a mouse.

    Oh and Darkwolf, when I say mouse and keyboard I mean that you can interact with the game the same as you would with NS. In the same way I wouldn't judge a joypad by having a quick go on some 3rd party budget pad with a slow analogue stick and nasty buttons.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    well I was basing it off the single-player and multiplayer CM :p

    The single player plays much the same as the PC one as far as I can tell but fair enough on me never fighting against a mouse-using opponent.
    Either way, the only thing that matters is if i can still pull off the same stuff, not what my opponent can do. If I have 100% of the control I manage with a mouse and keyboard and the opponent beats me then would having a m&k make any difference? :3
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    Hmm, not really. For a start your control is inherently limited by the reasons I mentioned earlier but even just changing from one mouse to another or one pad to another can imrpove your game and yet until you've tried the new pad you won't have noticed the difference.

    And yeah, I figured you meant multiplayer, I doubt anyone would ever say they were good while only really playing ai <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.

    Why aren't there any girls where I live that play games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--QuoteBegin-CMEast+Jul 30 2005, 01:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CMEast @ Jul 30 2005, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gem, until you had used your godlike joypad skill against people using mice then you can't tell. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And since Quake 3 Dreamcast supports not only the DC mouse and keyboard, but PC vs DC play (they need only join the 4 player DC servers), it's the perfect place to test this.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    <!--QuoteBegin-Geminosity+Jul 30 2005, 11:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Jul 30 2005, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ok... little dose of truth for you here based on personal experience; the potential high level from using either joypad or mouse+keyboard is identical (and that's WITH auto-aim off). The real difference is the learning curve <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I got really into Q3 on the DC for some reason and though like everyone else I started off thinking "OMG this doesn't work" I persevered and in the end I'd say I was playing about the same level of competency with the joypad as I can with the m+k on pc for Q3. Sadly nobody else in the flat was quite as determined and so we sorta stopped playing because all the extra work I put in meant i whupped them which wasn't fun for any of us -.-

    Seriously though; don't think it's a handicap using a joypad once you reach the high end, it's just a <b>lot</b> harder to learn the basics of control that's all <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    oh and trev? Die "any platform only" fanboys die.
    PC? Console? If you write either off for any reason I pity you.

    On a fun note it's really funny watching someone who's only really used one platform all their life try to work the other; consolites tend to adapt to the m+k rather fast though, so the fun of watching them shoot the ceiling is short lived. PC-ers however take a good while to master the joypad if they haven't been using one for the PC before and the screams of frustration are a giggle a minute ^^
    "IT WON'T DO WHAT I WANT!!!", "That's because you're pressing the wrong buttons <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Lies.

    I'll take you Mouse and Keyboard vs Joystick any day. I'm sure the entire forum will, really. Talk to any of the world Halo champions - they note that it got 10x easier when they switched to Halo PC because aiming with a joypad sucks. Royally. You simply cannot get a joypad that is sensitive enough to the point where you can both turn 180 degrees in an instant and snipe far away targets. Your thumbs, and the sticks, can't hold up to that. You're always going to sacrifice either precision or turning.
  • GeminosityGeminosity :3 Join Date: 2003-09-08 Member: 20667Members
    uh... tycho? They have a button for that in quake :p
    If you hold the button it lowers the sensitivity of the look-stick; that's why I didn't have any problems sniping or run-and-gunning.

    Bleh, don't believe me if you don't want to though; you've all already decided that because you can't do it nobody can so nothing I say no matter if it's based on actual experience will convince you otherwise :3
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    edited July 2005
    <!--QuoteBegin-Geminosity+Jul 30 2005, 02:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Geminosity @ Jul 30 2005, 02:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh and trev?  Die "any platform only" fanboys die.
    PC? Console?  If you write either off for any reason I pity you. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Consoles ruin potentially good FPSers for PC users. Case-in-point halo. If you followed the original's development at all they had huge plans for it till bill gates bought the game's soul and took a dump on it so Console users can feel warm and fuzzy with their mediocre game. (which to the FPS starved console players seemed O M G TEHBESTAREST!) Edit: lets not forget "exclusive" games that will never make the transition to PCs.

    For some reason people feel the need to be restricted in how they use their hardware and continue to buy consoles. Some day these people will realise they don't need to sacrifice the utility of a computer to play games. You can see how the industry is wisening up to this fact through the next generation of consoles (which is basicly a computer/home entertainment center).

    I'm writing them off... save yourself time and write them off yourself since they'll just disapear in a few years anyways.
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