Czech Consortium Would Be Proud

Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
edited July 2005 in NS Customization
<div class="IPBDescription">High Poly LMG Model</div> At the request of JmmsBondZeroZeroSeven, I've created a high poly LMG. However, it still needs to be UV mapped and skinned by a <i>good</i> skinner. It also has no rigging.

Unoptimized, this is 2540 polygons.

<img src='http://www.haxorsoft.net/images/albums/pap/lmg.jpg' border='0' alt='user posted image' />

Yeah, I know, decent render coming soon.

If you're a good skinner and would be willing to skin this model, please contact me via private message.

Edit: New render:

<img src='http://www.haxorsoft.net/images/albums/pap/lmga.jpg' border='0' alt='user posted image' />
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Comments

  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    make a 4000 poly sg or hmg and ill do it, I already did an lmg

    Btw...2500 poly is not high
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Where's your LMG model? I'd like to compare it.

    And 2500 is pretty high for HL1. How many polygons is the default LMG?
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    its reddmonkey's model my skin, its on nsa
    his model is like 3.2k with hands so about the same as yours. But 4k is better for "high poly" replacements imo. Anyway make a sg or a hmg, sg perfeably and make it high poly sex. Ill finish it.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Eh, I just checked it out. That's a pretty fugly skin that's on it. :|
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    <!--QuoteBegin-Rapier7+Jul 25 2005, 09:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jul 25 2005, 09:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Eh, I just checked it out. That's a pretty fugly skin that's on it. :| <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    well you went as far as to create the model... skin it yourself... i doubt youre gonna get a <i>good</i> skinner to skin it...
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Not much of an appealing model. Some wasted polies on the mag port. I wouldn't call it inspiring.

    Instead of calling his skin "fugly" after he offered to do your model, I'd offer some constructive criticism. This would give him some ideas for how to improve for your model.
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    It's kind of hard for me to tell from that angle, but the magazine looks a little not-as-wide. But I could be wrong. Other than that, it looks pretty accurate.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Well if he said "tell me why the skin sucks" I'd be glad to do so.

    In any case, I'll get a better quality render up tomorrow.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    I like it, just do a diffrent style scope (one streamlined with the gun, I hate cylinder style <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->) and maybe curve out the end of the barrel which always destroys the look of the lmg.
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    in my opnion. Redds LMG has already been done to a good standerd and the first skin of it (if you look on NSA) is the best choice out of all the 3.
    <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=335' target='_blank'>http://www.nsarmslab.com/flash/fileinfo.php?id=335</a> if you cba to look

    Looks nice so far, cant really tell because of the rendar
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Oh...if the skin from that link is the one StarStarGrizzly was talking about...that's a pretty good skin then.

    I dug up an old link from one of your threads. I guess you changed it?
  • Jmmsbnd007Jmmsbnd007 Join Date: 2002-11-24 Member: 9793Banned, Constellation
    <!--QuoteBegin-Demiguise+Jul 26 2005, 01:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Demiguise @ Jul 26 2005, 01:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in my opnion. Redds LMG has already been done to a good standerd and the first skin of it (if you look on NSA) is the best choice out of all the 3.
    <a href='http://www.nsarmslab.com/flash/fileinfo.php?id=335' target='_blank'>http://www.nsarmslab.com/flash/fileinfo.php?id=335</a> if you cba to look

    Looks nice so far, cant really tell because of the rendar <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it looked way too cartoony in game imo
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    this rediculous scope/aimpoint thing on the lmg was something I hated on ns ever since.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    whats the point...
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    Why don't we just remove it from the gun so we can use the polies for more detail elsewhere?? I mean, you can't even use the scope so why have it?
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-HellspawnUK+Jul 26 2005, 11:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HellspawnUK @ Jul 26 2005, 11:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why don't we just remove it from the gun so we can use the polies for more detail elsewhere?? I mean, you can't even use the scope so why have it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    because of awesomefication....
    who cares...
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Dunno about you guys, I kind of like the scope.
  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    <img src='http://www.haxorsoft.net/images/albums/pap/lmga.jpg' border='0' alt='user posted image' />
  • Dirty_Harry_PotterDirty_Harry_Potter Join Date: 2002-11-21 Member: 9500Members
    Can i see the end of the mag seen from the top? I just wanna see if it has the same "flaw" as the other one did, because it kinda looks like it judging by the first render.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    you love making humongoidly large grips, dont you? what's up with that do you have like 6 inch fingers or something?
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    edited July 2005
    <!--QuoteBegin-CoolCookieCooks+Jul 26 2005, 09:22 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 26 2005, 09:22 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> whats the point... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Practice? Like all the MP5s and Glocks for CS. It's not like anyone needs more of those, but they're still good for experimentation and study for budding modellers and skinners.

    <!--QuoteBegin-sheena yanai+Jul 26 2005, 11:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Jul 26 2005, 11:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->because of awesomefication....
    who cares...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I like LAMs and viewfinders and scopes and IR scopes and bipods and beta-"C" mags and underslung grenade launchers and all that. Makes the thing look awesomely beefy, even if you can't use those things.

    I agree: Who cares?

    The game's about fun. It's certainly not about realism, if you were to believe all the shouts of "nanitez!!!11!!one" to explain the colour of the sky.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    <!--QuoteBegin-Rapier7+Jul 26 2005, 01:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jul 26 2005, 01:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Where's your LMG model? I'd like to compare it.

    And 2500 is pretty high for HL1. How many polygons is the default LMG? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you lose at **** contests.

    A high poly model for HL1 can be like 40k before even flitting FPS loss on the average computer (Average based off hardware sales). If you wanted to say "High Poly LMG" aim for like 6000+
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    <!--QuoteBegin-Rapier7+Jul 26 2005, 09:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rapier7 @ Jul 26 2005, 09:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://www.haxorsoft.net/images/albums/pap/lmga.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    looks like a cross between a P90 and the lmg.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    edited July 2005
    <!--QuoteBegin-CoolCookieCooks+Jul 28 2005, 06:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 28 2005, 06:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wheres the p90? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    true.... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
    where is the p90...
    thats the default lmg shape.... there was never a design element of the p90 in that gun...


    lol..and lets call the scope "bidirectional tactical flashlight at unusual location"
    the front lens is to create the flashlight cone..and the occular lense to illuminate the marine and make him lit up in the dark <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    the stupid marine flashlight never made sense to me......



    they seem to illuminate the room with their own body <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited July 2005
    really.. wouldnt the marines have night vision of sorts? like the cs night vision... cept if that happened there would be a whole new sound to spam...

    even if was just a comm upgrade it would be interesting... for some nice altair hax...
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    <!--QuoteBegin-Ratonetwothreetwoone+Jul 28 2005, 06:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ratonetwothreetwoone @ Jul 28 2005, 06:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> really.. wouldnt the marines have night vision of sorts? like the cs night vision... cept if that happened there would be a whole new sound to spam...

    even if was just a comm upgrade it would be interesting... for some nice altair hax... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    suggestions like that were done hundreds of times.
    its a big no-no, flayra would come to your home and kick your dog...cat, or grandma if you suggest that nightvision thing again.

    flashlight is a balance thing.. just look for those silly nightvision posts yourself
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    oh i know that it has been suggested... itd be retarded if i was the first one to do so.. but i havent read any threads about it... and i dont care to look.. so i guess ill just be left wondering why it would unbalance the game.... what with alien flashlight owning marine flashlight... i mean.. night vision should be totally put in.. its such a great idea... im so glad to have come up with it... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Very nice, Raiper.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    edited July 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->true.... confused-fix.gif
    where is the p90...
    thats the default lmg shape.... there was never a design element of the p90 in that gun...<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    if you cut the gun in half, making the cut at the line right before the ammo clip, it looks similar to the front part of the P90 in cs:s
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