Ns_calamus

MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
edited July 2005 in Mapping Forum
<div class="IPBDescription">Soon..</div> 26.07.05:

Beta1 Release:

I just finished a playtest of beta1 and now it's being released to everyone. I need all the feedback I can get tbh! There's a lot of things that need to be done. More cover and more vents and so on. Some stuck issues also. Someone said to get more contrast lighting too. I'll se about that.

Anyways:

<a href='http://s1.marineeater.co.uk/kabelen/ns_calamus_b1.zip' target='_blank'>ns_calamus_b1</a>

There it is for ya. Look at the other screens.. Beta 2 in the end of the summer!


Jul 18 2005

UPDATE! Probably the biggest one before beta1 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> .. Now let's see. I've been working A LOT! Improved r_speeds greatly in many places. Built new areas and the map is closing beta1 very fast. The map is 90% complete with layout. Most of the areas in the following shots are finished and some of them have a little more work that needs to be done in them.

Also my clipnodes are running out so some of the details you can see in the shots will probably be removed or changed drastically. This to actually get the map done and have people play it.

Pictures, now(wee no more imageshack!!) :

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus1.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus2.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus3.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus4.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus5.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus6.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus7.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus8.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus9.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus10.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus11.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus12.jpg' border='0' alt='user posted image' />

<img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus13.jpg' border='0' alt='user posted image' />


What needs to be done:

-Clipnodes must be reduced before I can finish the map without any troubles.

-Last hive needs to be built
-The ways for going to the last hive must be built

-Backstory must be written(I have a decent one inside my head!)

Layout will come AS SOON AS the layout is 100% finished for beta1

Comments and Critics are more than welcome. I hope to see more comments than when I first started this thread.

That's all for now. Stay tuned if you like!

Comments

  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It's pretty but lacks any purpose and being. It's just empty.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Thanks and.. No.. It has pipes. It's an oil pumping station.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I like the way you managed to use the blue textures without making it look just like Ayumi.
  • UltimaGeckoUltimaGecko hates endnotes Join Date: 2003-05-14 Member: 16320Members
    Are those pictures gamma corrected? They look a bit dark (or at least Alien-assisting).



    It's very blue - I like blue and all, but it's <i>very</i> blue. Geometry seems pretty good, as well. Any layout/minimap type screens?
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    edited July 2005
    Yes the pictures are gamma corrected. It's pretty close to a hive so. Darkness is "requiered".. The theme is blue. But I'll put in some more white if it gets way too blue. Now it's not all that blue as it might seem like.

    About the layout:

    "More screens will be coming as soon as new areas are built and layout will be posted as soon as it's 100%."

    Quote from first post.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    So ok. I've been, reducing r_speeds in my MS. Today, I finally managed to do that, in a way that made the MS alot better for gameplay and actually better looking imo.

    Other places on the map are also being rebuilt for better r_speeds.

    Over to the screenshots:

    OLD MS:

    <a href='http://img101.imageshack.us/my.php?image=nscalamusmsold13vu.jpg' target='_blank'><img src='http://img101.imageshack.us/img101/3583/nscalamusmsold13vu.th.jpg' border='0' alt='user posted image' /></a>

    <a href='http://img101.imageshack.us/my.php?image=nscalamusmsold20yi.jpg' target='_blank'><img src='http://img101.imageshack.us/img101/2194/nscalamusmsold20yi.th.jpg' border='0' alt='user posted image' /></a>

    NEW MS:

    <a href='http://img101.imageshack.us/my.php?image=nscalamusmsnew19py.jpg' target='_blank'><img src='http://img101.imageshack.us/img101/3453/nscalamusmsnew19py.th.jpg' border='0' alt='user posted image' /></a>

    <a href='http://img47.imageshack.us/my.php?image=nscalamusmsnew22yh.jpg' target='_blank'><img src='http://img47.imageshack.us/img47/3619/nscalamusmsnew22yh.th.jpg' border='0' alt='user posted image' /></a>

    Comments and Critics are welcome.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    the screens make it remeniscint of MS in ulysses
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    First post updated. Check it out!?.. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    It looks pretty good, but I think you might want to go back over the map and start seriously working in another color or theme. Right now a lot of it looks like Ayumi, but it doesn't gleam like Ayumi. Its a artifact of the texture set.

    You are really going to have to work hard to set it off, and give it a distinctive style all of its own. You've got what looks like a good base to work from, but now I think you need to think about how to do two things. Make the locations more memorable and have obvious function. Give it an infectious style that people won't have to think twice about.

    (also, personally, I think I liked the old marine start better.)
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    <img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_grn1.jpg' border='0' alt='user posted image' />

    <img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/wall_clab6.jpg' border='0' alt='user posted image' />
  • JoshehJosheh Join Date: 2005-01-10 Member: 34564Members, Constellation
    This map looks awesome, it looks to as if it could be a very balanced competive map (but ofcuse we would need to see how it plays/the overview)

    keep up the great work and get it finished xD
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Crispy+Jul 8 2005, 07:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Crispy @ Jul 8 2005, 07:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like the way you managed to use the blue textures without making it look just like Ayumi. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but thats exactly what I thought when I saw this screenshots.

    maybe changing the colorstyle would have a good idea, there had never been a "green" wall_lab texture set <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WigglesWiggles Join Date: 2003-05-13 Member: 16253Members, Constellation
    Well good looking Kab, a lot better than you were before <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    <!--QuoteBegin-Lt Gravity+Jul 20 2005, 06:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Jul 20 2005, 06:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> maybe changing the colorstyle would have a good idea, there had never been a "green" wall_lab texture set <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well Tequila gave me the idea of recoloring the eclipse set to my own color. And so I did. And I think it turned out really good. As it looks a lot different ingame than in the editor <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->..

    Also thanks for comments. Lighting is going through some, I hope, good changes(spotlights changed to white, with a tint of green and so on. More orange lights.)

    Vents are also being added. Slowly, but they're coming! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Maybe more pics later. Maybe beta on friday. God knows if my clipnodes can take the 10% left of the map to finish(when thinking layout it's 10% left). Detail to rooms will come/be taken away as soon as I know if my clipnodes are ok.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Just made a new hallway. Which contains pretty much all of the colors in my new lighting of the map. Not too much changed with the lights but you can maybe see a slight difference!..

    <img src='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/green/calamus_newhall1.jpg' border='0' alt='user posted image' />

    I know the floor is a bit plain, I was rushing to get the walls ingame <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->..
    Nothing more now.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited July 2005
    Looks good. Might I suggest though, increase the intensity of the orange texlights. Right now they don't look like they are emitting anything. I'd also lower the intensity of the ceiling texlight, and add a light spot underneath it to compensate.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Yeah I know the orange lights don't seem to give off light. I think I just might aswell remove them..?.. There are spotlights but the fade angle is too wide tbh. Will be decreased. Thanks for the suggestions!
  • NoArms_NoCookiesNoArms_NoCookies Join Date: 2005-01-10 Member: 34547Members
    No don't remove them ~~ they are the highlight in this corridor ^^
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    edited July 2005
    I tried to fix that orange light. But it didn't work quite as well for the latest compile. Maybe next time!

    I have been working just a little bit further on this. That because of the **** clipnode restriction. And speaking of clipnodes. Thanks to Merkaba who helped me out with those and made them go down from 95% to 60%. *Applaus*..

    Screenshots:

    <img src='http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus1.jpg' border='0' alt='user posted image' />

    <img src='http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus2.jpg' border='0' alt='user posted image' />

    <img src='http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus3.jpg' border='0' alt='user posted image' />

    <img src='http://s1.marineeater.co.uk/kabelen/calamus/almostthere/calamus4.jpg' border='0' alt='user posted image' />


    I have also decided to post the about 90% complete layout for beta1. Please comment if you like. Won't change anything until I see how it plays though.

    <img src='http://s1.marineeater.co.uk/kabelen/calamus/almostthere/layoutpeak1.jpg' border='0' alt='user posted image' />

    That was about it for now. Beta 1 will be ready at least in the end of the summer. I don't get to work much on the map for about two weeks from Monday because I'm taking a little vacation from everything.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I like the orange lights, regardless of whether they give off lights or not.
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    First post modded!
  • Kouji_SanKouji_San Sr. Hινε Uρкεερεг - EUPT Deputy The Netherlands Join Date: 2003-05-13 Member: 16271Members, NS2 Playtester, Squad Five Blue
    <a href='http://s1.marineeater.co.uk/kabelen/calamus/pre_b1_shots/ns_calamus3.jpg' target='_blank'>pictar</a>

    I absolutely love the lighting in here, very nice shadow casting. Not to mention nice dark vs light contrast...
  • MasterGMasterG gmfbst Join Date: 2003-08-24 Member: 20169Members, Squad Five Blue
    Too bad that the lighting was changed in there though. Thanks anyways! I'll maybe make the lighting like that again since it actually looked quite nice when I saw it now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> ..

    Remember people:

    <a href='http://s1.marineeater.co.uk/kabelen/ns_calamus_b1.zip' target='_blank'>ns_calamus_b1</a>

    I need all the feedback I can get about changes, what does work, and what does not!

    Thanks in advance! See you guys in 2 weeks!
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