European Lerks Vs. U.s. Lerks

CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
<div class="IPBDescription">is it that different?</div> After watching a clanwar between Levitacus and LoC yesterday i started wondering.

I tuned into the Shoutcasts and it was quite funny. But what made me wonder is...
they were absolutely impressed by Scales Lerking.

Now dont get me wrong. He did a very good job there. But it seemed to me as if the both shoutcast moderators do not know Combat Lerking.

I ve seen several times that, while nearly every european clan has at least one combat lerk, the american clans seem to prefer Spore-Monkey Lerks.

Correct me if i am wrong on this one.

Difference Combat Lerk // Spore monkey Lerk

Combat Lerk is only sporing if he isnt able to attack. So he uses celerity/speed to take a lot of Marine fire on him while
a) Skulks use this advantage to rush in and kill the Marines
b) Marines arent careful enough so the Lerk takes them out

while the spore monkey stays behind and simply spores the right places taking away Marines time/health. But he hardly ever attacks in close combat.

So my questions...
Am I right? is there a difference of Lerking between the EU and the US?
or is it just a difference between clans?
And if yes...why? Any ideas?
«13

Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I don't think the split is so tight between euro and western lerks. I know a lot of very offensive western lerks. Most teams seem to prefer spore lerks because they are lower risk, and they cost the enemy team a lot of res in meds though.

    Offensive lerks are more fun to watch in general, but both types are extremely devastating strategically.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    edited July 2005
    how did this make its way into ideas and suggestions?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> lol.

    Could someone plz move (back?) to General Discussions?

    <b>edit:</b> stupid me...seems like i ve put it in here ^^
  • Parasit3Parasit3 Join Date: 2005-06-17 Member: 54034Members, Constellation
  • CrazySteveCrazySteve Join Date: 2005-05-20 Member: 52045Members
    they both serve diffrent purposes, but in the right hands both spore and comabt lerks can be extremly effective
  • LumpLump Join Date: 2003-04-16 Member: 15558Members
    don't let mst- near this post! he'll have a field day
  • KradKrad Join Date: 2004-08-26 Member: 30914Members
    The only difference is that U.S. Lerks are obese.

    >>---------ZING------->
    Oh no, the Zing arrow!
  • SlickWillSlickWill Join Date: 2004-02-17 Member: 26642Members, Constellation
    IMO, lerks are generally a support character. They cost too much to risk in a melee situation time after time. They spore and distract by drawing fire upon themselves and allowing skulks and fades to clean up. Generally speaking, I never attack in a melee situation unless:

    1. I have gassed all armor down and then I only go for 2 bites and out.
    2. The marines are reloading.
    3. The marines are distracted, ie. building, reloading, shooting something else.
    4. Situation is drastic.

    Because lerks are so fragile, I find that the best way to play them is smart. Sometimes the situation calls for a combat lerk, sometimes a spore ****. The most part though, I find that spore whoring is the usual call of duty as it gives the aliens the best strategic advantage and wastes lots of marine res.

    Back to the post though, yes, I do generally see a very large difference in US/Euro play, not just in lerking.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    Hmm i usually <b>dont</b> attack if:

    - i know it is a trap
    - its frontal
    - they have higher weapons
    - they are more than 2 and i am alone

    If one of the following things happens im not attacking. Then i ll just spore them. otherwise...combat lerky <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> cruhes marines map domination since you can get from one side to the other in about 15 seconds with celerity. or less?
  • 2_of_Eight2_of_Eight Join Date: 2003-08-20 Member: 20016Members
    Speaking from personal experience, I've found that going combat lerk is very risky against decent clans, with marines who can aim. As Slick said, I always want to have 2 bites, <i>maybe</i> 3 on the marine I'm targetting. Any more, and they'd have time to orient themselves and lock on to you. A pistol could be devastating too, if you're going for the bites in quick succession and not doing some evasion maneuvers in between.

    I personally don't think there <i>should</i> be a classification, combat lerks or spore lerks. I haven't paid attention when watching lerks play to whether they are east or west, though.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    To say that scale, buggeh and trigger_happy are just as good as any fade. By the aggresive combat lerk you left marines much less space. Watching then any decent clan is going to have hard time taking them down due they ARE smart when to go in for kill. Being comby doesnt mean your stupid, also if any of those lerks are killeed they get new one due they are more careful before they have a new one. For example buggy had a 14min lerk on the nsl final and he still ****d really many kills. All UK matches Iv`e seen lerks just sat in went and went for only really blatant kills.


    Why not to attack if you are good? You will be just fade moving faster + in air
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    yes...early combat lerks close the gap between skulks and fades.
    But if they die before they have 30 res their team has a real big problem!
  • SlickWillSlickWill Join Date: 2004-02-17 Member: 26642Members, Constellation
    <!--QuoteBegin-SLizer+Jul 18 2005, 09:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SLizer @ Jul 18 2005, 09:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why not to attack if you are good? You will be just fade moving faster + in air<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You can't just go and attack if you are "good" because a good shot is always and I mean always better than a good lerk. One sg shot or an lmg or even a pistol can kill you easily. After all, a lerk is only 2 skulks of damage put together that happens to fly. You are NOT a fade that can move faster. Fades can take hits, lerks cannot. If you don't have enough res to relerk, you are really really hurt your team.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    edited July 2005
    No you just cant go and get killed. Tthere you need the sense to see when to go and when not to. With enough skill in knowing when to go and how to bite is enough. Just go watch the lerks and they are more careful before they hit 30 tbh
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Back in the day, every Lerk was a support Lerk. Spikes and gas for supressing fire. These new-fangled creations are nothing more than winged Skulks, flying doggies. Bah! <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Oh the hawtness of spiking al/tf
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    <!--QuoteBegin-Krad+Jul 18 2005, 08:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Krad @ Jul 18 2005, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only difference is that U.S. Lerks are obese.

    >>---------ZING------->
    Oh no, the Zing arrow! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And the euro lerks mysteriously dissapear in the afternoon for tea and have bad teeth <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->


    Anyway, I don't think the divide is by country I've seen it both ways. Ive seen teams treat lerks as minifades, swoop in, bite once or twice, then leave just as 3 skulks fly in.

    Personally I think sporing lerks are better sheerly because of the medspam a commander has to give them or else they die.
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    Buggeh for life yeah?
    I'd say his the best lerk around, since he do both; spore and bite.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-coris+Jul 18 2005, 07:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jul 18 2005, 07:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Buggeh for life yeah?
    I'd say his the best lerk around, since he do both; spore and bite. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Like cops one can write and other one read
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Bite is for killing rts geniuses, spore is the only offensive weapon that lerks have. Lerks should stay in vents and never fly within 20 feet of a marine. Only leave vents to fly to other vents WHEN ABSOLUTELY SURE there are no marines anywhere near you.
  • GladeGlade Join Date: 2005-07-13 Member: 55881Banned
    <!--QuoteBegin-Krad+Jul 18 2005, 08:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Krad @ Jul 18 2005, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only difference is that U.S. Lerks are obese.

    >>---------ZING------->
    Oh no, the Zing arrow! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Dude Annihilator doesn't lerk for Terror anymore.

    DOUBLE ZING.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
  • milk1milk1 Join Date: 2004-06-30 Member: 29635Members
    hobojoe > EU lerks
    k

    >>---------ZING------->
  • urinalcakeurinalcake Can&#39;t work a sound card United States Join Date: 2002-11-08 Member: 7799Members
    Crucify me for feeling impressed over something.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    someone make silence lerking viable
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    Hmm Mr Gunner..it seems like you ve never ever seen an experienced Combat Lerk. Because if you would have been forced to fight against one of these...you wouldnt write down something like this. never...evarrr...

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    But i have to agree with you on one point. What you wrote down is absolutely correct for people who try Lerking for their first time. As long as they cannot pancake/fly correctly you are absolutely right about the staying in vents and not going near any marines.
  • joeejoee Join Date: 2005-06-18 Member: 54113Members
    edited July 2005
    <!--QuoteBegin-Cheese+Jul 18 2005, 02:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheese @ Jul 18 2005, 02:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hmm Mr Gunner..it seems like you ve never ever seen an experienced Combat Lerk. Because if you would have been forced to fight against one of these...you wouldnt write down something like this. never...evarrr...

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    But i have to agree with you on one point. What you wrote down is absolutely correct for people who try Lerking for their first time. As long as they cannot pancake/fly correctly you are absolutely right about the staying in vents and not going near any marines. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    quoted
  • FreddehFreddeh Join Date: 2003-07-29 Member: 18520Members, Constellation
    <!--QuoteBegin-MrGunner+Jul 18 2005, 10:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Jul 18 2005, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bite is for killing rts geniuses, spore is the only offensive weapon that lerks have. Lerks should stay in vents and never fly within 20 feet of a marine. Only leave vents to fly to other vents WHEN ABSOLUTELY SURE there are no marines anywhere near you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I was in a clan with him, hes joking...he dies because of his combat lerking all the time <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Actually so do i for that matter...i usually do a mix of both as well, but i prefer combat lerking, more interesting ...the distraction lets skulks take care of the rest imo, and if the marines start gunning for the skulks i can always turn around and take care of them <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • ultranewbultranewb Pro Bug Hunter Join Date: 2004-07-21 Member: 30026Members
    US lerks take 6 bullets worth of damage when they should have received 30 (and are fat and eat cheeseburgers)
    Euro lerks take 3 bullets worth of damage when they should have received 30 (and don't bathe and have bad teeth)
    Amped News' self-proclaimed "Best Lork Eva" sits in vents and never ever attacks.
  • GoldenGolden Join Date: 2004-09-01 Member: 31169Members, NS1 Playtester, NS2 Playtester, NS2 Map Tester, WC 2013 - Silver, NS2 Community Developer
    <!--QuoteBegin-MrGunner+Jul 18 2005, 01:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrGunner @ Jul 18 2005, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bite is for killing rts geniuses, spore is the only offensive weapon that lerks have. Lerks should stay in vents and never fly within 20 feet of a marine. Only leave vents to fly to other vents WHEN ABSOLUTELY SURE there are no marines anywhere near you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    qft tbh
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    people are being funny in here!
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