[mwip] Deuce Mark 3

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Comments

  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    <!--QuoteBegin-Chrono+Jul 13 2005, 06:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 13 2005, 06:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1) never use boolean EVER <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What's wrong with boolean ?
    Considering I know how it works and how to use it 'properly' what is so bad about using it ?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    boolean has a tendency to mess up quite a few times deleting extra faces and creating extra unneeded vertecies i just suggest you learn to do it without boolean the more stuff you do by hand the more you learn
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-CoolCookieCooks+Jul 13 2005, 04:53 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 13 2005, 04:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Poly by Poly ftw. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    parametric solid design software ftw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->parametric solid design software ftw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    too lazy to model,but might actually be good at it FTW <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SpaceJesusSpaceJesus Join Date: 2004-07-02 Member: 29683Banned
    edited July 2005
    <!--QuoteBegin-Chrono+Jul 13 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 13 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> deleting extra faces and creating extra unneeded vertecies <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I used todo it by hand before I realised hwo much easier it is to just use boolean and then re-work and optimise the object afterwards. It doesn't take 2 seconds to target-weld a few verts.

    Oh yeah, spam ftw?

    If anyone wants to mesh or skin this - PM me.
    If someone wants to skin it but can't get it meshed, I'll have a go at it, but the maps won't be uber.
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