Aniamtion For Ns!

WellsWells Join Date: 2004-11-18 Member: 32858Members
always wanted to animate for games; working mainly in broadcast work for the last few years. Problem is I don’t know the first thing about getting started in animating with half life or HL2. i use Maya and know it can be used for these jobs. i really don’t want to start using a new app. I taken a look at some of the ns models in HL model viewer and want to set about reworking some of the animations just to have ago at animating this kind of thing. I been reading round the internet but never found anything solid on how i go about opening the skeleton in Maya to animate. i understand milkshake will have to come into the equation some place. i am not however familiar with this application. To simplify this post i will ask the following questions;

1) is it possible to animate HL1 and HL2 (ie ns) models in Maya to rework certain animation sequences.

2) HOW! where’s the best place to start looking for information, can anyone help me out directly or knows of anyone who can? Information on HL1 and HL2 would be appreciated.

please help <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->


wells

Comments

  • WellsWells Join Date: 2004-11-18 Member: 32858Members
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ShinzonShinzon Join Date: 2003-07-25 Member: 18407Members
    Im not really the person to be answering something like that... but you can try some websites like sgtalk.com, deviantart.com, 3dtotal.com, or something along those lines...

    Just keep searching through Interent tutorials then play around yourself..
  • S_T_A_R_S_BarryS_T_A_R_S_Barry Join Date: 2003-03-17 Member: 14624Members
    yo i have returned to the forums (im a NS 1.0) simply to post NS animastion is possible along with any HL game if you havent seen this yet

    <a href='http://whatishl.ytmnd.com/' target='_blank'>http://whatishl.ytmnd.com/</a>

    might show you what you can do, the other opstion is make a comic strip by imprting NS models into the HL source version of Garrys mod, or use NS models to make a CGI movie like intro and outro to this movie here

    <a href='http://files.filefront.com/Boondock_Marines/;3919599;;/fileinfo.html' target='_blank'>http://files.filefront.com/Boondock_Marine...;/fileinfo.html</a>

    thats a little bit of NS vetrin humour for yea "go back to voogru you little f**ks"

    any way im from Deviant Art and hes right people on there are the right people to ask

    now if youel excuse me iv got get my cornmander to drop some shirtguns as theres some lorks on the cloff that are jsut asking for it
  • Chubi_ChanChubi_Chan Join Date: 2004-08-26 Member: 30924Members
    OMG!HOW COULD YOU FORGET GORGE CAEK <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    reguardless,I think there might be a model importer for maya convert HL1 and HL2 models to a maya controllable format.

    and if your gonna use NS models,you'll probably wanna ask the NS team for permission...normally they'll give it to ya,unless your planning calling them your own...
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    edited July 2005
    <!--QuoteBegin-Wells+Jun 20 2005, 08:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wells @ Jun 20 2005, 08:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->1) is it possible to animate HL1 and HL2 (ie ns) models in Maya to rework certain animation sequences.

    2) HOW! where?s the best place to start looking for information, can anyone help me out directly or knows of anyone who can? Information on HL1 and HL2 would be appreciated.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    1. Yes.

    2. <a href='http://www.swissquake.ch/chumbalum-soft/' target='_blank'>Grab milkshape.</a> Use it to decompile the .mdl file. Get a .smd maya importer/exporter -plugin. And I'm sure you know what to do next.

    Happy animating. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Edit:
    <!--QuoteBegin-Shinzon+Jun 25 2005, 08:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shinzon @ Jun 25 2005, 08:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Im not really the person to be answering something like that... but you can try some websites like sgtalk.com, deviantart.com, 3dtotal.com, or something along those lines...

    Just keep searching through Interent tutorials then <span style='color:purple'>play around yourself..</span><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That was kind of a useless post. It's better to ask in here or some HL website than in those. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WellsWells Join Date: 2004-11-18 Member: 32858Members
    Right, here is what i got so far....

    I got milkshape and decompiled the modles

    i managed to install a plug in for maya that allows you to import SMDs.

    however when i import a smd file i can only see the bone struture (is there a way to see the whole modle). and once it is imported the animation does not play anyhow. grrrrrrrr but i am getting closer than ever before.

    when i try import the somthign that says xxxx_ref.smd ig et strange errors ;

    Enter the new time: // Warning: problem creating smd weight map template //
    // Error: The source attribute 'place2dTexture1.mirror' cannot be found. //

    oh and onle last rather strange poblem the bone struture is orantated in the wrong manner so that it is pointing down. whats with that?

    can anyone help with the above probelms
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