<!--QuoteBegin-puzl+Jun 16 2005, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (puzl @ Jun 16 2005, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 16 2005, 06:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 16 2005, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Jun 16 2005, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jun 16 2005, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Random thought: AA making shotguns cheaper. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> if this is done it may be a pain to rebalance meta... [may]
but yeah this is pretty cool idea <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> actally giving this a bit of a change, maybe higher level weapon upgrades could make shotguns cheaper, i.e 9 res at wep 1, 8 res at wep 2, 7 res at wep 3? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Anything that costs 5 res or more in NS costs a multiple of 5 res.
Do you want to drop shotguns to 5? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Only after AA otherwise it will be the return of the SG rush. 5 would be a good number to start with.
Ive been pushing this idea for months but most of the time I've been called nub or just plain ignored.
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
edited June 2005
<!--QuoteBegin-Swiftspear+Jun 16 2005, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 16 2005, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get out of that mindset. Things that cost less then 15 need to be tweakable in terms of balance. The cost ratio between 5-10 and 10-15 is too steep for most things. Really, in any professional level RTS balanceing you need to reserve yourself to the fact that you may need to avoid round numbers. Balance > astetics. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It is not there for the aesthetics, and it's not a strict mindset. It's good usability guideline we use. So let's not get distracted by that at the moment.
<!--QuoteBegin-kalimxs+Jun 16 2005, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tieing cheap shotguns to the AA would make the AA the new second hive
"you have it or you lose" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it would, so both sides would have sometime where they're "on the high ground" in terms of advantages.
<!--QuoteBegin-Gerald R Ford+Jun 16 2005, 05:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 16 2005, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 16 2005, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tieing cheap shotguns to the AA would make the AA the new second hive
"you have it or you lose" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it would, so both sides would have sometime where they're "on the high ground" in terms of advantages. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> what's easier to kill, an AA or the second hive?
<!--QuoteBegin-kalimxs+Jun 16 2005, 06:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gerald R Ford+Jun 16 2005, 05:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 16 2005, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 16 2005, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tieing cheap shotguns to the AA would make the AA the new second hive
"you have it or you lose" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> it would, so both sides would have sometime where they're "on the high ground" in terms of advantages. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> what's easier to kill, an AA or the second hive? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> which is easier to put backup?
<!--QuoteBegin-tankefugl+Jun 16 2005, 05:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jun 16 2005, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Jun 16 2005, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 16 2005, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get out of that mindset. Things that cost less then 15 need to be tweakable in terms of balance. The cost ratio between 5-10 and 10-15 is too steep for most things. Really, in any professional level RTS balanceing you need to reserve yourself to the fact that you may need to avoid round numbers. Balance > astetics. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It is not there for the aesthetics, and it's not a strict mindset. It's good usability guideline we use. So let's not get distracted by that at the moment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> multiply everything related to rez by 10. medpacks become 20 rez, you can have 70 or 80 rez shotguns, etc etc
<!--QuoteBegin-Lump+Jun 14 2005, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lump @ Jun 14 2005, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> replacing the hand grenade upgrade with a welder upgrade is still a great idea as hand grenade is pretty much useless. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> make hand nades like cs nades
Comments
if this is done it may be a pain to rebalance meta... [may]
but yeah this is pretty cool idea <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
actally giving this a bit of a change, maybe higher level weapon upgrades could make shotguns cheaper, i.e 9 res at wep 1, 8 res at wep 2, 7 res at wep 3? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Anything that costs 5 res or more in NS costs a multiple of 5 res.
Do you want to drop shotguns to 5? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Only after AA otherwise it will be the return of the SG rush. 5 would be a good number to start with.
Ive been pushing this idea for months but most of the time I've been called nub or just plain ignored.
It is not there for the aesthetics, and it's not a strict mindset. It's good usability guideline we use. So let's not get distracted by that at the moment.
"you have it or you lose"
"you have it or you lose" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it would, so both sides would have sometime where they're "on the high ground" in terms of advantages.
"you have it or you lose" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it would, so both sides would have sometime where they're "on the high ground" in terms of advantages. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
what's easier to kill, an AA or the second hive?
"you have it or you lose" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it would, so both sides would have sometime where they're "on the high ground" in terms of advantages. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
what's easier to kill, an AA or the second hive? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
which is easier to put backup?
It is not there for the aesthetics, and it's not a strict mindset. It's good usability guideline we use. So let's not get distracted by that at the moment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
multiply everything related to rez by 10. medpacks become 20 rez, you can have 70 or 80 rez shotguns, etc etc
Think about it man.
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
make hand nades like cs nades