3.0.4 Balance Feedback

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Comments

  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    <!--QuoteBegin-puzl+Jun 16 2005, 01:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (puzl @ Jun 16 2005, 01:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 16 2005, 06:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 06:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 16 2005, 12:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 12:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coris+Jun 16 2005, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coris @ Jun 16 2005, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Random thought: AA making shotguns cheaper. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if this is done it may be a pain to rebalance meta... [may]

    but yeah this is pretty cool idea <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    actally giving this a bit of a change, maybe higher level weapon upgrades could make shotguns cheaper, i.e 9 res at wep 1, 8 res at wep 2, 7 res at wep 3? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Anything that costs 5 res or more in NS costs a multiple of 5 res.

    Do you want to drop shotguns to 5? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Only after AA otherwise it will be the return of the SG rush. 5 would be a good number to start with.


    Ive been pushing this idea for months but most of the time I've been called nub or just plain ignored.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    edited June 2005
    <!--QuoteBegin-Swiftspear+Jun 16 2005, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 16 2005, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get out of that mindset.  Things that cost less then 15 need to be tweakable in terms of balance.  The cost ratio between 5-10 and 10-15 is too steep for most things.  Really, in any professional level RTS balanceing you need to reserve yourself to the fact that you may need to avoid round numbers.  Balance > astetics. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It is not there for the aesthetics, and it's not a strict mindset. It's good usability guideline we use. So let's not get distracted by that at the moment.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    edited June 2005
    tieing cheap shotguns to the AA would make the AA the new second hive

    "you have it or you lose"
  • Gerald_R_FordGerald_R_Ford Join Date: 2003-11-11 Member: 22544Members
    <!--QuoteBegin-kalimxs+Jun 16 2005, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tieing cheap shotguns to the AA would make the AA the new second hive

    "you have it or you lose" <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it would, so both sides would have sometime where they're "on the high ground" in terms of advantages.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    <!--QuoteBegin-Gerald R Ford+Jun 16 2005, 05:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 16 2005, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 16 2005, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tieing cheap shotguns to the AA would make the AA the new second hive

    "you have it or you lose" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it would, so both sides would have sometime where they're "on the high ground" in terms of advantages. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    what's easier to kill, an AA or the second hive?
  • EmanonEmanon Join Date: 2003-05-13 Member: 16254Members, Constellation
    <!--QuoteBegin-kalimxs+Jun 16 2005, 06:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Gerald R Ford+Jun 16 2005, 05:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gerald R Ford @ Jun 16 2005, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-kalimxs+Jun 16 2005, 05:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (kalimxs @ Jun 16 2005, 05:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tieing cheap shotguns to the AA would make the AA the new second hive

    "you have it or you lose" <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it would, so both sides would have sometime where they're "on the high ground" in terms of advantages. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    what's easier to kill, an AA or the second hive? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    which is easier to put backup?
  • RiotingNerdRiotingNerd Join Date: 2003-09-15 Member: 20896Members
    <!--QuoteBegin-tankefugl+Jun 16 2005, 05:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Jun 16 2005, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Jun 16 2005, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 16 2005, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Get out of that mindset.  Things that cost less then 15 need to be tweakable in terms of balance.  The cost ratio between 5-10 and 10-15 is too steep for most things.  Really, in any professional level RTS balanceing you need to reserve yourself to the fact that you may need to avoid round numbers.  Balance > astetics. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It is not there for the aesthetics, and it's not a strict mindset. It's good usability guideline we use. So let's not get distracted by that at the moment. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    multiply everything related to rez by 10. medpacks become 20 rez, you can have 70 or 80 rez shotguns, etc etc
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Which one gives more benefits?

    Think about it man.
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
    <!--QuoteBegin-Lump+Jun 14 2005, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lump @ Jun 14 2005, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> replacing the hand grenade upgrade with a welder upgrade is still a great idea as hand grenade is pretty much useless.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    make hand nades like cs nades
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I hope you mean CS:S, not CS. I'm not ageeing with the suggestion, just commenting.
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