Spawn Camping Is It Ok?

ProfLiebstromProfLiebstrom Join Date: 2004-09-04 Member: 31292Members, Constellation
<div class="IPBDescription">....if you dont attack the cc</div> According to a certain nser if you end the game you are a "f**kin nub"......but if someone is spawn camping and not attacking the cc they pwn and its your own fault for letting yourself be spawned camped and its ok.

I was just wondering what peoples opinions on this are!

Bare in mind the person who said this is a vet......
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Comments

  • Lt_PatchLt_Patch Join Date: 2005-02-07 Member: 40286Members
    If you let someone get to the point where they can spawncamp the entire team, then you should be questioning the team's approach to the game. The player doing the camping has obviously outclassed/outmanuevered/sneaked past the entire team.

    Tidy up your game, and you might not be a spawncamped victim as often.

    If you're doing the spawncamping, then not attacking the enemy key structure is a tactical thing, as it doesn't really alert the opposition as much, even if the enemies are screaming into their microphones about spawncampers, most public players won't do too much about it, instead concentrating on getting to the top of the scoreboard, whilst their base is being camped by the entire alien team...
  • ProfLiebstromProfLiebstrom Join Date: 2004-09-04 Member: 31292Members, Constellation
    at its biggest it was a 4 v 4 game. most of the time 3 v 2. With late joiners .
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    vets don't exist anymore...
  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    Dilligafff? It's part of the game. The only thing worse than spawnkilling is the repeated threads about it.
  • kalimxskalimxs Join Date: 2005-04-30 Member: 50543Members
    its fine but its not very fun but a good portion of the game isn't either [TURRENTS AND STATIC DEFENCE] but we let it go anyway.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited June 2005
    Racking up kills when you could easily and obviously end the game is unsportsmanlike (in my opinion at least...), and I believe that was the subject of the original topic.

    But when that happens, just press F4.
  • Cloud_KingCloud_King Join Date: 2002-11-18 Member: 9154Members
    Spawn camping is a part of the game.
  • DepotDepot The ModFather Join Date: 2002-11-09 Member: 7956Members
    <!--QuoteBegin-a civilian+Jun 6 2005, 10:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Jun 6 2005, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Racking up kills when you could easily and obviously end the game is unsportsmanlike (in my opinion at least...), and I believe that was the subject of the original topic.

    But when that happens, just press F4. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Readyroom blocker FTW! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RobertoRoberto Join Date: 2003-03-16 Member: 14591Members, Constellation
    retry > readyroom blocker
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--QuoteBegin-Roberto+Jun 7 2005, 11:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Roberto @ Jun 7 2005, 11:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> retry > readyroom blocker <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Retry FTW!

    its part of the game. though its counted as lame at that situation.
    he calls himself a vet?
    ask him to get a 6-man team and play him.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    edited June 2005
    Wow, Perhaps it's time to finalize my document so people know what the dev teams intentions are in terms of spawn camping...

    /me runs off to re-read/analyze the various ways my words could be misunderstood...
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    I assume we're talking about CO mode here? Not that taking down the CC is "nub" it's just that 99% of the time people ask you to take down the CC when thier spawning just so they can waste your lifeforms with heavy weapons while you aren't fighting back. Getting the CC down is not the #1 priority for aliens in combat. They need to primarily focus on getting as many levels as possible without dying and preventing the marine team from getting enough JPs to overpower the hive. The alein CO end game is far more powerful then the marine CO endgame, so aliens need to focus on REACHING the endgame rather then taking the marine out before they reach thiers.

    The fact of the matter is that lerks and skulks can't hope to acctually do real damage to the chair before they are acctually taken down, so therefore they basicly just don't try to do anything to the chair asside from getting the odd level of experiance off of it. Let the onos who can acctually sit in 5 seconds of concentrated gunfire worry about destruction of the com chair.
  • TheMunch8TheMunch8 Join Date: 2004-03-03 Member: 27080Members, Constellation
    Well, I know that In the Custom server of NSA, we often say Don't Kill the CC so that we can get really high levels. that is because it has the extralevels mod which lets you get a bunch more upgrades. If it is complete spawncamping, it usually is said to just end it. Thats the only instance that I would even allow spawn camping if you are already leveld/have a bunch of people in their spawn. It ususally is allowed because once you are in the mid levels (7-10) you have apossiblity of breaking the spawn camp. Usually if it gets out of hand, I just kill the CC/tell the team to kill it, so we can start a new game.

    Many times, its really hard to take out the chair when you are lower life forms, or LMGS. Early game spawn camping lets you level so you CAN kill the hive. Otherwise you will find yourself without any bullets with 5 skulks tearing down your neck, or your flat footed attacking the CC when 5 marines spawn ready to fill you fulll of bullets.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    A 3v2 game is a special case.
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Quite a few servers will ban for spawn camping it usually depends on the amount of ppl doing it......

    If its 1 then it aint too bad and an admin may tell you to shoot a structure in between spawn times...

    If its 2 then same as above...

    If 3 then atleast 1 should attack a structure while 2 guard....

    a good example is using 7, 4 attack structures and 3 guard its fine...

    But if all 7 just dont attack anything and just wait for spawning team then i usually pull my slay team command out and make a whole team suffer for 7 idiots...

    Spawn camping aint spawn camping if u attack a structure in-between killing the spawners because you do have to protect your self...

    I know alot of ppl try to count spawn camping as spawn camping even if u attack structures inbetween... i class thos layers as idiots tbh...

    It all depends on the server admins wether its fine or not is upto them...
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I view spawn camping as a tactic used to either win the game or to grant the camping team more XP.
  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    Don't let them spawn camp you?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    It cant be helped, Spawn camping is lame cause of what happens the moment you spawn in, You die before the game lets you move. Spawn camping is ok as long as you are given a chance to actually move.
    Their seems to be a pause between you appearing in someones site and you being able to move, It gives a marine with a shot gun plenty of time to kill you before the game releases you. It's even worse if you start a little bit in their air and have to drop to the floor to be able to move. 1.8 seconds is vital, I belive aliens should be helped by actually building the function of CheesyPeteza's Spawn Protection plugin officially into the game (The aliens spawn in a Umbra Cloud) It gives you a much better chance cause it often helps you to suvive what would have been a 1 shot kill giving you a better chance of a comeback.

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    <!--QuoteBegin-SgtBarlow+Jun 7 2005, 01:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SgtBarlow @ Jun 7 2005, 01:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It cant be helped, Spawn camping is lame cause of what happens the moment you spawn in, You die before the game lets you move. Spawn camping is ok as long as you are given a chance to actually move. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not so much. Just hold down the movement foward key while you're waiting to come in (or mash it) and you'll move before they can 1-hit you, usually.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    Spawncamping as alien, in my eyes, is OK in the measure the IP is being munched on. There are a couple options even in the most desperate cases for marines: distress, or cc hop. If you fail to do either of these, then you deserve to die and, by all means, the aliens should be ENCOURAGED to spawnkill you (if they eat the IP's)


    For aliens, the main problem is that spawncamping is a usually a temporary measure before support + PG/armory/other comes. And that temporary measure can become very very long on a pub.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited June 2005
    Honestly its NOT your or your teams fault for Spawncampers. I don't know why a few of you claim that. Ever notice how 1 really good fade can take on a team of 7 Marines armed with level 2-3 weapons and shotguns - HMG's? and not only the fades pushing and distracting the Marines back, you have the other aliens pushing the Marines back. Now its down to the last stand in MS and what happens? Marines end up slowly dying off and the Aliens march on in. Now if they spawncamp you don't have yourself to blame. ITs not your fault your team couldnt handle 1 fade and if you were to IGNORE it, it would only kill the advacing Marines off, or even worse attack base and take out important structures.

    Now for the Aliens how is it "your fault" that 1- a few Marines rambo there way into your hive and sit there waiting for you to spawn while your team is doing their jobs of taking down and putting up rt's?

    The thing is each side has to win or lose each game. It's not your fault 1 fade can take out your team then move n and cause a spawncamp, and its not your fault aliens have enough rees to go onos, sit in MS and devour / stomp spam camp. If it comes to that the team should have enough decency to end it and let a new round start instead of wasting everyone elses time while they "g3t 0mfg l33t p01ntz"

    and the fact that a Vet claimed that first statement isnt suprising.
  • Splinter_SteveSplinter_Steve Join Date: 2005-03-20 Member: 45881Members
    As a tactical maneuver it's okay and even wise to do. If the entire opposing team is dead in NS and you have your whole team camping as they spawn one by one, then I find that really unsportsmanlike if NOONE is attempting to end the game. In combat as an alien killing all the marines as you say, then if there's any time to hit the CC the alien should logically take it, and still have time to get in position for the next wave. Just get those few hits in at a time (if the time exists, otherwise I know I wouldn't be caught dead biting the CC WHILE the marines are dropping to the ground) and every spawning whatever happens, happens.
  • The_CheatThe_Cheat It&#39;s a The Cheat&#33; Join Date: 2003-11-19 Member: 23191Members, Constellation
    edited June 2005
    I'm sitting here laughing at how many people keep throwing the conversation back and forth between Combat and NS. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    Let's clarify:

    Combat: Yeah, spawn camping is kinda lame, but there's not much you can do about it, and usually spawn camps in combat only seem to happen when there are also about 3 Onos bashing the CC in, in which case the marines are going to lose anyways (marines spawn-camping the hive isn't really a situation that comes up much, since the hive usually dies fast to a JP rush.)

    NS: Anything goes. This is the original game, so most people should know this by now. Each team can and will do everything in its power to win, simply because NS is the strategy game, not the deathmatch like Combat is. If spawn camping is a strategy marines or aliens want to use, they can feel free to do so.

    EDIT: Like Steve says, if no one is attempting to end the game, spawn camping is cheap no matter what you say. This applies to both Combat and NS.
  • DarkFrostDarkFrost Join Date: 2003-04-03 Member: 15154Members, NS1 Playtester, Constellation
    Its funny how many players expect the other team to allow them to spawn, unhindered, and allow them to saunter up to them, and kill them, based on the sole fact that they are in their spawn.

    If your team is being spawnkilled, refrain from typing/yealling "SPAWN KILLERS!" as what difference does that make to the price of cheese? Instead ask yourself "why is my team so bad that this happened" if everyone on the team thought like that, eventually it wouldn't happen.

    Keep these threads coming please, I need a good laugh every now and then.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->CheesyPeteza's Spawn Protection plugin officially into the game<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Cracks me up almost as much as giving 3.0.5 to two of the worst EU servers does.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    edited June 2005
    <!--QuoteBegin-Diablus+Jun 7 2005, 05:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jun 7 2005, 05:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ever notice how 1 really good fade can take on a team of 7 Marines armed with level 2-3 weapons and shotguns - HMG's? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No not really no, not if they can still aim better than a stormtrooper. 7 people with heavy weaponry is a lot.

    edit: ah now that you mention it could be co_ (forgot it was part of the game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) then eventually it's possible, though unlikely. It all depends who has managed to get ahead and get the most advanced levels. But otherwise, for spawnkilling, basically the same story. Good only if you expect people to come and help you. Someone's gona have to munch down the CC anyway, it's not fun for anyone to just either rack up helpless kills or be killed helplessly.
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    If it's 3v2 I'd imagine the intention of all the players would be to goof off, maybe building res nodes while waiting for more people join. If someone decides to spawn camp instead, then he's being a jerk, or is too slow in the head to know any better.
  • Fog_cartoonsFog_cartoons Join Date: 2003-09-08 Member: 20658Members
    Spawn camping is alright in my books.

    They got there, they deserve to kill
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    edited June 2005
    <!--QuoteBegin-DarkFrost+Jun 7 2005, 02:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkFrost @ Jun 7 2005, 02:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Its funny how many players expect the other team to allow them to spawn, unhindered, and allow them to saunter up to them, and kill them, based on the sole fact that they are in their spawn.

    If your team is being spawnkilled, refrain from typing/yealling "SPAWN KILLERS!" as what difference does that make to the price of cheese? Instead ask yourself "why is my team so bad that this happened" if everyone on the team thought like that, eventually it wouldn't happen.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It has nothing to do with your team being "bad" and everything to do with skulks being nigh-useless against marines who can aim. You know the type -- the ones that kill your weak 70 HP 10 armor **** the second they have a line of sight with you.

    RFK only compounds the problem. The comm will be able to afford to drop ammo and meds to the 1-2 early spawn campers in the hive, hell, they're probably earning him more res than he's spending on them.

    Now, I know skulks are supposed to ambush and all, but way too many maps don't have that in mind. Too many rambo-friendly maps like eclipse, veil and nothing, with wide open rooms (including hive rooms) and long, straight corridors.

    Marines don't really have a problem with aliens spawn camping since it usually involves chewing on the IP at the same time, so the alien is actively working to end the game instead of just **** off an entire team for 5 minutes by showing how leet he is by killing skulks who can't even move for ~1 sec after they spawn. If skulks respawned directly on the floor and immediately able to move, then it'd be a lot less bad, but right now it's just BS.
  • Electrical_TapeElectrical_Tape Join Date: 2003-07-18 Member: 18257Members
    Spawn camping is lame. I do not spawn camp as marines or aliens. If everyone is dead, I attack the hive or CC. As civilian said, its unsportsman like.
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