Spawn Camping Is It Ok?
ProfLiebstrom
Join Date: 2004-09-04 Member: 31292Members, Constellation
<div class="IPBDescription">....if you dont attack the cc</div> According to a certain nser if you end the game you are a "f**kin nub"......but if someone is spawn camping and not attacking the cc they pwn and its your own fault for letting yourself be spawned camped and its ok.
I was just wondering what peoples opinions on this are!
Bare in mind the person who said this is a vet......
I was just wondering what peoples opinions on this are!
Bare in mind the person who said this is a vet......
Comments
Tidy up your game, and you might not be a spawncamped victim as often.
If you're doing the spawncamping, then not attacking the enemy key structure is a tactical thing, as it doesn't really alert the opposition as much, even if the enemies are screaming into their microphones about spawncampers, most public players won't do too much about it, instead concentrating on getting to the top of the scoreboard, whilst their base is being camped by the entire alien team...
But when that happens, just press F4.
But when that happens, just press F4. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Readyroom blocker FTW! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Retry FTW!
its part of the game. though its counted as lame at that situation.
he calls himself a vet?
ask him to get a 6-man team and play him.
/me runs off to re-read/analyze the various ways my words could be misunderstood...
The fact of the matter is that lerks and skulks can't hope to acctually do real damage to the chair before they are acctually taken down, so therefore they basicly just don't try to do anything to the chair asside from getting the odd level of experiance off of it. Let the onos who can acctually sit in 5 seconds of concentrated gunfire worry about destruction of the com chair.
Many times, its really hard to take out the chair when you are lower life forms, or LMGS. Early game spawn camping lets you level so you CAN kill the hive. Otherwise you will find yourself without any bullets with 5 skulks tearing down your neck, or your flat footed attacking the CC when 5 marines spawn ready to fill you fulll of bullets.
If its 1 then it aint too bad and an admin may tell you to shoot a structure in between spawn times...
If its 2 then same as above...
If 3 then atleast 1 should attack a structure while 2 guard....
a good example is using 7, 4 attack structures and 3 guard its fine...
But if all 7 just dont attack anything and just wait for spawning team then i usually pull my slay team command out and make a whole team suffer for 7 idiots...
Spawn camping aint spawn camping if u attack a structure in-between killing the spawners because you do have to protect your self...
I know alot of ppl try to count spawn camping as spawn camping even if u attack structures inbetween... i class thos layers as idiots tbh...
It all depends on the server admins wether its fine or not is upto them...
Their seems to be a pause between you appearing in someones site and you being able to move, It gives a marine with a shot gun plenty of time to kill you before the game releases you. It's even worse if you start a little bit in their air and have to drop to the floor to be able to move. 1.8 seconds is vital, I belive aliens should be helped by actually building the function of CheesyPeteza's Spawn Protection plugin officially into the game (The aliens spawn in a Umbra Cloud) It gives you a much better chance cause it often helps you to suvive what would have been a 1 shot kill giving you a better chance of a comeback.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Not so much. Just hold down the movement foward key while you're waiting to come in (or mash it) and you'll move before they can 1-hit you, usually.
For aliens, the main problem is that spawncamping is a usually a temporary measure before support + PG/armory/other comes. And that temporary measure can become very very long on a pub.
Now for the Aliens how is it "your fault" that 1- a few Marines rambo there way into your hive and sit there waiting for you to spawn while your team is doing their jobs of taking down and putting up rt's?
The thing is each side has to win or lose each game. It's not your fault 1 fade can take out your team then move n and cause a spawncamp, and its not your fault aliens have enough rees to go onos, sit in MS and devour / stomp spam camp. If it comes to that the team should have enough decency to end it and let a new round start instead of wasting everyone elses time while they "g3t 0mfg l33t p01ntz"
and the fact that a Vet claimed that first statement isnt suprising.
Let's clarify:
Combat: Yeah, spawn camping is kinda lame, but there's not much you can do about it, and usually spawn camps in combat only seem to happen when there are also about 3 Onos bashing the CC in, in which case the marines are going to lose anyways (marines spawn-camping the hive isn't really a situation that comes up much, since the hive usually dies fast to a JP rush.)
NS: Anything goes. This is the original game, so most people should know this by now. Each team can and will do everything in its power to win, simply because NS is the strategy game, not the deathmatch like Combat is. If spawn camping is a strategy marines or aliens want to use, they can feel free to do so.
EDIT: Like Steve says, if no one is attempting to end the game, spawn camping is cheap no matter what you say. This applies to both Combat and NS.
If your team is being spawnkilled, refrain from typing/yealling "SPAWN KILLERS!" as what difference does that make to the price of cheese? Instead ask yourself "why is my team so bad that this happened" if everyone on the team thought like that, eventually it wouldn't happen.
Keep these threads coming please, I need a good laugh every now and then.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->CheesyPeteza's Spawn Protection plugin officially into the game<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Cracks me up almost as much as giving 3.0.5 to two of the worst EU servers does.
No not really no, not if they can still aim better than a stormtrooper. 7 people with heavy weaponry is a lot.
edit: ah now that you mention it could be co_ (forgot it was part of the game <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> ) then eventually it's possible, though unlikely. It all depends who has managed to get ahead and get the most advanced levels. But otherwise, for spawnkilling, basically the same story. Good only if you expect people to come and help you. Someone's gona have to munch down the CC anyway, it's not fun for anyone to just either rack up helpless kills or be killed helplessly.
They got there, they deserve to kill
If your team is being spawnkilled, refrain from typing/yealling "SPAWN KILLERS!" as what difference does that make to the price of cheese? Instead ask yourself "why is my team so bad that this happened" if everyone on the team thought like that, eventually it wouldn't happen.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It has nothing to do with your team being "bad" and everything to do with skulks being nigh-useless against marines who can aim. You know the type -- the ones that kill your weak 70 HP 10 armor **** the second they have a line of sight with you.
RFK only compounds the problem. The comm will be able to afford to drop ammo and meds to the 1-2 early spawn campers in the hive, hell, they're probably earning him more res than he's spending on them.
Now, I know skulks are supposed to ambush and all, but way too many maps don't have that in mind. Too many rambo-friendly maps like eclipse, veil and nothing, with wide open rooms (including hive rooms) and long, straight corridors.
Marines don't really have a problem with aliens spawn camping since it usually involves chewing on the IP at the same time, so the alien is actively working to end the game instead of just **** off an entire team for 5 minutes by showing how leet he is by killing skulks who can't even move for ~1 sec after they spawn. If skulks respawned directly on the floor and immediately able to move, then it'd be a lot less bad, but right now it's just BS.