Co_oblivion

SkackySkacky Join Date: 2005-06-05 Member: 53189Members
<div class="IPBDescription">My "real" first Natural Selection map !</div> Hello all !
I am a young french mapper and my english is crappy <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->. I really like NS mod and I've made a NScombat map, but it not released for the moment. My map is really dark, and the aliens should like it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
This is some screenies of my map.

<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0001.jpg' target='_blank'>screen 1</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0002.jpg' target='_blank'>screen 2</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0003.jpg' target='_blank'>screen 3</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0004.jpg' target='_blank'>screen 4</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0005.jpg' target='_blank'>screen 5</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0007.jpg' target='_blank'>screen 6</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0008.jpg' target='_blank'>screen 7</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0009.jpg' target='_blank'>screen 8</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0010.jpg' target='_blank'>screen 9</a>

If you see any bugs in the screens, send it to me (crappy english <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->)
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Comments

  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    If we see any bugs i the screens, i dont see anything at all. Plz fix you lightning its way to dark.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    edited June 2005
    <!--QuoteBegin-Kardoffel+Jun 5 2005, 07:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kardoffel @ Jun 5 2005, 07:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If we see any bugs i the screens, i dont see anything at all. Plz fix you lightning its way to dark. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Ok, I'll do this, but a thing is strange, when I play the map, the light is more bright, but on the screens, the light is too dark.
    So, I have to fix the light <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    I've fixed the light and the map is compiling. Some screens soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    edited June 2005
    And now ?
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0012.jpg' target='_blank'>newscreen2</a>
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0013.jpg' target='_blank'>newscreen3</a>
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0014.jpg' target='_blank'>newscreen4</a>
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0015.jpg' target='_blank'>newscreen5</a>
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    I can see things... but it's still dark.
  • GruuuntGruuunt Join Date: 2003-11-07 Member: 22353Members
    I agree - it looks good what I can see, but way too dark at the moment... maybe just the gamma?
  • SgtBarlowSgtBarlow Level Designer Join Date: 2003-11-13 Member: 22749Members, NS2 Developer
    Lol, Nice blank pictures their <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Im pretty shure I do need new NVG´s... wait, is it a splinter cell map? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    you should work on the lighting. if you experince the screenshots to be darker than themap actually is, try to fix it via photoshop or something like that.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    I'm working at the lightning <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    But if I increase the brightness, the map lose her dark ambience (my brother like it) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I'll fix the lightning in the Marine start and in the corridor.
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    This should help you adjust the lighting levels aka. "gamma correct" the brightness of your map's screen shots: <a href='http://www.unknownworlds.com/forums/index.php?showtopic=61923#dGoD-4_1' target='_blank'>ns mapping FAQ</a>

    And I agree, your map is way too dark. I also like the atmosphere the darkness gives, but you have to think the players as well. It's not fun if you can't see anything in multiplayer games. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    To fix this, you could add some additional light sources in floor level to light the floor and maybe let the ceiling somewhat darker. Add coloured emergency lights for example. Most of all try not to light every corner of the room with one or two light sources. Sometimes it good to add lights that only light floor or ceiling.

    The corridors look rather narrow as well. Maybe widen some of them a little and add doors. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    There is a difference between ambient darkness and almost pitch-black.

    That map is pitch black.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Is it just me or is that some really bad texture stretching I see there?
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    thats not texture lighting, hes using light entities for lighting.

    i suggest you learn how to use texlights before you get any farther on this map, because using light enities for lighting not only looks bad but its bad mapping.
  • ReebdoogReebdoog Join Date: 2003-09-20 Member: 21035Members
    Use texlights and high contrast lights, then you can keep dark areas and still be able to see some other areas.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    You can have dark areas of the map around the Hives if you want (not in the Hive rooms, because Marines have to use them too), but MarineStart should not be that dark. If you want to keep some authenticity, just make some emergency lights that the Marines brought with them and put around the MS.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    you could also define some nice design lights to lit your scene.
    maybe something like this would be pretty cool:

    <img src='http://www.qvc.de/img/DE/8/98/824498.jpg' border='0' alt='user posted image' />

    hm. I think I need vacation...
  • Tak3rTak3r Join Date: 2004-02-16 Member: 26625Members, Constellation
    edited June 2005
    My my Lt.Gravity. Thats sure an exquisite lamp. lol

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    Hi all, I've (re)fixed the light in the map. Some screenshots <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0016.jpg' target='_blank'>screen1</a>
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0017.jpg' target='_blank'>screen2</a>
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0018.jpg' target='_blank'>screen3</a>
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0019.jpg' target='_blank'>screen4</a>
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0020.jpg' target='_blank'>screen5</a>
    <a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0021.jpg' target='_blank'>screen6</a>

    Dont worry about the crates in the three lasts screenshots, I put it for the moment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    PS : Lol Lt Gravity <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    your lightining source isnt looking real and true try create more light sources.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    <!--QuoteBegin-GiGaBiTe+Jun 6 2005, 05:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jun 6 2005, 05:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> thats not texture lighting, hes using light entities for lighting.

    i suggest you learn how to use texlights before you get any farther on this map, because using light enities for lighting not only looks bad but its bad mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is not true. Texlights are great, but don't be afraid to use entity lights either.
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    yes, but dont use entity lights to make it look like a texture is emitting light.

    i like dark maps, but thats too dark. it still needs to be brightened up. go for something like the old ns_bast from ns 1.0
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    Some new screenhsots

    <img src='http://perso.wanadoo.fr/temposite/oblivion1.jpg' border='0' alt='user posted image' />
    <img src='http://perso.wanadoo.fr/temposite/oblivion2.jpg' border='0' alt='user posted image' />
    <img src='http://perso.wanadoo.fr/temposite/oblivion3.jpg' border='0' alt='user posted image' />
    <img src='http://perso.wanadoo.fr/temposite/oblivion4.jpg' border='0' alt='user posted image' />
    <img src='http://perso.wanadoo.fr/temposite/oblivion5.jpg' border='0' alt='user posted image' />

    Here, there is a secret passage in the Ready Room <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->

    <img src='http://perso.wanadoo.fr/temposite/oblivion6.jpg' border='0' alt='user posted image' />

    This way go at the Disco room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    <img src='http://perso.wanadoo.fr/temposite/oblivion7.jpg' border='0' alt='user posted image' />

    And now, (it's not fnish yet) if the players go in the bad direction, the blocks go up and jam the players ^^
    This part of the map is greatly inspired of DarthRod's Sven Co-op map ^^ (my friend) <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • coriscoris Join Date: 2003-07-08 Member: 18034Members, Constellation
    lol at the cs-crates from dust.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited June 2005
    but he has got a secret room <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    seriously... I dont know what to say.

    the lighting is visible at least. but the areas still look plain. you should seriously work on a decent lightstyle. lighting is the alpha and omega of a nice ns map and not just like "well, I put some lights here and there and thats it."
    the hiveroom looks ok to me. the architecture isnt bad either. but obviously you dont get the idea behind the term "texture lighting".
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    It doesn't look super professional, but it doesn't look terrible either... has a nice gritty feel.
  • SlayerXSlayerX Poland Join Date: 2004-03-01 Member: 27028Members
    I'd say it's really good for your first Natural-Selection map. However, try working on lighting on your map. Try mixing some light colors to create a good atmosphere.
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    that looks nicely simple and grey
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    You should really have a go at creating multiple lighting systems around the map, like red mixed with yellow, or blue and green mixed with yellow or white. Creating multiple light sources with different lights helps create a very nice atmosphere.
  • SkackySkacky Join Date: 2005-06-05 Member: 53189Members
    Ok I'll do this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    <!--QuoteBegin-N Recoup+Jun 9 2005, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N Recoup @ Jun 9 2005, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You should really have a go at creating multiple lighting systems around the map, like red mixed with yellow, or blue and green mixed with yellow or white. Creating multiple light sources with different lights helps create a very nice atmosphere. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah but it's a ***** to get just right.


    Unfortunetely it's the only way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Its not terribly hard. Just get the textlights to work, and mix in some very different colors. Any color goes with white, so thats a good start right there.
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