Co_oblivion
Skacky
Join Date: 2005-06-05 Member: 53189Members
<div class="IPBDescription">My "real" first Natural Selection map !</div> Hello all !
I am a young french mapper and my english is crappy <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->. I really like NS mod and I've made a NScombat map, but it not released for the moment. My map is really dark, and the aliens should like it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
This is some screenies of my map.
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0001.jpg' target='_blank'>screen 1</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0002.jpg' target='_blank'>screen 2</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0003.jpg' target='_blank'>screen 3</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0004.jpg' target='_blank'>screen 4</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0005.jpg' target='_blank'>screen 5</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0007.jpg' target='_blank'>screen 6</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0008.jpg' target='_blank'>screen 7</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0009.jpg' target='_blank'>screen 8</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0010.jpg' target='_blank'>screen 9</a>
If you see any bugs in the screens, send it to me (crappy english <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->)
I am a young french mapper and my english is crappy <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->. I really like NS mod and I've made a NScombat map, but it not released for the moment. My map is really dark, and the aliens should like it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
This is some screenies of my map.
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0001.jpg' target='_blank'>screen 1</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0002.jpg' target='_blank'>screen 2</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0003.jpg' target='_blank'>screen 3</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0004.jpg' target='_blank'>screen 4</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0005.jpg' target='_blank'>screen 5</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0007.jpg' target='_blank'>screen 6</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0008.jpg' target='_blank'>screen 7</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0009.jpg' target='_blank'>screen 8</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0010.jpg' target='_blank'>screen 9</a>
If you see any bugs in the screens, send it to me (crappy english <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->)
Comments
Ok, I'll do this, but a thing is strange, when I play the map, the light is more bright, but on the screens, the light is too dark.
So, I have to fix the light <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I've fixed the light and the map is compiling. Some screens soon <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0012.jpg' target='_blank'>newscreen2</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0013.jpg' target='_blank'>newscreen3</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0014.jpg' target='_blank'>newscreen4</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0015.jpg' target='_blank'>newscreen5</a>
you should work on the lighting. if you experince the screenshots to be darker than themap actually is, try to fix it via photoshop or something like that.
But if I increase the brightness, the map lose her dark ambience (my brother like it) <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I'll fix the lightning in the Marine start and in the corridor.
And I agree, your map is way too dark. I also like the atmosphere the darkness gives, but you have to think the players as well. It's not fun if you can't see anything in multiplayer games. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
To fix this, you could add some additional light sources in floor level to light the floor and maybe let the ceiling somewhat darker. Add coloured emergency lights for example. Most of all try not to light every corner of the room with one or two light sources. Sometimes it good to add lights that only light floor or ceiling.
The corridors look rather narrow as well. Maybe widen some of them a little and add doors. <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
That map is pitch black.
i suggest you learn how to use texlights before you get any farther on this map, because using light enities for lighting not only looks bad but its bad mapping.
maybe something like this would be pretty cool:
<img src='http://www.qvc.de/img/DE/8/98/824498.jpg' border='0' alt='user posted image' />
hm. I think I need vacation...
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0016.jpg' target='_blank'>screen1</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0017.jpg' target='_blank'>screen2</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0018.jpg' target='_blank'>screen3</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0019.jpg' target='_blank'>screen4</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0020.jpg' target='_blank'>screen5</a>
<a href='http://perso.wanadoo.fr/temposite/mapcust/co_oblivion0021.jpg' target='_blank'>screen6</a>
Dont worry about the crates in the three lasts screenshots, I put it for the moment <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
PS : Lol Lt Gravity <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i suggest you learn how to use texlights before you get any farther on this map, because using light enities for lighting not only looks bad but its bad mapping. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
This is not true. Texlights are great, but don't be afraid to use entity lights either.
i like dark maps, but thats too dark. it still needs to be brightened up. go for something like the old ns_bast from ns 1.0
<img src='http://perso.wanadoo.fr/temposite/oblivion1.jpg' border='0' alt='user posted image' />
<img src='http://perso.wanadoo.fr/temposite/oblivion2.jpg' border='0' alt='user posted image' />
<img src='http://perso.wanadoo.fr/temposite/oblivion3.jpg' border='0' alt='user posted image' />
<img src='http://perso.wanadoo.fr/temposite/oblivion4.jpg' border='0' alt='user posted image' />
<img src='http://perso.wanadoo.fr/temposite/oblivion5.jpg' border='0' alt='user posted image' />
Here, there is a secret passage in the Ready Room <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
<img src='http://perso.wanadoo.fr/temposite/oblivion6.jpg' border='0' alt='user posted image' />
This way go at the Disco room <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<img src='http://perso.wanadoo.fr/temposite/oblivion7.jpg' border='0' alt='user posted image' />
And now, (it's not fnish yet) if the players go in the bad direction, the blocks go up and jam the players ^^
This part of the map is greatly inspired of DarthRod's Sven Co-op map ^^ (my friend) <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
seriously... I dont know what to say.
the lighting is visible at least. but the areas still look plain. you should seriously work on a decent lightstyle. lighting is the alpha and omega of a nice ns map and not just like "well, I put some lights here and there and thats it."
the hiveroom looks ok to me. the architecture isnt bad either. but obviously you dont get the idea behind the term "texture lighting".
Yeah but it's a ***** to get just right.
Unfortunetely it's the only way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->