Co_oblivion

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Comments

  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    I didn't say it was hard, just time consuming. Maybe that's because I started my lighting experience with orange, white, red and green lighting (they don't all directly mix with eachother but they do 'leak' and ever so slightly affect eachother - ns_solace thread for an idea of what I'm talking about).
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin-GiGaBiTe+Jun 8 2005, 10:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GiGaBiTe @ Jun 8 2005, 10:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes, but dont use entity lights to make it look like a texture is emitting light. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There's nothing wrong with it. I've practically migrated back to using nothing but entity lighting.


    Stacky, when you compile, try adding -dscale 4 to the command line for RAD
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