KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
<!--QuoteBegin-Legionnaired+Jun 1 2005, 10:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jun 1 2005, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh. Under "game features" they list things like formations as accomplishments. Hell, they have a whole tab for graphics.
Today's gaming industry disgusts me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Gosh, heaven forbid they make information available on the features of their game.
They have a whole tab for graphics? Well... yeah, they've put a hell of a lot of work into them, and it shows. It's a damn beautiful game, and they have every right to include that as a selling point. Hell, you should be <i>glad</i> it's a tab and they're still bothering to give coverage to other aspects of the game.
And formations are suddenly not a valid feature? Not all games have them. Maybe they're even crazy enough to hope people who haven't played many RTS games or AO* games in particular might find that, combined with the other list of features, enticing enough to pick it up. Hell, maybe there's new formation features and settings that weren't available before.
Forgive me if I don't see anything wrong here. And especially if I don't see this as any sort of justification for disgust toward the industry. Yeah, there's things to hate, but the entire industry on account of Ensemble and a measly feature list? Bah.
BadKarmaThe Advanced Literature monsters burned my house and gave me a 7Join Date: 2002-11-12Member: 8260Members
<!--QuoteBegin-Gfaryen+Jun 1 2005, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gfaryen @ Jun 1 2005, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As long as there are big dragons like me in it I am happy! *thumps tail*
*flaps away* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You tryin' to get us on the weekend web for chirssakes?
<!--QuoteBegin-KungFuSquirrel+Jun 1 2005, 10:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Jun 1 2005, 10:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Legionnaired+Jun 1 2005, 10:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jun 1 2005, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh. Under "game features" they list things like formations as accomplishments. Hell, they have a whole tab for graphics.
Today's gaming industry disgusts me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Gosh, heaven forbid they make information available on the features of their game.
They have a whole tab for graphics? Well... yeah, they've put a hell of a lot of work into them, and it shows. It's a damn beautiful game, and they have every right to include that as a selling point. Hell, you should be <i>glad</i> it's a tab and they're still bothering to give coverage to other aspects of the game.
And formations are suddenly not a valid feature? Not all games have them. Maybe they're even crazy enough to hope people who haven't played many RTS games or AO* games in particular might find that, combined with the other list of features, enticing enough to pick it up. Hell, maybe there's new formation features and settings that weren't available before.
Forgive me if I don't see anything wrong here. And especially if I don't see this as any sort of justification for disgust toward the industry. Yeah, there's things to hate, but the entire industry on account of Ensemble and a measly feature list? Bah. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's a reflection of a trend. Formations and every other gameplay feature there, with the exception of 'ZOMG NEW UNITS' or 'ZOMG C1TIES,'! were in AoEII.
There has been no innovation.
And BTW, most things I say bad about the gaming industry assume a "present company excluded" on the end. Fighting the Man, if you will.
KungFuSquirrelBasher of MuttonsJoin Date: 2002-01-26Member: 103Members, NS1 Playtester, Contributor
<!--QuoteBegin-Legionnaired+Jun 1 2005, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jun 1 2005, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There has been no innovation. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Dude... It's AOE<b>3</b>. This sequel status generally, with the exceptions of Quake 1-3 and Unreal & Unreal 2, means not much changes between titles (and even in those exceptions, that's just been in story/setting). Nor should it, nor should it be expected to. It'd be foolish to make a franchise sequel that drastically changes the play mechanics established in the previous games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Innovation is all great and good and all that jazz, but it is not the be all and end all of the industry. A polished, fun, and well-presented yet formulaic genre title is as worthy of your praise as a ground-breaking genre-defining one - and more worthy of your praise than a ground-breaking and genre-defining but not fun, polished, nor well presented one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> There is as much room for Spore and Shadow of the Colossus in our industry as there is for Battlefield 2 or Doom3.
It all comes down to the final presentation, an element from which I feel Ensemble has never fallen short. If you ask me, they're doing exactly what they should be doing and I think it's going to kick ****. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Legionnaired+Jun 1 2005, 08:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jun 1 2005, 08:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-KungFuSquirrel+Jun 1 2005, 10:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Jun 1 2005, 10:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Legionnaired+Jun 1 2005, 10:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jun 1 2005, 10:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ugh. Under "game features" they list things like formations as accomplishments. Hell, they have a whole tab for graphics.
Today's gaming industry disgusts me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Gosh, heaven forbid they make information available on the features of their game.
They have a whole tab for graphics? Well... yeah, they've put a hell of a lot of work into them, and it shows. It's a damn beautiful game, and they have every right to include that as a selling point. Hell, you should be <i>glad</i> it's a tab and they're still bothering to give coverage to other aspects of the game.
And formations are suddenly not a valid feature? Not all games have them. Maybe they're even crazy enough to hope people who haven't played many RTS games or AO* games in particular might find that, combined with the other list of features, enticing enough to pick it up. Hell, maybe there's new formation features and settings that weren't available before.
Forgive me if I don't see anything wrong here. And especially if I don't see this as any sort of justification for disgust toward the industry. Yeah, there's things to hate, but the entire industry on account of Ensemble and a measly feature list? Bah. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's a reflection of a trend. Formations and every other gameplay feature there, with the exception of 'ZOMG NEW UNITS' or 'ZOMG C1TIES,'! were in AoEII.
There has been no innovation.
And BTW, most things I say bad about the gaming industry assume a "present company excluded" on the end. Fighting the Man, if you will. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No innovation? hahaha. Try an entire physics system, that works.
Fire a cannon? It keeps rolling. Knocks over trees, people, blows holes in buildings...you get the idea.
Explosions will knock down entire companies.
Battlefields will become so cluttered with bodies that you'll have to maneuver your troops around the ragdolls.
Boats will realstically sink, depending on where hit, not how much HP they have.
The introduction of a "Home City" to make the game more playable over a long time, by allowing the player to level up their home city(1-300 was last I heard), by adding buildings, increasing morale/population, and many other things, that will influence things outside the game(such as unit production speed & the such).
Some innovations. Now, not revolutionary, but its Age of Empries man, not "new rts game". Can't expect much from a design studio thats insides looks like Star Trek(seriously).
It will have the Dutch in it, therefor it will be pwn <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Personally, all I'm hoping for is a semi-decent AI where the soldiers don't drop everything they are doing in the middle of a battle to follow a single archer back to his base where 50 towers behind a wall is waiting for them. Heck, I'd be happy if the melee infantry would actually hit the guy that's in front of them instead of trying to attack someone at the back of a group of enemies. The AI is probably the main reason why I don't play the AoE games anymore.
<!--QuoteBegin-Lofung+Jun 1 2005, 10:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Jun 1 2005, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it? i heard from sumone that aoe is the first one eh nvm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> *bangs head on table repeatedly*
Do young'uns these days know NOTHING about their gaming heritage?
The order went something like;
-Dune 2 -Warcraft -Warcraft 2/Command and Conquer -Starcraft (this might be in the wrong order....) -AoE
<!--QuoteBegin-Lofung+Jun 1 2005, 07:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ Jun 1 2005, 07:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is it? i heard from sumone that aoe is the first one eh nvm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If AoE is the origin of the RTS then Porsches are the origin of the car.
PulseTo create, to create and escape.Join Date: 2002-08-29Member: 1248Members, Constellation
<!--QuoteBegin-Nil IQ+Jun 2 2005, 03:07 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nil IQ @ Jun 2 2005, 03:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> -Herzog Zwei -Dune 2 -Warcraft -Warcraft 2/Command and Conquer -AoE -Starcraft <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There we go, I fixed it for you.
<!--QuoteBegin-KungFuSquirrel+Jun 1 2005, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Jun 1 2005, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Legionnaired+Jun 1 2005, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jun 1 2005, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There has been no innovation. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Dude... It's AOE<b>3</b>. This sequel status generally, with the exceptions of Quake 1-3 and Unreal & Unreal 2, means not much changes between titles (and even in those exceptions, that's just been in story/setting). Nor should it, nor should it be expected to. It'd be foolish to make a franchise sequel that drastically changes the play mechanics established in the previous games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Innovation is all great and good and all that jazz, but it is not the be all and end all of the industry. A polished, fun, and well-presented yet formulaic genre title is as worthy of your praise as a ground-breaking genre-defining one - and more worthy of your praise than a ground-breaking and genre-defining but not fun, polished, nor well presented one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> There is as much room for Spore and Shadow of the Colossus in our industry as there is for Battlefield 2 or Doom3.
It all comes down to the final presentation, an element from which I feel Ensemble has never fallen short. If you ask me, they're doing exactly what they should be doing and I think it's going to kick ****. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Look at Homeworld 1 -> Homeworld 2.
Lots of gameplay tweaks, same playstily, infinately better game. (Massed strike craft and useful minelayer FTW.)
An Quau: Until you got the grav gun in HL2, how often did you make use of the physics in non-scripted events? That's right, never. Maybe once or twice. The addition of physics, if not backed up by Trebuchets that fire huge flipping boulders, is just another form of eye-candy.
Lots of gameplay tweaks, same playstily, infinately better game. (Massed strike craft and useful minelayer FTW.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Exactly. They took their established formula and tweaked and polished it to make an even better (and, somehow, even prettier) experience. That's exactly what I'm referring to here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-Legionnaired+Jun 2 2005, 07:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jun 2 2005, 07:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-KungFuSquirrel+Jun 1 2005, 11:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KungFuSquirrel @ Jun 1 2005, 11:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Legionnaired+Jun 1 2005, 10:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ Jun 1 2005, 10:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There has been no innovation. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Dude... It's AOE<b>3</b>. This sequel status generally, with the exceptions of Quake 1-3 and Unreal & Unreal 2, means not much changes between titles (and even in those exceptions, that's just been in story/setting). Nor should it, nor should it be expected to. It'd be foolish to make a franchise sequel that drastically changes the play mechanics established in the previous games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Innovation is all great and good and all that jazz, but it is not the be all and end all of the industry. A polished, fun, and well-presented yet formulaic genre title is as worthy of your praise as a ground-breaking genre-defining one - and more worthy of your praise than a ground-breaking and genre-defining but not fun, polished, nor well presented one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> There is as much room for Spore and Shadow of the Colossus in our industry as there is for Battlefield 2 or Doom3.
It all comes down to the final presentation, an element from which I feel Ensemble has never fallen short. If you ask me, they're doing exactly what they should be doing and I think it's going to kick ****. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Look at Homeworld 1 -> Homeworld 2.
Lots of gameplay tweaks, same playstily, infinately better game. (Massed strike craft and useful minelayer FTW.)
An Quau: Until you got the grav gun in HL2, how often did you make use of the physics in non-scripted events? That's right, never. Maybe once or twice. The addition of physics, if not backed up by Trebuchets that fire huge flipping boulders, is just another form of eye-candy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Except this will be VERY hard to avoid not using.
Comments
Today's gaming industry disgusts me.
*flaps away*
the series =\
What?
i heard from sumone that aoe is the first one
eh nvm.
Today's gaming industry disgusts me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Gosh, heaven forbid they make information available on the features of their game.
They have a whole tab for graphics? Well... yeah, they've put a hell of a lot of work into them, and it shows. It's a damn beautiful game, and they have every right to include that as a selling point. Hell, you should be <i>glad</i> it's a tab and they're still bothering to give coverage to other aspects of the game.
And formations are suddenly not a valid feature? Not all games have them. Maybe they're even crazy enough to hope people who haven't played many RTS games or AO* games in particular might find that, combined with the other list of features, enticing enough to pick it up. Hell, maybe there's new formation features and settings that weren't available before.
Forgive me if I don't see anything wrong here. And especially if I don't see this as any sort of justification for disgust toward the industry. Yeah, there's things to hate, but the entire industry on account of Ensemble and a measly feature list? Bah.
*flaps away* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You tryin' to get us on the weekend web for chirssakes?
(Thought brought about by dragon, not random)
Today's gaming industry disgusts me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Gosh, heaven forbid they make information available on the features of their game.
They have a whole tab for graphics? Well... yeah, they've put a hell of a lot of work into them, and it shows. It's a damn beautiful game, and they have every right to include that as a selling point. Hell, you should be <i>glad</i> it's a tab and they're still bothering to give coverage to other aspects of the game.
And formations are suddenly not a valid feature? Not all games have them. Maybe they're even crazy enough to hope people who haven't played many RTS games or AO* games in particular might find that, combined with the other list of features, enticing enough to pick it up. Hell, maybe there's new formation features and settings that weren't available before.
Forgive me if I don't see anything wrong here. And especially if I don't see this as any sort of justification for disgust toward the industry. Yeah, there's things to hate, but the entire industry on account of Ensemble and a measly feature list? Bah. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's a reflection of a trend. Formations and every other gameplay feature there, with the exception of 'ZOMG NEW UNITS' or 'ZOMG C1TIES,'! were in AoEII.
There has been no innovation.
And BTW, most things I say bad about the gaming industry assume a "present company excluded" on the end. Fighting the Man, if you will.
I mean, who wants to play a game that takes place in the 1500's-1800's? I want spears and shields, none of this New World crap.
Dude... It's AOE<b>3</b>. This sequel status generally, with the exceptions of Quake 1-3 and Unreal & Unreal 2, means not much changes between titles (and even in those exceptions, that's just been in story/setting). Nor should it, nor should it be expected to. It'd be foolish to make a franchise sequel that drastically changes the play mechanics established in the previous games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Innovation is all great and good and all that jazz, but it is not the be all and end all of the industry. A polished, fun, and well-presented yet formulaic genre title is as worthy of your praise as a ground-breaking genre-defining one - and more worthy of your praise than a ground-breaking and genre-defining but not fun, polished, nor well presented one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> There is as much room for Spore and Shadow of the Colossus in our industry as there is for Battlefield 2 or Doom3.
It all comes down to the final presentation, an element from which I feel Ensemble has never fallen short. If you ask me, they're doing exactly what they should be doing and I think it's going to kick ****. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Today's gaming industry disgusts me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Gosh, heaven forbid they make information available on the features of their game.
They have a whole tab for graphics? Well... yeah, they've put a hell of a lot of work into them, and it shows. It's a damn beautiful game, and they have every right to include that as a selling point. Hell, you should be <i>glad</i> it's a tab and they're still bothering to give coverage to other aspects of the game.
And formations are suddenly not a valid feature? Not all games have them. Maybe they're even crazy enough to hope people who haven't played many RTS games or AO* games in particular might find that, combined with the other list of features, enticing enough to pick it up. Hell, maybe there's new formation features and settings that weren't available before.
Forgive me if I don't see anything wrong here. And especially if I don't see this as any sort of justification for disgust toward the industry. Yeah, there's things to hate, but the entire industry on account of Ensemble and a measly feature list? Bah. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's a reflection of a trend. Formations and every other gameplay feature there, with the exception of 'ZOMG NEW UNITS' or 'ZOMG C1TIES,'! were in AoEII.
There has been no innovation.
And BTW, most things I say bad about the gaming industry assume a "present company excluded" on the end. Fighting the Man, if you will. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
No innovation? hahaha. Try an entire physics system, that works.
Fire a cannon? It keeps rolling. Knocks over trees, people, blows holes in buildings...you get the idea.
Explosions will knock down entire companies.
Battlefields will become so cluttered with bodies that you'll have to maneuver your troops around the ragdolls.
Boats will realstically sink, depending on where hit, not how much HP they have.
The introduction of a "Home City" to make the game more playable over a long time, by allowing the player to level up their home city(1-300 was last I heard), by adding buildings, increasing morale/population, and many other things, that will influence things outside the game(such as unit production speed & the such).
Some innovations. Now, not revolutionary, but its Age of Empries man, not "new rts game". Can't expect much from a design studio thats insides looks like Star Trek(seriously).
i heard from sumone that aoe is the first one
eh nvm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*bangs head on table repeatedly*
Do young'uns these days know NOTHING about their gaming heritage?
The order went something like;
-Dune 2
-Warcraft
-Warcraft 2/Command and Conquer
-Starcraft (this might be in the wrong order....)
-AoE
i heard from sumone that aoe is the first one
eh nvm. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If AoE is the origin of the RTS then Porsches are the origin of the car.
-Dune 2
-Warcraft
-Warcraft 2/Command and Conquer
-AoE
-Starcraft
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There we go, I fixed it for you.
Dude... It's AOE<b>3</b>. This sequel status generally, with the exceptions of Quake 1-3 and Unreal & Unreal 2, means not much changes between titles (and even in those exceptions, that's just been in story/setting). Nor should it, nor should it be expected to. It'd be foolish to make a franchise sequel that drastically changes the play mechanics established in the previous games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Innovation is all great and good and all that jazz, but it is not the be all and end all of the industry. A polished, fun, and well-presented yet formulaic genre title is as worthy of your praise as a ground-breaking genre-defining one - and more worthy of your praise than a ground-breaking and genre-defining but not fun, polished, nor well presented one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> There is as much room for Spore and Shadow of the Colossus in our industry as there is for Battlefield 2 or Doom3.
It all comes down to the final presentation, an element from which I feel Ensemble has never fallen short. If you ask me, they're doing exactly what they should be doing and I think it's going to kick ****. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Look at Homeworld 1 -> Homeworld 2.
Lots of gameplay tweaks, same playstily, infinately better game. (Massed strike craft and useful minelayer FTW.)
An Quau: Until you got the grav gun in HL2, how often did you make use of the physics in non-scripted events? That's right, never. Maybe once or twice. The addition of physics, if not backed up by Trebuchets that fire huge flipping boulders, is just another form of eye-candy.
Lots of gameplay tweaks, same playstily, infinately better game. (Massed strike craft and useful minelayer FTW.) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Exactly. They took their established formula and tweaked and polished it to make an even better (and, somehow, even prettier) experience. That's exactly what I'm referring to here. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Dude... It's AOE<b>3</b>. This sequel status generally, with the exceptions of Quake 1-3 and Unreal & Unreal 2, means not much changes between titles (and even in those exceptions, that's just been in story/setting). Nor should it, nor should it be expected to. It'd be foolish to make a franchise sequel that drastically changes the play mechanics established in the previous games <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Innovation is all great and good and all that jazz, but it is not the be all and end all of the industry. A polished, fun, and well-presented yet formulaic genre title is as worthy of your praise as a ground-breaking genre-defining one - and more worthy of your praise than a ground-breaking and genre-defining but not fun, polished, nor well presented one. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> There is as much room for Spore and Shadow of the Colossus in our industry as there is for Battlefield 2 or Doom3.
It all comes down to the final presentation, an element from which I feel Ensemble has never fallen short. If you ask me, they're doing exactly what they should be doing and I think it's going to kick ****. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Look at Homeworld 1 -> Homeworld 2.
Lots of gameplay tweaks, same playstily, infinately better game. (Massed strike craft and useful minelayer FTW.)
An Quau: Until you got the grav gun in HL2, how often did you make use of the physics in non-scripted events? That's right, never. Maybe once or twice. The addition of physics, if not backed up by Trebuchets that fire huge flipping boulders, is just another form of eye-candy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Except this will be VERY hard to avoid not using.