Alone In A Marine Spawn Base, What Do You Do?

Fire_EelFire_Eel Join Date: 2003-08-19 Member: 19950Members
<div class="IPBDescription">Everything looks so tasty...</div> Alright. You are a Celerity Skulk alone in the enemy base. They have got RT, arms lab, 2 IPs, Obs, PG, CC, AA as well as plenty of mines. No turrets.

HAHA!!! No turrets. You are smart enough to avoid the mines ain't you? You press 'tab' to look at player queue. No marine is gonna spawn. You have no idea what the rest of the rines are doing, maybe they are expanding, maybe they are taking double RT area.

First, let me show the health of all marines building.

CC : 10,000
RT : 6000
IP : 2500
AA : 2400
Arms Lab : 2200
Obs : 1700
PG : 3000
Proto Lab : 4000

If you take the arms lab, it effectively affects all marine's weapon and armor. Make them easier to take down, but any good comm places Arms Lab as their top priority, and immediately commands marines to phase back, or even distress.

If you take the IP, you cut down their spawning by 1/2. If you take down both, you stop them from spawning at all! Hey! That sounds good! But I am not sure if the comm would let you just sit there and bite.

Obs? It has the lowest hp, and yet is one of the more important rine structure. I am pretty confident I can take it down before they react, and I would even stop them from being able to distress!

How about the AA? It takes a long time to build, upgrade, and you prevented the comm from passing them good guns.

The PG then. You will stop them from phasing back. Unfortunately, it has a tad too much life for you to take down in time. Would you take the risk?

So, what would you people do?
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Comments

  • dutchminatordutchminator Join Date: 2004-11-18 Member: 32863Members
    the CC offcourse <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->

    mehh, seriously, i think i'd go for the IP, unless it's far away from CC or/and it's heavily mined. Else i'll go for obs: removing MT and no beacon is great for baseattackers.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    It varies a lot, but if you can just eat one structure before you die, 9/10 i'd go for the advanced armoury. 40 res and 3 minutes till more HMGs and proto tech. It's one of the biggest loses a marine team can take.
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    I'd say AA. But parasite all the buildings. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ZammaZamma Join Date: 2004-05-04 Member: 28458Members, Constellation
    While ben is correct in some ways it depends on how the marines are winning (if they are at all).

    If they have HA out i would go straight for the Arms lab and then OBS as you need to take the armour ups and gun ups down fast to give fades/lerks/onos a chance.

    AA is useles with HA as sg packs are just as effective.

    If its early game go for AA. Thats 40 res wasted.

    If they have no PG go for obs. Then AA (if AA) and then go for Armslab (or if not AA). Then IP's
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    Why don't you just gorge and build ocs over the PG and IPs? Instant win!
  • TheNwBTheNwB Join Date: 2005-04-22 Member: 49110Members
    lol
    gorge and build oc can be counter with beacon
    and you still need time to gorging.
    when im in base alone,.. ill go get AA or the obs first
    AA if i want to stop the hmg
    and obs if i want to to make them beacon
    many comm beaconed when the obs going down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    I go for the obs due you can eat it in a whim and it prevents bacon. You basically leave the com two options needing to react and decide fast, either hop out alone or bacon. Both of those include big risks. Also the obs is eaten fast and you can never know where the closest rine is, Better make it sure if its match IMHO
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    The comm could also y'know get out of the chair and kill you.
  • Fatal_ErrorFatal_Error Join Date: 2005-01-15 Member: 35840Members
    If you hear the comm jump out, find the nearest hiding spot that you should have assessed, then wait for him. Every second he stays out of that chair, a few more rines are ignored with med requests.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    edited May 2005
    it depends.
    check the map and ask skulks to come. i dun think that bhop from hive to ms is long. wait for them and chop down the cc quick

    edit: btw it depends on how smart the rines too. if they see a red dot in ms and still dun react, your problem is not nescessary then.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    <!--QuoteBegin-Lofung+May 28 2005, 05:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lofung @ May 28 2005, 05:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if they see a red dot in ms and still dun react, your problem is not nescessary then. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    qfw, but I think you should speak somehow competitive game here. That can be pub too
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If you go sensory first, then a competent marine team will have another obs or two around the map, so killing the obs in base won't prevent beaconing. In that case, I would go for AA, then proto lab. Then again, it could still be worth killing the obs in base, it costs res and can make things difficult for the comm later if they don't rebuild it.

    Even if you don't actually kill anything, simply forcing the comm to beacon can be useful enough, giving the rest of your team an easy chance to kill another rt, or even destroy a pg in a hive.
  • Yoko_OnosYoko_Onos Join Date: 2003-03-05 Member: 14338Members
    Go for the obs, and prepare for any marines to spawn, run if they bacon.
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Any commander that lets you molest his base is an idiot. Idiot commanders don't use hotkeys. Just get ontop of the Obs and sit there. He won't be able to select it to beacon and you'll know exactly when the Marines spawn and can bite their heads off in a daring mid-air attack.
  • DaJMastaDaJMasta Join Date: 2005-01-10 Member: 34750Members, Constellation
    I'd go for the obs, then if they still haven't figured it out, i'd have a little building sampler and decide from there.
  • PRTePRTe Join Date: 2003-10-25 Member: 21919Members
    first i look around the base. my main targets would be armslab and obs since they are relatively weak and can cripple the marines. i would then take down the one that would give me most cover from any incoming marines. this is if i know marines will be back to base pretty soon. but if i know marines have an obs somewhere else i just go for armslab.

    sometimes i hit the PG when, say if the marines are seiging the hive and i know they will phase back, so i simply bite the PG hoping to kill them when they phase back in. but sometimes the comm will distress so i have to run off

    if all/most marines are dead i simply hit the IP while keeping my eye on the CC. just alternate the IPs you whack since generally when marines spawn, say the first marine spawns from the first IP, then the next one spawns at the second IP, third one spawns back at first IP, etc etc. so after killing a spawned marine from one IP move on to chomp the next IP, and back again

    if i have a small group of aliens with me whack the AA, which could easily bring a win, although a proto lab is a good choice since it takes to second longest to build, most expensive, and prevents HA/JP
  • typical_skeletontypical_skeleton Join Date: 2003-02-24 Member: 13944Members
    if I have two or three skulks with me, I'll hit thePG first. Then the obs.

    Forcing a beacon is good, even if you don't get the obs. It can save a hive PG or siege position, and create a "phase gate buffet" on the other end.

    If they have yet to establish a PG, it can ruin an entire plan.

    It also has the benefit of removing any ninjas should any be hiding.
  • tuutti2tuutti2 Join Date: 2004-02-11 Member: 26392Members
    And advise for new player:


    <span style='font-size:14pt;line-height:100%'>Never, never, never attack the command console, unless it is the last remaining building in whole base. </span>
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    AA, obs, armslab, anything else.

    Its godly to see a AA minded to death, only to walk up to the ceiling, fall down and bite its unmined upper side. \o/
  • RushakraRushakra Join Date: 2004-03-25 Member: 27523Members
    Remember, you can tell if an Armory is upgrading to Advanced if it's shaking, and if it's already upgraded if the four yellowish posts on it's bottom have deployed. If you see a ProtoLab, that's a good indication it's upgraded, too..
  • ZeframZefram Join Date: 2004-05-11 Member: 28611Members, Forum Moderators, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, WC 2013 - Shadow, Subnautica Playtester, Pistachionauts, Retired Community Developer
    edited May 2005
    Sorry to ask a nub question.... after the marines advance the armory.... and the aliens destroy it... well the next armory they build be an advance one? or will they have to wait another 3 minutes to research the AA again?
  • A_Boojum_SnarkA_Boojum_Snark Join Date: 2003-09-07 Member: 20628Members
    They will have to re-upgrade it, which is why it is <i>always</i> my top priority if I am by myself and have a chance to take something down. Only time I will ever go for the arms lab first is if they marines are actively rushing a hive at that moment, otherwise it is quite pointless to kill compared to advanced armory.
  • LofungLofung Join Date: 2004-08-21 Member: 30757Members
    <!--QuoteBegin-Rushakra+May 30 2005, 02:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ May 30 2005, 02:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remember, you can tell if an Armory is upgrading to Advanced if it's shaking, and if it's already upgraded if the four yellowish posts on it's bottom have deployed. If you see a ProtoLab, that's a good indication it's upgraded, too.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hey this one i never spotted out
    where are they?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Rushakra+May 28 2005, 10:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rushakra @ May 28 2005, 10:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Any commander that lets you molest his base is an idiot. Idiot commanders don't use hotkeys. Just get ontop of the Obs and sit there. He won't be able to select it to beacon and you'll know exactly when the Marines spawn and can bite their heads off in a daring mid-air attack. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh you're an evil evil man. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • nogoodnicknamenogoodnickname Join Date: 2005-03-23 Member: 46172Members
    i kill the flipping ip. i dunno why, thats my style
  • BloodShedeRBloodShedeR Join Date: 2003-03-28 Member: 14981Members
    edited June 2005
    AA is the most important part of the game, if you attack to an advanced armory your lerks/fades/onoses will be very effective on marines without hmg. 2,40 minute upgrade time +40 res makes AA good reason to destroy first...Attackking to armslab has no sense , you can get advantage only for 30sec-1min with non upgraded marines, because commander will drop a new..
    so if you are lonely in marine base for 15 second without any doubt attack to AA or obs
  • HeymanHeyman Join Date: 2005-03-29 Member: 46895Members
    yes, if you kill the AA you save yourself and many of your fellow aliens. The next most important thing to kill is the proto, if you're still alive after killing the AA. Heavies/Jetpacks with shotguns are almost as dangerous than ones with AA weapons.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    Nearly allways the Advanced Armory.

    Obs-->problem: players phase back and kill you
    PG-->problem: beacon -->you get killed
    Armslab-->problem: phasing marines/beacon-->you dead they rebuild
    Ips-->same as above...beacon/phase/kill/rebuild
    CC-->no bloody way ^^

    usually if i am in agroup we ll go for the Obs and the Pg and afterwrads for the rest of the base. Works quite well. Just take care of the "jumping Commander"

    If alone i go for the armory keeping the comm chair in view since comm is more likely to jump out than Marines phasign back in sucha short time (commands need time till public players undertstand/react accordingly)

    If you manage to get down the AA try to get the PL down at any costs since this ll mean a complete setback for the next 3+ minutes. No Has/Jps will give you the advantage you need to win.
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    edited June 2005
    if there is no phase and the guys are away from base i would get the obs first and then the ip, all while watching the com maybe coming out to shoot me.

    the trick is once you get the obs down you just need to camp the ip, maybe from atop and drop down. if the com comes out and dies they almost always lose. Another thing that could happen is the marines coming back to kill you, but if your teammates killed them then you pretty much have the game won.

    this is more of an early game rush situation.
  • Vlad_DraculVlad_Dracul Join Date: 2004-09-21 Member: 31839Members
    was it mentioned yet? well i'll post anyway

    <a href='http://www.aptiris.com/~mwindle/ns/SpawnCamp.mp3' target='_blank'>Spawn Camp</a>
    <i>by spetznatz</i> - if i remember it correctly
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