<!--QuoteBegin-Fire Eel+May 27 2005, 10:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Fire Eel @ May 27 2005, 10:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Alright. You are a Celerity Skulk alone in the enemy base. They have got RT, arms lab, 2 IPs, Obs, PG, CC, AA as well as plenty of mines. No turrets.
HAHA!!! No turrets. You are smart enough to avoid the mines ain't you? You press 'tab' to look at player queue. No marine is gonna spawn. You have no idea what the rest of the rines are doing, maybe they are expanding, maybe they are taking double RT area.
First, let me show the health of all marines building.
CC : 10,000 RT : 6000 IP : 2500 AA : 2400 Arms Lab : 2200 Obs : 1700 PG : 3000 Proto Lab : 4000
If you take the arms lab, it effectively affects all marine's weapon and armor. Make them easier to take down, but any good comm places Arms Lab as their top priority, and immediately commands marines to phase back, or even distress.
If you take the IP, you cut down their spawning by 1/2. If you take down both, you stop them from spawning at all! Hey! That sounds good! But I am not sure if the comm would let you just sit there and bite.
Obs? It has the lowest hp, and yet is one of the more important rine structure. I am pretty confident I can take it down before they react, and I would even stop them from being able to distress!
How about the AA? It takes a long time to build, upgrade, and you prevented the comm from passing them good guns.
The PG then. You will stop them from phasing back. Unfortunately, it has a tad too much life for you to take down in time. Would you take the risk?
So, what would you people do? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You should take out the advanced armory first because it takes longer to remake than an arms lab does. PLus, without an AA, they can't drop HMGs or Gls, which could significantly slow down their progress across the map. Arms lab should be second priority as it could be rebuilt instantly and the rines will have upgrades back up.
Often times in competetive play however, players go for phase gates first, then the obs and then other structures.
If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Armageddon+Jun 5 2005, 08:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Jun 5 2005, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Only true for fade/onos.
<!--QuoteBegin-Faskalia+Jun 5 2005, 01:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Jun 5 2005, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Armageddon+Jun 5 2005, 08:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Jun 5 2005, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Only true for fade/onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Umm skulks kill lvl 0 armor marines in one hit with focus.
CheeseLork on the ClorfJoin Date: 2003-12-15Member: 24396Members, Constellation
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Vlad Dracul Posted on Jun 5 2005, 11:33 AM was it mentioned yet? well i'll post anyway
Spawn Camp by spetznatz - if i remember it correctly<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
When I'm in base alone... i find a dark corner (like that lampost on the far wall on ns_hera) and sit there and parasite EVERY marine that comes out XD
That really gives my team a TRUE advantage- evens out MT
<!--QuoteBegin-Armageddon+Jun 5 2005, 01:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Jun 5 2005, 01:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Faskalia+Jun 5 2005, 01:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Faskalia @ Jun 5 2005, 01:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Armageddon+Jun 5 2005, 08:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Jun 5 2005, 08:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Only true for fade/onos. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Umm skulks kill lvl 0 armor marines in one hit with focus. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> not anymore
where are they? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> MM this is bit hard due I cant get a pic of AA. Oh well it isn`t that hard.
There we have great ASCII AA. Now listen carefully
There are the usually wing of armory marked with those slashes, they are there always. BUT when the Advanced Armory is upgraded you see four yewllow small box kind of things drop off from the main body of armory in the floor level. You notice them always after you have first spotted them. Hope this explained, I go back to nethack.
<!--QuoteBegin-DC Darkling+Jun 5 2005, 01:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DC Darkling @ Jun 5 2005, 01:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> destroying the obs will do NOTHING. a good comm gives his rines a obs infront of them for the almighty beacon <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agreed, there is not much that can be done against it. Ahh... it's so nice to play on teams where everyone does the best thing possible. Though on your average pub, few comms will actually do it... and even if the comm drops the obs, marines wil need to realize, they need to build the obs, and then build it. I guess when you have good players on the team, attack the AA and watch out for the comm to jump out of CC.
If its early game (before the armory is advancing) I'll the AL first if its upgrading, if its not then I'd go for the obs.
If the armory is upgrading i will go for that pretty much always, if you kill it it is a huge hit for rines. Watses lots of res and delays all of their upper tech. If the AA is complete and they have proto up I'll probably still go for it, but I would not sacrifice a fade to kill it.
If more than one skulk attacks base have one skulk sit by the cc so the comm can be easily killed if he jumps out. Also if the comm was dumb enough to put the ips right next to the cc (or if they have to be because of the map) you can camp those too.
If the base layout is good and there are mines about, I'll go for the obs. Chances are I won't even get a chance to kill anything with higher HP, and at least disabling PG dropping / beacon / destroying 15 res is better than killing nothing at all.
If it's a scrim where there are fewer marines, or if there is another skulk with me, then AA, definitely.
Turrets will atleast shoot you no matter where you are. An intelligent skulk that stays away from retards on his team and knows how to jump or walk along walls and ceilings will foil a mine defense every time. Of course, to prevent blind spots, you need lots of turrets.. and that costs alot of res. Probably best to just surround your TF with structures and elec that, so no matter what the skulk bites on (arms lab, armory, ips, obs) they're getting zapped.
Comments
HAHA!!! No turrets. You are smart enough to avoid the mines ain't you? You press 'tab' to look at player queue. No marine is gonna spawn. You have no idea what the rest of the rines are doing, maybe they are expanding, maybe they are taking double RT area.
First, let me show the health of all marines building.
CC : 10,000
RT : 6000
IP : 2500
AA : 2400
Arms Lab : 2200
Obs : 1700
PG : 3000
Proto Lab : 4000
If you take the arms lab, it effectively affects all marine's weapon and armor. Make them easier to take down, but any good comm places Arms Lab as their top priority, and immediately commands marines to phase back, or even distress.
If you take the IP, you cut down their spawning by 1/2. If you take down both, you stop them from spawning at all! Hey! That sounds good! But I am not sure if the comm would let you just sit there and bite.
Obs? It has the lowest hp, and yet is one of the more important rine structure. I am pretty confident I can take it down before they react, and I would even stop them from being able to distress!
How about the AA? It takes a long time to build, upgrade, and you prevented the comm from passing them good guns.
The PG then. You will stop them from phasing back. Unfortunately, it has a tad too much life for you to take down in time. Would you take the risk?
So, what would you people do? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You should take out the advanced armory first because it takes longer to remake than an arms lab does. PLus, without an AA, they can't drop HMGs or Gls, which could significantly slow down their progress across the map. Arms lab should be second priority as it could be rebuilt instantly and the rines will have upgrades back up.
Often times in competetive play however, players go for phase gates first, then the obs and then other structures.
If your starting chamber is sensory, however, (assuming you have 3 scs up) you should go straight for the arms lab as focus kills lvl 0 armor rines in one hit <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Only true for fade/onos.
Only true for fade/onos. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Umm skulks kill lvl 0 armor marines in one hit with focus.
was it mentioned yet? well i'll post anyway
Spawn Camp
by spetznatz - if i remember it correctly<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
this song rocks!
That really gives my team a TRUE advantage- evens out MT
Only true for fade/onos. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Umm skulks kill lvl 0 armor marines in one hit with focus. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
not anymore
the +5 armor defeated that I think
where are they? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
MM this is bit hard due I cant get a pic of AA. Oh well it isn`t that hard.
There we have great ASCII AA. Now listen carefully
There are the usually wing of armory marked with those slashes, they are there always. BUT when the Advanced Armory is upgraded you see four yewllow small box kind of things drop off from the main body of armory in the floor level. You notice them always after you have first spotted them. Hope this explained, I go back to nethack.
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[[[| |]]]
Agreed, there is not much that can be done against it. Ahh... it's so nice to play on teams where everyone does the best thing possible.
Though on your average pub, few comms will actually do it... and even if the comm drops the obs, marines wil need to realize, they need to build the obs, and then build it. I guess when you have good players on the team, attack the AA and watch out for the comm to jump out of CC.
If the armory is upgrading i will go for that pretty much always, if you kill it it is a huge hit for rines. Watses lots of res and delays all of their upper tech. If the AA is complete and they have proto up I'll probably still go for it, but I would not sacrifice a fade to kill it.
If it's a scrim where there are fewer marines, or if there is another skulk with me, then AA, definitely.
They shake because they've got tasty bits inside trying to get out.
Yum!
Of course, you said there were mines about, so knowing me, I'd probably wind up eating one of those.
yet turrets are worse, use mines