Alone In A Marine Spawn Base, What Do You Do?
Fire_Eel
Join Date: 2003-08-19 Member: 19950Members
<div class="IPBDescription">Everything looks so tasty...</div> Alright. You are a Celerity Skulk alone in the enemy base. They have got RT, arms lab, 2 IPs, Obs, PG, CC, AA as well as plenty of mines. No turrets.
HAHA!!! No turrets. You are smart enough to avoid the mines ain't you? You press 'tab' to look at player queue. No marine is gonna spawn. You have no idea what the rest of the rines are doing, maybe they are expanding, maybe they are taking double RT area.
First, let me show the health of all marines building.
CC : 10,000
RT : 6000
IP : 2500
AA : 2400
Arms Lab : 2200
Obs : 1700
PG : 3000
Proto Lab : 4000
If you take the arms lab, it effectively affects all marine's weapon and armor. Make them easier to take down, but any good comm places Arms Lab as their top priority, and immediately commands marines to phase back, or even distress.
If you take the IP, you cut down their spawning by 1/2. If you take down both, you stop them from spawning at all! Hey! That sounds good! But I am not sure if the comm would let you just sit there and bite.
Obs? It has the lowest hp, and yet is one of the more important rine structure. I am pretty confident I can take it down before they react, and I would even stop them from being able to distress!
How about the AA? It takes a long time to build, upgrade, and you prevented the comm from passing them good guns.
The PG then. You will stop them from phasing back. Unfortunately, it has a tad too much life for you to take down in time. Would you take the risk?
So, what would you people do?
HAHA!!! No turrets. You are smart enough to avoid the mines ain't you? You press 'tab' to look at player queue. No marine is gonna spawn. You have no idea what the rest of the rines are doing, maybe they are expanding, maybe they are taking double RT area.
First, let me show the health of all marines building.
CC : 10,000
RT : 6000
IP : 2500
AA : 2400
Arms Lab : 2200
Obs : 1700
PG : 3000
Proto Lab : 4000
If you take the arms lab, it effectively affects all marine's weapon and armor. Make them easier to take down, but any good comm places Arms Lab as their top priority, and immediately commands marines to phase back, or even distress.
If you take the IP, you cut down their spawning by 1/2. If you take down both, you stop them from spawning at all! Hey! That sounds good! But I am not sure if the comm would let you just sit there and bite.
Obs? It has the lowest hp, and yet is one of the more important rine structure. I am pretty confident I can take it down before they react, and I would even stop them from being able to distress!
How about the AA? It takes a long time to build, upgrade, and you prevented the comm from passing them good guns.
The PG then. You will stop them from phasing back. Unfortunately, it has a tad too much life for you to take down in time. Would you take the risk?
So, what would you people do?
Comments
mehh, seriously, i think i'd go for the IP, unless it's far away from CC or/and it's heavily mined. Else i'll go for obs: removing MT and no beacon is great for baseattackers.
If they have HA out i would go straight for the Arms lab and then OBS as you need to take the armour ups and gun ups down fast to give fades/lerks/onos a chance.
AA is useles with HA as sg packs are just as effective.
If its early game go for AA. Thats 40 res wasted.
If they have no PG go for obs. Then AA (if AA) and then go for Armslab (or if not AA). Then IP's
gorge and build oc can be counter with beacon
and you still need time to gorging.
when im in base alone,.. ill go get AA or the obs first
AA if i want to stop the hmg
and obs if i want to to make them beacon
many comm beaconed when the obs going down <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
check the map and ask skulks to come. i dun think that bhop from hive to ms is long. wait for them and chop down the cc quick
edit: btw it depends on how smart the rines too. if they see a red dot in ms and still dun react, your problem is not nescessary then.
qfw, but I think you should speak somehow competitive game here. That can be pub too
Even if you don't actually kill anything, simply forcing the comm to beacon can be useful enough, giving the rest of your team an easy chance to kill another rt, or even destroy a pg in a hive.
sometimes i hit the PG when, say if the marines are seiging the hive and i know they will phase back, so i simply bite the PG hoping to kill them when they phase back in. but sometimes the comm will distress so i have to run off
if all/most marines are dead i simply hit the IP while keeping my eye on the CC. just alternate the IPs you whack since generally when marines spawn, say the first marine spawns from the first IP, then the next one spawns at the second IP, third one spawns back at first IP, etc etc. so after killing a spawned marine from one IP move on to chomp the next IP, and back again
if i have a small group of aliens with me whack the AA, which could easily bring a win, although a proto lab is a good choice since it takes to second longest to build, most expensive, and prevents HA/JP
Forcing a beacon is good, even if you don't get the obs. It can save a hive PG or siege position, and create a "phase gate buffet" on the other end.
If they have yet to establish a PG, it can ruin an entire plan.
It also has the benefit of removing any ninjas should any be hiding.
<span style='font-size:14pt;line-height:100%'>Never, never, never attack the command console, unless it is the last remaining building in whole base. </span>
Its godly to see a AA minded to death, only to walk up to the ceiling, fall down and bite its unmined upper side. \o/
hey this one i never spotted out
where are they?
Oh you're an evil evil man. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
so if you are lonely in marine base for 15 second without any doubt attack to AA or obs
Obs-->problem: players phase back and kill you
PG-->problem: beacon -->you get killed
Armslab-->problem: phasing marines/beacon-->you dead they rebuild
Ips-->same as above...beacon/phase/kill/rebuild
CC-->no bloody way ^^
usually if i am in agroup we ll go for the Obs and the Pg and afterwrads for the rest of the base. Works quite well. Just take care of the "jumping Commander"
If alone i go for the armory keeping the comm chair in view since comm is more likely to jump out than Marines phasign back in sucha short time (commands need time till public players undertstand/react accordingly)
If you manage to get down the AA try to get the PL down at any costs since this ll mean a complete setback for the next 3+ minutes. No Has/Jps will give you the advantage you need to win.
the trick is once you get the obs down you just need to camp the ip, maybe from atop and drop down. if the com comes out and dies they almost always lose. Another thing that could happen is the marines coming back to kill you, but if your teammates killed them then you pretty much have the game won.
this is more of an early game rush situation.
<a href='http://www.aptiris.com/~mwindle/ns/SpawnCamp.mp3' target='_blank'>Spawn Camp</a>
<i>by spetznatz</i> - if i remember it correctly