Big E3 Video Thread

esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
<div class="IPBDescription">To stop 1001 seperate posts</div> Ok, slowly all the new footage is spreading from this year's E3, and with that comes a new thread for each video that people think is neat.

So how about we get all those videos together into a single thread to prevend double posting and to prevent massively cluttering the forums.

To start us off, we have two pretty large dumps of video files:

<a href='http://www.gamespot.com/e3/e3movies.html' target='_blank'>Gamespot's E3 footage</a>. (Also great because it streams)

<a href='http://www.fileplanet.com/e3/files.aspx' target='_blank'>File planet's coverage</a>.


My personal favourite bits of footage that you should definately see if you've not already would be the <a href='http://www.gamespot.com/ps3/adventure/metalgearsolid4/media.html' target='_blank'>Metal Gear Solid 4</a> footage and most definately the mind blowing <a href='http://www.gamespot.com/ps3/action/killzone2/media.html' target='_blank'>Killzone 2</a> footage, screenshots really don't do Killzone 2's visuals justice, and having now seen it in high quality video (Thanks IGN <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) i can definately say it's truely amazing.
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Comments

  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    <a href='http://www.zelda.com/universe/game/legendzelda/trailer.jsp' target='_blank'>Zelda: Twilight Princess</a>
    Seeing as tho the link is still on my clipboard (having just made one of the 1001 seperate topics <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> )
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    E3 will suck and continue to do so untill I see Team Fortress 2.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Also, as there's no dedicated thread to it already, if you've not seen the <a href='http://www.fileplanet.com/153485/150000/fileinfo/Gears-of-War-E3-2005-Trailer' target='_blank'>Gears of War</a> trailer, you should. It's the game around what all the UE3.0 engine demos were for, and it really looks great.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    Quake 4 looks.... not like Quake 2. Which is what it SHOULD look like :|. And how are the strogg still organised when you already killed the Makron?
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    You <i>want</i> it to look like that horrible mess of ridiculously overused coloured lighting?

    Fake edit: AH HELL NAW
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    I wanna see what's up at the Capcom booth. Hopefully some Namco X Capcom.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Pulse+May 18 2005, 01:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 18 2005, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You <i>want</i> it to look like that horrible mess of ridiculously overused coloured lighting?

    Fake edit: AH HELL NAW <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, I want it to look like.. you know, Quake 2. As opposed to Doom 3 with cyborgs.
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    <a href='http://www.gamespot.com/ps2/adventure/mgs3subsistence/media.html' target='_blank'>http://www.gamespot.com/ps2/adventure/mgs3...ence/media.html</a>

    O.M.G. Metal Gear Solid, ONLINE.
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--QuoteBegin-Spacer+May 18 2005, 11:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ May 18 2005, 11:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, I want it to look like.. you know, Quake 2. As opposed to Doom 3 with cyborgs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin-Pulse+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You <i>want</i> it to look like that horrible mess of ridiculously overused coloured lighting?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • MedHeadMedHead Join Date: 2002-12-19 Member: 11115Members, Constellation
    Wow, there's a few great videos there. I have to make a new thread about this!
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Great posts thanks, might i add, watch E3'05 Live on G4Tech TV. Its pretty cool...
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I cannot believe that that killzone footage is in game. That's crazy.
  • UKchaosUKchaos Join Date: 2002-08-10 Member: 1132Members
    <a href='http://media.ps3.ign.com/articles/615/615000/vids_1.html' target='_blank'>PS3 Tech Demos (Duckies!)</a>
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Pulse+May 18 2005, 01:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse @ May 18 2005, 01:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Spacer+May 18 2005, 11:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ May 18 2005, 11:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No, I want it to look like.. you know, Quake 2. As opposed to Doom 3 with cyborgs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--QuoteBegin-Pulse+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Pulse)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You <i>want</i> it to look like that horrible mess of ridiculously overused coloured lighting?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    OH GO TO HELL YOU EVIL BOY.
    Quake 2 was hardly coloured lighting spam.
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    If PS3 is backwards compatable with everything (Which I hear it will be) I think I'll have to buy or rent it, and pick up MGS 1-4 and see what all the fuss is about.

    The only game in that series I've ever played is the one on Xbox (2, or something like it)... I didn't think it was anything special, and I beat the snake part of it in an afternoon. Did I miss something?
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Killzone footage was wicked! I don't get MGS4 though...
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    <!--QuoteBegin-Legionnaired+May 18 2005, 12:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Legionnaired @ May 18 2005, 12:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The only game in that series I've ever played is the one on Xbox (2, or something like it)... I didn't think it was anything special, and I beat the snake part of it in an afternoon. Did I miss something? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, you missed 90% of the game, since that was the prologue.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    edited May 2005
    Killzone was pre-rendered, as was most of the PS3 footage.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-realityisdead+May 18 2005, 02:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (realityisdead @ May 18 2005, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Killzone was pre-rendered, as was most of the PS3 footage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Good to know. What is there out there at the moment that isn't prerendered?
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    edited May 2005
    Mark Rein from Epic said this on it:

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"In addition to the Sony demos being shown by Phil Harrison, the Epic and EA presentations were the only third party portions actually running on the PS3 in real-time. But most of those movies, which I probably watched 3 or 4 during rehearsals for the event, look very achievable and some were probably rendered on the actual box but in non-real-time. When a system is year away, heck even with a system is 6 months away, it is reasonable to expect the power of the dev kits would still only be a fraction of the power of the final system."<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin-Spacer+May 18 2005, 01:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ May 18 2005, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quake 2 was hardly coloured lighting spam. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Appearently you played Quake 2 in software mode...

    Quake 2 had more awful colored lighting than any other game since they started doing colored lighting. Mainly because it was the first game to do colored lighting and back then it was a real big deal. And since it was so new, level designers didn't really know how to put down good colored lighting or not...
  • PulsePulse To create, to create and escape. Join Date: 2002-08-29 Member: 1248Members, Constellation
    edited May 2005
    Unreal came first, didn't it? Regardless, they're both just as guilty. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Edit: Never mind, Unreal came out a full year after Quake 2, go figure.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    edited May 2005
    <!--QuoteBegin-Spacer+May 18 2005, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ May 18 2005, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quake 4 looks.... not like Quake 2. Which is what it SHOULD look like :|. And how are the strogg still organised when you already killed the Makron? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Only thing that dosent look q2 about it is that nothing has that brown tint to it like q2 did, since theres no longer a color pallet made of dull browns and greens and some pretty reds.
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-Drfuzzy+May 18 2005, 04:52 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drfuzzy @ May 18 2005, 04:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Spacer+May 18 2005, 01:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ May 18 2005, 01:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quake 4 looks.... not like Quake 2. Which is what it SHOULD look like :|. And how are the strogg still organised when you already killed the Makron? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Only thing that dosent look q2 about it is that nothing has that brown tint to it like q2 did, since theres no longer a color pallet made of dull browns and greens and some pretty reds. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    thats one of the main reasons i liked q2 it had a nice rusted style
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-moultano+May 18 2005, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ May 18 2005, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I cannot believe that that killzone footage is in game. That's crazy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Something about it tells me that not only was it scripted, but rather, that it isn't anything like the game itself. It'd make sense if it wasn't for the odd gun movement: It seemed to know instinctively when the player was going to shoot or not. Not to mention types of leans that I have no idea how they'd do it without sacrificing a much-needed button.

    Also, it seemed the player's weapon was extremely quiet o.o
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-DOOManiac+May 18 2005, 06:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ May 18 2005, 06:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Spacer+May 18 2005, 01:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ May 18 2005, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quake 2 was hardly coloured lighting spam. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Appearently you played Quake 2 in software mode...

    Quake 2 had more awful colored lighting than any other game since they started doing colored lighting. Mainly because it was the first game to do colored lighting and back then it was a real big deal. And since it was so new, level designers didn't really know how to put down good colored lighting or not... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    This is how I feel about bloom. It seems like half the games that have light bloom don't know how to use it.
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    Bethesda softworks has released a nice trailer of their 4th game in the elder scrolls serie, grab it here:
    <a href='http://www.elderscrolls.com/downloads/media_movies.htm' target='_blank'>http://www.elderscrolls.com/downloads/media_movies.htm</a>
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-Epidemic+May 19 2005, 10:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epidemic @ May 19 2005, 10:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bethesda softworks has released a nice trailer of their 4th game in the elder scrolls serie, grab it here:
    <a href='http://www.elderscrolls.com/downloads/media_movies.htm' target='_blank'>http://www.elderscrolls.com/downloads/media_movies.htm</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Personally, again, one of the games i'm very eagerly awaiting.
  • MetalcatMetalcat Join Date: 2004-08-11 Member: 30528Members
    will there come a E3 boothbabes thread?

    please?
  • OmegamanOmegaman Join Date: 2004-01-11 Member: 25239Members
    <!--QuoteBegin-Metalcat+May 19 2005, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Metalcat @ May 19 2005, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> will there come a E3 boothbabes thread?

    please? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    SECONDED.
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