Skulk Leap
Sparki_the_Darki
Join Date: 2005-05-11 Member: 51453Members
I know this ability is good for getting ahead, but when does it actually do damage?
Been several times where I got adrenaline and leapspamming on a marine... but did that help <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Nope ^_^
Is there any sense in using it during CLOSE combat?
Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Been several times where I got adrenaline and leapspamming on a marine... but did that help <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Nope ^_^
Is there any sense in using it during CLOSE combat?
Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Comments
This systems allows you to instagib a vanilla marine.
Just walk on the ceiling on look down. Once a marine is directly beneath you leap on his head. You are in contact with your target for ~1 second, dealing massive amounts of damage.
But I gotta try that out afterwards. Usually I dont have the chance to ambush somebody once we've got the 2nd hive. Some of dem bad rines already got motiontracking or whatever that just makes them see me, no matter if cloaked or not <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
It used to be instagib as damage from leap, charge, welders and also the infamous infinity JP then was determined by framerates.
Now it's locked by this fixed value.
Since you'll probably spend 3/4 of a second of the leap on getting to the target, you'll be doing very little damage to the marine. Perhaps 5-15 damage. But it's enough to get rid of the +5 armour marines are carrying around now.
Don't bother to leap anyone to death though, just bite. It ain't easy to keep stuck on the marine for a full second, and biting is faster, and lets you dodge bullets.
Thx for the hints <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
And for the curious, charge does 160 per sec.
If you think so, try that in a game of combat <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> .
In truth, speed is key for skulks. Celerity is nice, leap is faster thus better, and celerity leap is best.
FTW <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
chomp, chomp, para/leap.
You'd think leap does more damage (A 60 lb skulk flying at 100mph swinging its claws...) but its still fun
No matter how fast I am, my "tick tick tick" feet always reveals me and I end up being slice n diced by hailing bullets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
With silence lvl3, I can even ambush a rine without me crying the leap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Ow owwww and bite is also quiet ^_^
Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
Silence and celerity do not effect the damage leap does.
Adrenaline is very effective against people who can't aim well. You can rapidly leap around them and they won't be able to scratch you. Once they reload, leap at them and bite.