Skulk Leap

Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
I know this ability is good for getting ahead, but when does it actually do damage?

Been several times where I got adrenaline and leapspamming on a marine... but did that help <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Nope ^_^

Is there any sense in using it during CLOSE combat?


Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->

Comments

  • JarodJarod Join Date: 2005-03-21 Member: 45989Members
    I've been wondering that too... When does it do the damage...?
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    It does damage on contact per time.

    This systems allows you to instagib a vanilla marine.
    Just walk on the ceiling on look down. Once a marine is directly beneath you leap on his head. You are in contact with your target for ~1 second, dealing massive amounts of damage.
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    I usually do that dead from above just by dropping down and chomping <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    But I gotta try that out afterwards. Usually I dont have the chance to ambush somebody once we've got the 2nd hive. Some of dem bad rines already got motiontracking or whatever that just makes them see me, no matter if cloaked or not <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->


    Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    Leap does 80 damage over 1 second if you're in continuous contact with a marine.

    It used to be instagib as damage from leap, charge, welders and also the infamous infinity JP then was determined by framerates.

    Now it's locked by this fixed value.

    Since you'll probably spend 3/4 of a second of the leap on getting to the target, you'll be doing very little damage to the marine. Perhaps 5-15 damage. But it's enough to get rid of the +5 armour marines are carrying around now.

    Don't bother to leap anyone to death though, just bite. It ain't easy to keep stuck on the marine for a full second, and biting is faster, and lets you dodge bullets.
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    Ah oki <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Thx for the hints <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->


    Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • JarodJarod Join Date: 2005-03-21 Member: 45989Members
    leaping is good for only moving around then... and only before getting celerity stage 3... then you don't most likely need to leap...
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    If you believe in yourself you could try to leap that remaining 5hp. Many people finish it off with para but if you have go for it!
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    Works best in vents as you can't miss in a 1 way narrow vent, but then again you'll probably die unless you get the surprise attack first.
  • MistenTHMistenTH Join Date: 2003-01-01 Member: 11706Members, Constellation, Reinforced - Shadow
    You will definitely die. You can get 2 bites off in the time taken for 1 full leap.

    And for the curious, charge does 160 per sec.
  • meepmeep Join Date: 2004-02-04 Member: 26034Members
    <!--QuoteBegin-Jarod+May 14 2005, 05:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jarod @ May 14 2005, 05:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> leaping is good for only moving around then... and only before getting celerity stage 3... then you don't most likely need to leap... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you think so, try that in a game of combat <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> .

    In truth, speed is key for skulks. Celerity is nice, leap is faster thus better, and celerity leap is best.
  • KevLaRg3KevLaRg3 Join Date: 2003-03-18 Member: 14663Members
    Leap to <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> , bite a couple times, leap to ceiling to divert his fire, then drop back down to FINISH HIM!

    FTW <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    Or, take advantage of the new armor system (so leap/para kills are no longer leet)

    chomp, chomp, para/leap.

    You'd think leap does more damage (A 60 lb skulk flying at 100mph swinging its claws...) but its still fun
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    Problem is that its bit tricky due the charge/leap hits versus marine hitboxes. But if you miss you can easily swoop in to bite.
  • Sparki_the_DarkiSparki_the_Darki Join Date: 2005-05-11 Member: 51453Members
    I choose Silence over Celerity.
    No matter how fast I am, my "tick tick tick" feet always reveals me and I end up being slice n diced by hailing bullets <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    With silence lvl3, I can even ambush a rine without me crying the leap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    Ow owwww and bite is also quiet ^_^


    Sparki <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • SwiftSwift Lost Keys Join Date: 2005-02-19 Member: 41683Members, Constellation
    I alwqays use celerity... I think i might try silence though.... lets get back on topic though.

    Silence and celerity do not effect the damage leap does.
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    Silence works extremely well with leap, since you move extremely fast, but undetectably. It's the perfect ambushing combo (except for maybe Blink/Silence).

    Adrenaline is very effective against people who can't aim well. You can rapidly leap around them and they won't be able to scratch you. Once they reload, leap at them and bite.
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