New screens of yet unnamed map
DarthDivi
Join Date: 2002-03-13 Member: 311Members
<div class="IPBDescription">Feedback welcome :)</div><img src="http://www.btinternet.com/~zodworld/shot1.JPG" border="0">
<img src="http://www.btinternet.com/~zodworld/shot2.JPG" border="0">
OK, theres still a fair bit of work to be done and various detail to be added. Its pretty near a hive, and hence its pretty dark.
1st screen: lighting was being experimented with, and reac(tor) sign will change.
2nd screen shows fan beams effect. which move. Apologies for poor quality screenshots and for streching the forums for those of you on lower resolutions. (it wont happen again <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
DD
<img src="http://www.btinternet.com/~zodworld/shot2.JPG" border="0">
OK, theres still a fair bit of work to be done and various detail to be added. Its pretty near a hive, and hence its pretty dark.
1st screen: lighting was being experimented with, and reac(tor) sign will change.
2nd screen shows fan beams effect. which move. Apologies for poor quality screenshots and for streching the forums for those of you on lower resolutions. (it wont happen again <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )
DD
Comments
I'm sure you're aware of the relatively low low level of detail at this point and will change this later, so that's not really something to criticize, however, the floor texture in pic 1 should be changed. You already scaled it down (which is more than most other did), but it stays what it is: A highly overused tex. I'm sure you'll find something more fitting.
relic, there is another similar room nearby, slightly infested, slightly destroyed, and slightly wet. im sure some dripping water effects would be welcome there. will post pics of this soon, hopefully.
Everything looks grimey and dirty, very nice atmosphere to it.
It might be difficult for Level ones to wall climb here tho...seeing as though its near a hive too.
And i wouldnt change the floor texture, it looks good so who cares if its used by everyman and his dog?
Maybe detail the fan a little...it looks a bit blocky.
oh and bob climbing is fine, apart from the supports in pic1, which you can just go over and around.
Indeed the darkness up above near the fan would make for excellent bobing opportunities.
overused floor textures......if you try and mix and match the floor textures i find that i get this annoying effect which everyone will notice that the map is built around my house, there is a different color floor with everyroom.....for some larger more complex rooms try mixing some floor textures
About 1/4 of teh way thru the map you should see some signs of alien infestation not just REALLY heavy!
About the floor... I don't know... I think it fits in perfect there. I wouldn't worry to much about it being "overused". If it looks good... keep it, I say. And it does look good.
My opinion, take it for that. (The usual disclaimer)
-Trane,
From what I've seen the alien skins do match up pretty nicely with the infestation... don't you think?
Oh, and about the infestation... Everyone has their own different styles. I, personally, am keeping the infestation pretty light right up until the hive rooms themselves. I had a run around in Chrome's ns_next, and I also really like the way his infestation is done... heavy even quite a distance from the hives. I think either way should work...
And if keeping it light a bit longer doesn't work out, it can always be changed later without too much effort.
Anyway,
Great job!
As for the infestation, what Relic says is right. There's also the background of the map you have to take into account. How long ago did the aliens take over? They can't cover the ship in a week.