New screens of yet unnamed map

DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
<div class="IPBDescription">Feedback welcome :)</div><img src="http://www.btinternet.com/~zodworld/shot1.JPG" border="0">

<img src="http://www.btinternet.com/~zodworld/shot2.JPG" border="0">

OK, theres still a fair bit of work to be done and various detail to be added. Its pretty near a hive, and hence its pretty dark.

1st screen: lighting was being experimented with, and reac(tor) sign will change.

2nd screen shows fan beams effect. which move. Apologies for poor quality screenshots and for streching the forums for those of you on lower resolutions. (it wont happen again <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> )

DD

Comments

  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    That's looking really nice.  I like how you've killed several lights.  It makes things look more real and random.  The fan effect is great too.  If it makes sense in the larger scope of  your map's setting, you could even sweeten that fan room more by adding a particle rain.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Nice screenies, they remind me of the 'Amerigo' cutscene in the Zerg campaign of Star Craft.

    I'm sure you're aware of the relatively low low level of detail at this point and will change this later, so that's not really something to criticize, however, the floor texture in pic 1 should be changed. You already scaled it down (which is more than most other did), but it stays what it is: A highly overused tex. I'm sure you'll find something more fitting.
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    Really nice, i love the blue light from the fan, it makes a change to the normal yellows and adds a lot of atmosphere. Really nice job, i look forward to future screens <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Shots look good, though the light effect could be a little clearer or sharper so to say.  I know this is off topic, but I'm getting tired of seeing over used textures also, espeacially floor textures.  Don't get me wrong, they look great, but maybe some of the mappers could mix it up.
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    floor texture overused you say? really, id never noticed... <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    relic, there is another similar room nearby, slightly infested, slightly destroyed, and slightly wet. im sure some dripping water effects would be welcome there. will post pics of this soon, hopefully.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    wow very nice, don't think it needs more detail, lighting is perfect , very nice architecture....
  • UnCriticalUnCritical Join Date: 2002-01-25 Member: 73Members, Constellation
    That looks awsome!
    Everything looks grimey and dirty, very nice atmosphere to it.
    It might be difficult for Level ones to wall climb here tho...seeing as though its near a hive too.
    And i wouldnt change the floor texture, it looks good so who cares if its used by everyman and his dog?
    Maybe detail the fan a little...it looks a bit blocky.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    When you said its near a hive, I have no idea how close it is but I think there should be alot more infestation if its 'near' a hive.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    The NS team guys have given us very little on how much infestatuion their should be.  I get the impression that they are only infesting the hive rooms themsleves not the surrounding areas.  This may actually be more effective then my overuse.  Flayra described Next as being <i>heavily</i> infested.
  • TraneTrane Join Date: 2002-02-01 Member: 148Members
    Heavy infestation is good though at least in my view.  I think it not only heightens the tension in a map but also provides an advantage to the aliens just because the marines are less sure of where their "safe territory" is.  You may have clean sweeped an area 3 or 4 times but that infestation growing on the walls doesn't make you feel at home.  It would be awesome if alien model's skins were similair to the infestation texture and would then blend in or act as camoflauge.
  • DarthDiviDarthDivi Join Date: 2002-03-13 Member: 311Members
    im not sure it is near enough to be infested...its a possibility.

    oh and bob climbing is fine, apart from the supports in pic1, which you can just go over and around.

    Indeed the darkness up above near the fan would make for excellent bobing opportunities.
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    nice i like the big fan, <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> .

    overused floor textures......if you try and mix and match the floor textures i find that i get this annoying effect which everyone will notice that the map is built around my house, there is a different color floor with everyroom.....for some larger more complex rooms try mixing some floor textures
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    if you read the 'Mapping Guidlines' it says you should try and gradually get to the heavy infestation in the hives.

    About 1/4 of teh way thru the map you should see some signs of alien infestation not just REALLY heavy!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Hey, that looks really really nice! Awesome fan effect. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    About the floor... I don't know... I think it fits in perfect there. I wouldn't worry to much about it being "overused". If it looks good... keep it, I say. And it does look good.

    My opinion, take it for that. (The usual disclaimer)

    -Trane,
    From what I've seen the alien skins do match up pretty nicely with the infestation... don't you think?

    Oh, and about the infestation... Everyone has their own different styles. I, personally, am keeping the infestation pretty light right up until the hive rooms themselves. I had a run around in Chrome's ns_next, and I also really like the way his infestation is done... heavy even quite a distance from the hives. I think either way should work...

    And if keeping it light a bit longer doesn't work out, it can always be changed later without too much effort.

    Anyway,
    Great job!
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    good point....suppose the infestation heavyness could be like matched to what your back-story is
  • Relic25Relic25 Pixel Punk Join Date: 2002-01-24 Member: 39Members, Retired Developer, NS1 Playtester, Contributor
    I think the extent of 'infestation' in your map (or anyone's) is going to be largely a matter of personal taste.  It would be <i>nice</i> if it were possible to lead a steadily increasing trail of infestation towards the hives throughout a map, but that's just not going to be possible in most circumstances.  If you want an example, in ns_bast, and in ns_hera last time I looked, the spread of infestation varies from one hive to another.  I have one patch that is spread over quite a large area and extends well outside of the hive room, another that only extends a little outside of the room where the hive hangs, and the last only covers part of the nearby wall, ceiling and floor.  This just makes it look as though some infestation patches have had a longer time to grow and flourish, while others have just begun to grow and spread.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I've never felt that any of the textures have been overused.  There's so much versatility in these textures that it seems fresh everytime a mapper uses them in a new architectural style.  I like what's going on here in these shots.  I think maybe you could maybe make the light boxes a bit more transparent, because the sky doesn't seem too much brighter than the inside, though I do like it.

    As for the infestation, what Relic says is right.  There's also the background of the map you have to take into account.  How long ago did the aliens take over?  They can't cover the ship in a week.
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