Feature Poll For NS:Source

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Comments

  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-im lost+May 7 2005, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ May 7 2005, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Reeke+May 7 2005, 03:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Reeke @ May 7 2005, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i agree that vehicles might not fit in ns:s, but i still think out door maps could be done well, im not even an experienced mapper but my out door map is looking good, imagine what the offical mappers could come up with  <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It looks good, but how balanced would it be with melee aliens fighting ranged marines? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's where a new alien could come in.
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    I don't like the ideas of a focus on veheicles and outdoor because NS is notorious for creepy tight hallway battles. I think vehicles make NS seem gaudy and gives off a "Well all these other games have vehicles..." Sort of notion to it. All are good, except the skill ranking and vehicles.
  • CyndaneCyndane Join Date: 2003-11-15 Member: 22913Members
    A new alien, the SUPA ONOS!

    In all reality they need something larger if they are going to contend with marines in outdoor maps, and something like the spinosaurus from JPIII or the Rex would work great.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    If the NS team ports bunnyhopping (I hope) it will have a major rehaul. Right now the one thing that ticks me off about bunnyhopping is that you either can do it and reap all of the benefits or you can't do it and you have no benefits. As a user gradually gets better at a skill they should see more benefits from this skill. But to be honest, I find it extremely silly to consider that the NS team would port a <b>bug</b> in one game's code to another game's code. They have proven thus far that they are far more creative than that. I have faith that the team will implement a replacement to bunnyhopping that will satisfy everyone (except the whiners, nothing can satisfy them).
  • GoDlolGoDlol Join Date: 2005-01-08 Member: 33703Members
    As you said bunnyhopping is a skill, why not learn the skill?
  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    edited May 2005
    I guess it's really hard to read:

    <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=1739&hl=bunny&view=findpost&p=21730' target='_blank'>HELLO</a>
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=81373&st=135#entry1252682' target='_blank'>THERE <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->?</a>

    Bhop is intended ok ?!
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-TheGivingTree+May 7 2005, 09:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGivingTree @ May 7 2005, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Proper would be "as close to reality as possible" ie, no acceleration when strafing in midair, no acceleration when jumping, etc.
    IF we remove bunnyhopping, it is imperative to find a replacement for the aliens. You can say "learn to ambush" as much as you want, but bunnyhopping is an essential skill, especially for ambushes, and to run away. If we can have a replacement that doesn't need as much "skill" it would be perfect, for both ease of use, and for the least experienced of us as well. "

    replacement huh? how about leap.. isn't that the whole idea of it? oh wait... aliens dont need to use leap anymore because they can pretty much gain the same amount of speed by bhoping without using adren or wasting time changing weapons. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Leap is hive 2 and is still used. You can go high AND fast, with no acceleration time, and you'll need to show me if you manage to go as fast with hopping than with a leap. Can you get from any viaduct access corridor to the top of the bridge in less than say 3 seconds with your hopping? Can you hide on the wall and cross the room to chomp a marine with hopping?
    Bunnyhopping is no miracle, it's to close the SHORT distance efficiently, without giving the gigantic advantage of a leap (which allows the crossing of large hive rooms in a couple of seconds without being directly shot down).
    Bunnyhopping shows the aliens' superior agility, and manages to lessen the range gap between marines and aliens (even if it's those 3 feet between the wall to the door), while allowing aliens to eventually leave when you've taken down one person and you'd be overwhelmed with the others. Bunnyhopping is not a replacement for leaping, it's much more versatile, and it has nearly no drawback except its (justified) cost in energy and its screeching noise. If you're slow on switching weapons, use fastswitch.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    i love bunnyhoping, but im not gonna cry if it goes, im sure the devs know best.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I don't like the ideas of a focus on veheicles and outdoor because NS is notorious for creepy tight hallway battles. I think vehicles make NS seem gaudy and gives off a "Well all these other games have vehicles..." Sort of notion to it. All are good, except the skill ranking and vehicles.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I think NS is all about atmosphere, and yes creepy tight halls are a part of it. but think of the atmoshere that could be created on some weird planet? Something totally different that hasnt been seen before in the ns world
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    "Bunnyhopping shows the aliens' superior agility, and manages to lessen the range gap between marines and aliens (even if it's those 3 feet between the wall to the door"

    I thought the huge speed difference between aliens and marines showed the difference of superior agility as well as clereity. Also leap was used for alot more then reaching voer gaps and vents. I remember seeing aliens leaping all over during battles or to reach marines faster in pervious versions but now since bhop is almost as effective if not more leap is pretty much only used to jump over gaps and reach vents which seems almost useless then.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Bunnyhop hasn't changed since NS was first released. Leap has not been replaced by bunnyhopping either; bunnyhopping is relatively easy to track because the pattern is always the same. Leap prduces a completely random attack angle.
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Ugh, please, no vehicles. They ruin the feel of NS IMHO. Its supposed to be tight, closterphobic infantry action against aliens, not tanks rolling down a field shooting at an onos. It just doesnt feel right.

    I believe we need a new alien. Something else to spice up the alien side and possibly give things new rolls. Aliens always have their fun and quirky abilities -- I cant wait to see how different the next one is!
  • gyMegyMe Join Date: 2004-08-27 Member: 30961Members, Constellation
    edited May 2005
    While all of the poll options are good, I would not like to see the development of these additional features cause a delay in the release of NS:S.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    And also, where is all the hate for vehicles coming from? Who says a vehicle would have to be a buggy or a tank? What is a jetpack, or a heavy armor? I'll tell you what they are: a personal flying vehicle, and a small mech, respectively. Don't write off all vehicles just because you have this image in your mind of tanks cruising across endless plains, chasing (or being chased by) a herd of raging onoses.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-TheGivingTree+May 8 2005, 01:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGivingTree @ May 8 2005, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> "Bunnyhopping shows the aliens' superior agility, and manages to lessen the range gap between marines and aliens (even if it's those 3 feet between the wall to the door"

    I thought the huge speed difference between aliens and marines showed the difference of superior agility as well as clereity. Also leap was used for alot more then reaching voer gaps and vents. I remember seeing aliens leaping all over during battles or to reach marines faster in pervious versions but now since bhop is almost as effective if not more leap is pretty much only used to jump over gaps and reach vents which seems almost useless then. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You need to see leap used more often. There is no way bhopcan have the same effect as leap.
    One reason leap might have been used more (I recall the other way around, because second hives were rare) is maybe because marines could also hop.
    Ever wonder why leap is also a relatively popular upgrade in the first levels of co?
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    There is.. so.. many.. possibilies <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    My faith in this community is rapidly dropping after seeing the number of votes for vehicles and outdoor maps.
  • [Deleted User][Deleted User] Join Date: 2003-11-28 Member: 23688
    yeah wanting a bit of diversity is terrible in't.

    i think those 2 should have been different options.
  • Omega_DeathOmega_Death Sith apprentice to a box of Cereal Join Date: 2003-08-06 Member: 19042Members
    <!--QuoteBegin-Buggy+May 7 2005, 07:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ May 7 2005, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My faith in this community is rapidly dropping after seeing the number of votes for vehicles and outdoor maps. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    GET OUT OF MY HEAD!

    Those were pretty much the exact words I was thinking when I saw the current standings....
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    My faith in the community dropped when I saw 12 people had voted for "new alien chamber". Who thinks that's the best thing Source could do for NS?
  • TheGivingTreeTheGivingTree Join Date: 2003-01-09 Member: 12070Members
    edited May 2005
    if you compare the amount of aliens that used leap in lets say 1.4 compared to now it would be a gigantic drop, considering more players learned how to bhop and the initial speed of skulks has increased, so the use of leap has become ALOT more obsolete since the trend of bhoping grew ever so greatly. I'm not saying to take it out or change it even though I wouln't mind a tweak, but I'm just makign a point and I don't see why or how you can disagree.

    Also the only reason I would like to see a tweak is because NS was more fun for me when skulks didn't just bum rush you they would wait and lerk around the corners or ambush you, I remember actually bein afraid of going down a hallway or always looking around corners now its just a joke. I don't have to look anywhere but the next door way and be ready to move my mouse from left to right constantly when it comes jumping which also looks real stupid and kills the atmosphere to me, the leaping is atleast straight and feels right but I don't know.. and its not a matter of balance either drop the marines armor down and lmg damage I don't care I just want the feelings back and enjoyment back.
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    <!--QuoteBegin-Omega Death+May 7 2005, 07:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Omega Death @ May 7 2005, 07:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Buggy+May 7 2005, 07:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Buggy @ May 7 2005, 07:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> My faith in this community is rapidly dropping after seeing the number of votes for vehicles and outdoor maps. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    GET OUT OF MY HEAD!

    Those were pretty much the exact words I was thinking when I saw the current standings.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I wouldn't be suprised if people registered new accounts just to alter voting polls. Personally I would say make accounts have at least X posts to vote(10 maybe? Just enough to prevent register-vote actions.).

    :/ Just my two cents. It seems likely scince until earlier it was in 2nd or 3rd place by a good margin, then suddenly jumped up into first by almost the same margin.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-Sky+May 7 2005, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ May 7 2005, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And also, where is all the hate for vehicles coming from? Who says a vehicle would have to be a buggy or a tank? What is a jetpack, or a heavy armor? I'll tell you what they are: a personal flying vehicle, and a small mech, respectively. Don't write off all vehicles just because you have this image in your mind of tanks cruising across endless plains, chasing (or being chased by) a herd of raging onoses. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't think JP and HA are the type of thing meant by "vehicles". If they were, wouldn't he have said "new vehicles"?
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-TheGivingTree+May 7 2005, 09:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGivingTree @ May 7 2005, 09:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> if you compare the amount of aliens that used leap in lets say 1.4 compared to now it would be a gigantic drop, considering more players learned how to bhop and the initial speed of skulks has increased, so the use of leap has become ALOT more obsolete since the trend of bhoping grew ever so greatly. I'm not saying to take it out or change it even though I wouln't mind a tweak, but I'm just makign a point and I don't see why or how you can disagree.

    Also the only reason I would like to see a tweak is because NS was more fun for me when skulks didn't just bum rush you they would wait and lerk around the corners or ambush you, I remember actually bein afraid of going down a hallway or always looking around corners now its just a joke. I don't have to look anywhere but the next door way and be ready to move my mouse from left to right constantly when it comes jumping which also looks real stupid and kills the atmosphere to me, the leaping is atleast straight and feels right but I don't know.. and its not a matter of balance either drop the marines armor down and lmg damage I don't care I just want the feelings back and enjoyment back. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Every player who can bunny hop uses leap intensely in V3.0f

    Get your facts straight. Leap has a higher max speed then Bhopping, allows for MUCH less predictable attack angles, allows WAY more control and mobility (like you say getting into vents) and starts a good bhop at max speed rather then having to slowly work up to max Bhop momentum.

    You would be retarded to refuse to use leap if you were good enough at the game to have put in the time to learn to Bhop well.

    If you don't see leapers it's because you are playing against nubs who don't know how to do much of anything, not because people have figured out the bhopping is better. It isn't even CLOSE to as good as leap, no disscussion or argumentation to be had.
  • JesusCJesusC Join Date: 2003-03-28 Member: 14996Members
    Alternate firemodes, please.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-im lost+May 7 2005, 10:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ May 7 2005, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Sky+May 7 2005, 04:34 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ May 7 2005, 04:34 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And also, where is all the hate for vehicles coming from? Who says a vehicle would have to be a buggy or a tank? What is a jetpack, or a heavy armor? I'll tell you what they are: a personal flying vehicle, and a small mech, respectively. Don't write off all vehicles just because you have this image in your mind of tanks cruising across endless plains, chasing (or being chased by) a herd of raging onoses. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think JP and HA are the type of thing meant by "vehicles". If they were, wouldn't he have said "new vehicles"? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I know they weren't what he meant by "new vehicles", I'm just saying that "new vehicles" doesn't have to mean something huge like a tank. It could be some kind of underwater propulsion device, or a cheap jumppack (a small jp), or some kind of two-man onos-sized crawler.
  • nswarriornswarrior Join Date: 2005-03-14 Member: 45227Members
    edited May 2005
    If fade will remain in NS:Source would be cool if you could make it when you blink it will make Mirror image trail like this.
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo--> <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif' /><!--endemo-->
    First one is you and other that comes behind are trails when you blink and kinda 50% invisible.
    And the same when onos uses his charge ability.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    edited May 2005
    Do not assume vehicles would be instantly overpowered, I'm sure they would have great disadvantages. I'd personally like to see the siege cannon changed into an automated unit controlled by the commander. If vehicles are added, they should follow the lines of proto ups now: either fast but weak or strong and slow. I'd rather not see any marine ridable vehicles, but automated drones controlled by the commander. If the current gameplay type is maintained, this would be far more acceptable (and feasible) than having marine driven vehicles running around facilities (beyond things that would "fit", like a forklift or something like a Gator. I could see these being factored into play though, a forklift would be a nasty weapon against an onos).

    Edit: for those of you arguing about scripts in this thread, or movement issues with HL1, go kill yourself for the good of the community. Argue elsewhere, it does NOT belong here.
  • olisisolisis Join Date: 2003-02-01 Member: 12944Members
    I'm gonna vote for training to be priority. If you ever add something like new technologies or aliens, everyone would benefit from a training area. Damn, I've been playing from 1.0 and I still haven't been able to practice commanding before I get yelled at and kicked out. If everyone knew how to be a competent commander then that would do more than any content patch ever could.

    And for vehicles and outdoor maps. Why bother in NS? Save that for NS2. NS is all about closed-in spaces, hallways, and darkness. It would make sense for an all out war against a station, but that doesn't follow NS1's storyline at all.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    what I would like to see in ns: source:
    - outdoor maps
    its a mapping topic so I really would like to see some outdoor maps unless the classic "indoor" WONT BE REMOVED!!! this might be difficult with the gameplay like it is atm but Im shure this can be achieved with a little bit of tweaking.

    - vehicles
    since hl2 has got great physics . vehicles would be really cool. but we dont need a vehicle choice like in c&c generals, just a few. hardest part is to think about how to compensate it for aliens.

    - training level
    if done well this maps could solve a pretty big problem. and thats the players who doesnt know anything about the game. so both groups may be happy with it: thenew player learns the basics and the "fultime ns player" wont have to deal with "noobs".

    what would be nice but not necessary:
    - new weapons
    shure, a flametrower would be the win. it could easily be integrated into ns without having a too unbalanced effect. a sniper rifle would be pretty hard to compensate and it would only be useful in large areas.

    - new alien
    shure. when we are talking about "the fish thing" here. water is the only element where aliens still are little bit disabled.

    - new structures / buildngs
    if there are any new ideas that would improve the game, why not? but wanting too add new buildings just becasue you ant t add new stuff wouldnt be a good idea.

    - clan support
    its up to the clans to vote for it. personally I dont really care, multiplayer online games come along without a special support pretty well.

    what is completely out of question:
    - Alternate fire for all weapons/abilities
    what game are wetalking about? unreal tournament? and we have may, not april <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    this must be kinda joke because I cant imagine how anybody could mark that as a serious option for ns.

    Automatic ranking to let servers enforce a minimum or maximum skill level:
    - Im not too shure what that means atm. but ns doenst need any kind of ranking in my eyes. the only interesting information is, if your team won or lost. there are more than enough games out there with detailed ranking systems out there.
    ns had this "diffeent rom other games" taste with it since it was released. please, dont destroy this taste by adding too much common ingredients. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Lt Gravity+May 8 2005, 02:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ May 8 2005, 02:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what is completely out of question:
    - Alternate fire for all weapons/abilities
    what game are wetalking about? unreal tournament? and we have may, not april <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
    this must be kinda joke because I cant imagine how anybody could mark that as a serious option for ns. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why? The LMG has a scope, and skills like leap/bite, blink/swipe or stomp/gore could be increase in acessabilitly massively if they were fire/alternate applied. Hell, people basicly write scripts that do that right now, why not just include it by default and kill one more stupid moronic aspect of the scripting vs non-scripting debate.
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