Ns: Source

JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
Sticky this, because it is really necessary.

Here is the official word on NS: Source.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
# As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product.
# Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. Interest.
# So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

Please do not ask about NS: Source, it angers Marik and Bob's locking fingers and is a terrible introduction of yourself to the rest of the NS community, because, invariably, new people are the ones who ask about NS: Source.

Comments

  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    edited April 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Computer Games - Are there any plans to port the original Natural Selection mod to Half-Life 2/Source?

    Charlie Cleveland - We haven't spent much time with the SDK yet (been too busy with current NS development), but we've started to talk about NS:Source.  We're probably going to start porting it shortly after 3.0/3.1.  Instead of taking many months to create on big version, we will probably port just the game over first, then start redoing artwork, maps and gameplay a piece at a time.  We want to release smaller versions more frequently, and that's why 3.1 and the first NS:S version will come relatively quickly.

    We've gotten really excited about some of the new features we could implement on Source, like the Onos charge that sends marine ragdolls flying, aliens bashing down weldable doors, marines arriving to their map start via dropships, etc.  Once the loose ends are tied up on 3.0/3.1, we'll get right to work.  We've been staffing up in anticipation.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <a href='http://www.cgonline.com/content/view/360/2/' target='_blank'>http://www.cgonline.com/content/view/360/2/</a>


    (article on Thursday, 24 February 2005)


    sticky this too
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    It IS stickied. It's in the frickin FAQ!
  • Crono5Crono5 Join Date: 2003-07-22 Member: 18357Members
    Yeah, but seeing the title "NS: Source" will probably cause more people interested in the topic to find out the actual news than something like FAQ.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Frequently Asked Questions....

    "I've searched but I haven't seen anything, is NS gonna be on Source?"

    You'd think people would look for Questions....that are Frequently Asked....
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Lets do a compilation of all the relevent to NS:S quotes here. Most of us forum **** have probably missed some of them anyways.
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
    Exactly. Forum Rules/FAQs are generally obvious to those that wouldn't need them and those that do need them don't read them.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    I won't sticky this thread, but I did add the quote from the newer Flayra interview into the already-stickied FAQ. If you guys find any more official answers from devs, feel free to ask a staff member to put them in.
  • anguishanguish Join Date: 2003-07-31 Member: 18623Members
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    I am not new to these forums.

    I looked around on the forums. Search didn't work and there was nothing in the announcements.

    I think its silly to get angry over something when the problem is clearly a lack of visable information.

    Espically considering how easy it is to miss that little tidbit "quote" ...
  • KevinKevin Join Date: 2002-12-16 Member: 10907Members
    <!--QuoteBegin-JNighthawk+Apr 3 2005, 04:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (JNighthawk @ Apr 3 2005, 04:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sticky this, because it is really necessary.

    Here is the official word on NS: Source.
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    # As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product.
    # Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. Interest.
    # So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Please do not ask about NS: Source, it angers Marik and Bob's locking fingers and is a terrible introduction of yourself to the rest of the NS community, because, invariably, new people are the ones who ask about NS: Source. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Where do you get this info from? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    From the FAQ!

    /me bangs head on table
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    New people never read the faq, they just post, in fact its just the "typical" stickies that every forum has and tend to get overlooked by new people. A sticky called "NS: Source" stands out quite a bit more, and maybe if it was in red\yellow text i bet it would eliminate pretty much all of the new people asking about NS:source. People are retards, yes, but i think that would help.
  • GolathGolath Join Date: 2003-05-20 Member: 16532Members
    <!--QuoteBegin-Sky+Apr 3 2005, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Apr 3 2005, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Frequently Asked Questions....

    "I've searched but I haven't seen anything, is NS gonna be on Source?"

    You'd think people would look for Questions....that are Frequently Asked.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You'd think that, but it doesn't happen.
  • spinviperspinviper Join Date: 2003-05-08 Member: 16151Members
    <!--QuoteBegin-anguish+Apr 3 2005, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (anguish @ Apr 3 2005, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    I am not new to these forums.

    I looked around on the forums. Search didn't work and there was nothing in the announcements.

    I think its silly to get angry over something when the problem is clearly a lack of visable information.

    Espically considering how easy it is to miss that little tidbit "quote" ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It's in the FAQ. Why didn't you try there?
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
    Why won't this or another post about NS: Source be stickied?
  • anguishanguish Join Date: 2003-07-31 Member: 18623Members
    <!--QuoteBegin-spinviper+Apr 4 2005, 01:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (spinviper @ Apr 4 2005, 01:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-anguish+Apr 3 2005, 06:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (anguish @ Apr 3 2005, 06:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    I am not new to these forums.

    I looked around on the forums. Search didn't work and there was nothing in the announcements.

    I think its silly to get angry over something when the problem is clearly a lack of visable information.

    Espically considering how easy it is to miss that little tidbit "quote" ... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It's in the FAQ. Why didn't you try there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    My point is simple.

    This problem is reoccuring for a reason.

    There is a lack of blatent information in regards to a source update.

    It is easier to organize your information network than it is to try and get 'new people' (which i'm not) from reposting the same old crap.


    Obviously an obscure remark buried within a rather bland FAQ is not reaching the publics eye.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    That still doesn't explain to me why people make NS:S topics when there are locked topics of the same nature already on the front page. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    Let's face it: No stickied topic will keep enthusiasts from bursting in. Thankfully, there's a wonderously simple solution to this problem: Don't friggin reply to such threads!
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
    <!--QuoteBegin-Nemesis Zero+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  Let's face it: No stickied topic will keep enthusiasts from bursting in. Thankfully, there's a wonderously simple solution to this problem: Don't friggin reply to such threads!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    But if we don't toss in an "IBTL," we can never catch up to your number of posts :-(
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Nemesis Zero+Apr 4 2005, 02:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Apr 4 2005, 02:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Let's face it: No stickied topic will keep enthusiasts from bursting in. Thankfully, there's a wonderously simple solution to this problem: Don't friggin reply to such threads! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You know I expected the answer to be...

    <span style='color:red'>***Locked***</span>
  • CondizzleCondizzle Join Date: 2004-10-05 Member: 32107Members
    Maybe Nem0 forgotteded? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • dhakbardhakbar Join Date: 2004-08-01 Member: 30305Members
    I look forward to whatever Unknown Worlds develops next.
  • KevinKevin Join Date: 2002-12-16 Member: 10907Members
    I hope they will win this award with NS:S
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Over $25,000 in prizes for the most creative characters, props and scenes

    Tewksbury, Mass. – April 4, 2005 – Avid Technology, Inc. today announced the “SOFTIMAGE®|XSI® Mod Tool Lock & Load” Challenge. The challenge – sponsored in part by HP, NVIDIA and Gamedev.net – gives gamers the opportunity to win over $25,000US in prizes for developing “mods” - modified content for popular video games - using the SOFTIMAGE|XSI Mod Tool v4.2, the freely available version of the company’s professional 3D animation software. Setting a new standard for gamers and modders alike, the SOFTIMAGE|XSI Mod Tool extends the life of popular games by giving users the power to produce their own characters, props and environments for export directly into a game. Current game engines supported by the Mod Tool include Source™ by Valve and Epic’s Unreal® Engine.

    Judges will be looking for original, compelling characters created with the SOFTIMAGE|XSI Mod Tool and exported into supported games like Half-Life 2, Counter-Strike: Source and Unreal Tournament 2004. Criteria will include visual excellence and quality of animation. Quality and efficiency of the geometry, texture maps and animations will be taken into consideration. Credit may be awarded for unusually creative or original character ideas, provided they work normally in multiplayer gaming scenarios.

    The top three winners will receive an HP xw9300 Workstation with a professional license of SOFTIMAGE|XSI software. The HP xw9300 Workstation provides customers with the company's most powerful 64-bit personal workstation delivering advanced performance and visualization for compute intensive environments. Supporting, for the first time, dual PCI Express x16 graphics and dual AMD Opteron™ processors, the HP xw9300 meets the combined needs for computational and visualization power and I/O performance while helping to lower total cost of ownership.

    Additional prizes will include NVIDIA Quadro FX 3400 graphics cards, copies of XSI Foundation, Softimage® training DVDs and books. The “SOFTIMAGE|XSI Mod Tool Lock & Load” Challenge begins today, and entries are due no later that 12am EST, July 1, 2005. Judging will take place between July 11-22 and winners will be announced on stage during the Softimage User Group meeting held during SIGGRAPH 2005, and at www.softimage.com on Wednesday, August 3, 2005.

    The panel of judges includes:

        * Carey Chico, Art Director, Pandemic Studios
        * Paul Marino, Executive Director, Academy of Machinima Arts & Sciences
        * Garry Newman, Founder, Garry’s Mod
        * James Rogers, Games Specialist, Softimage
        * Ben Sawyer, Founder, Digital Mill and Serious Games Summit
        * Mark Schoennagel, Sr Demo Artist, Softimage
        * Danny Scot, Content Manager, Planet Half-Life
        * Tommy Tallarico, Host, writer & co-producer, Electric Playground

    A multitude of online communities exist around the world made up of thousands of interactive game development enthusiasts – known as “modders” – who regularly use the software development kits provided by game developers to customize the games they play, and share their non-commercial versions with other players. Modders develop their own rules, characters, and environments to alter various games, and game developers are offering increased access to their material to support this community. Softimage has been predominant within the Mod Community since the release of the SOFTIMAGE|XSI EXP for Half Life 2, and the follow-up version the SOFTIMAGE|XSI Mod Tool v4.2. Based on the professional architecture as SOFTIMAGE|XSI software, the Mod Tool includes multiple toolsets for creating, texturing and animating props and characters, designing and previewing real-time effects, and outputting the results.

    For more information and official contest rules, please visit: www.softimage.com/challenge
    The Mod Tool and add-ons are available for download at www.softimage.com/products/Mod/v42/downloads/.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • aeroripperaeroripper Join Date: 2005-02-25 Member: 42471NS1 Playtester, Forum Moderators, Constellation
    ha! there's a chunk of flayra's intial funding for NS:2 :-P

    I can only imagine how cool a re-make of NS on source looks like (after the plain port of course)
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-aeroripper+Apr 4 2005, 11:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (aeroripper @ Apr 4 2005, 11:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ha! there's a chunk of flayra's intial funding for NS:2 :-P

    I can only imagine how cool a re-make of NS on source looks like (after the plain port of course) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    WOOT! Only 975,000 to go!
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
    I got 17 cents in change from my latest trip to Burger King. I'll fedex it to Flay.
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    back on topic....

    i agree with previous posters that have said that most people dont even think of looking in the FAQ. most forums have a FAQ just to post the rules of the forums, which are pretty much the same on every forum. people arent going into the FAQ looking for info on NS:S cause they wouldnt expect it to be there. i wouldnt want another sticky for the general discussion forum since there are already a bunch, but something similar to this idea would help a lot
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    Personally ive posted on alot of forums this 1 and several others and i have never looked in the F.A.Q's untill 1 minute 25 seconds ago when i read 1 on this forum because i was bored and needed to pass 30 seconds quickly!

    90% of new members to the forums never read the F.A.Q's we all know this and so do the 90% that don't read them!

    There is no real solution because like Nem said new enthusiats will just post a new thread anyway so there aint alot really that can solve this problem!

    I suppose you could block the word source or ns:s so they can't make a thread about them but then the new ppl would probably name it some mumbo jumbo and chat about source in the new thread!
  • WellsWells Join Date: 2004-11-18 Member: 32858Members
    i though i would post hear rather than start anouther thread, wount it be cool if rag dolls work on the hive and when the hive is killed it drops to the floor killing anyoen still under it:)
  • JNighthawkJNighthawk Join Date: 2002-11-11 Member: 8160Members
  • TheJimTheJim Join Date: 2005-01-09 Member: 34080Members, Constellation
    rofl hive squishing ppl sounds like fun but could spoil the game!

    Just wait and see what the devs come up with!
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