Ns: Source
JNighthawk
Join Date: 2002-11-11 Member: 8160Members
Sticky this, because it is really necessary.
Here is the official word on NS: Source.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
# As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product.
# Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. Interest.
# So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Please do not ask about NS: Source, it angers Marik and Bob's locking fingers and is a terrible introduction of yourself to the rest of the NS community, because, invariably, new people are the ones who ask about NS: Source.
Here is the official word on NS: Source.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
# As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product.
# Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. Interest.
# So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Please do not ask about NS: Source, it angers Marik and Bob's locking fingers and is a terrible introduction of yourself to the rest of the NS community, because, invariably, new people are the ones who ask about NS: Source.
Comments
Charlie Cleveland - We haven't spent much time with the SDK yet (been too busy with current NS development), but we've started to talk about NS:Source. We're probably going to start porting it shortly after 3.0/3.1. Instead of taking many months to create on big version, we will probably port just the game over first, then start redoing artwork, maps and gameplay a piece at a time. We want to release smaller versions more frequently, and that's why 3.1 and the first NS:S version will come relatively quickly.
We've gotten really excited about some of the new features we could implement on Source, like the Onos charge that sends marine ragdolls flying, aliens bashing down weldable doors, marines arriving to their map start via dropships, etc. Once the loose ends are tied up on 3.0/3.1, we'll get right to work. We've been staffing up in anticipation.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.cgonline.com/content/view/360/2/' target='_blank'>http://www.cgonline.com/content/view/360/2/</a>
(article on Thursday, 24 February 2005)
sticky this too
"I've searched but I haven't seen anything, is NS gonna be on Source?"
You'd think people would look for Questions....that are Frequently Asked....
I am not new to these forums.
I looked around on the forums. Search didn't work and there was nothing in the announcements.
I think its silly to get angry over something when the problem is clearly a lack of visable information.
Espically considering how easy it is to miss that little tidbit "quote" ...
Here is the official word on NS: Source.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
# As Flayra affirmed in multiple interviews, he is planning on creating a retail sequel to NS that'll be developed by his new company, Unknown Worlds Entertainment. This sequel will naturally use a more recent engine, although it is not clear which. Note that NS2 is only one of the concepts offered to possible investors, so it's not guaranteed to be UWE's first product.
# Multiple members of the mod's devteam have expressed interest in updating NS(1) to a newer engine, possibly Source. Interest.
# So far, there has been no publicised decision on the issue of whether and if so, which port is to be made. Nor can such a decision be expected until work on the current version of NS has been finished, or until the team had an opportunity to get a good idea of how much work would be involved in such a port.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Please do not ask about NS: Source, it angers Marik and Bob's locking fingers and is a terrible introduction of yourself to the rest of the NS community, because, invariably, new people are the ones who ask about NS: Source. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Where do you get this info from? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
/me bangs head on table
"I've searched but I haven't seen anything, is NS gonna be on Source?"
You'd think people would look for Questions....that are Frequently Asked.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You'd think that, but it doesn't happen.
I am not new to these forums.
I looked around on the forums. Search didn't work and there was nothing in the announcements.
I think its silly to get angry over something when the problem is clearly a lack of visable information.
Espically considering how easy it is to miss that little tidbit "quote" ... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It's in the FAQ. Why didn't you try there?
I am not new to these forums.
I looked around on the forums. Search didn't work and there was nothing in the announcements.
I think its silly to get angry over something when the problem is clearly a lack of visable information.
Espically considering how easy it is to miss that little tidbit "quote" ... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
It's in the FAQ. Why didn't you try there? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
My point is simple.
This problem is reoccuring for a reason.
There is a lack of blatent information in regards to a source update.
It is easier to organize your information network than it is to try and get 'new people' (which i'm not) from reposting the same old crap.
Obviously an obscure remark buried within a rather bland FAQ is not reaching the publics eye.
But if we don't toss in an "IBTL," we can never catch up to your number of posts :-(
You know I expected the answer to be...
<span style='color:red'>***Locked***</span>
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Over $25,000 in prizes for the most creative characters, props and scenes
Tewksbury, Mass. – April 4, 2005 – Avid Technology, Inc. today announced the “SOFTIMAGE®|XSI® Mod Tool Lock & Load” Challenge. The challenge – sponsored in part by HP, NVIDIA and Gamedev.net – gives gamers the opportunity to win over $25,000US in prizes for developing “mods” - modified content for popular video games - using the SOFTIMAGE|XSI Mod Tool v4.2, the freely available version of the company’s professional 3D animation software. Setting a new standard for gamers and modders alike, the SOFTIMAGE|XSI Mod Tool extends the life of popular games by giving users the power to produce their own characters, props and environments for export directly into a game. Current game engines supported by the Mod Tool include Source™ by Valve and Epic’s Unreal® Engine.
Judges will be looking for original, compelling characters created with the SOFTIMAGE|XSI Mod Tool and exported into supported games like Half-Life 2, Counter-Strike: Source and Unreal Tournament 2004. Criteria will include visual excellence and quality of animation. Quality and efficiency of the geometry, texture maps and animations will be taken into consideration. Credit may be awarded for unusually creative or original character ideas, provided they work normally in multiplayer gaming scenarios.
The top three winners will receive an HP xw9300 Workstation with a professional license of SOFTIMAGE|XSI software. The HP xw9300 Workstation provides customers with the company's most powerful 64-bit personal workstation delivering advanced performance and visualization for compute intensive environments. Supporting, for the first time, dual PCI Express x16 graphics and dual AMD Opteron™ processors, the HP xw9300 meets the combined needs for computational and visualization power and I/O performance while helping to lower total cost of ownership.
Additional prizes will include NVIDIA Quadro FX 3400 graphics cards, copies of XSI Foundation, Softimage® training DVDs and books. The “SOFTIMAGE|XSI Mod Tool Lock & Load” Challenge begins today, and entries are due no later that 12am EST, July 1, 2005. Judging will take place between July 11-22 and winners will be announced on stage during the Softimage User Group meeting held during SIGGRAPH 2005, and at www.softimage.com on Wednesday, August 3, 2005.
The panel of judges includes:
* Carey Chico, Art Director, Pandemic Studios
* Paul Marino, Executive Director, Academy of Machinima Arts & Sciences
* Garry Newman, Founder, Garry’s Mod
* James Rogers, Games Specialist, Softimage
* Ben Sawyer, Founder, Digital Mill and Serious Games Summit
* Mark Schoennagel, Sr Demo Artist, Softimage
* Danny Scot, Content Manager, Planet Half-Life
* Tommy Tallarico, Host, writer & co-producer, Electric Playground
A multitude of online communities exist around the world made up of thousands of interactive game development enthusiasts – known as “modders” – who regularly use the software development kits provided by game developers to customize the games they play, and share their non-commercial versions with other players. Modders develop their own rules, characters, and environments to alter various games, and game developers are offering increased access to their material to support this community. Softimage has been predominant within the Mod Community since the release of the SOFTIMAGE|XSI EXP for Half Life 2, and the follow-up version the SOFTIMAGE|XSI Mod Tool v4.2. Based on the professional architecture as SOFTIMAGE|XSI software, the Mod Tool includes multiple toolsets for creating, texturing and animating props and characters, designing and previewing real-time effects, and outputting the results.
For more information and official contest rules, please visit: www.softimage.com/challenge
The Mod Tool and add-ons are available for download at www.softimage.com/products/Mod/v42/downloads/.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I can only imagine how cool a re-make of NS on source looks like (after the plain port of course)
I can only imagine how cool a re-make of NS on source looks like (after the plain port of course) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
WOOT! Only 975,000 to go!
i agree with previous posters that have said that most people dont even think of looking in the FAQ. most forums have a FAQ just to post the rules of the forums, which are pretty much the same on every forum. people arent going into the FAQ looking for info on NS:S cause they wouldnt expect it to be there. i wouldnt want another sticky for the general discussion forum since there are already a bunch, but something similar to this idea would help a lot
90% of new members to the forums never read the F.A.Q's we all know this and so do the 90% that don't read them!
There is no real solution because like Nem said new enthusiats will just post a new thread anyway so there aint alot really that can solve this problem!
I suppose you could block the word source or ns:s so they can't make a thread about them but then the new ppl would probably name it some mumbo jumbo and chat about source in the new thread!
Just wait and see what the devs come up with!