Cat Packs

Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
<div class="IPBDescription">Discussion on using them (3.0)</div> Ive been trying to check out catpacks again, since they now cost one less rez.

So far ive been trying a1/w1/catpacks it seems to be working out nicely so far..
Mostly tried on NSA:V and Scrims.

Would like to know if anyone else has tried em that soon and has had some success.

post about games you have tried it with.
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Comments

  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I'm semi-retiring from NS for a while I think, but that's not related to this thread so I'll get to the point: I'd try teching catalysts with an early AA rush. If you can get HMGs by the time the first Fade arrives, and then surprise him with catalyst HMGers, that Fade is most likely dead.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Catalyst HMGs/SGs are not nice. At all.
  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    catted hmg3 can kill your non-cara fade faster than you can react....
    Having ambushed by group of any weapons while cats are rady....well you know...

    Trick is to place to cats on ground wait for the fade to comm and then pick them up. Obviously needs some organization but 2 sgs in scrim like this, cya!
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    Also, catpacks + knife = dead nodes + skulks who respond to it.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I wouldn't drop a cat pack just to kill a node tho. Also, by the time you have level 3 hmgs and cat packs, Fades won't be running around without carapace. Trust me.
  • homicidehomicide Join Date: 2003-11-10 Member: 22451Members
    <!--QuoteBegin-Grendel+Mar 24 2005, 03:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 24 2005, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, catpacks + knife = dead nodes + skulks who respond to it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Also, catpacks = no res.
    Finaly their cost was reduced, but they still fail to decrease reload time.

    If catpacks are being used the marines better be in the proccess of ending the game.
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-homicide+Mar 24 2005, 03:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (homicide @ Mar 24 2005, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Grendel+Mar 24 2005, 03:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grendel @ Mar 24 2005, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Also, catpacks + knife = dead nodes + skulks who respond to it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Also, catpacks = no res.
    Finaly their cost was reduced, but they still fail to decrease reload time.

    If catpacks are being used the marines better be in the proccess of ending the game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If they can be used to kill a Fade, then the marines have generally already won the game. Or do you disagree that the death of a Fade is a turning point in a game?

    I'm just listing their specific utility once researched, not the inherent value of researching them.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Actually a good use of catpacks is in situations where you don't really expect the marines to reload... just use it for an instant hit on a hive, you can catch aliens before they even have time to MC in.

    If it doesn't outright kill the hive you can at least expect to cripple it enough to make the aliens go ape trying to heal/protect it.
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    The most fun games are when you give all your HAs cat packs and lots of meds, and they walk into the hive knifing... good times <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • TrevelyanTrevelyan Join Date: 2003-03-23 Member: 14834Members
    now all HAs need are shields. Bezerk HA knights FTW!

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
  • KoniaXKoniaX Join Date: 2003-02-16 Member: 13641Members, Constellation
    edited March 2005
    <!--QuoteBegin-Trevelyan+Mar 24 2005, 11:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Mar 24 2005, 11:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->now all HAs need are shields.  Bezerk HA knights FTW!

    <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    OWNED! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • FlounderFlounder Join Date: 2004-09-12 Member: 31656Members
    As comm I'm trying to drop meds, drop ammo, ping mess hall, hold the talk key to yell at someone, or lazily stare at my screen and daydream... so dropping cats is just one more annoyance for me. I'd rather have my arms lab getting me w3.

    BUT I find they can be good when you have enough res for hmgs but not enough for a proto. It can mean the difference between a win and a loss in tight games and comebacks.
  • Vlad_DraculVlad_Dracul Join Date: 2004-09-21 Member: 31839Members
    hmg & cat pack for the win !
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    okay, I did alot of experimenting in scrims with catpacks. To one degree, they are completely useless, to another degree, they are game winners.

    I was constantly going a1, w1, catpacks. at around 2-3 min obs researchign phase and around 3.30 phase tech is ready.

    This was done during a few scrims against good teams. 6 vs 6

    If you can get a PG to a hive thats going up, It can be spoted going up. but if you can get it up, and fades are NOT killing it right when its up. You do do a SG catpack rush, and the hive WILL go down.

    a building hive will go down to catpack sgs in about 10 seconds or less

    catpacks are also good for doing quick rushes against rez nodes.

    Everything else, thier not realy worth the cost. IF you are going aginst good fades, chances are you will not cetch them with catpack hmgs. once they hear the sound, they WILL run away though.
  • c4tc4t Join Date: 2003-09-06 Member: 20619Members
    i dont ever comm but i dont think catpacks for 3 res is worth it imo.

    its only worth using if you are absolutely positive your going to kill a fade with it. or a hive.


    im not sure how long it takes to research but i would say its a little bit of a gamble to research it over an extra armor or weapon upgrade, unless you have a bounch of good aim on the team.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Only if you're preparing to take a Hive down without the use of sieges. It's a nice thing to have, but only after you've finished upgrading all of your armor and weapons technologies first. It's safer, more reliable, and possibly more effective to use sieges. It's not worth giving out catpacks to Marines, unless you can spare the res. And if you can spare the res, then you don't even need them in the first place.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    <!--QuoteBegin-c4t+Mar 28 2005, 12:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Mar 28 2005, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> im not sure how long it takes to research but i would say its a little bit of a gamble to research it over an extra armor or weapon upgrade, unless you have a bounch of good aim on the team. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    One of SDJason's crazy strategies is to get 3 arms labs to research weapons, armor, and cat packs at the same time. Of course, most of his strategies will get you ejected if your team doesn't trust you. I'm just pointing out that it doesn't have to cost time, it can cost res instead.
  • BreakthroughBreakthrough Texture Artist (ns_prometheus) Join Date: 2005-03-27 Member: 46620Members, Constellation
    Dear God man! That's 75 res for just the Armslabs. Then the cost of all the upgrades is another 60!

    That's one hell of a strategy. A very expensive 135 resource one.
  • monk3ymonk3y Join Date: 2003-10-30 Member: 22139Members
    ah yes.. catalyst.. this time as a comm i researched it after i had heavy wpns, armor2, and wpns1, i had temperature and a hive lockdown, 5 nodes and doin pretty well, then along came an onos, we were stuck battleing the onos and the fades for what seemed an eternity.. but.. with after several unsuccesful rushes.. i dropped Jps and Hmgs...

    cats+hmgs and shotties will tear fades and oni apart. ( team must be grouped toegether though... a Catalysyed hmger took down a l33t lerk =D

    also once we wormed ourselves into cargo hive, we found resitance even stronger, but i screamed "SHOO THE DAMN HIVE" I catalysyed each marine, hmg, shotty and lmg.. jetpacker and heavy.. the hive went down sooner then what 20 sieges cannons can do in one volley.

    anyways, i locked it down and marched towards the last hive... this time however i set up mutlple bases around alpha.. i yelled STORM THE HIVE !!! but this was their last hive and they weren't about to give up so easily.. i knew that they were all gonna die but i told them ill drop more guns.. so they rushed it and succeeded in taking out multiple ocs and dcs and the remianing MCs.. =D there were also 5 onos left trying to defend their hive..

    i beaconed and spammed 12 gls and 12 jp (im such a evil comm!! i spammed catpacks, medpacks and some ammo.!!

    that last onos got a nade in its **** =D CATS FTW!!!
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-c4t+Mar 28 2005, 03:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (c4t @ Mar 28 2005, 03:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> its only worth using if you are absolutely positive your going to kill a fade with it. or a hive. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Also, you have to be positive that you wouldn't kill the fade or the hive without it.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    its a 3 rez gamble for anythign other than rushing the hive, or taking down an onos. (granted nothing is sure fire)

    although I feel part of the resion why its a gamble is because most comms are not able to reconize the exact instance of when to use catpacks, and the only way to learn is to start practicing with them.
  • monk3ymonk3y Join Date: 2003-10-30 Member: 22139Members
    first off... prevent the aliens from getting hive 2
    i
    f aliens get hive2, make sure you have TECHED up everything, HGs, especially catalyst to hold off the fades..

    1) a one hive lockdown
    2) a area near the center of the map.
    3)drop catlyst to finish off retreating aliens
    4) end game with massive GL spam
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-monk3y+Mar 29 2005, 03:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (monk3y @ Mar 29 2005, 03:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> first off... prevent the aliens from getting hive 2
    i
    f aliens get hive2, make sure you have TECHED up everything, HGs, especially catalyst to hold off the fades..

    1) a one hive lockdown
    2) a area near the center of the map.
    3)drop catlyst to finish off retreating aliens
    4) end game with massive GL spam <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    GL spam? What do you do against fades if half your team has GLs?
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> hit them with nades and pray ff isnt on.
  • monk3ymonk3y Join Date: 2003-10-30 Member: 22139Members
    oh no, the Gl spam is just for fun, never mind that
    Just drop catalyst on SGers and Hmgers to take out Fades and onos
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    <!--QuoteBegin-monk3y+Mar 30 2005, 07:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (monk3y @ Mar 30 2005, 07:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> oh no, the Gl spam is just for fun, never mind that
    Just drop catalyst on SGers and Hmgers to take out Fades and onos <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If the aliens know what they're doing, then they can hit you while you're reloading. Then, you're just wasting res on catpacks. I wouldn't use cats for fades, because they would retreat the second they heard the catpack sound go off. I'd maybe use them on an onos, but if you have HMGs, the onos is dead, anyway. I don't use cats at all, but if I did, I would only consistently use them when my marines are shooting the hive.
  • monk3ymonk3y Join Date: 2003-10-30 Member: 22139Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If the aliens know what they're doing, then they can hit you while you're reloading. Then, you're just wasting res on catpacks. I wouldn't use cats for fades, because they would retreat the second they heard the catpack sound go off. I'd maybe use them on an onos, but if you have HMGs, the onos is dead, anyway. I don't use cats at all, but if I did, I would only consistently use them when my marines are shooting the hive. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    ... never used cats huh? your not suppose to drop cats on your mairnes when the fades are a mile away, your suppose to drop them on your marines when the fade is trying to swipe them, they will be so focused on trying to kill your marines that they probaly won't hear the cat sound and before they know it, there dead!

    try it! give it a shot.

    Even good fades must attack or otherwise they're just wasting res. IF they try to hit you when your cata and reloading, you have increased speed, and you can pretty much run away from a skulk or jump around.

    anyways.. your not suppose to go alone, stay with your team, wait for your teamate to reload b4 you start firing, this way you will have a constant spray of bullets at the aliens. and by the time you've exhausted your clip, he will have a fesh clip!

    This tactic worked worked in Ayumi. Me and my squad got a Pg up in ae35 and we all balsted the hive with hmgs, the hive was almsot dead, but we alll started shooting at the same time so we started reloading at the same time..
    (yeah, it sucks for your whole team to all reload at the same time and out of nowhere mass amounts of skulks come and shred you.)

    anyways, the skulks in there were waiting and laid waste to the reloading heavies.

    5 min later, i got a pg up, there, this time i let my teammates blast the hive while i kept a full clip, the skulks eager to fight reloading heavies found me in front,

    It was a skulk massacre <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Usually I leave through the pg while I reload, then come back through after the reload is done.
  • GigabaneGigabane Join Date: 2005-04-02 Member: 47263Members
    I've been doing a lot of Cat strats lately and they work a surprising amount.
    I do a bit of an insane strat but it works really well.
    Basically I start off getting MT and weap 1 while rines get RTs for me.
    I just keep climbing weapons all the way to 3, then get cats.

    If you time it right, you should be able to weap 3 just after they get fades.

    Assuming you can get someone to build a phasegate in or nexto a hive (Which really is not hard in pub games) You give everyone shotguns and send em through, then spam cats/ammo/meds.
    If you have 5 guys with level 3 shotguns on catalysts nailing a hive it's going to go down before the aliens even notice it's being hit.

    Cats work really well on the field as well though with this strat. If your marines are keeping together, whenever you see something coming towards them on MT you just drop a couple cats and even an onos will get slaughter (Note: 3 level 3 shotgun shells can kill a fade, so imagine 5 guys with catalysts against one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->)


    Anyway, I've been finding cats are a huge advantage to rines now. It's worth spending like 9 res to cat up a few rines so a fade has no chance.
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    If any of the aliens have focus, those medpacks are useless, and without armor, your marines don't have a chance. As far as killing hives goes, 5 w1 shotgun marines without cat packs can kill a hive before the aliens can react, so w3 and cat packs is just overkill.
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