Questions On Cc Block
Ambrosek
Join Date: 2003-12-06 Member: 24018Members
I wanna ask a few questions.
1:What do u think about CC block?
2:Did NS community point out any rules in NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
3:If CC block is proh, how about TF and st blocking?
Another question.
In a game (Hamasaki) marines command dropped CC and block the way and start seiging + ip spam. Is that a "cc block" ?
1:What do u think about CC block?
2:Did NS community point out any rules in NS <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
3:If CC block is proh, how about TF and st blocking?
Another question.
In a game (Hamasaki) marines command dropped CC and block the way and start seiging + ip spam. Is that a "cc block" ?
Comments
2- A lot of people usually go by the CAL rules for topics like that, <a href='http://caleague.com/?page=rules#8.60' target='_blank'>link here</a>
3- Last CAL touched on it, from what I remember, it was allowed as long as a skulk was able to pass through the area.
In a game (Hamasaki) marines command dropped CC and block the way and start seiging + ip spam. Is that a "cc block" ?
-I'd say it's a mix. Yes to block the way, but no for the IP spam.
-Sukit
btw: Your sig will be owned by an mod for shure, cause its WAY to big <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
^^ Just for when it gets removed, someone really thought they could get away with that as their sig? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
-Dropping buildings (of any kind) to cut off or impede a Kharaa's retreat. Exploit.
-Dropping CCs or other buildings inside vents to close them off. Exploit.
-CC walls. Exploit.
-Designing a base layout to impede Kharaa ENTRY. Legal.
Now then. Given that each server has its own house rules, these are just the bits that given Devs have posted in the past. They are not any kind of ladder or 'competative' rules. They are simply stating what was not an intended use.
And yes, Grendel... that was one solution. Apparently it never made it through as Skulks would zip into a Marine base and eat just-dropped structures that were in the process of being put together. :b
btw: Your sig will be owned by an mod for shure, cause its WAY to big <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Onos costs 75 res. CC block costs 10 (20 to drop and 10 less after recycled).
If the comm CAN'T afford to CC block marines better well have already lost the game, a CC block costs the same ammount as a shotgun!
Although there was one occasion where i wanted to med my rines and placed an armslab instead. This is usually bad for the comm, cause he looses res and rines, but in this case the armslab blocked a fade and sealed his fate.
My question: Although i blocked him it was not intended. Is it still an exploit?
What about the good old beacon.
You relocate and at the 15.00 mark an onos is taking down your res node in MS.
You beacon, your whole team appears in MS out of the sudden and takes the onos down. What you actually did was using an defensiv device, which main purpose is to protect your base, in order to kill the most expensive lifeform in the game. But still, most people dont complain about this although it can be considered an exploit aswell.
Think of the nanites!
OR It IS A NOOBIE stuff?
In ns_vein
Command drop CC as a wall and start a seige.
Is that forbidden?
That is totally lame....
Actually, responding to an assault on the base was the DB's original uses; getting back dead players. That was buffed to recalling ALL Marines, to more effectively fight off a base assault. The DB/PG rush was an unintended strategy that came into play starting with 2.0x, given that the Marines could effectively scatter-rambo across the map, then warp back for a concerted rush on a phase-enabled point. Prior versions, teamwork was much closer to the core gameplay.
One reason that Marines are needing to relearn... an element of that teamwork-mandatory playstyle has been returned. It'll be interesting to see if the DB/PG goes the way of the dodo, or is more used as a 'psych-out' measure... rushing the team toward one Hive while a PG is set up at another, Beaconing, then nailing the other hive while the Kharaa are all defending against a decoy assault.
As for the misplaced armslab, technically yes. That would fall under 'structure blocking exploit', even if it were unintentional.
And thank you, TAK. That may be something to consider to combat the blocking, in a future version. It'd have to be tested, but having each Kharaa carry a no-drop radius could be interesting. Only down side is that the Skulk hiding in that vent would be less an annoyance and more a roadblock. Doubly so if they hid in a vent just to the side of Marine Start. And it wouldn't solve dropping buildings at the ends of long hallways, or around corners. :b Ah well, it was a thought.
OR It IS A NOOBIE stuff?
In ns_vein
Command drop CC as a wall and start a seige.
Is that forbidden?
That is totally lame.... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
As a player who comms alot, I assure you, a CC block is INCREDIBLY easy to do, very rarely is counter productive (as it takes insane ammounts of aliens attacking a CC to kill it before it can recycle) and a really easy way to waste that annoying fade or onos who is hit and running your base. For 10 res nearly any alien high life form can be easily massicared, why bother wasing res on shotguns and HMGs at all, all you need is creative structure placement!
Maybe this is the reason why sc are "overpower"
So let's say you're seiging Fusion hive from Cargo. As soon as your marines get there you drop a CC in each doorway to make it take longer to get past that doorway. Now, any aliens coming in will already know of the new geometry that has been placed there, and can plan accordingly. When they are retreating and you drop a CC it's like *poof* magically a new obstacle appears out of nowhere when he needs to get out.
Although to be honest, I've never died to strcutures blocking. I've always managed to get over the CC.
Fix it already if you consider it an exploit. Make unbuilt structures illusions, require a marine within range before placing the structure, reduce unbuilt structure health, somthing.
The onos can jump over a CC. CC can no longer be dropped on res towers.
Structure blocking is a sign of poor map design more than anything (excluding vents).
They use it as "trench" or a "obstacle".
I remembered last game it was an extreme situation for aliens.
In NS_tannth, marines relocate to SC hive. They use CC to block the main entrance. 10 vs 10. 6 GL keep spamming and welding the CC. Marines hold their base like 90 mins and at last they lost becuz of running out of res to drop weapons and med.
This is lame.Whenever onos passing the corridor they drop CC and block them.
Tons of GL spam at them.WTH.
IF dev team think CC block is explo. Why dun they set a limit for structure numbers? (i Mean CC)
btw: Your sig will be owned by an mod for shure, cause its WAY to big <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Onos costs 75 res. CC block costs 10 (20 to drop and 10 less after recycled).
If the comm CAN'T afford to CC block marines better well have already lost the game, a CC block costs the same ammount as a shotgun! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You get 16 res for recycling an unbuilt CC, so it only costs 4 (plus being out 20 res for 30 seconds or so)
Hrm... I seem to remember Flayra saying that he thought that structure blocking was perfectly fine, but I may be mistaken.
That's exactly what I detailed in my post, and I think it's perfectly fine.
I know my server is limited to 2 cc's max but it doesn't mean u cant use tf to do the same but tf's are easier to get over!
But a charging onos can jump a cc easily!
Blocking doorways and corridors is fine but blocking vents and building in vents is considered an exploit by the devs if i remember properly!
-Sukit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm sure you mean the <i>best</i> type of cc blocking.
Fix it already if you consider it an exploit. Make unbuilt structures illusions, require a marine within range before placing the structure, reduce unbuilt structure health, somthing.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
We defined aspects of this exploitive several months ago and very publically I might add...
<a href='http://www.unknownworlds.com/forums/index.php?showtopic=81158' target='_blank'>http://www.unknownworlds.com/forums/index....showtopic=81158</a>
and part of the reason there is no fix yet is because we are still deciding what the best way is to handle this, but it certainly is still on our radar...
Sometimes things that we want to get fixed have to be pushed down the list to make room for other changes...
And remember, NS needs Clan <b>and</b> pub play too survive. No going "meh, screw all the pub people, clan play is where its at OMG FTW!!" cause your wrong. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
And remember, NS needs Clan <b>and</b> pub play too survive. No going "meh, screw all the pub people, clan play is where its at OMG FTW!!" cause your wrong. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sounds like u only play on 1 server then!
I see structure blocking in the way described here all the time on alot of servers!
You have been lucky if it hasn't happened to you tbh!