Release: Co_cryo_b1

MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
<div class="IPBDescription">releasing my combat map. .</div> Ok finally got this map in a finished state, also got a name. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
you can dl the map
<a href='http://scoot.nsarmslab.com/Maps/NS/co_cryo_b1.zip' target='_blank'>HERE</a> (cheers Invader)
comments and crit please.

Some screenies_

central area of the map.

Comments

  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    edited March 2005
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    some spooky areas outside the hive, (darkest area of the map)_
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2005
    Just wanted to add a couple more pictures. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I need new pants <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Tak3rTak3r Join Date: 2004-02-16 Member: 26625Members, Constellation
    Looks great... will have to give it a go. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    reminds me of deck16
  • theclamtheclam Join Date: 2004-08-01 Member: 30290Members
    It looks way too open. Marines will have a field day on that map, if I'm not mistaken.
  • FooFoo Join Date: 2003-07-31 Member: 18632Members
    gotta do something about those death traps a.k.a waterfalls
  • CarNagE1CarNagE1 Poland Join Date: 2003-05-14 Member: 16298Members, NS2 Playtester, Reinforced - Shadow, WC 2013 - Supporter, Subnautica Playtester
    Map looks realy impresive im gone test it with my friends and give you some feedback why the RT nozle on Co map?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Well there's an rt nozzle in sava, it's just for looks. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Much <3 goes to an uber-looker of a map, now I need to see what kind of vent system this thing has. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-CarNagE!+Mar 4 2005, 12:12 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CarNagE! @ Mar 4 2005, 12:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Map looks realy impresive im gone test it with my friends and give you some feedback why the RT nozle on Co map? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'd really appreciate some feedback carnage, thanks.
    RT just there for looks as Sky said.
    @sky there isnt much of a vent system in it, if more needs to be added please let me know._
  • milk1milk1 Join Date: 2004-06-30 Member: 29635Members
  • cariocacarioca Join Date: 2003-09-02 Member: 20511Members
    edited March 2005
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> professional work very clean and beautifully.
    remember me unreal tornament the open areas.
    nice lightining could recomend to me some tutorial?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    looks amazing. nice, industrial, dark, scary. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    thank god we have another dark ns map, i swear that every ns map nowdays look like they have fullbright on... maps were better in ns 1.x, because we didnt have n00bs going "OMG ITS TOO DARK! I CANT SEE ANYTHING!"

    if a map is too dark for you, recompile it with rad disabled, and let your eyes burn. hmm, idea. make 2 versions of maps, and name one ns_blabla, and the other ns_blabla_n00b-friendly.... lol
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-milk!+Mar 4 2005, 06:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (milk! @ Mar 4 2005, 06:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> jetpack heaven? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    did you actually run around in game or did you dl the map? if you didnt please do and see if it is.then tell me if it is jetpack heaven.

    @carioca: cant really recommend a tutorial it was all trial & error. If you wanna chat bout lighting and stuff or if you need help I'd love to be of assistance.you can get me on msn or aim._
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Did anyone get playing the map?
    Or does anybody have any c&c for me?
    I'd really like to know how the map plays or if it has any probs?
    I'm working on b2 atm although nobody has giving me any feedback <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> , im just
    gonna go ahead and make some changes to the map._
  • BulletHeadBulletHead Join Date: 2004-07-22 Member: 30049Members
    all the C&C I can give is this

    Teach Me How...

    that map is pure sex...
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-BulletHead+Mar 15 2005, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BulletHead @ Mar 15 2005, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that map is pure sex... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    may be an erotic map.

    but sex is an ns map, not a co map my friend <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    edited March 2005
    <img src='http://scoot.nsarmslab.com/pictures/Maps/NS/co_cryo/co_cryo_b10000.jpg' border='0' alt='user posted image' />
    Align the above texture, it shouldn't be too hard. You may need to set the x value to -1.
    <img src='http://scoot.nsarmslab.com/pictures/Maps/NS/co_cryo/co_cryo_b10001.jpg' border='0' alt='user posted image' />
    Align the light texture.
    <img src='http://scoot.nsarmslab.com/pictures/Maps/NS/co_cryo/co_cryo_b10002.jpg' border='0' alt='user posted image' />
    Add a light there.
    <img src='http://scoot.nsarmslab.com/pictures/Maps/NS/co_cryo/co_cryo_b10003.jpg' border='0' alt='user posted image' />

    <img src='http://scoot.nsarmslab.com/pictures/Maps/NS/co_cryo/co_cryo_b10004.jpg' border='0' alt='user posted image' />

    <img src='http://scoot.nsarmslab.com/pictures/Maps/NS/co_cryo/co_cryo_b10005.jpg' border='0' alt='user posted image' />

    <img src='http://scoot.nsarmslab.com/pictures/Maps/NS/co_cryo/co_cryo_b10006.jpg' border='0' alt='user posted image' />

    <img src='http://scoot.nsarmslab.com/pictures/Maps/NS/co_cryo/co_cryo_b10007.jpg' border='0' alt='user posted image' />
  • Lt.RealnessLt.Realness Join Date: 2004-03-17 Member: 27379Members
    what the hell is that??...omg that looks awesome! I love you mappers for creating such beautiful maps! You inspire me for my NS novel and you keep the : dark,wet,disgusting and beautiful alien vs marines world alive =)

    I like the athmosphere of this map and I gonna download it! I recommend this one for the NGG mapcycle - what do you think about that Gravity? I mean I'm not a member of the NGG and I'm not a server op but I think this map has some potential.


    @Invader
    can't you remake this map as an ns_map ? I don't really like combat and the atmosphere seems to be cool. One thing I recognized in combat games is that most people don't focus on the details and some combat maps are very beautiful. Isn't that sad for the mapper who made it?
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Lt Realness+Mar 18 2005, 06:36 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Realness @ Mar 18 2005, 06:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> @Invader
    can't you remake this map as an ns_map ? I don't really like combat and the atmosphere seems to be cool. One thing I recognized in combat games is that most people don't focus on the details and some combat maps are very beautiful. Isn't that sad for the mapper who made it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, this map wasn't made by me, ask Moconnor about making it into an NS map.
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    Invader: Thank you soooo much, I'll get to fixing those little probs as soon as i can. . . some might call you picky but thats exactly what I wanted.
    The light in the rr is the only texture outta place because i used v.manip to move it,i was feelin a tad lazy.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what the hell is that??<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    this really makes me think, what do ppl do on these forums?,i released my map like 2-3 weeks ago.and finally invader has givin me some feedback.<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I like the athmosphere of this map and I gonna download it! I recommend this one for the NGG mapcycle - what do you think about that Gravity? I mean I'm not a member of the NGG and I'm not a server op but I think this map has some potential.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I would love to know if this map has any more potential, so if anybody has had a game on it and think things could be modified,tell me please.

    @Lt Realness
    Honestly did you even read the topic, why would you ask invader to remake MY MAP into a ns_map???
    and no I wont make it a ns_map.
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Whether or not it could be official, I don't know, it might be just borderline. Maybe if you spiced up the lighting a tab bit more, and added a few more details here and there, you'd be perfect.
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