Adminmod On Win32

Jackson_DaneJackson_Dane Join Date: 2002-11-01 Member: 2354Members
<div class="IPBDescription">Anyone successful yet?</div> I tried running AdminMod 2.50 with NS 1.02, but it still crashes when the match starts (at least 1 person on each team).

Has anyone been able to get AM to work on a Windows server yet? And if so, how/ (what does your config look like, what plugins, etc)


Any help would be GREATLY appreciated.

Comments

  • JVizJViz Join Date: 2002-11-02 Member: 4411Members
    Apparently no one is supposed to be able get it to work. So no one will be willing to help you. The general response is "it's unsupported, go away". I suggest your best chance is to find someone that does have it running and compare configurations with them.
  • El_DiablosEl_Diablos Join Date: 2002-11-03 Member: 5666Members
    well i was just testing it a second ago...still doesnt work for me either. its not metamod thats for sure. but the patch says it supports adminmod well now with win32...makes no sense to me...still crashes the same time.
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    I spoke to Flayra just before the 1.02 patch and he said that he heard it wasn't working but he couldnt re-produce the crash himself. Mine worked fine througout the game but when the map was almost over it bombed. It wasn't quite at the mapchange part *shrugs* I'm not convinced it was admin mod's fault .. the server was in pain (cpu) at the time
  • BitchSL4PBitchSL4P Join Date: 2002-08-04 Member: 1062Members, NS1 Playtester
    Mellonpopr, this was on Win32?

    AFAIK, no one had actually been able to get 2.50.50 to run with NS. If you have been, even if it crashes near the end, please post how you got it to work.

    Specifically, what OS is your server running?
    Did you tweak and of the configs to make AM work?
    Did you ever experience the join crash that everyone else seems to be experiencing?

    JViz, frankly I find your post offensive. We've been working hard to get AM to work and testing out new things on an almost daily basis. I have said here previously that we are working on it and if *anyone* has it working to please contact myself or someone on the dev team.

    Now, if y'all want something to admin your servers NOW and don't want to use rcon, I have heard that clanmod works well.

    Thanks,

    -Slappy
  • ktrainktrain Join Date: 2002-11-02 Member: 4603Members
    you guys should get with RBBOT on this one

    that guy is on the ball

    betweent flayra and him you should be able to get it compatible with admin mod

    not bitching, just gotta have admin mod or the server wont be running

    and we all want more servers right?
  • Torak375Torak375 Join Date: 2002-11-10 Member: 7988Members
    The crash I'm seeing on my server is if people join both teams, the server goes down. If 2 people join Frontiermen, it's no issue. But if the next person joins Kharaa after that, bang. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    w2k advanced server and the latest am and mm
    nothing fancy about the install
    stock config with the toys turned on

    mine crashed before the mapchange only

    my plugin.ini looks like this :
    addons/adminmod/scripts/plugin_antiflood.amx
    addons/adminmod/scripts/plugin_base.amx
    addons/adminmod/scripts/plugin_chat.amx
    addons/adminmod/scripts/plugin_cheat.amx
    # addons/adminmod/scripts/plugin_CS.amx
    # addons/adminmod/scripts/plugin_TFC.amx
    addons/adminmod/scripts/plugin_hldsld_mapvote.amx
    addons/adminmod/scripts/plugin_message.amx
    addons/adminmod/scripts/plugin_retribution.amx
    addons/adminmod/scripts/plugin_fun.amx
    # addons/adminmod/scripts/plugin_spawn.amx

    my adminmod.cfg looks like this:

    // (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
    echo Executing Admin Mod config file


    // Used by the TFC plugin only. If enabled, an attempt to switch
    // teams will be rejected if it would unbalance the teams
    // (0=disabled, 1=enabled)
    admin_balance_teams 0

    // If you are using bots with admin mod you can set this to 1
    // It will protect bots from receiving client commands which
    // would crash your server.
    // (0=disabled, 1=enabled)
    admin_bot_protection 1

    // This is the message displayed to everyone after connecting.
    admin_connect_msg "keep the teams even please"

    // This controls the availability of weapon restriction in CS.
    // (0=disabled, 1=enabled)
    admin_cs_restrict 0

    // This will produce debugging messages in your logs which can
    // be used to troubleshoot problems. Not recommended for general use.
    // (0=disabled, 1=enabled)
    admin_debug 0

    // Determines whether or not the fun commands are allowed by default.
    // If not on by default, the admin can still turn it on when wanted.
    // (0=disabled, 1=enabled)
    admin_fun_mode 1

    // Enable to get special effects with certain commands
    // like teleport or slap.
    // (0=disabled, 1=enabled)
    admin_fx 1

    // If enabled, people who are gagged (not allowed to "say") will be
    // unable to change their name while gagged
    // (0=disabled, 1=enabled)
    admin_gag_name 0

    // If enabled, people who are gagged will not be able to use
    // the say_team command.
    // (0=disabled, 1=enabled)
    admin_gag_sayteam 1

    // Makes the admin with the highest access level the only admin in power.
    // Example: if multiple admins are present, only the one with the highest
    // access level will have admin access.
    // (0=disabled, 1=enabled)
    admin_highlander 0

    // If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
    // ignored and does nothing.
    // (0=disabled, 1=enabled)
    admin_ignore_immunity 0


    // This file specifies which script plugins get loaded.
    // It should be relative from the <mod> directory
    admin_plugin_file "addons/adminmod/config/plugin.ini"

    // The time (in seconds) during which an admin can reconnect after
    // disconnecting without resetting his password in the setinfo line.
    admin_reconnect_timeout 300

    // Message displayed to users who try to execute commands that
    // they don't have the appropriate access rights for.
    admin_reject_msg "You do not have access to this command."

    // How often, in seconds, the repeat_message should be shown on
    // the screen during the game. Minimum value is 15 seconds.
    // So, a value of 600 = 10 minutes between messages.
    admin_repeat_freq 600

    // Message that is show to everyone on the server every
    // ten minutes by the message plugin.
    admin_repeat_msg "We are recruiting ! goto #clan-wm on IRC or www.wehrmacht.us to contact us"

    // The old verbosity. Defines how commands are announced to the players
    // clients in the form: "[ADMIN] <user> used command <command>"
    // 0=all commands announced in chat with the admin name
    // 1=all commands announced in chat, but without the admin name
    // 2=most commands not announced at all (except "cheat" commands)
    admin_quiet 0

    // This file is used to store configuration data across maps
    // and even across server restarts.
    admin_vault_file "addons/adminmod/config/vault.ini"


    // If enabled, a hlds_ld-style map vote will automatically
    // start five minutes before the end of a map.
    // (0=disabled, 1=enabled)
    admin_vote_autostart 1

    // If set to on status (1), when a vote is in progress all
    // players will see the votes of other players as they vote.
    // (0=disable, 1=enabled)
    admin_vote_echo 1

    // Number of seconds that must elapse after start of the map,
    // or the end of another vote, before another hlds_ld-style
    // map vote can be called.
    admin_vote_freq 600

    // Controls how many times the current map can be
    // extended for thirty minutes
    admin_vote_maxextend 1

    // Percent of players who have to vote for a map to get it
    // to win a hlds_ld-style map vote.
    admin_vote_ratio 60

    // Ability to make clients execute commands
    // (0=disabled, 1=enabled)
    allow_client_exec 1


    // When set to 0, and debug is enabled, Admin Mod passwords
    // will not be logged in cleartext.
    amv_log_passwords 0


    // Private server option. If enabled, only users listed in
    // users_file or ips_file are allowed to access the server.
    amv_private_server

    // The message displayed to users who do not get granted
    // access to a private server
    amv_prvt_kick_message


    // The time during which an admin can recoonect to the server into
    // a *different* slot than before without loosing his admin access rights.
    // Maximum is 90 seconds.
    amv_reconnect_time 0


    // Defines the max time length in seconds of voting process.
    amv_vote_duration 30


    // Default access rights for players not in the users.ini file.
    // (See documentation for access levels and information)
    default_access 1

    // encrypt_password, for LINUX ONLY, whether to use
    // encrypted passwords or not
    // (0=disabled, 1=enabled)
    encrypt_password 0

    // If enabled, the scripting file functions have read
    // access to files
    // (0=disabled, 1=enabled)
    file_access_read 0

    // If enabled, the scripting file functions have write
    // access to files
    // (0=disabled, 1=enabled)
    file_access_write 0

    // This is only used with the old script system and is not
    // needed with the new plugin system
    // help_file "addons/adminmod/config/admin_help.cfg"

    // Declares priority IPs that are allowed to take a
    // reserved spot (if any are set up) without a password.
    ips_file 0

    // Ratio of players who must vote 'yes' to a kick for
    // it to be successful.
    kick_ratio 60

    // Ratio of players who must vote 'yes' to a map change
    // for it to be successful.
    map_ratio 80

    // List of maps people are allowed to vote for. 0 to disable.
    // Disable to enable all maps and use list from mapcycle.txt.
    maps_file 0

    // The file (relative to the <mod> dir) that
    // reserved models are loaded from. 0 to disable.
    models_file 0

    // The message shown to someone who gets kicked for
    // trying to use a reserved model.
    models_kick_msg "[ADMIN] That model is reserved on this server."

    // The message shown to someone who gets kicked for
    // trying to use a reserved nickname.
    nicks_kick_msg "[ADMIN] That name is reserved on this server."

    // Password_field...first password of the setinfo line
    // If password_field is "_pw-AdminMod", the setinfo will be
    // setinfo "_pw-AdminMod" "password-in-users.ini"
    password_field _pw-home

    // If pretty_say is enabled, centersay() fades in
    // and out and does some other tricks.
    // (0=disabled, 1=enabled)
    pretty_say 1


    // Controls how many (number) of the server's slots are reserved.
    // This is useful only if reserve_type, below, is either 0 or 2.
    reserve_slots 4

    // Custom message given to clients trying to connect who do not have
    // a reserved slots, when no public slots are free
    reserve_slots_msg "There are no reserved slots available on the server."

    // This controls how reserve slots work on the server. See documentation.
    reserve_type 0

    // NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
    // Define the path to the script file here, if you don't want
    // to use the plugin system.
    // script_file "cstrike/addons/adminmod/scripts/admin.amx"

    // If enabled, names are compared to those who have privileges
    // with regular expressions.
    // (0=disabled, 1=enabled)
    use_regex 0

    // The file in which you define your admins, their passwords
    // and the access levels that they are assigned to.
    users_file "addons/adminmod/config/users.ini"

    // The minimum number of seconds allowed between votes
    // called with the vote() (admin_vote functions) scripting function.
    // If 0 or disabled, the vote() scripting function is disabled.
    vote_freq 180

    // Location of word filter file. 0 to disable, or something
    // like "wordlist.txt" if enabled
    words_file 0



    I have only myself defined in the users.ini

    like I said, nothing fancy here, people joined in, I used a few commands admin_csay hi and admin_vsay darknox is **obscenity**
    as aliens we were just about to take the command center down to finish the game (commander was inside) and boom hlds.exe crash with 24/24 and 90%cpu at least

    I took am off and set maxplayers to 20 and i've only had 1 other crash (this time in the middle of the game) since and it's been 15 hours of so since the last one. gg serverdoc

    I run my game at high cpu priority (2k) and use pingboost 1 in the command line
    that's it !
  • Jackson_DaneJackson_Dane Join Date: 2002-11-01 Member: 2354Members
    Why do you have to be **obscenity** JVis? Your post is dumb. The reason I came here WAS to

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->find someone that does have it running and compare configurations with them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    How else was I supposed to find someone with it running?

    Mellonpopr, when you used Csay, how did it show up? Before the server crashed, I was with all the guys in the ready room, testing admin_slap, admin_kick and so on. I tried admin_csay and admin_tsay, and nothing showed up. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • GoleXGoleX Join Date: 2002-11-07 Member: 7681Members
    <!--QuoteBegin--Jackson Dane+Nov 18 2002, 11:21 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jackson Dane @ Nov 18 2002, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why do you have to be **obscenity** JVis? Your post is dumb. The reason I came here WAS to

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->find someone that does have it running and compare configurations with them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    How else was I supposed to find someone with it running?

    Mellonpopr, when you used Csay, how did it show up? Before the server crashed, I was with all the guys in the ready room, testing admin_slap, admin_kick and so on. I tried admin_csay and admin_tsay, and nothing showed up. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I believe it shows up as an NS tool tip (at least thats what I was told)

    Unfortunately I turned off the "helper" stuff with all the tooltips, so I don't see them, but others say they do.
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    edited November 2002
    with 1.01 it showed up on the right middle of the screen a dropped down to the lower right in a blue toolhelp style box
    in 1.02 it did the same thing but in yellow

    I only did a csay and vsay
    vsay asks a question

    admin_vsay darknox is a dork
    darknox is a dork ?
    1.yes
    2.no

    we voted yes and won the vote <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Jackson_DaneJackson_Dane Join Date: 2002-11-01 Member: 2354Members
    Ah. I turned of help tips too. hmmm. Something that would be nice is to differentiate between actual NS help tips, and other things (like admin_csay).
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    I agree.. althought the blue tooltip style csay was neato it doesn't get much attention. I think most people shrugged it off as another tooltip
  • ZarXZarX Join Date: 2002-11-07 Member: 7493Members
    My buddy got it to work on out XP Pro Serve box! We gonna test it a bit more and see how well it does.
  • Max1Max1 Join Date: 2002-11-08 Member: 7730Members
    could you tell us how he got it working? or is it a secret? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Max1Max1 Join Date: 2002-11-08 Member: 7730Members
    edited November 2002
    duplicate post (damn campus connection)
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    edited November 2002
    Admin mod crashes for me immediatly after metamod loaded (the metamod startup text printed in console, then *POOF* no more console. Running Windows 2000 Pro.

    EDIT: I also had all plugins disabled.
  • DarkSpawnDarkSpawn Join Date: 2002-10-31 Member: 1834Members
    Check that metamod and adminmod have all file-locations correct, and that you have the correct permissions\ownerships to the files. Adminmod is not supposed to crash until somebody joins "the other team" if you got it up properly. (btw, you also need the newest metamod version. 1.13 I believe)

    Mellonpopr, are you absolutely sure it was adminmod crashing your server? I have had server crashes from time to time on my server not running any addon at all. And also when running metamod with clanmod. Crash is once every 24-48 hours. Well once it stayed up for three days even <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> My point is that unexplained crash could be caused by something else than adminmod, unless you saw the same thing several times with am running, and then not when am was not running.
  • MellonpoprMellonpopr Join Date: 2002-11-01 Member: 2304Members
    edited November 2002
    <!--QuoteBegin--Mellonpopr+Nov 17 2002, 01:13 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mellonpopr @ Nov 17 2002, 01:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I spoke to Flayra just before the 1.02 patch and he said that he heard it wasn't working but he couldnt re-produce the crash himself.  Mine worked fine througout the game but when the map was almost over it bombed.  It wasn't quite at the mapchange part *shrugs*  I'm not convinced it was admin mod's fault .. the server was in pain (cpu) at the time<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    as you can see, I'm not convinced it was admin mod's fault <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    I haven't revisited admin mod since then because I prefer stability over the toys. In another post Flayra said he thinks he has AM fixed in 1.03 so I'm going to quit waisting my time on it until then.
  • SmellslikefecesSmellslikefeces Join Date: 2002-11-11 Member: 8194Members
    YEah I'm having the same problem. AdminMod crashes the server when both teams become populated. However Metamod works great. I can get WinHL Booster to run just fine but AdminMod crashes. I need a fix for this bad.
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