Adminmod On Win32
Jackson_Dane
Join Date: 2002-11-01 Member: 2354Members
<div class="IPBDescription">Anyone successful yet?</div> I tried running AdminMod 2.50 with NS 1.02, but it still crashes when the match starts (at least 1 person on each team).
Has anyone been able to get AM to work on a Windows server yet? And if so, how/ (what does your config look like, what plugins, etc)
Any help would be GREATLY appreciated.
Has anyone been able to get AM to work on a Windows server yet? And if so, how/ (what does your config look like, what plugins, etc)
Any help would be GREATLY appreciated.
Comments
AFAIK, no one had actually been able to get 2.50.50 to run with NS. If you have been, even if it crashes near the end, please post how you got it to work.
Specifically, what OS is your server running?
Did you tweak and of the configs to make AM work?
Did you ever experience the join crash that everyone else seems to be experiencing?
JViz, frankly I find your post offensive. We've been working hard to get AM to work and testing out new things on an almost daily basis. I have said here previously that we are working on it and if *anyone* has it working to please contact myself or someone on the dev team.
Now, if y'all want something to admin your servers NOW and don't want to use rcon, I have heard that clanmod works well.
Thanks,
-Slappy
that guy is on the ball
betweent flayra and him you should be able to get it compatible with admin mod
not bitching, just gotta have admin mod or the server wont be running
and we all want more servers right?
nothing fancy about the install
stock config with the toys turned on
mine crashed before the mapchange only
my plugin.ini looks like this :
addons/adminmod/scripts/plugin_antiflood.amx
addons/adminmod/scripts/plugin_base.amx
addons/adminmod/scripts/plugin_chat.amx
addons/adminmod/scripts/plugin_cheat.amx
# addons/adminmod/scripts/plugin_CS.amx
# addons/adminmod/scripts/plugin_TFC.amx
addons/adminmod/scripts/plugin_hldsld_mapvote.amx
addons/adminmod/scripts/plugin_message.amx
addons/adminmod/scripts/plugin_retribution.amx
addons/adminmod/scripts/plugin_fun.amx
# addons/adminmod/scripts/plugin_spawn.amx
my adminmod.cfg looks like this:
// (Note: For CVARS that are set to either "on" or "off," 0=off and 1=on) //
echo Executing Admin Mod config file
// Used by the TFC plugin only. If enabled, an attempt to switch
// teams will be rejected if it would unbalance the teams
// (0=disabled, 1=enabled)
admin_balance_teams 0
// If you are using bots with admin mod you can set this to 1
// It will protect bots from receiving client commands which
// would crash your server.
// (0=disabled, 1=enabled)
admin_bot_protection 1
// This is the message displayed to everyone after connecting.
admin_connect_msg "keep the teams even please"
// This controls the availability of weapon restriction in CS.
// (0=disabled, 1=enabled)
admin_cs_restrict 0
// This will produce debugging messages in your logs which can
// be used to troubleshoot problems. Not recommended for general use.
// (0=disabled, 1=enabled)
admin_debug 0
// Determines whether or not the fun commands are allowed by default.
// If not on by default, the admin can still turn it on when wanted.
// (0=disabled, 1=enabled)
admin_fun_mode 1
// Enable to get special effects with certain commands
// like teleport or slap.
// (0=disabled, 1=enabled)
admin_fx 1
// If enabled, people who are gagged (not allowed to "say") will be
// unable to change their name while gagged
// (0=disabled, 1=enabled)
admin_gag_name 0
// If enabled, people who are gagged will not be able to use
// the say_team command.
// (0=disabled, 1=enabled)
admin_gag_sayteam 1
// Makes the admin with the highest access level the only admin in power.
// Example: if multiple admins are present, only the one with the highest
// access level will have admin access.
// (0=disabled, 1=enabled)
admin_highlander 0
// If admin_ignore_immunity is enabled, ACCESS_IMMUNITY is
// ignored and does nothing.
// (0=disabled, 1=enabled)
admin_ignore_immunity 0
// This file specifies which script plugins get loaded.
// It should be relative from the <mod> directory
admin_plugin_file "addons/adminmod/config/plugin.ini"
// The time (in seconds) during which an admin can reconnect after
// disconnecting without resetting his password in the setinfo line.
admin_reconnect_timeout 300
// Message displayed to users who try to execute commands that
// they don't have the appropriate access rights for.
admin_reject_msg "You do not have access to this command."
// How often, in seconds, the repeat_message should be shown on
// the screen during the game. Minimum value is 15 seconds.
// So, a value of 600 = 10 minutes between messages.
admin_repeat_freq 600
// Message that is show to everyone on the server every
// ten minutes by the message plugin.
admin_repeat_msg "We are recruiting ! goto #clan-wm on IRC or www.wehrmacht.us to contact us"
// The old verbosity. Defines how commands are announced to the players
// clients in the form: "[ADMIN] <user> used command <command>"
// 0=all commands announced in chat with the admin name
// 1=all commands announced in chat, but without the admin name
// 2=most commands not announced at all (except "cheat" commands)
admin_quiet 0
// This file is used to store configuration data across maps
// and even across server restarts.
admin_vault_file "addons/adminmod/config/vault.ini"
// If enabled, a hlds_ld-style map vote will automatically
// start five minutes before the end of a map.
// (0=disabled, 1=enabled)
admin_vote_autostart 1
// If set to on status (1), when a vote is in progress all
// players will see the votes of other players as they vote.
// (0=disable, 1=enabled)
admin_vote_echo 1
// Number of seconds that must elapse after start of the map,
// or the end of another vote, before another hlds_ld-style
// map vote can be called.
admin_vote_freq 600
// Controls how many times the current map can be
// extended for thirty minutes
admin_vote_maxextend 1
// Percent of players who have to vote for a map to get it
// to win a hlds_ld-style map vote.
admin_vote_ratio 60
// Ability to make clients execute commands
// (0=disabled, 1=enabled)
allow_client_exec 1
// When set to 0, and debug is enabled, Admin Mod passwords
// will not be logged in cleartext.
amv_log_passwords 0
// Private server option. If enabled, only users listed in
// users_file or ips_file are allowed to access the server.
amv_private_server
// The message displayed to users who do not get granted
// access to a private server
amv_prvt_kick_message
// The time during which an admin can recoonect to the server into
// a *different* slot than before without loosing his admin access rights.
// Maximum is 90 seconds.
amv_reconnect_time 0
// Defines the max time length in seconds of voting process.
amv_vote_duration 30
// Default access rights for players not in the users.ini file.
// (See documentation for access levels and information)
default_access 1
// encrypt_password, for LINUX ONLY, whether to use
// encrypted passwords or not
// (0=disabled, 1=enabled)
encrypt_password 0
// If enabled, the scripting file functions have read
// access to files
// (0=disabled, 1=enabled)
file_access_read 0
// If enabled, the scripting file functions have write
// access to files
// (0=disabled, 1=enabled)
file_access_write 0
// This is only used with the old script system and is not
// needed with the new plugin system
// help_file "addons/adminmod/config/admin_help.cfg"
// Declares priority IPs that are allowed to take a
// reserved spot (if any are set up) without a password.
ips_file 0
// Ratio of players who must vote 'yes' to a kick for
// it to be successful.
kick_ratio 60
// Ratio of players who must vote 'yes' to a map change
// for it to be successful.
map_ratio 80
// List of maps people are allowed to vote for. 0 to disable.
// Disable to enable all maps and use list from mapcycle.txt.
maps_file 0
// The file (relative to the <mod> dir) that
// reserved models are loaded from. 0 to disable.
models_file 0
// The message shown to someone who gets kicked for
// trying to use a reserved model.
models_kick_msg "[ADMIN] That model is reserved on this server."
// The message shown to someone who gets kicked for
// trying to use a reserved nickname.
nicks_kick_msg "[ADMIN] That name is reserved on this server."
// Password_field...first password of the setinfo line
// If password_field is "_pw-AdminMod", the setinfo will be
// setinfo "_pw-AdminMod" "password-in-users.ini"
password_field _pw-home
// If pretty_say is enabled, centersay() fades in
// and out and does some other tricks.
// (0=disabled, 1=enabled)
pretty_say 1
// Controls how many (number) of the server's slots are reserved.
// This is useful only if reserve_type, below, is either 0 or 2.
reserve_slots 4
// Custom message given to clients trying to connect who do not have
// a reserved slots, when no public slots are free
reserve_slots_msg "There are no reserved slots available on the server."
// This controls how reserve slots work on the server. See documentation.
reserve_type 0
// NOTE: If you have "admin_plugin_file" set above, this CVAR is ignored.
// Define the path to the script file here, if you don't want
// to use the plugin system.
// script_file "cstrike/addons/adminmod/scripts/admin.amx"
// If enabled, names are compared to those who have privileges
// with regular expressions.
// (0=disabled, 1=enabled)
use_regex 0
// The file in which you define your admins, their passwords
// and the access levels that they are assigned to.
users_file "addons/adminmod/config/users.ini"
// The minimum number of seconds allowed between votes
// called with the vote() (admin_vote functions) scripting function.
// If 0 or disabled, the vote() scripting function is disabled.
vote_freq 180
// Location of word filter file. 0 to disable, or something
// like "wordlist.txt" if enabled
words_file 0
I have only myself defined in the users.ini
like I said, nothing fancy here, people joined in, I used a few commands admin_csay hi and admin_vsay darknox is **obscenity**
as aliens we were just about to take the command center down to finish the game (commander was inside) and boom hlds.exe crash with 24/24 and 90%cpu at least
I took am off and set maxplayers to 20 and i've only had 1 other crash (this time in the middle of the game) since and it's been 15 hours of so since the last one. gg serverdoc
I run my game at high cpu priority (2k) and use pingboost 1 in the command line
that's it !
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->find someone that does have it running and compare configurations with them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How else was I supposed to find someone with it running?
Mellonpopr, when you used Csay, how did it show up? Before the server crashed, I was with all the guys in the ready room, testing admin_slap, admin_kick and so on. I tried admin_csay and admin_tsay, and nothing showed up. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->find someone that does have it running and compare configurations with them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
How else was I supposed to find someone with it running?
Mellonpopr, when you used Csay, how did it show up? Before the server crashed, I was with all the guys in the ready room, testing admin_slap, admin_kick and so on. I tried admin_csay and admin_tsay, and nothing showed up. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I believe it shows up as an NS tool tip (at least thats what I was told)
Unfortunately I turned off the "helper" stuff with all the tooltips, so I don't see them, but others say they do.
in 1.02 it did the same thing but in yellow
I only did a csay and vsay
vsay asks a question
admin_vsay darknox is a dork
darknox is a dork ?
1.yes
2.no
we voted yes and won the vote <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
EDIT: I also had all plugins disabled.
Mellonpopr, are you absolutely sure it was adminmod crashing your server? I have had server crashes from time to time on my server not running any addon at all. And also when running metamod with clanmod. Crash is once every 24-48 hours. Well once it stayed up for three days even <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> My point is that unexplained crash could be caused by something else than adminmod, unless you saw the same thing several times with am running, and then not when am was not running.
as you can see, I'm not convinced it was admin mod's fault <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I haven't revisited admin mod since then because I prefer stability over the toys. In another post Flayra said he thinks he has AM fixed in 1.03 so I'm going to quit waisting my time on it until then.